I Tried all of the Armor Passives in Helldivers 2, here’s how I rank them

Sdílet
Vložit
  • čas přidán 16. 05. 2024
  • In this video, I tested and ranked every Armor Passive in Helldivers 2 so that way you can decide which passive you want to run on your armor.
    ⚡Social Media Links⚡
    X (Twitter): / maxvasconcelo
    💛 Business Email:
    __________________________________________
    Thanks for watching!!
    #helldivers2 #helldivers2gameplay #MaxVasconcelos
    🎬 Chapters 🎬
    0:00 Intro
    1:42 Scout Armor Passive
    4:19 Fortified Armor Passive
    10:17 Engineer Armor Passive
    11:52 Med-Kit Armor Passive
    14:34 Democracy Protects Armor Passive
    17:18 Extra Padding Armor Passive
    20:18 Servo-Assisted Armor Passive
    23:51 Electrical Conduit Armor Passive
    Automotons
    termanids
    helldivers 2 gameplay
    helldivers 2 testing
    helldivers 2 new update
    best armor passive helldivers 2
    whats a armor passive
    stims helldivers 2
    grenades helldivers 2
    helldivers 2 new weapons
    helldivers 2 update gameplay
    helldivers 2 tips and tricks
    helldivers 2 gameplay pc review
    helldivers gameplay (pc)
    helldivers 2 walkthrough
    helldivers 2 ps5
    helldivers 2 light armor
    helldivers 2 armor
    helldivers 2 medium armor
    helldivers 2 heavy armor
  • Hry

Komentáře • 278

  • @maxvasconcelosgaming
    @maxvasconcelosgaming  Před 19 dny +8

    What changes would you make to armor passives?

    • @Wwillswords
      @Wwillswords Před 18 dny +2

      I would scale them based off of armor class like light armor get 2 extra grenades heavy 6 for example.

    • @KalenTomlinson
      @KalenTomlinson Před 18 dny

      The ability to change them.. they all are kinda mid.. and you cannot even buff your helmet or guns or modify attachments yet, or at least change the color shaders of everything.
      The bright orange cape and guns are ugly and kinda suck even with the fire buffs (which seem to buff the bots more than us)

    • @KalenTomlinson
      @KalenTomlinson Před 18 dny

      ​​@@WwillswordsI would actually like this change more. If they are gonna make every armor the same and have no uniques or rares, they might as well double down and make this change instead of my idea. I think that could work too but that's a step in the right direction I think..
      I kinda agree with the devs on not giving players the ability to swap around perks off different armors.. but there still needs to be a change like something is off when I only use one set of armor..
      Maybe I only change it to use the scout perk to farm super credits on trivial mode faster with stam boost and jump pack..
      That's the only time I change...
      Part of that is..
      I CAN'T SWAP MY DANG LOADOUT...
      even call of duty had custom loadouts you can swap to faster than HD2 decades ago...
      That would be quality of life instantly fixing some of down time

    • @Wwillswords
      @Wwillswords Před 18 dny

      @@KalenTomlinson why can't you swap your load out, press R for pc in the stratagem selection screen to quickly swap out? I do it fairly often depending on mission, difficulties opponents, and allies. For example at level 7 with my sniper friend (who likes playing 3 solo) I either run medic or explosive resistance depending on AC or AMR if I need to be a jack of all trades sickle vs bots if I can be a little more focused on clearing berserker and devastators the scorcher. Stun or impact depending on allies call ins and so forth. Vs bugs I sometimes go full fire vs them with incendiary grenades and breaker and flamethrower with medic armor or with throwing range for limb vitality. But their should be an update soon which will make more guns viable at higher difficulties. I think that if your stuck on one loadout just try something different at lower difficulties and see what is fun then keep climbing higher, you can beat level 7 with troll builds and even level 8 if your not afraid of running away alot. I believe that like in helldivers 1 they allowed you to upgrade guns and I think that will be implemented in the future as maybe a war bond, instead of a new gun you get a different scope option for a all guns it can attach to.

    • @hoteleight4217
      @hoteleight4217 Před 18 dny

      None of the passives seem worth while to me. I do like the slim look of some of the light armors though.

  • @Shacklez
    @Shacklez Před 18 dny +114

    -Recoil reduction armors also reduce recoil while standing by 30% despite their description, also most weapons have vastly different recoil profiles while in first person, especially the dominator which has almost no recoil in first person(compared to 3rd person) and the sickle literally has no recoil and the small variance in bullet spread is due to the barrel turning so it wasn't a very good test of the recoil reduction armors.
    Where these perks shine most is against the automatons, especially when paired with an autocannon that is capable of shooting fairy quickly and is precise but is held back by its recoil.
    Being able to get prone-equivalent recoil reduction by just crouching is amazing because it doesn't lower your POV too much and you can sprint/dive out of a crouch immediately.
    On the topic of prone-equivalent recoil, as soon as you dive you are considered prone and have insane recoil and sway reduction allowing for some max payne moments.

    • @ProvidenceXIV
      @ProvidenceXIV Před 10 dny +6

      yeah him not getting this right really just blew the video

    • @YTInnerAgntAuto
      @YTInnerAgntAuto Před 9 dny +6

      The Autocannon benefits so much from the recoil too, because the armor passive lets me nearly full auto the damn thing

  • @LandorneChocolates
    @LandorneChocolates Před 19 dny +168

    I used the servo-assisted armor once. I can never use anything else now. The boost in throwing range is so good, especially with the jump pack.

    • @harleyx7332
      @harleyx7332 Před 18 dny +10

      i learned to just dive while throwing

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny +9

      Dude that’s the best! I love jump pack throwing haha 😆

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny +5

      Diving while throwing is good

    • @kerbe3
      @kerbe3 Před 18 dny

      Oh yea, I bought the fortified heavy armor recently and immediately missed that 30% throw range.

    • @koa6820
      @koa6820 Před 17 dny +1

      Same i rock servo assisted 24/7
      Used it once and never changed it
      That extra throw distance is amazing for just chucking an airstrike into an outpost without having to get closer

  • @tomc.5704
    @tomc.5704 Před 18 dny +74

    For Scout/stealth, your non armor example was at night. That makes a big difference.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 17 dny +11

      Thanks yup you are right I should have put both examples at night or in the day or both. It was an editing goof because I do have footage of me using scout passive at night. In general, my final conclusion is the same. I played with scout armor quite a bit and came up with similar results.

