Helldivers 2 - Using My Best Loadout For a Kill Record Before They Nerf (Solo, Helldive Difficulty)
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- čas přidán 7. 05. 2024
- To be clear, this is my solo personal kill record, no idea if its a world record, doubt it. not like people go for it anyways
Enjoy!
Loadout:
Breaker Incendiary
Redeemer
Impact Grenade
Napalm airstrike
500 KG Bomb
Shield Generator Pack
Quasar Cannon
Timestamps:
#helldivers #helldivers2 #helldiver #helldivers2gameplay - Hry
Video that inspired me to go after this challenge came from
@Not_Harvard Shout out to that legend
You're a beast dude.
I'm gonna shamelessly jump on the top pin here, I want difficulties where you NEED to play like takibo to win. Where everyone needs to be playing at the top of their game with good loadouts. 9s are way way wayyyy too easy right now with good groups.
You two along with spiked are the only helldivers creators I watch, but god damn I watch all the vids you guys put out before bed every night. The actual goats. I learn so much Every time. Much love❤❤
Could have waited at least 24 hours ... give the guy 1 day with that score.
Was in his stream when he did it.
LETS GO 2000!!!
*Takibo 2 Years into the future*
"Whaaaat's up legends? Today I'm going to be doing the 2 billion bug count major order solo, in one dive and I will be doing it with the new war bond dlc weapon which is a toothpick..."
LMAO
“This is a test run to see if the Toothpick is more viable after AH nerfed The Pencil because too many players were running solo missions in the Warbond’s new premium ‘John Wick: Part 8’ ultra-light stealth armor”
😆
-Toothpick nerf incoming-
@@MisterSunMole LMAOO
@@MisterSunMole "Turns out the toothpick is super viable, it only takes 4 melee attacks to kill a scavenger with it, and with its medium armor penetration you can kill a warrior in less than an hour!"
ive never seen them, but those people who say that "if you get more than 300 kills youre playing wrong" are just plain wrong themselves. play how you want, and getting kills is fun. thats why we play games, is to have fun
I was about to type up a response very similar to yours
I just like to make the number go up. Plus, if I'm absorbing all the patrols and bug breaches, my mates can rush the objectives without worries :)
After the solo nerf, good luck not getting more the 200 kills on lvl7. It ain't gonna happen.
@@johnswanson7916 I've tried going stealthy and haven't gone below 300 kills. It is absurd how much you need to work on stealthing now.
They wouldn’t give us this much ordnance if they didn’t want us to kill a ton of stuff
"before they kill off my favorite weapon." It's sad that this is such a relatable and relevant statement...
Yeah...incen breaker is my go to for bugs
instead of nerfing stuff they should buff all the weak weapons. its a pve game ffs...
@@mr.izanami1796 so true
Yup. Feels like a vicious cycle of us having a good array of guns, they all get nerfed so we move onto the next not so bad weapons, repeat
It's exactly how I felt as I equipped my incendiary breaker 😔
is it sad that we now associate fun with inevitable nerfs and feeling bad? i don't see how that helps us as customers in a live service game. it just pushes us away.
You have to take in to account that if they never nerfed anything, then when they release new guns and weapons, they have to be better than the already existing ones in order for people to have a reason to use them and for them to be enjoyable. And at some point they would have to make the enemies harder in order to counteract the constant increase. Because it wouldn’t be fun if the game was super easy. So nerfs are better for the overall longevity and health of the game. And it keeps things fresh.
@@The-Caged-Kingthings need to be nerfed and buffed. Not just nerfed which seems to be what there doing. I get what your saying but has got to be a balance between the 2
@@chrismcdougall8550yeah. The few buffs they gave in the update about a week ago had nerfs to go with them.
@@chrismcdougall8550 they are buffing stuff though. They buffed fire, they bugged the blitzer, they buff things quite a bit. It’s not easy to buff and nerf in a 50/50, some things just take a higher priority for the dev teams. And things being overturned is a bit of a higher priority
lol all your talk means nothing, they aren't nerfing for balances, they always nerf the most used weapons and stratas to "encourage to switch it up". They don't know what they are doing tbh, and they are hurting the longevity of the game with this nerf policy. @@The-Caged-King
Your gameplay completely blow my mind. You’re possibly the best helldiver ive seen. I try to mimic your gameplay tactics, spacing etc and I confidently say that i can hang in level 9 in a squad without dying at all most of the times. These videos are appreciated, so thank you.
