Emboss Text in Blender | Hard-Surface Tutorial

Sdílet
Vložit
  • čas přidán 9. 06. 2024
  • Learn how to engrave text into your models, and clean up the geometry and text artifacts after adding a bevel.
    Fixing Artifacts video: • How to fix artifacts i...
    Baking Normals Maps Tutorial: • Blender 2.8 : Bake Nor...
    Instagram: / josh.gambrell
    Twitter: / josh_gambrell
    Artstation: www.artstation.com/wooden_rain
    Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
    Biz inquiries - josh@blenderbros.com

Komentáře • 170

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +150

    This needs to go into a special category of “Blender tutorials that don’t delete the default cube”.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +24

    3:31 “Embossed” is the word you’re looking for.

  • @FedePohl
    @FedePohl Před 3 měsíci +1

    It was a headache to do with a super irregular surface, but i did it, thanks.

  • @Captaincrime77
    @Captaincrime77 Před 4 lety

    You make the best tutorials. Very easy to follow. You know what beginners need.

  • @xandervera7026
    @xandervera7026 Před 4 lety +6

    By far one of the best channels for intermediate modeling in Blender, thanks a bunch!

  • @PJ-op3eo
    @PJ-op3eo Před 2 lety +1

    Great tutorial, Josh. Straight to the point. Bit of a newbie a in Blender, and this has solved my problem of creating meshes with svg files from Adobe Illustrator in to Blender. Phew! Thanks!!

  • @garethellis16
    @garethellis16 Před 4 lety +13

    Read my mind! Was just about to start figuring out engraving and you posted this ! Really helpful video mate ! Learnt more than just engraving !

  • @jonathanwalsh1206
    @jonathanwalsh1206 Před 3 lety

    Absolutely awesome tutorial brother, many thanks.

  • @jasontauscher3132
    @jasontauscher3132 Před 2 lety

    Thank you Josh. I am new to 3D PRINTING and your video has furthered my abilities

  • @tapiolahde6987
    @tapiolahde6987 Před 4 lety +40

    Good tips! Couple of suggestions though; I'd use "Mesh->Clean Up->Decimate Geometry" instead of Limited Dissolve when reducing vertex count, keeps the form a lot better. And with the bevel modifier you might want to use Arc as outer miter type, gets rid of those kinks in the corners.

  • @blazejpopowicz1362
    @blazejpopowicz1362 Před 4 lety +1

    Decimate is fabulous....thanks for that.

  • @darkdoom907
    @darkdoom907 Před 2 lety

    omg i just started ur video for the first time and i love the idea of all keys u r pressing being shown in the video itself

  • @larrylifon1520
    @larrylifon1520 Před 3 lety

    man you're making really great tutorials bro.

  • @ArkOfAges
    @ArkOfAges Před 4 lety +2

    Thanks for the tutorial. I use to go in an convert text to quads manually, which needless to say took a lot of time lol. I probably should have taken the time to learn hard surface workflow.

  • @aistensilva
    @aistensilva Před 4 lety +2

    Thanks! I love your tutorial

  • @taksinwatanabe9362
    @taksinwatanabe9362 Před 4 lety

    Thank you very much! Your tutorial is very helpful.

  • @xh3075
    @xh3075 Před 4 lety +1

    This was so helpful, thank you!

  • @eriksrandomstuff
    @eriksrandomstuff Před 3 lety

    very helpful. thank you for creating this tutorial.

  • @francineaires1455
    @francineaires1455 Před 3 lety +4

    Muito bom. Obrigada por compartilhar algo tão específico e de forma simples. ^^

  • @exe3958
    @exe3958 Před rokem

    Blakey Don't stop making soft. I wished I started as early as you. You have a lot of years to learn!

  • @trelligan42
    @trelligan42 Před 4 lety

    Excellent once again, thank you.

  • @C-M-E
    @C-M-E Před 3 lety +1

    Very useful! I've been looking for an in-application solution to use for labeling my 3D prints as my previous method in an error correction app was, ironically enough, breaking the manifold work I'd already put in. This I can work with!

  • @someshsahu4638
    @someshsahu4638 Před rokem +1

    Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼

  • @youngvines245
    @youngvines245 Před rokem +1

    Best tutorial

  • @blenderartist8367
    @blenderartist8367 Před 2 lety

    Super Video. Thanks

  • @o.kiryukhin
    @o.kiryukhin Před rokem

    thanks, Josh you saved me again

  • @BATCH3
    @BATCH3 Před 3 lety

    Man... im loving all of your videos. Thank you so much!
    (im Binge Watching like netflix series)

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Glad to help man, really appreciate that!