    • @wyntyr_7096
      @wyntyr_7096 Před 16 dny +1

      ​@@maxvasconcelosgaminghow useful do you believe it would be since this past patch added additional patrols vs number of players in the match?

    • @chancecollins6784
      @chancecollins6784 Před 9 dny +2

      @@maxvasconcelosgaming also diffrent enemies, not talking about the difference between crouching.... yeah no you've hard undersold scout armor.... but you enjoy your game your way and ill do the same, cheers!

    • @jam13roll66
      @jam13roll66 Před 8 dny

      @@chancecollins6784 I use this armour mostly for speed and stamina anyway. For me, the detection range is just an added bonus. But yeah, there are differences in detection between standing, crouching and laying which make a big difference. On top of this, enemies have different hearing (around them) and vision (in front of them) ranges.

    • @MineCreeper-np1rk
      @MineCreeper-np1rk Před 2 dny

      ​@@maxvasconcelosgaming you do know that at night with scout passive if you go prone you will only be seen from 10 meters

  • @LeviFuller33
    @LeviFuller33 Před 18 dny +32

    Democracy Protects.
    This stuff saved me from burning to death 3 times in row “obviously I was standing in the out of position location” and just a second later had a team mate drop the 500k bomb on me and survived that.
    So if you’re lucky, this stuff is interesting.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny +3

      I don’t doubt it’s been useful for sure! Yeah I found myself surviving a lot of things I shouldn’t have, especially early game. My friends also like to troll me so it was nice to not die to a stray arc throw or some bs when I was running that haha 🤣

    • @Hirudura
      @Hirudura Před 8 dny

      Yeah it’s my main go-to. It’s helped me clutch way too many dives. The only other ones I sometimes use are Med kit or engineering

  • @KageRyuu6
    @KageRyuu6 Před 17 dny +22

    Regarding the Extra Padding testing, your buddy hit you in the face on the second hit in the lighter armor which bypasses armor, either case Armor doesn't diffentiate between damage type, though melee enemies are more likely to hit your head than ranged given their attack animations. Also past the first 50 armor, which gives you 50% damage reduction, every 50 armor above that gives you roughly 12.5% more, up to 87.5% with 200 armor. This can be seen by testing headshot damage vs body shot damage, though with the recent update now giving damage reduction to head shots on armor above 100, you may need someone with sub 100 armor for control purposes.
    Sad fact, Servo-Assist's Limb Health passive doesn't combine with Increased Vitality which is practically a must have because it increases your health enough that most enemies one be able to one shot head shot you anymore while also increasing the amount of damage needed to inflict limb damage.

    • @frontsquats
      @frontsquats Před 13 dny

      I was about to comment the same thing. In the second test, for the second hit he got hit in the face.

  • @johnathan5906
    @johnathan5906 Před 5 dny +3

    Going in and letting your buddies hit you with rockets to test explosive damage is very in character for helldivers

  • @MeeWho
    @MeeWho Před 15 dny +8

    i won't tell you how to play your game,...
    but
    Recoil: recoil reduction is crazy important mechanics to control you know? You skip autocannon, grenade launcher, focusing on machine guns, but whatever. 30% is 30% and in my case, shotguns and marksman rifles control is easier
    Scout: People not looking at your scout armour pins could be your projection, or you just suck at pinning map xDD
    For me it's my go-to, i assist allies when i stroll solo, detect enemy patrols and, check for points of interest and secondary objectives... endless possibilities. And it make some main objectives easier to control
    Padding: It would be cool for you to read about game math when you showcase and talk about differences. Especially in damage formula. Kinda pointless to analyze it, cause viewer won't understand anything if you dont have at least grasp of it.
    Engineer and Medic: you could just merge this segment together.
    Arc damage: just wait for Protoss..eee..i mean Illuminates
    or play first game if you can't wait to be electrocuted. I genuinely feel we need some fire-resistant counterpart in this field.

  • @SpeedHMP
    @SpeedHMP Před 10 dny +4

    Bro the med kit armor is like a get out of jail free card. U find urself completely surrounded by bugs? Pop a stim, u become immortal for like 5 seconds, u r making a last stand for ur team? No problem

  • @smilingcobra1891
    @smilingcobra1891 Před 18 dny +53

    I think you're underestimating the power of the medic armor. one of the most useful things about stims is the temporary invulnerability they give you. you can literally stand in heavy devastator fire and be fine so long as you don't get unlucky with headshots. having an extra 2 seconds of near invulnerability is really powerful. the consumption rate and availability of stims can also vary depending on playstyle and loadout. I really want extra stims when I'm completing objectives away from my teammates and can't call in a resupply (if you're running of on your own you better not be taking everyone else's supplies). I also don't like using the shield against bots and having more stims is very useful against all the chip damage they give you.
    I think you misunderstood the +50 armor passive. the reason that the melee killed you faster than expected is that one of the hits was a headshot. the armor isn't strong against melee. it's just that the player takes extra damage from headshots. anything can headshot you, which is why 2 hunters can basically instakill you if you get unlucky. I think that armor doesn't affect headshot damage, but I might be wrong about that.
    the extra throwing range on the servo armor is amazing, but the extra limb health is garbage. if you get injured enough to have limb damage you're probably going to use a stim and get rid of the injury. the extra health booster also has the same effect. I think having the booster might even make the passive not work, but I'm not certain about that.

    • @codysing1223
      @codysing1223 Před 16 dny

      That moment when you you stim your boy, It does say stims... Even those you use on your teammates

    • @amazingman8592
      @amazingman8592 Před 12 dny +1

      The health booster does just outright give you more health, not just limb health. It is tied for second best booster with the stam enhancer. (Beat of course by more supplies) I use it and medic armor and can survive just about anything that ain't bile or a rocket.

    • @supersysscvi
      @supersysscvi Před 12 dny +3

      */gives a thumbs up to the medic armor while swimming in bugs*

    • @Hirudura
      @Hirudura Před 8 dny

      I agree

    • @skoomajunky5566
      @skoomajunky5566 Před 7 dny +3

      I think its S tier but thats just me xD

  • @kevanboi
    @kevanboi Před 18 dny +23

    Felt like cheating when Democracy Protects proc’d 6 times in a row 😂

  • @Jman0163
    @Jman0163 Před 12 dny +8

    extra recoil control is just faster (effective) rate of fire for guns like the autocannon. if you arent regularly crouching to shoot, you should be.