Yeah his skills even though it's just a video game are really impressive
@@ericsfishingadventures4433just a video game? Tf?
I’ve tried to imitate it on level 7-8 difficulty and idk man I just can’t. I get so overwhelmed so easily
It's a compliment to hand eye coordination
It's even more extraordinary because of how new the game is. The skill on display here is incredible.
I like how they nerf weapons every patch, so now we're conditioned to thinking that anything good is going to be nerfed😢
Would you rather have to use one set of weapons to do well in a game or be able to use almost all of them? That’s why the devs nerf weapons Helldivers 2 is easily one of the most balanced games in the world right now because you can use most of the guns effectively some are specialized like the flame breaker and the diligence rifles but for the most part all of them are fun to use.
Because we're not wrong. Just about every weapon I used to main has been nerfed to be unfun or down right bad. This balancing team is so inconsistent a damn shotgun is a better dmr than any actual dmr in the game.
It’s like abusive relationship. No matter how much I’m hurt, I love it so much and keep coming back 😭😂
@@NathanielNerquaye-Tetteh-uz2nf
Wrong. Every gun from the last warbond is bad now. Eruptor was the only thing worth a damn and it’s a paper weight now. Flame breaker and sickle..that’s what we have that’s still good. Scorcher is just a bot weapon but it’s good too
@NathanielNerquaye-Tetteh-uz2nf your logic is SO flawed lmao. This isnt a competition shooter my guy it's a team based pve coop. They don't need to nerf all the "op" shit like this is fucken rainbow six siege we need to bring the other weapons up to par with the fun ones. There's zero reason not to. If u want to use different weapons lower the difficulty. Fucking DUH😂🤡
With any multiplayer pve focused shooter, it's generally a better idea for the developers to focus on buffing weak weapons than it is to nerf strong weapons. Being a team-based shooter, its also good if these buffs and nerfs help define the niche for that weapon. That way, different missions should encourage different playstyles which should require and reward the use of different loadouts.
The extreme effectiveness of the incendiary breaker for example is actually a symptom of the design of the bugs and bug missions. The issue is the incendiary breaker allows you to more or less cleanly divide the bugs into 2 categories: bile titans & chargers vs everything else. But the thing is that bile titans and chargers are dealt with by the same weapons. Combine that with the fact that you're never forced or even encouraged to engage with bug chaff enemies at range means that whatever weapon happens to best fit the incendiary breaker's current niche, and how strong that weapon happens to be, effectively dictates the difficult scaling for all bug missions.
A good take. I often feel like they didn’t sit down and think to themselves “why is the a meta”. Instead they just see a higher usage rate then they want to forcefully bring it down. Many of these changes felt out of the blue because it didnt feel like they have a specific goal other than to stop people from using it (or it’s just very poorly communicated).
@chiyonii. It seems to me, that the devs have an interest in the players having fun. So there must have been some kind of nuance to their reasoning. Otherwise they are just sinking the thing they have spent so many years carefully crafting. There must be more to the story, just hard for us on the outside to see it.
@@Rovaneon there’s been some personnel changes in their dev team as i’ve heard, so my inclination is that they have quite different opinions inside their team. I’m not convinced how their recent actions mean to promote fun. The player base has been focus firing the person in charge of balancing who has already destroyed another game before. Maybe the CEO himself does have an interest in players having fun, but the execution definitely does not reflect that. I appreciate you trying to empathise with them, but they are not my friend. They are the service provider and I’m the service user. They have been underdelivering - on the psn issue when they emphasised they have autonomy over the game from sony, on the quality of the game when i still run into respawn bug and getting knocked outside of the map on a game session basis.
@@chiyonii. fair points. But I'll say this: They may not be my friends, but they are much more consumer friendly than most game companies. And that gives them a lot of good will as far as I'm concerned.