  • @Ares-5933
    @Ares-5933 Před 3 lety +2

    This was super helpful! I had to slow down the video to half speed though because I'm new to blender and had to watch where your cursor went because I don't know where anything is. I was able to add text to a 3D object for 3D printing though so cheers!

  • @forgeflarion8362
    @forgeflarion8362 Před 4 lety

    A very well made tutorial! I love it!

  • @swordartdesign
    @swordartdesign Před 3 lety +1

    thank a lot bro! Save me 2 hours of work :D

  • @ThunderPaladin
    @ThunderPaladin Před 2 lety

    Thank you so much.

  • @jbanimations8475
    @jbanimations8475 Před rokem

    Great video! THX!

  • @MusiciansReflib
    @MusiciansReflib Před 3 lety

    really helpful! thanks

  • @akira1717
    @akira1717 Před 2 lety

    ❤️❤️ thanks for tutorial sir

  • @MikeMike-wc8on
    @MikeMike-wc8on Před 3 lety

    Thanks for help!

  • @groundbreakerexplore
    @groundbreakerexplore Před 3 lety

    Thanks a lot for sharing this video tutorial. Stay safe

  • @bigt.y3085
    @bigt.y3085 Před 2 lety

    Thank man !!

  • @ten-ub4xd
    @ten-ub4xd Před 3 lety

    sooooooo helpful thanks so much

  • @MomfatTheDumb
    @MomfatTheDumb Před rokem

    Using this for my stargate model

  • @addmesh
    @addmesh Před 3 lety

    Это гениально, спасибо!

  • @hossainahmed7202
    @hossainahmed7202 Před 3 lety

    Thanks a lot . want more problem solving tutorials.

  • @themilkmon
    @themilkmon Před 4 lety

    Very useful! Thanks

  • @bhaskar4281
    @bhaskar4281 Před 4 lety

    THANK YOU

  • @leonmax3
    @leonmax3 Před 2 lety

    Thanks bro

  • @erispe
    @erispe Před 3 lety

    Thoughts on the curved engraving. Instead of boolean you could fake it by extruding the bottom edges of the text outward and then sliding the original edges up a bit. Basically creating an outward bevel on only the text.

  • @UltraLightDashFlawless
    @UltraLightDashFlawless Před 8 měsíci +1

    Thanks A lot Bro ;)

  • @timemasterhms
    @timemasterhms Před 4 lety +6

    Emboss - Stands above surface
    Engrave / deboss - Pressed into a surface

    • @shanecarless4671
      @shanecarless4671 Před 4 lety

      I noticed this, he must be an amateur sign-writer lol

    • @timemasterhms
      @timemasterhms Před 4 lety +1

      @@shanecarless4671 I wasn't trying to insult him, just pointing it out so others know too.

    • @shanecarless4671
      @shanecarless4671 Před 4 lety +1

      @@timemasterhms I noticed the difference and was going to point it out, til I saw your comment . I added a lighthearted pun. Sorry to offend.

    • @timemasterhms
      @timemasterhms Před 4 lety +1

      @@shanecarless4671 All G, no offence taken.

  • @alexandrearaujo4256
    @alexandrearaujo4256 Před 4 lety

    great. thanks

  • @Erichev
    @Erichev Před 10 měsíci

    This was my first attempt to do anything in any 3d editor. I was able to follow along for the most part. There were times that you used Shift Middle Mouse to enlarge or modify the number in a selection box. This didn't work for me. I also had to select Apply to see the results added. You didn't seem to need this (might be version #, but your way would have been easier). I would use the default method of doing things in tutorials unless you explain how to use a "known" shortcut. When I did the Boolean with my text it didn't go wonky at all. And I was unable to clean up an artifact in a small A at the tail. I'm printing the object in a few minutes, but it will take a few hours.
    Thanks for the tutorial. I don't think I'll remember a 1/3 of what you showed. So, I'll be back to follow along on my next font add.

  • @KRewolucja
    @KRewolucja Před 4 lety

    Hi, could you make video about making a windows on round shapes like cyllinders? When I make them, I always have problem with distortion (I always make bulge around that window)

  • @MIHAO
    @MIHAO Před rokem

    nice! thanks

  • @acburns.studio1438
    @acburns.studio1438 Před rokem

    Great video! Let's be clear that engraving is removing or carving so that the image or text is inset into the surface or medium. Embossing (which this video focuses on) is when the image or text is raised up or stands out from the surface.