  • @mejm8855
    @mejm8855 Před 16 dny +8

    The scout armor has a very special use in hunting for samples and other goodies. Almost all points of interest on the map will have 2-5 guards just sitting around doing nothing. It makes it super easy to find extra loot and hidden side objectives.
    Also if you learn the difference between what makes a big bubble vs a small bubble on the radar map, you can easily count from across the map how many guards are at an objective.

    • @brendanrobertson5966
      @brendanrobertson5966 Před 13 dny +1

      At least one team member should be running scout armour for this reason. It is also very useful for planning an assault on a major objective. each category of enemy has a different sized blob, so its very helpful to work out where the hulk/chargers are in a compound for placing barrage and directional assaults. Planning makes a big difference for avoiding unrequired engagements.

  • @Super_AC1
    @Super_AC1 Před 16 dny +14

    Med kit armour passive would be amazing if stims actually worked because half the time I press the stim button the game ignores my input and my health doesn’t get healed

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 15 dny

      Haha this is true they are so annoying. Hate hearing that sound then nothing

    • @lachymkilaram
      @lachymkilaram Před 11 dny

      When you stim you dont instantly get health. You have to complete the half second healing animation to start healing. Doing almost anything cancels that healing animation.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 11 dny

      More referring to the bug that happens where the stim actually doesn’t work

    • @lachymkilaram
      @lachymkilaram Před 11 dny +1

      @@maxvasconcelosgaming It is not a bug. When you stim then start shooting you cancel healing animation thats why you dont get healed. Just dont do anything after stiming and you always get healed. But healing sound will always get played even if healing gets canceled that actualy is a bug.

    • @876r2rfs
      @876r2rfs Před dnem

      @@lachymkilaram 9 days later
      He just acknowledged that. He is not talking about the FEATURE, he is talking about the BUG.

  • @Jens_Heika
    @Jens_Heika Před 2 dny +2

    About the servo passive, you do realize that the bonuses come from your limbs being replaced with cybernetics? That's why your throwing arm is stronger, and your limb health is better.

  • @drwhothehell
    @drwhothehell Před 7 dny +2

    Engineer armor my beloved.
    The reduced recoil and +2 max grenades has just become irreplaceable.
    Also some of the armors with Engineer passive are some of the best looking ones.

  • @jalontf2
    @jalontf2 Před 18 dny +5

    The only armor I've said to myself "damn I wish I had this equipped" was Servo. Stratagems are such a vital part of our gameplay, being able to carpet bomb a fabricator with that extra distance is just irreplaceable.
    Democracy Protects is also insanely good, definitely a close second.

  • @Dazza_Doo
    @Dazza_Doo Před 18 dny +7

    The stealth Armour has 2 major benefits that I use all the time.
    Number 1.
    I don't need to outrun the Bear I only need to outrun you. Basically if you are wearing any other Armour apart from stealth you will be targeted first, Especially when the enemies are in a aggravated state.
    I'm also noticed that stuff I'm a loser some of its death when enemies are aggravated. This gives me great flanking opportunities when the enemies are focused on another diver and I am pelting them with a shotgun/machine gun from the side.
    No.2
    I'm typically able to take enemies quicker in small batches which usually means I don't I have enemy reinforcements on my position.
    I also do Prone and lay down from time to time.
    Launching a stratagem while Hell Diving. This makes it travel a little bit further, At least that's what I've heard. You may wanna check up on that.

  • @stuperman117
    @stuperman117 Před 14 dny +3

    With the explosive resistance, it also is affected by the armor you wear. Heavy armor *does* reduce the amount of damage you take, and therefore, with the added perk, it heavily reduces the amount of explosive damage in general. Toss on the Vitality perk, which increases limb health as well as overall HP pool of your helldiver, and you'll tank way more rockets than you normally would be able to, be from allies or enemies.

  • @famouscivilcone6254
    @famouscivilcone6254 Před 18 dny +3

    i see the scout as more of a lets you run around the map faster since you can sprint up to 30m away before you're noticed and it lets you run away from enemies easier
    and the recoil control is really good for Laser Cannon because it turns its slight wiggle after settling into dam near perfectly still. you'll notice it more the further away your target is

  • @thegameturtle6195
    @thegameturtle6195 Před 18 dny +19

    For the Scout armor, crouching/crawling/prone also reduces your visibility, so with normal armor while crawling, enemies can see you from about 20-ish meters away, and with the Scout armor on, roughly 5 meters closer than that. Night time also affects visibility, and planetary modifiers, so if someone really wanted to make the best use of that part of the passive, you can get very close to enemies with all of those modifiers on while prone. Very niche, but it can be really good to do entire objectives without being seen. Otherwise, the mini-map part of the passive is mostly used to find minor points of interest, mainly for Super Credit or sample farming. That part is very hit or miss though, some missions I've done it works flawlessly and I can easily find every point of interest, and other times it just doesn't work for the entire mission. Seems to bug out for a mission after moving to a new planet.
    Med-Kit passive is a lot more useful when not running the shield backpack, but anyone running that backpack can easily pass on those sets. That, and I personally don't like the green coloring of it.. fashion matters!
    Democracy Protects is literally only useful for surviving the new air burst rocket launcher.. sometimes lol
    And I REALLY wish the extra padding sets had either the 50% bonus limb health or explosive resistance as well. Same with the Electrical armor set.. only having one passive effect makes them automatically weaker than the rest of the armor perks, even if the perks themselves are good.

    • @WTFYI
      @WTFYI Před 13 dny +1

      It’s actually the complete opposite. The less modifiers present the more you get out of scout armor. Standing still with no other modifiers allow enemy to detect you from 50 away while scout reduces that by 15, think about it. Standing is the only stance you can sprint, scout armor creates ridiculous leeways you can sprint right in front of patrols while they act like they’re all blind.

  • @sobaye9329
    @sobaye9329 Před 13 dny +2

    Crouching should be you primary firing position, much less recoil and much better accuracy and it only takes a moment to tap crouch.
    You're essentially missing out on a free accuracy buff to all your weapons if you only shoot while standing

  • @zack9697
    @zack9697 Před 4 dny +1

    The democracy protect with a high level player is a game changer, like you die rarely if you are good and the times it's about to happen you are saved by the armor and can continue on @O@

  • @bugcatto769
    @bugcatto769 Před 15 dny +7

    The way you rate the scout armor is horrendous. Try prone and crouch with scout armor, you will see the difference. Also enemy are more quickly to give up on chasing you when you are on scout armor. Bot drop won’t even notice your presence. Also with movement passive. Light Scout armor are different beasts on their own. Go in and complete the objective and come out with no detection.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 15 dny +2

      Haha yes you echo alot of the same feedback that I have gotten. This was not supposed to be a deep dive into each passive more of an overview. That being said i am fully am aware of the points you made and I do take accountability for not displaying the potential best use cases and play style for that armor passive. I added it to my list to do a deep dive video on this passive in the near future but yeah I’ll take the L for now in this one.