@@Rovaneon I see where you're coming from. Just that I play a lot of indie games so my sample brings the bar of good devs much higher.
The nerfing didn't bother me for the most part-until the Eruptor shrapnel changed. If the dev in charge of balancing thinks the Eruptor is as effective as it was before the patch, then for the first time, I think the game is in trouble in the long run.
At one point, I justified in my head the nerfing because it forced team loadout planning. Cool. I like that. Sucks for soloing, sure, but at least it had a purpose. But they aren't balancing for niche strengths... They seem to balance to ensure no weapon is great at doing anything. Except for a select few support weapons. It's not about meta, it's that the balancing encourages meta.
For example, how can I justify using the arc thrower now on 7+ difficulty against the bots? The niche it served in my team was to stun multiple hulks while the big killers could mop them up. It wasn't OP at all, though, because my team would have to position itself in such a way that I didn't zap them. Also, stun-locking the hulks would leave me vulnerable to flanking... Now the hulks can't be stun-locked as effectively. And I just know I would even put money on it; once they fix the misfire bug, they are going to further nerf it. Because on paper, it is very powerful. However, because of the danger of taking out teammates and RoF, it has situational drawbacks.
The biggest problem with all of this is that it seems like the weapon balancing is fighting the design of the game. The game wants you to be ready for anything. It doesn't tell you what you are facing during loadout. But the weapon balancing they are using forces you to have specific strategems in your team's loadout. You end up with a very small list of consistently viable loadouts... that than get nerfed because everyone is using it.
I think AH needs to take a step back and ensure that the weapon balance and the game design match.
I read the first paragraph of this essay and got everything out of it that I needed. You’re over reacting like everyone else, they know they messed up the eruptor and they already addressed that they’re going to change it. They just need to slow down, we don’t need weekly updates. Let the meta balance out longer than a week
@@TwizzTasty Sure.
@@TwizzTasty Doesn't matter, the fact that the head of balance had fully convinced themselves that its new state is perfectly ok it bodes TERRIBLY for the future. The only reason they are SAYING (important distinction there) they are gonna make it better is because of pushback. It is a 50/50 on whether they just ignore it entirely, or give it like +5 damage and call it a day.
@@TwizzTasty Have you looked into Alexus at all? The balance team lead.
He is so unbelievably incompetent it is not even worth chuckling at. He is a moron of his own unique caliber.
Get the boot out of your mouth and take a taste of the real world.
I think the problem is that heavy units break the balance of the game at high difficulties. Because you can have multiple chargers/Titans or hulks/striders and also cool downs are lengthy this forces the team to run multiple hard hitting stratagems filling several slots. That forces players to pick the most Op primary and support weapons so they can compensate.
Nerfs are a part of balancing but the team in charge of balance at Arrowhead are dropping the ball constantly and I don't trust Alexus knowing his reputation with Hello Neighbor 2 and the dumpster fire he left it.
What AH thought when hiring that guy seriously, he was already notorious for that alone, and lets not talk about how toxic he is towards gamers
" How many kills we can get before they kill off this beauty" Man that's just sad. And I know it will happen, one by one the most fun weapons are getting destroyed, and I don't understand why. We're running out of options for harder difficulties, idk what we're supposed to do, throw the bugs our helmets? I just hope they change direction, and modify stuff with more care and feedback.
sooner or later they'll replace the flamethrower with a cigarette lighter because it kills chargers in 2 seconds
I believe we’ll eventually be forced to use harsh language.
I think the CEO has already noted that they are looking to change this, but honestly speaking the incendiary breaker isn't overly broken, and can be maybe be balanced without removing the overall effectiveness if they just drop the direct damage down a little.
Still able to fry swarms of smaller bugs, but more reliant on you bringing the right support weapon to handle stuff like Bile Spewers and Brood Commanders since the fire DoT is going to be doing the heavy lifting vs the smaller bugs.
That all said I'm fine with it as it is. It's solid, but it can't deal with Chargers or Bile Titans, and struggles a bit with Spewers. It's not completely eclipsing the base breaker, which can keep up just as well and do a bit better vs the Spewers.