  • @Dingle.Donger
    @Dingle.Donger Před 4 lety

    Unless the text is up close I wouldn't even bother using a boolean modifier. I would just bevel the text and leave that separate from the cylinder. Loved the video.

  • @rotcivsi
    @rotcivsi Před 3 lety +1

    If you change the outer to arch on the bevel it would improve a bit the edges of the joint.

  • @kelvinappiah7958
    @kelvinappiah7958 Před 3 lety

    Perfect

  • @hectormoralesfranco6850
    @hectormoralesfranco6850 Před 2 měsíci

    To avoid deformation between the letters and the curved surface at the time of joining, it can be avoided if before joining the two we make more divisions in the sphere or cylinder, that is, more axes or cuts around where the text will go, this considerably reduces any distortion...

  • @erikporter2194
    @erikporter2194 Před 3 lety

    ty

  • @truedox
    @truedox Před 2 lety

    How do you exactly center a text mesh onto another object? I notice that if you are using Origin to Center Of Mass (Surface or Volume), the center is based off of the verticies and surface area created by the text. Rather I want the center based off of the overall bounds (height/width).

  • @rahulrajsarma4580
    @rahulrajsarma4580 Před 2 lety

    You know you have committed an eternal SIN by not deleting the default cube
    The blender gods will never forget you

  • @chome4
    @chome4 Před 2 lety

    How can you get text to 'stick' to a moving surface? I've created a conveyor/treadmill and want to writ stuff on it!

  • @ten-ub4xd
    @ten-ub4xd Před 3 lety

    none of this beveling after the bolean model works for me, is it becuase im using subdiv? thanks

  • @remon563
    @remon563 Před 3 lety

    to fix the shading issue after a boolean you can use "MeshMachine" and transfer the normals. You can do this with a modifier setup as well ( I think the normal transfer one ) but its cumbersome to set-up. Good video. I was about to do the text in Painter/Photoshop but I think geometry is the way to go. You can even use the deformer modifiers to fan out the text.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Thanks! Yeah I have a video on this actually: czcams.com/video/W8FDlPcUCME/video.html&t

    • @remon563
      @remon563 Před 3 lety

      @@JoshGambrell your welcome. Awesome ill check out that video.

  • @captain_code
    @captain_code Před 4 lety +1

    Josh, need your say on this. First, do you use Unity?. If yes, then I really need to know what's the best Blender to Unity workflow. This topic is not really that much addressed and after going through countless forums and asking various communities, there really aren't any solid methods. I have used Blender for little over a year and am new to Unity. I can make really nice models with Blender and pull out some nice textures by using its Shading tab. The problem is that Unity and Blender run on different engines so you can't just import a blender file along with its materials. Been searching for an answer for weeks and still haven't gotten any.

  • @clubdonk9651
    @clubdonk9651 Před 2 lety

    my shrinkwrap modifier doesnt have the same options as you. there is snap mode but no 'mode'.

  • @RDUBTutorial
    @RDUBTutorial Před 3 měsíci

    great video but this is all raised text ...do you have one that does engraved text? I'm stuck where I havve the texted embeded into the solid with a boolian but it its creating a hole into the solid. But I want the text 2mm deep but not a punch through. Any help appreciated.

  • @jeffspinner6579
    @jeffspinner6579 Před 4 lety

    I have to make an asset that has a logo on the cup surface for a game asset. Just in time, I got asked to do it *today.* It's amazing how merge by distance works just like remove doubles (sic). Btw, in 2.90, it works with just M still (hehe). AND move to collection works with M too! Thanks for all your contributions to remove the ignorance of the Blender community!
    Wait a second...when I did my subdiv modeling, I shrink wrapped it, but then I cut the geo border into the mesh, then extruded after a couple of control loops. I have to look up how to "cut in" the shape on the curved surface...

    • @JoshGambrell
      @JoshGambrell  Před 4 lety

      Thanks Jeff! Really glad it helped you :)

    • @jeffspinner6579
      @jeffspinner6579 Před 4 lety

      @@JoshGambrell imgur.com/jull8iN, Idk if the client wants an innie or outie, so I did it just a little out.
      Then again, I can't find the mesh statistics like number of verts yet in 2.90, so I may be ova the limit (!) Idts. Just in time tuts, pretty good!

  • @JKaty10
    @JKaty10 Před 2 lety

    I imported an svg text to blender. i followed through the steps but im stuck at the boolean part. "Failed to set value"pops up whenever i click on the text. Is there a way around this?