  • @zardozqc8740
    @zardozqc8740 Před 18 dny +2

    As a Support type of player, i tend to flank my enemies group (depend of my support weapon i tend to flank mid range to long range) and i mainly use the scout armors. It gives me an easier way out to their sides without being noticed, the effect is more noticeable amidst the chaos of the battlefield. And it helps while sniping prone, the automatons seems to be not able to pin point my location but still shoot around my location (keep an eye of your surroundings, the sound can easily attract patrols).

  • @guilhermeribeiro7668
    @guilhermeribeiro7668 Před 18 dny +1

    Hey man, you have visibility, can you talk about the Ship Module - Rapid launch System " Emplacement stratagems are deployed instantly " ?
    This thing is not working as well

  • @Woodjablowme.
    @Woodjablowme. Před 14 dny +2

    Idk but im crazy with medic. I never call in drops and mostly solo main/side objectives in my squads and never need to resupply for the whole game as I have enough stuff so my squad can use them, but if I don’t have those 2 extra stims I’ll most likely be dead. It can also be used as a movement item as you can jump and take some damage then once your stamina depletes you can stim and run really far. Also if you get pinned down and swarmed you just spam stim button then run with extra stims if your lucky

  • @c.wubby.u861
    @c.wubby.u861 Před 18 dny +2

    The only cool aspect to the arc resist passive is you can be used as a conduit for arcs to go through you to other enemies. I was hoping based on the description of the armors there would be a kinetic build up explosion of electricity if you took melee damage, so like a counter attack if bugs tried to swarmed you or attacked.
    But overall i think there needs to be a ship module for upgrading armor stats or increase the passive effects.

  • @Vitaliusdfox
    @Vitaliusdfox Před 5 dny +2

    When some noobs tries to rank armor passives you will get this video.

  • @theAV8R
    @theAV8R Před 10 dny +1

    On Fortified: I'm pretty sure the most popular (by plurality at least) support weapon is the Autocannon. Nobody's looking for recoil reduction on a sickle man. That passive with an autocannon increases ttk by a ton, because the only two things delaying damage are recoil and reloading. A quick tap on C w autocannon gives me near AMR accuracy in 3rd person, and lets me kill way more devastators in way less time, freeing up teammates. Even moreso vs hulks and getting em in the eye.
    That said, I don't run it for other builds.
    On rockets doing more damage the further you are - much like in real life, their velocity increases nonlinearly, so that just means the r9ckets are made of empty lead as much as explosives hahah

  • @franpschorr3646
    @franpschorr3646 Před 13 dny +7

    The 50% lethal blow perk is sooo leagues above everything else it’s not even close. As you were figuring out, it has 0 cool down and can proc multiple times in a row. It can also protect against fall damage and has 0 cap on how much damage in a single instance it can block. Not only does it help protect you from rockets (in my opinions about the same amount as the reduced explosives passive), but it can also keep you alive incase of any knock back damage you take from the stagger. I pretty routinely get way fewer deaths then anyone else in my lobbies and all that keeps you from death spiraling and keeps your active time high. Even on bugs it helps you stay alive against those last stalker swings as you’re trying to stim and it after a recent change, bile spew attacks tick their damage much less frequently so it can keep you alive somewhat consistently. Yes sometimes the 50% will proc and you’ll die just after before you can get enough heeling in through a stim, but an armor that reduces your deaths by almost half, keeping you active and stoping you from having to run back to grab your gear is so strong. Look at it like this, let’s say you would of died 4 times in a mission but the armor cut it down to 2. So between you waiting to respawn and running to grab your gear maybe the armor has saved you 2-4 minutes of up time. I don’t really think any armor outside of maybe the explosive damage reduction can generate as much value as you can while being alive for a few extra minutes. And that’s just assuming the run is going well. If you’re doing poorly the benefits stack more and more.

    • @someguyusa
      @someguyusa Před 12 dny +2

      It is strong, but it diminishes in value as you improve your skill at managing your engagements and avoiding death scenarios in the first place. It's a perk that helps you when you mess up, but others benefit you constantly in a proactive way.

    • @franpschorr3646
      @franpschorr3646 Před 12 dny +1

      @@someguyusa yeah but it’s not like a normal perk that helps you when you’re losing that’s usually terrible in other games. If I ran a mission with 0 deaths (which is probably half the time on 7-8 difficulty and occasionally on 9) then I never needed any kind of bonus in the first place. None of the armors really help you clear the map faster outside of maybe the extra 2 grenades, but I think that since you don’t resupply more grenades the actual amount you get is very negligible. When you take the 50% perk you just never lose. Either you crushed the mission so hard that none of the perks would of made a difference, or if things wouldn’t go well, the armor can drastically increase your survivability and prevent a lose.

    • @someguyusa
      @someguyusa Před 12 dny +4

      @@franpschorr3646 Well, that's just patently false. The 2 more grenades is a 50% increase to grenades which can absolutely be game changing, and 30% recoil reduction is a major buff to automatic fire. Both of those can dramatically influence moment to moment performance. It's not even a question.
      The same can be said of +2 stims and stim duration.
      Sorry, dude, but your assessment and comparison here is extraordinarily bad. If you like Democracy Protects, then go wild. But there is zero way to justify the claim that the other perks do not benefit more proactively in very tangible ways.

    • @franpschorr3646
      @franpschorr3646 Před 12 dny

      @@someguyusa Carrying capacity is not the same as total grenades. You only start and can hold 2 more grenades. You don't get a 50% (or 33% depending on how you look at it) increase to the amount of grenades you have all game. If you looked at two players (one with 6 grenade capacity and one with 4) the guy with 6 starting will probably throw more grenades but since you still only restock 2 grenades at a time in practice they kind of average out. It's still a good boost I just think people over value it. And any recoil reduction is almost meaningless. Maybe if the best weapons in the game had the most recoil but honestly almost every top tier weapon is either super manageable or basically a single shot weapon. All the machineguns are mid, the best assault rifle is a laser gun LITTERALY and has no recoil and the marksmen rifles are terrible. Plus crouching and going prone is almost always a terrible idea. Half the enemies in the game are melee so you're almost always better off moving away from them and there's very little waist high cover in the game it's mostly hills and tall objects that can hide your whole body. Same for extra stims. I like having them but 1. I almost never run out of stims anyways, and 2. You still just restock stims at the same rate so you really don't have a huge amount more. Honestly I almost think the extended heal is the most important part of stims because then you can kind of use them to brute for reloads and stratagems when your in a tight spot. But again, If you don't die you can't lose and cutting out half your deaths is the best way to reduce deaths. And as much as I love stun grenades, having a few more is never gonna make up the damage I can do if I just cut my deaths in half and don't have to waste so much time respawning and running back to get my weapons.