@@IainDoherty51 Yeah, he has acknowledged himself saying that every time someone finds something fun with a gun, they take that fun away and he doesn't like it. Hopefully he's seeing these things.
Like I kid you not, the Pummeler is one of my new favorite guns because I love the EMS stun on it, even if it does 5 damage less than the Defender, it is a great thing. And all I can think is, "they're going to nerf this gun that already underperforms just because it's fun, aren't they?"
Idk man, ive got about 5 or 6 primaries and use at least 3 secondaries and like 6 different support weapons as well as having options in the other stratagems and even armours that I switch around with regularly. I play lvl 9 with randoms. In my experience the variety has never been better. Sure some things got overnerfed, some things are bad and some bugs are aweful. But overall arrowhead is killin it and the shit will get better, trust
Bro you were on peak performance that whole game. A noticeable step up from your normal actions per minute, your accuracy, your strategem speed and placement, your movement. etc from start to finish. Just incredible.
I mean, the incendiary shotgun was goated before the fire fix honestly.
It was my go-to just before the original breaker nerf and I agree (incendiary shotgun got several buffs up to now). It got the kill variety I needed to the point where I always brought it with the ammo pack. I've changed strategies now, but I was fond of it.
Only if you were the game host
I've been thinking they were gonna nerf the Breaker incendiary for a while now. It's just a straight upgrade to the normal breaker in every way, more damage, DoT, and fires more before reloading. Hopefully they don't go overboard like with the eruptor.
At this point, they should revert the changes to the normal breaker if they're going to nerf the incendiary one.
Now that dot damage is fixed it's time to nerf dot damage weapons
You're not playing wrong, you're playing the way you want to play. Period. Dive on dude. 🤘
First, thanks so much for your videos: They’re informative, inspiring and fun to watch!
Regarding the breaker incendiary, yeah, I’m sure you’re right. It’s my standard load out for bugs, usually disappointed with other primaries. Have recently had lots of success with the flamethrower, all thanks to your videos! I’m not a very good player, so if I can succeed with incendiaries I’m sure they’ll be nerfed.
It’s true that we’ll find other weapon combos, but I think at some point it will go from fun to just a grind: Kind of like your last video with the eruptor. So, I would guess I’ll be done with the game in another month or so. It’s too bad, because it has provided many, many hours of fun gameplay to date.
If the enemies keep getting harder to kill and weapons more and more weak, yeah. No point in playing anymore. It used to be so fun mowing down bugs and spewers with stalwart mag dumps, now I get graped and wasted constantly without guard dog rover and machine gun.
I own this game. I can play it whenever i want.
Instead, I've spent more time watching your content than actually playing myself. Your gameplay is just astounding and so great to watch!
Man. I actually had fun watching this video, I kinda half ass pay attention to gameplay videos especially as I get older. But I loved watching your gameplay, you’re a super good player and appreciate the tips and tricks. Badass record bro, ide love to catch some games with ya.
That is actually one of the best loudout types. A solid primary, a reliable secondary, a reliable antitank, shield, 1 eagle to kill Bile Titan, 1 eagle to clear swarms. That is how I like to play too.
Cherish it while it lasts…although the CEO has said he does not agree with the current nerfing approach, I’d imagine the momentum will carry on for 1-2 patches before AH learns how to properly tweak weapons. This build will 100% not be usable in a month. Hope I’m wrong
I'm just here to say that Zeratul is cool 😎
which armor and booster is being used?
Good job keeping up the good fight. Super Earth commends your exceptional bug killing efforts
This is also my go to setup, it only struggle in bile spewer planet though. The spawn rate is crazy now even with support backpack the grenade can't handle all the bile spewer spawn.
Takibo, what do you think about Bile Titans requiring such a specific loadout to deal with them consistently? This is maybe my biggest gripe with bugs at the moment. It sucks to feel like I'm totally reliant on rocket-type support weapons and a handful of stratagems for bile titans. It's not really a problem in terms of difficulty, I just think it's lame that more than half the support weapons can't feasibly kill them at all, unlike the bots' heavy units. I would love to take more off-meta stuff to bug missions, like a machine gun, autocannon or grenade launcher, but I get put off by the thought of bile titan duty falling on a stratagem that sometimes feels like oneshotting, and sometimes doesn't.