  • @Phuskooz
    @Phuskooz Před 2 lety

    How can I export this as an stl file without the text appearing to protrude? (Trying to create an engraving for a 3D print)

  • @Mark-xw5yt
    @Mark-xw5yt Před 3 lety

    The engrave cuts onto both sides of my shape. Any idea what I did wrong?

  • @dna100
    @dna100 Před 3 lety

    Just the ticket.👍👍👍

  • @vertigo6982
    @vertigo6982 Před 2 lety +1

    at 02:43 you clicked ";" and then it looked like you took the text out of wireframe mode.. Is that what you did? Did you assign wireframe mode toggling to ";"?

  • @labandazozor
    @labandazozor Před 3 lety

    thank's from belguim

  • @taylormartin482
    @taylormartin482 Před 2 lety

    I think I'm missing something when adjusting the merge by distance points. I see "shift + left mouse", but I don't have a "left mouse". Can someone help me out? I'm using a G700's mouse.

  • @fahriazhari
    @fahriazhari Před 2 lety

    sir how to join the object with shrinkwarp?

  • @skateerdud
    @skateerdud Před 3 lety +1

    Im using this tutorial to engrave my friends name into an object for 3D printing, but when I export the object as an STL the lettering is raised rather inset. Is there a way to make the text stay engraved and to get rid of the original text object? Thanks for the tutorial btw, very well made
    edit: Nevermind, figured it out. Had to apply the boolean

    • @yvetteluna6370
      @yvetteluna6370 Před 3 lety

      Can you tell me what you did?

    • @mr.lunatic3157
      @mr.lunatic3157 Před 2 lety

      @@yvetteluna6370 he or she applied the boolean.. Because modifiers isn't really there until you apply it

  • @emmasure8552
    @emmasure8552 Před 3 lety

    How would I use this technique to create a candle mold so I can have text on a candle, I have a 3d printer?
    Does the text push through into the cube for example so if I removed the top I could pour wax into it?
    thanks for the turtorial.

    • @flamet
      @flamet Před 3 lety +1

      He says what to do at 3:30, you would want to do boolean difference instead of Union.

    • @emmasure8552
      @emmasure8552 Před 3 lety

      Cool thank you x

  • @rzyas
    @rzyas Před 4 lety

    hello sir
    can you make a tutorial on how to make the grooves in a desert eagle barrel? I was stuck there
    thx,,

    • @falxonPSN
      @falxonPSN Před 4 lety

      Assuming you have a hollow tube, add a few circular edge loops. Then select just the end and rotate it to get a twist with proportional editing turned on. Or you could use the simple deform modifier to make a twist.

  • @rhomis
    @rhomis Před 2 lety

    I want to do a clear embossed beer bottle with a LOGO on it. Any tutorials on that

  • @artberesta
    @artberesta Před 3 lety

    Спасибо

  • @moniquedennett5515
    @moniquedennett5515 Před 2 lety

    Any idea why my text option isn’t there in the add section??

  • @infuriatinghealer
    @infuriatinghealer Před 3 lety

    The problem is after i do this, blender does not add the engravings from the text to the cube's vertices. when i select the cube and go to edit mode the engraving isn there. i'm not sure what im doing wrong.

  • @TheDucaChannel
    @TheDucaChannel Před 3 lety +1

    I Josh,
    your image during the tuts COVER UP an important UI part... and because is not necessary, maybe can you remove it in the next tuts? Thanks!
    The second problem is at around 2:00 where you delete the original contours of the font. The font identity, dimension, contour... should ALWAYS remain as similar to the original as possible.

  • @Wombats555
    @Wombats555 Před 3 lety

    When I go SHIFT+A I don't get an option for Text, I have about a third the options and all seem geometric or meshes.
    Do I need a full license? I am just learning on the free version atm.

    • @ssmeier
      @ssmeier Před 3 lety +1

      You may be in Edit Mode when you are press Shift+A (Add menu).
      Tap Tab (toggle to Object Mode). Now when you press Shift+A (Add menu), "Text" will be one of the menu entries.

  • @rosehwangssaem
    @rosehwangssaem Před 3 lety

    7:00 thank you - shrinkwrap

  • @Captaincrime77
    @Captaincrime77 Před 4 lety

    Hey Josh !! Remember that Blue microphone logo you made in that hard surface modeling series.
    I have problem texturing it. I can't make it look silver. It just looks different and weird. What might be the problem /

    • @lena96969
      @lena96969 Před 4 lety

      Clearcoat up, roughness down. In the shader wokspace you can add a inperfection roughness map to make it look more realistic.