    • @someguyusa
      @someguyusa Před 11 dny +2

      @@franpschorr3646 I think you are using heavily flawed reasoning and biases. Agree to disagree.

  • @kamikeserpentail3778
    @kamikeserpentail3778 Před 4 dny +1

    I don't know as someone who has used the scout armor extensively I feel like it's one of the few armors that allows you to actually leave combat.
    Say the scenario is your stratagem are on cooldown, and you have a ton of enemies on you.
    Scout armors speed, increased stamina, an ability to duck behind a rock and lose pursuers can get you out of combat.
    But how do the other armors help get you out of that situation?
    I also think the ping is very helpful checking locations so you don't get into that situation.
    I ping a stratagem jammer and see three dots? Easy.
    I ping it and see like four medium dots and eight small dots, not as easy.
    As for how often, I'm crouched or laying down, very frequently.
    If you're using something like the heavy machine gun and you're not laying down, I can understand why a person might think it's massive recoil makes it suck.
    If you're using a Marksman rifle and trying to hit something far away and you're not laying down to cancel the sway, I can see why people say they suck.

  • @matthewmendoza1366
    @matthewmendoza1366 Před 14 dny +1

    Personally, I can't stop using the medic related armors. The extra stims and longer effects means you only die to instakills (for the most part) perfect for bugs. I do like scout armor and servo assist too once in a while

  • @dartsy341
    @dartsy341 Před 2 dny +1

    The recoil passive I use mostly with the autocannon and its very effective since you come back to the target twice as fast

  • @hampdog5716
    @hampdog5716 Před 18 dny +26

    “One sec, gotta bind melee” should tell the Devs all they need to know about Melee in one sentence

    • @Soliye.
      @Soliye. Před 18 dny +4

      I kinda just started using it on Terminids since it one shots the little ones. Save some ammo for the others.
      Most enemies don’t allow you to melee however. I’d like some type of sword, but rn melee is pointless aside from funny factor.

    • @muhammadujaama631
      @muhammadujaama631 Před 16 dny +1

      ​@@Soliye. It's useful for interrupting enemy attacks. If you time it right you can shut down just enemies as they're trying to kill you. Great for when you're trying to reload

    • @steriskyline4470
      @steriskyline4470 Před 14 dny

      "Why do I always die to hunters" vibe. Melee is amazing, one shots small bugs and stuns hunters long enough for you to get out of jump range

  • @JuggyBohab
    @JuggyBohab Před 15 dny +2

    Honestly the armor abilities of 2 more grenades and explosive damage resistance should be in the same armor set. Like a grenadier class. 30% recoil reduction should go in line with a perk that gives extended mags on all primary, secondary, and support weapons like the grenade launcher, stalwart, heavy machine gun, machine gun, and flamethrower.

  • @Only_Joss
    @Only_Joss Před 16 dny +2

    I disagree with the ranking of the list, but then again we have completely different play styles. I do think the medic armor is the best simple because both passives work with the stim, I wish more amor sets did this.

  • @kaalind475
    @kaalind475 Před 12 dny +1

    I love servo assisted, my favorite armor is the dynamo set. the limb health thing never really matters though since if I took enough damage on a body part for it to "break" i am probably going to use a stim any ways since that probably knocked out most of my health anyways. also my farthest throw was 105 meters

  • @jesusrodriguezcolon8315
    @jesusrodriguezcolon8315 Před 15 dny +3

    Democracy protects can be actually used by everyone in late game farming
    Not just for newbies since it can create a safety net for certains instances and also allow u to make wild plays and at times its better than the fortified perk for a lot of instances and DP has no cooldown
    I tested qnd survived 8 orbital attacks back to back same spot

    • @hatmchatington7589
      @hatmchatington7589 Před 3 dny

      How can I create a safety net when it only activate 50% of the time

  • @kaihombrink9296
    @kaihombrink9296 Před 19 dny +6

    very informative video, ty always weared the super citizen armor lol pretty good imo

  • @nonamo5700
    @nonamo5700 Před 11 dny +1

    The Crouch/Prone 30% buff really shines with squad support weapons like the Stalwart, HMG, AM Rifle etc.
    These are weapons where you can expect to hold a position and just mow enemies down - i.e. while holding an objective; and that 30% buff is useful to help acquire targets and fight recoil

  • @narrowstone5363
    @narrowstone5363 Před 16 dny +1

    Id honest lut scout in low A. The lower 20% less noise works for escaping larger groups of enemies.soft alerted enemies will walk & look in the direction they hear the most sound from, so its great once you beak line of sight. Put them into soft alert and avoid heir alert range by crawling away, that extra 5m help a lot on solo dives

  • @gruner4apfel773
    @gruner4apfel773 Před 14 dny +2

    With the extra padding armor testing, the second hit with the not reinforced armor was a headshot

  • @jamcelx8425
    @jamcelx8425 Před 18 dny +1

    I found that with Fortified that using Autocannons on Hulks (recently) when crouching and prone allows me to hit them consistantly in the eye compared to standing or using other armor sets. Or i prone as others run into a place and autocannon snipe
    as drop ships release Devastators. Its niche uses but depends how you play. A Tier for sure.

  • @Paul_Ironwolf
    @Paul_Ironwolf Před 15 dny +3

    I disagree completely, imo the GOAT is medic armor, democracy protects is also very good as is recoil reduction (yes it does work while standing, not sure if the too tip is wrong or armor is bugged, but it does work, i still find more stims more useful tho). Others i could care less about, maybe the anti electric one if you run a full electric team.