Have you tried the peacemaker? I feel its actually a decent weapon now. I could just be coping though, as i had been looking for an excuse to use it since before its buff
Everyone best enjoy the incendiary weps/strikes we got 2-3 weeks before they gut the damge or ROF like they do every other solid weapon/strategy. I want my fucking range back on my arc thrower. And RIP railgun.
-former railgun current arc thrower helldiver.
They buffed the penetration in both safe and unsafe mode on the railgun when big "balance" patch rolled out, its def worth revisiting imo
Why the napalm airstrike instead of the normal airstrike? Did the dot damage fix make it worth it or is it just because the fire it leaves gives more kill count potential on tiny bugs since you went for pure kill count?
What armour do you prefer using? Now I see that it is the +2 grenades, but what about the others?
That was absolutely epic to watch :D
how do you deal with bile spewer spam with this build? or is there a better build for those planets?
This is my fav loadout. I easily get the most kills in a group setting. I haven’t done a solo helldive with this loadout since the update. Wondering how many kills I get. Gotta give it a try. Amazing gameplay as always brother. I usually take rover instead of shield generator.
Helldivers CEO spoke about balancing recently. Didn't read/watch the details but it seems they are at least going to have discussions about realigning their approach.
So far, Helldivers seem to nerf weapons that are too good at too many things. OR it outperforms in a way that cannabalizes other guns' niches (ex. Breaker was a better Breaker S&P than the S&P with MORE damage and stopping power).
Breaker Incendiary's role is, I think, to be "set a group of enemies (and allies) on fire and kill with chip damage + DOT". So they may drop damage and/or stagger and force players to set things on fire and run around more. That SHOULD be possible to do without gutting the gun. With the big DOT fix done, hopefully it means more available man-hours to have nuance in their rebalancing.
Got to finally use this shotgun yesterday and it was so nice. Finally a primary gun on the bug front since og breaker that I didn’t hate because it struck a satisfying balance between total damage and magazine size. (I hate guns that make me reloading every 10-13 shots). So of course it’s gonna be temporary.
that's crazy bro..!! good job..! that's more than 2x my personal highest kill count...
btw, these numbers may have been impossible pre-patrol-patch
Honestly i think the weapon is fine-ish. I started using the default punisher more because of the stagger against stalkers, the breaker inc is kinda bad against them imo
Do kills from other buggs count as well?
Probably not or who would get them in a squad
What's your stratagem input setup? Trying to figure out how you're pulling them off so fast while moving and looking around at the same time.
maybe a mouse with enough keys. thats what i will do in the near future.
He has a video on his keybindings. If I remember he rebind the Strategems and the map button because the default sprint and map pull up the steam overlay.
Have you tried out the senator/scorcher combo? Perhaps better at killing bots but I think they make a great combo as the senator has great damage per ammo and the scorcher can just be completely unloaded on groups of enemies, and the scorcher seems to have dodged any balances changes at all so it gives me hope
are you using normal(default) qasar settings in this video?
nerfs are ok, some are just unjustified because they're misguided or based on the wrong things. Crossbow nerf was a good example of this. It completely destroyed the weapon's identity, turning a niche AoE weapon with clear drawbacks into a shitty scorcher that serves no purpose.
Nerf are only ok if they make sense
Why do you use the extra grenades passive over the extra and longer stims armor set now? just curious
Hes going for kills record so more nades is always better.
Damn this was gonna be the next pass I was gonna get from earned sc. I got the eruptor when it came out but haven’t used it since nerf. What should I get?
Something like mastery levels on weapons could be a neat way to incentivize players to give less-meta options a try, like the way DRG implemented weapon maintenance. The meta is like 30% weapons actually being good and 70% perception of weapons being good, the hive mind is strong. Making players try other weapons would break up that perception.
What about bile spewer worlds? Any tips for dealing with that?
i think incendiary weapons being better against bugs is fine, but they should add more variety with more incendiary weapons
they could also add a variants of bugs that take less fire damage to force weapon variation, similar to pouncer and bile spewer worlds
geological survey is actually great in a way since it calls bug breaches or bot drops when you start drilling/working at each location
I don'T really think the fire breaker is overpowered, it's just that most primaries are pretty bad against bugs, so the quesion is about where the power level should be. Should all primaries feel useless or should they be good for clearing everything that's not medium+?