    • @Captaincrime77
      @Captaincrime77 Před 4 lety +1

      @@lena96969 It didn't work. It doesn't look metallic. I can give it any colour but can't make it look metallic. The silver material works on other mesh but not on logo. Anyway thanks

    • @lena96969
      @lena96969 Před 4 lety

      @@Captaincrime77 oh... the logo!

    • @Captaincrime77
      @Captaincrime77 Před 4 lety

      @@lena96969 yeah !!

  • @bhaskar4281
    @bhaskar4281 Před 4 lety +9

    THERE ARE LOTS OF TOOLS IN BLENDER...DON'T KNOW HOW CAN I REMEMBER ALL OF THIS PROCESS.BUT I AM TRYING MY BEST.

    • @JoshGambrell
      @JoshGambrell  Před 4 lety +1

      One step at a time man.

    • @falxonPSN
      @falxonPSN Před 4 lety

      Why are you using all capitals? No need to yell! 😉

    • @bhaskar4281
      @bhaskar4281 Před 4 lety

      @@falxonPSN SOMETIMES I LOST IN BLENDER...THEN AGAIN STARTING FROM "0"

    • @erispe
      @erispe Před 3 lety

      Also save useful videos to a playlist so never lose them

  • @RonHicks
    @RonHicks Před 4 lety +4

    My previous technique for "fixing" the text involved Remesh and then separating the text by loose parts, perhaps you've found a more elegant solution😊

  • @cekconi1773
    @cekconi1773 Před rokem +1

    👍👍👍

  • @loganpochatko2423
    @loganpochatko2423 Před 11 měsíci

    BIG DAY FOR CUBE!!!!!

  • @thebonemaster
    @thebonemaster Před rokem

    What is an ngon?

  • @jdlaweb3
    @jdlaweb3 Před 2 lety

    I don’t have merge distance when I press f3 lol

  • @SagaStreamAI
    @SagaStreamAI Před 2 lety

    when i put " cntrl + j " for union letters dessapear =(

  • @maxmaximo3940
    @maxmaximo3940 Před 3 lety +2

    Blender still needs to go in a steep way, this text effects is more like a TEXT DEFECT, compared to what I do in 3DS max, I hope they work on this issue

    • @spydergs07
      @spydergs07 Před 2 lety

      Coming from a former 3DS Max and Maya user, I have actually really grown to like the workflow of Blender better.
      It took awhile, months. But every program has their ways of doing things.

  • @bonni2
    @bonni2 Před 3 lety

    thereb isn't merge by distance propriety

  • @smorebob2418
    @smorebob2418 Před 3 lety +1

    For some reason it keeps telling me “cannot apply modifier for this object type” whenever I try and add a modifier to text.

    • @talgatospanov7283
      @talgatospanov7283 Před 3 lety +1

      I dont know if its still relevant, but to fix this problem simply go to Object - Convert to - Mesh

  • @wktodd
    @wktodd Před 3 lety

    Engrave / emboss ?

  • @leinadreign3510
    @leinadreign3510 Před rokem

    It bevels the whole object for me, not only the text
    Bevels the text as seperate object, not as a merged one somehow. Even if the text is placed partally within the object and the bevel modifier placed under the boolean, the text is still solid and does not appear to be merged.
    At this point, and after an hour of trying out stuff and ranting, im giving up.

  • @amitaibergmann5650
    @amitaibergmann5650 Před 3 lety

    no need for Shrink Wrap modifier when you have Curve modifier.

  • @leemiller2243
    @leemiller2243 Před 3 lety

    How would you bake this ?

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Usual normal map baking processes. Unwrap low poly, bake high poly.

    • @leemiller2243
      @leemiller2243 Před 3 lety

      @@JoshGambrell did that but the bake came out like crap. Will try again

  • @zade6828
    @zade6828 Před 4 lety

    Sir I kinda feel triggered by the white title bar.... any chance you wanna switch to the dark side ? :)

    • @JoshGambrell
      @JoshGambrell  Před 4 lety +1

      In Blender? How do you change the title bar color?

    • @zade6828
      @zade6828 Před 4 lety +1

      @@JoshGambrell I'm happy to help!
      You can change it in windows
      Settings > Personalization > Colors > see if the bottom-most option - "title bars and window borders", is checked.
      Then you either go "Custom color", like absolute black from the color picker (windows warns that you might face some issues with it but I have tried it in my main PC and found zero issues.)
      or, you can just pick any color, from "windows colors".
      PS - I really appreciate the type of content you post.