  • @Binnonexe
    @Binnonexe Před 2 dny

    stealth armor is by far my favorite you can crawl right into a base and they won’t see you

  • @dorkasaurus_rex
    @dorkasaurus_rex Před 18 dny +2

    The recoil reduction passives are ABSOLUTELY very useful, and crouching and going prone ARE useful. Going prone in Helldivers 2 reduces the explosion damage you take, AND your detection radius to the enemy significantly. The recoil reduction for this armor is also quite useful for more than a few weapons, most notably the slugger, the Anti-Material Rifle, and the JAR-5 Dominator.

    • @andrewlakhach4806
      @andrewlakhach4806 Před 18 dny +2

      Agree. Best or second best support weapon in a game right now - auto cannon have a huge kick and reduce that is awesome.

  • @Frissdas1207
    @Frissdas1207 Před 34 minutami

    You completely missed the fact that scout armor can detect the super sample rock at higher levels using the mini map.

  • @manateewarrior1543
    @manateewarrior1543 Před 8 dny

    Yeah im been favoring servo assisted as well its so good with the barrages

  • @DaGobster1
    @DaGobster1 Před 18 dny +7

    Personally I think it would've made sense to add armor passives like 75% fire resistance, 30% resistance to acid or being slowed, 30% resistance to energy based weapons, 25% resistance to fall damage, +2 mags for primary weapons, 15% increased reload speed and....others I'll probably think of later. Nothing crazy but each would have a specific use.

    • @fishyboy2140
      @fishyboy2140 Před 18 dny

      If it’s coupled with another perk then 75% fire would be good but if ifs like arc then 95% makes more sense. Fall damage isn’t too common so I don’t think it would be added since the dev time could be used to add other stuff. Also an anti slow armor would probably just be 100% reduction in slow or smth.

    • @DaGobster1
      @DaGobster1 Před 18 dny +1

      @@fishyboy2140 True, I was thinking of combing the 75% fire res with 30% slow res simply cause I sometimes run a pyro build against bugs. The rest are more or less random examples that I'm sure someone would be able to make use of.

    • @fishyboy2140
      @fishyboy2140 Před 18 dny

      @@DaGobster1 a 95% fire thing would prolly be better (maybe even immune to ground flames or can’t be caught on fire) a slow resist would be kinda redundant since any slowers would hopefully be stopped by the fire.

  • @michaelmorneweck2790
    @michaelmorneweck2790 Před 13 dny +1

    The beavis and butthead laughs after you die to friendly explosions is the best part about playing with friends

  • @leudast1215
    @leudast1215 Před 18 dny +1

    with all due respect, your lack of skill and impatience does not mean certain passives are useless. You didn't even mention, for example, the effect of lessened recoil on the autocanon and AMR... The stealth armor works *very* well because it stack on the camo modifiers you're under. obviously if you're walking towards enemies in broad daylight it won't do much. at night or in bushes or prone it makes a big difference like 15 meters.
    On a positive note: The explosion resist passive will stop a lot of deaths vs the automatons that otherwise would be 1 shots because it *stacks* with being crouched or prone. you can literally tank artillery shells if you're prone.=

  • @brandenjorgenson9847
    @brandenjorgenson9847 Před 14 dny +1

    I've been running that democracy armor since I got it.
    That perk has been insane thiers no cool down I promise I've been dog piled by 10+ bugs constantly stabbing me while I'm prone and at least 2 times that coin toss was all in my favor I crawled out with that 1 remaining health and actually got away I'm talking at least 10 to 20 lethal blows back to back not popping the stim until I crawled out I wouldn't call it noob armor because it's saved my life more than the shield pack ever did and I love the shield pack

  • @brandonhickman394
    @brandonhickman394 Před 6 dny +1

    Also, the good players crouch all the time. You get huge recoil reduction, why wouldn’t you do this all the time? It’s not like it takes an extra time, you just gotta remember to do it.

  • @CyberiusX91
    @CyberiusX91 Před 18 dny

    I have a question.
    I have been using stealth armor all this time mainly for the following benefits:
    1. teammates always draw aggro
    2. able to sneak past or run away most of the time (hard for terminids as they move really really fast)
    3. detect all the optional objective and interest through the mini map by randomly clicking on it
    4. position myself better before engaging
    Now the question is, for point 3, can other armors do that too? As in detecting the optional objective? I would love to give that a try.
    Can't run away all the time when engaging, might as well wear better armor perks to deal with threats.

  • @TauMeleeSeeker
    @TauMeleeSeeker Před 15 dny +1

    i legit want the capability to have multiple armor passives at once like end game unlockable or something

  • @LordRazer3
    @LordRazer3 Před 14 dny

    The recoil reduction works better when not aiming down sight since it acts differently. Plus with explosive resistance you naturally take less damage from explosives while crouched or prone so the bonus is bigger then you think

  • @romelloellis1567
    @romelloellis1567 Před 13 dny

    On the extra armor clip the time you got meleed with the armor off was to the head and armor does not protect the head at all unless it has more than 100

  • @Starlight_Formseeker
    @Starlight_Formseeker Před 10 dny

    Antirecoul is a must when using eruptor. And protection from splash is good

  • @Shadowwlance
    @Shadowwlance Před 18 dny +2

    The recoil reduction is meant more for third person shooting not ads

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny

      Yup this is true. I didn’t mention it in the video but yes during my testing I didn’t notice that there was a slight differences in 3rd person vs 1st. My overall focus in the video was on situations where I personally felt it was best to crouch or go prone and that’s typically when you are at distance lining up shots. I don’t feel like a lot players are lining up shots from distance in 3rd person. So IMO the recoil reduction is a bit wasted. Now if it was just a flat 30% reduction and didn’t have the crouched/prone requirement yeah it would be great.
      Another comment mentioned using the auto cannon and AMR would be good with this passive and yeah you got me there because you can quickly crouch and react in a moment and it does help. Again I just wonder how many players actively do this in the heat combat to benefit from this passive.

  • @eclipse8149
    @eclipse8149 Před 6 dny

    I like the extra padding with heavy armor for bots but I'll try something new, very helpful vid

  • @CoffeeTheFreshmaker
    @CoffeeTheFreshmaker Před 16 dny

    feel like the arc armor needs a secondary passive in order for it to be worth using, as well as maybe increasing the damage of your next arc weapon shot after taking arc damage with it or something

  • @Ry3guy
    @Ry3guy Před 15 dny +1

    The second melee hit was a headshot which is why it killed

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 15 dny

      Yup this was a goof on my part during the editing process. I should have used a different clip

  • @DaRip74
    @DaRip74 Před 18 dny +2

    Autocanan benifits alot and explosive resistance helps.