Anyway, is the video sped up a little or is there a trick to run faster? Because I sure as hell don't sprint this fast with stamina booster even in traiblazer scout.
might be the fov? he plays with 90 fov so the perception's a bit different
Also adding things like more voice lines of unlockable things that dont effect gameplay make it fun as well
I wish I can play with u man. U're so damned good. I'm still learning
Is there a way to know if a Planet/mission is going to have more chargers than bile spewers and vice versa or Is it totally random ?
It's random unfortunately
What are your keybinds for strategems?
What is the armor that you're rocking and where can I get it?
im only lvl 26 now so how come theres no flying bastards in helldive difficulty ? or are those only in specific places ?
Easiest way I found was squad up take out all of the bug holes first then start the objective and use stun grenades, best to use engineer kit so you get more of them. Gatling sentry and EMS mortar is a must as for the shriekers at the end breaker incendiary and managed to complete quite okay
what i dont get is why they would nerf weapons against ai enemies. i get "utilizing strategems" but then u just start narrowing options for decent, creative builds because it makes anything else on a difficulty over 7absolutley a chore to use lmao
If they never nerfed *anything*, eventually we'd be going around 1-shotting everything given the power creep that would occur over time. Overall game balance is still a thing they need to consider.
@@KazekanAgiel as far as i can tell, the eruptor needed some nerf for obv reasons. but nothing else needs those crazy ass nerfs that do nothing but render said item/weapon/etc useless and ppl wont even wanna use it. unless u want it so that everything is a bullet sponge unless u use an airstrike, keep preaching for this type of "balancing" cos it aint helping anyone
@@KazekanAgiel 80% of guns are unusable on high difficulties. That is horrendous balancing.
Just realized I've been watching all your videos without even being subbed. Been watching since release! Lol, subbed today. Keep up the good work brother.
i'd suggest setting manual climb to double tap E if you use Space as dive. E is already for picking up and interacting with items so double tapping is easy to remember as the same button without having it conflict with other interactions. There is a potential possibility of climbing if you are panic picking up items on the floor near a ledge but that is less likely to happen than unwanted autoclimbing in my experience
Wait you can sprint and call in stuff at the same time?
I just wanted to mention something that might’ve saved you a bit of time. Because the Radar Station was so close to the main objective, you probably could have gone to the station, initiated the process, and then went and did the main objective while the radar dish was raising so you wouldn’t need to wait for it when you went back. Just a little thing, probably wouldn’t have mattered too much.
I think that all equipment should be powerful and fun to use and have it's own up- and downsides over other weapons.
Pretty much when balancing I think they should consider every weapon being useful in high difficulties and fun :)
how do you change the color of the crossair?
Hey, squashin' bugs of any amount is good bug squashin'. Don't apologize for doing the hard work.
What is your FOV setting? Maximum?
u got the flame ship module update?
This has been my go to load out for bugs. Lately I've been swapping the 500kilo for the airstrike.
you should do a video using the meta loadout against bugs in an automaton planet and another video using the meta loudout against automaton in a bug planet
By getting a lot of kills, you not only spread more democracy than usual, but you also increase the amount of E710 on that planet.
Go for the kills, Helldivers!
What armor set are you using?
also what armor do you use?
i mean they alredy did nerf all fire dmg by 15% in the last patch. So i think or lets say hope they dont nerf it again. because this 15% nerf was really fair, i think. because fire is very strong. but to nerf it again would be maybe to mutch. but only time can tell i gues. And nice Video btw, 1600 kills is very impressive to see from only one player. :)
what booster do you use when solo?
0:55 - You say you've searched for a pouncer world. How do you know/search for specific bug types?
Hi, do you change fire rates on your weapons?
Hold R button on pc. Don't know on PS.
And thus begins the epic kill battle between Gimli and Lego...I mean Takibo and Harvard!
I like this idea as a series: "Before they ruin the X, here's a video of me having fun using it"
If you haven't used the orbital gas strike since they fixed the DOT issue, you should give it a try. Similar effectiveness to the napalm strike and really short cooldown
I like the gas strike but the issue with orbitals is that the cooldowns are too long compared to the eagles and that's without taking into consideration the orbital scatter modifier and other modifiers that screw over strategems. With eagles at max ship module level, you get 3 napalm strikes with an 8-second cooldown between each use and a 120-second cooldown to rearm. That's an average cooldown of around 48 seconds per napalm airstrike and, at max module level, the orbital gas strike has a cooldown of 75 seconds between each use. If they halved (or decreased them by 40%) the cooldowns for most of the orbitals and got rid of the orbital scatter modifier, they'd be roughly on par with the eagles imo.
@@windsgrace688 all valid points. one reason i like having the gas is im only running 500kg for my other strike. That allows not having to use all your eagles for the eagles to refresh
What booster did you use?
without even watching this video this was exactly my loadout down to everything expect for the napalm since i don't solo hell dive and like the laser beam cause its cool.
Another great run!
Incidentally and as you’re probably aware, Not Harvard plays on console with a controller. Care to try?
this video just makes the eruptor nerf even funnier XD
I don’t know, for me bugs where alway easier as bots, but now after a while playing bots became easier, with the patrol and weapon changes, bugs even harder.
The only issue I have is that there are not so many variations against bugs as against bots, when playing solo and I play solo most of the time.
Especially with the „issue“ not knowing against wich bugs you are playing. Against Nursing/Bile Spewers I run a different loadout then against, the bugs he had in his mission. (Is there a way to see what enemy types you play against?)
There’s a lack of weapons who have a good crowed control against massive bug spawns.
The Blitzer is change was good, but lacks range and consistency.
The sickle is great but also not playable on some planets, and in tight situations hard to pull of. (At least for me)
The adjudicator buff was also good, but lacks of damage and mag capacity against bugs. I like it against automatons.
The only option for me to clear Helldive difficulty against bugs consistently is the breaker incendiary.
I’m talking from a solo perspective where you „need“ a „Jack of all Trades“ Loadout.
I’m just hoping they don’t nerf the breaker incendiary.
Already done with this game there definitely taking the fun out of it since release this is the first week iv not played it once
Why does it seem like youre running around at x2 speed? I wear light armor myself and it looks like youre attempting to break the sound barrier every time you sprint.
Which armor are you using?
What booster do you run solo
My thoughts on needing the breaker is don’t, it’s not like it’s the best gun in the game, and it’s only used well against bugs. If someone wants to be a fire killed let them be, it’s truly fun and should t be stopped
That was beautiful...you're General Brasch's hero.
My only wish is that the devs should never balance anything around you
Bro casually drops this wile i'm watching the video in question😹
How are you using stratagems while running and have the direction butons on wasd?
Rebind them to other buttons like arrowkeys ir mousebuttons.
@@sancrey4730 yeah but he still has them on wasd tho
Oh you are right. Beats me. :/
The fact that this guy is doing better than most full sqauds of people
How can u tell what type of world It is? Like pouncers etc
Dont touch my flame thrower!!!! I just got the ship upgrade and i love this!!! 🔥 🚒
Yeh, i can feel the flame shotgun getting nerf. Been using it since the breaker and slugger nerf against the bugs. Same damage as slugger, breaker’s fire rate, spray and pray’s ammo cap, and extra fire dot. I dont want it to be nerf but instead they should buff other guns to be as good as this. Like if they want us to buy the new warbond, then make the weapons in the new warbond good enough to be on par with the strong one. Not some new skins for liberator and smg, and a hard-to-use scorcher.
Why do your weapons do not move when you recieve danage?
map looks covered in spore fog but in game the atmosphere is so clear, how is that?
Nice one. Try repeating this kill count with bile spitters on the map)
I had the same problem with Auto climb and the jetpack. But i fixed it by moving the climb button from space to Alt key. So now I can do those separately
Those strats have to be on macros, it also looks like your using a hotkey to change sensitivity?
my comfort youtuber has gone on a genocidal rampage
gonna sleep to this one 🗣🔥