  • @user-rl4wc7jq4v
    @user-rl4wc7jq4v Před 14 dny +1

    I have used the Med-kit passive to sprint through an army of 30 something bugs to extract. That thing is OP.

  • @DCTriv
    @DCTriv Před 14 dny +2

    Surprised you didn't mention the autocannon benefitting from the Fortified trait.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 14 dny

      Yup I goofed and missed it during editing. Should have mentioned it/show cased.

  • @wyntyr_7096
    @wyntyr_7096 Před 16 dny +1

    Regarding recoil ...how about the erupter?

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 15 dny +1

      It feels fine! I like it with the Eruptor overall.

    • @wyntyr_7096
      @wyntyr_7096 Před 15 dny

      @@maxvasconcelosgaming for clarification...with using the 30% recoil passive...your opine for use that passive or go with something else?

  • @TheChrisLeone
    @TheChrisLeone Před 16 dny +1

    6 stims can be really helpful if you don't stay with a crew, if I'm by myself I'm not calling in the team's resupply if the rest of them are together

  • @doug3388
    @doug3388 Před 2 dny

    medic armor is essential for flamethrower builds and can help you survive sustained fire a lot better getting you out of otherwise deadly situations

    • @doug3388
      @doug3388 Před 2 dny

      for democracy protects the passive can actually come in clutch in late game too so don’t underestimate it and i agree the bleeding saves are very rare but there were a few times where i narrowly survived an explosion and almost bled to death but the passive saved me so it’s nice to have in combination with the other passive

  • @dustyfedora
    @dustyfedora Před 4 dny

    Just had a thought, the Illuminate might have units that deal arc damage.

  • @simplyyunak3189
    @simplyyunak3189 Před 18 dny

    The scout armor passive is BIS if you want to farm super samples on difficulty 8-9 on solo play. Pick up all samples jet pack to a high poaition, wait for timer, leave, got 5-6 super samples :)

  • @kaio0777
    @kaio0777 Před 14 dny +1

    1 star this review is retracted for treason - by A ministry of officer

  • @Mystyx-Sama
    @Mystyx-Sama Před 18 dny

    Servo-Assisted generally makes sense since they're technically going by the fact that since the suit is, well, servo-assisted, it has that extra 'oomph' when throwing. The extra limb health probably represents the fact that there might be some bionics in there too, much like how the armors from the Steeled Veterans warbond show off. WHY the armor doesn't affect the users movement speed or ability to traverse difficult terrain is a mystery, but I guess they only had room for two passives, so maybe they'll add that to another armor later. Either way, it's my favorite :)

  • @spencertaylor-mrliltay
    @spencertaylor-mrliltay Před 14 dny +1

    Personally have to disagree on the democracy protects passive. That’s an A at least to me. Wearing that armor i have survived some pretty insane stuff and honestly sometimes I swear it’s activating way more than on 50% of the lethal damage hits.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 14 dny

      Not wrong and I appreciate your thoughts on it. Yeah it’s all subjective at the end of the day. I just think between vitality booster, shield back pack and even running medium armor at times I can survive fairly consistently. I would much rather have some additional utility for my passive and just focus on avoiding fights and when I get into fights relying on the things I mentioned previously to stay alive.

  • @jakkrit6910
    @jakkrit6910 Před 2 dny

    imo stim armor is suit for weapon kit that have a chance of self deleation like flamethrower.
    you need to stand in front and sometime bug will hit you with it burning body and burn you too.

  • @jaredsanchez9645
    @jaredsanchez9645 Před 14 dny

    The bleed protection from the democracy passive is (likely) specifically for the 50% survival passive. It would suck to have the passive proc to only die instantly from a bleed that may have stuck with you. I don’t think even the devs think that bleed is worth having protection outside of this niche instance.

  • @DustyX7y
    @DustyX7y Před 4 dny

    The recoil reductions only handy when you’re using the support weapons a lot

  • @musicalsteves6514
    @musicalsteves6514 Před 5 dny

    The electrical conduit perk should be able to run full speed in ems strikes or mortars

  • @BedfastHealer78
    @BedfastHealer78 Před 14 dny +2

    It's like you didn't even try to understand some of these armor passives and then made a video about them

    • @DZ-X3
      @DZ-X3 Před 8 hodinami

      They're not even that difficult to understand, it seems like you'd need to go out of your way to miss the point as much as he did.

  • @fizzyoddcod
    @fizzyoddcod Před 10 dny

    The scout passive isn’t for avoiding detection, it’s for disengaging. It’s far easier to disengage and put enemies into the search state without breaking los with the scout armor.

  • @BasicallySimpleAnimation-uw4sf

    I only use medic armor. The extra stims are the only reason I’ve made it through some missions.

  • @coolbeans8696
    @coolbeans8696 Před 15 dny

    armor rating above 100 now reduces headshot damage as well, which means bringing extra padding against bots is actually good.
    Also please get tests from members of the helldive community, they have some really good data available.

  • @michaelshowers2466
    @michaelshowers2466 Před 18 dny +1

    I have to respectfully disagree with you about the stealth armor passive. I’ve had patrols literally walk right by me while they swarmed an objective. I was laying prone, but I mean I was about a few feet away and I wasn’t seen. Tried the same thing in another mission with another passive type and I was spotted almost instantly.
    I’ve also noticed that when I’m running during the day time across the map, enemies don’t bat an eye in my direction. But if I’m wearing any other armor passive, I get shot at on a regular basis if I try to sprit across the map during daylight hours.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny

      I appreciate the disagreement! My video was completely subjective based on my own experiences and play style so I imagine a lot of people will have varying opinions like yours so I like to hear it.
      Yeah I get what you are saying and it makes total sense. However, I stand by what I said in the video. When I don’t want to be seen or I need to avoid enemies I find it fairly easy to do regardless of what passive I am running. Going prone or staying crouched reduces detection a lot regardless of armor passive as well. Prime example I was running the servo passive the other day. I was working on a radar tower objective and I had patrols all around me. Between hitting the console and needing to rotate dish I crouched down while it was doing its thing. Never once was I seen by a patrol and they were fairly close.
      Again hard to quantify every situation but I have many experiences where the scout passive actually was handy and many where it felt like it didn’t help much. Just all a matter of perspective.
      Thanks for you comment and watching the video

  • @hivecasts
    @hivecasts Před 8 dny

    I just came across your channel today. Here's my list of changes:
    1. Recoil reduction works when standing and prone
    2. Fortified needs one more bonus to it, anything. 15% explosion and melee resistance would be nice. It's fortified after all
    3. Democratic detonation was a perfect warbond to introduce new armor passive: Grenadier : +2 nades, 30% throwing range
    4. Scout armor: passive increase range to personal radar + and gives blips to team outside their range as well
    5. Medic: ability to always stim team mates, not when they are just out of stims with stim darts (hold stim button, shoot decently fast projectile with 10-15 meter range).
    6. Arc resistant armor: +25 armor passive as well

  • @yoshilikescandy4020
    @yoshilikescandy4020 Před 18 dny +1

    fortified with MG-43 is amazing

  • @itssmee1597
    @itssmee1597 Před 18 dny

    nice video man :)

  • @colemiller2149
    @colemiller2149 Před 16 dny

    4:36 You actually don't need to be crouched or prone to benefit, the display text is simply wrong, in actuality you receive slightly more than half the benefit while standing, and slightly less than half the benefit while walking or running. So a 12%+ reduction roughly while running or walking (most common case).

    • @colemiller2149
      @colemiller2149 Před 16 dny

      These numbers are drunk memory of a CZcams video several patches ago sooooo...... don't quote me. There is definitely some reduction in all recoil from the "recoil reduction while crouching or prone" passive

  • @jamesdonahue8760
    @jamesdonahue8760 Před 4 dny

    Medic, for sure, is S tier. I never die lol except under friendly fire. And I can stim others who run out with my spares and against the atomatons I promise it's 100% beneficial.

  • @SilentButDudley
    @SilentButDudley Před 14 dny +2

    18:57 you can headshot with melee

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 14 dny

      lol not the first person to point this out. Yeah it was an editing goof I missed it. We all make mistakes sometimes

  • @Stolen_skeleton_tf2
    @Stolen_skeleton_tf2 Před 9 dny

    Electrical armor is so good-looking
    I am sad that its effect feels like a joke from Evoland with damage up against unicorns
    When there is none

  • @seandelaney8639
    @seandelaney8639 Před 16 dny +1

    has nobody ever heard the word "automaton" pronounced before?

  • @Shuraigekisen
    @Shuraigekisen Před 14 dny +1

    Pretty decent test, though some of them were quite scuffed, specifically for the scout armor and the extra padding passives test, environment also affects enemy's detection which makes it a critical variable for the scout passive, both for and against it. Hits to the head bypass armor if you have under 100 armor, another important factor in this specific test is the vitality booster perk as it increases your health. Also a fun note that ties with the fortified perk, terminid spit attacks count as explosion damage, meaning you take 50% less damage from spit with it, which can very much make the difference between a clutch dive and a diver's demise.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 14 dny

      Agree with all your thoughts. You weren’t the only person to point out the scout and extra padding. It definitely wasn’t my best work when show casing these and I made several editing mistakes. Video was never meant to be a deep dive into each passive but I still should made sure that the footage and show cases were more effective. I plan on covering these in more detail in a later video.
      Good to know about the fortified perk! Didn’t know about the spit being counted as explosive. Does that work with Bile titan spit as well?

    • @Shuraigekisen
      @Shuraigekisen Před 14 dny

      @@maxvasconcelosgaming I haven't gathered meaningful data on it myself, but since the spit itself seems to be the same as bile spewers as it will also slow you if doesn't outright kill you, it wouldn't surprise me if it also is explosive.

  • @danielsula4720
    @danielsula4720 Před 18 dny +1

    wdym "you're not going prone a lot of the time"?

  • @AlexNNNxelA
    @AlexNNNxelA Před 18 dny

    for quite a long time I am using armors just by their design
    I mean picking the heavy armor and especially with explosive reduction is a troll on bugs for sure
    just mostly even good bonuses are not that gamechanging that they are mandatory so it won't be very wrong if you are wearing the useless armor.
    just the general rule is to not wear light on automatons(may be OK with shield generator) on difficulty 8-9 and to not wear heavy on bugs on difficulty 8-9
    also I have to say that medic armor actually makes you almost invincible for 2 secs more...its especially useful for newbies against bugs as until you dont know that you dont even really need to kill all these bugs, you are constantly engaging them and usually getting hit by hunters or commanders
    and furthermore... an opinion and an opinion but actually majority of helldivers that are enjoying the exactly 9 diff are saying that medic perk is SS++ tier and its easy to see why.

  • @lancestief1358
    @lancestief1358 Před dnem

    For the fortified armor recoil primary I got all 3 right

  • @skoomajunky5566
    @skoomajunky5566 Před 7 dny

    You can use scout armor ping to search for POI tho...

  • @creamurr
    @creamurr Před 16 dny +1

    As a Servo user I can't use anything else. The ultimate distance creating passive. You don't have to come close for throws, plus whenever those damn Hunter come up to you the extra limb health basically makes it impossible for you to break any bones

  • @mabm4310
    @mabm4310 Před 16 dny +2

    you don't crouch to shoot? you are missing out then. also try getting detected in scout armour while crouching or prone. you can get much closer. same with the explosive reduction. try crouching and take a rocket or even better prone you wont take as much damage. i like the light explosive resistance or the padded light. they are my go too's for bots and bugs.

  • @loudi8063
    @loudi8063 Před 13 dny +4

    there is no way you put democracy protects so low..

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 13 dny

      Yes way lol 😂 Just my personal opinion and use case. Totally understand if people think it’s S-Tier but there are so many other ways to mitigate damage,including shield back pack, vitality booster and avoiding fights all together, that I just don’t see the need to run it over many other things.

    • @thegregomy1824
      @thegregomy1824 Před 6 dny +1

      @@maxvasconcelosgaming it’s peak funny and surviving multiple bile titans stepping on you and then getting flung by a stalker just to get back up is an amazing feeling

  • @NeonGhostReaper
    @NeonGhostReaper Před 18 dny +1

    Autocannon, machine guns, AMR, grenade launcher, rail gun, just off the top of my head all benefit from the 30% recoil control especially when you’re not in 1st person.

    • @maxvasconcelosgaming
      @maxvasconcelosgaming  Před 18 dny

      Very good point! Yeah I didn’t mention it in the video it slipped my mind but yes you do get greater recoil control in 3rd person. Those weapons you listed would benefit greatly in the heat combat if you remember to crouch quickly. My wager is a lot of players don’t do this so I wish it was just a unrestricted flat 30% recoil control

    • @NeonGhostReaper
      @NeonGhostReaper Před 18 dny

      It’s also useful when approaching nests/factories or elites.