Blender Tutorial - How to Make Engravings Using Normal Maps
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- čas přidán 20. 08. 2024
- Blender Tutorial How to Make Engravings Using Normal Maps. In this tutorial we will take a look at how to bake normal maps in blender 2.8 to then create engravings or engraved text on your 3D models in Blender. We will see in this video how to engrave text in Blender 2.8
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Thank you Alex, this was huge. Took me half a day to try out all booleans to screw up my model but then i found this tut and now i am free. :D
Awesome! Awesome! Yes freedom is the goal! Glad the tutorial help you out
very nice man, I thought you were nuts halfway though with all those subdivisions but it all made sense in the end. Great stuff!
Haha thanks!
Thank you so much, this tutorial was so easy to understand and now I can follow through more advanced tutorials, since other people don't bother to explain what they do. You explain everything in an easy to understand way and with such energy, thank you, really!
Glad it helped you out AnomalousLad! Feel free to head to blendermania3d.com if you need more help
This works for embossing as well, you just have to invert the black and white on the original image.
yup
You have a perfect French accent ! Thanks for this tutorial.
ha! By perfect you mean none? lol. glad you liked it!
Thank you man, from all dimensions of my heart
Anytime brother
Brilliant....many thanks man.
Anytime bro!
THANK YOU SO SO SO MUCH
Anytime mmmyelee
1 2 3 "BOMM and nothing Happens" I laugh so hard :D
Haha 😂
i laughed 2 . good stuff XD
I’ve needed his tut for so long. Thank you.
This video was super helpful and explained everything very well! Thank you!
Exactly what I was looking for. Thanks
Anytime!
@Blendermania:
Instead of manually subdivide your Mesh (00:03:00 Minutes) you could use the Subdivision Surface Modifier to subdive two more times. Just adjust the "Subdivision" - Settings on the Modifier: "Viewport" (for the times the mesh gets subdivided in Edit-Mode) - from 1 to 3 times - or adjust the "Render" Layers, so the changes will only apply in the Render Viewport. :)
Jeez Rick! I've been dying to find out how to do that. I mean, I am a total n00b, but still. this helps me so much. Let's see if I get it implemented :D thanks you so much!
You saved my life, thank you so much!
You saved my life! Thank you so much!
Awesome video, Thanks!
Glad you liked it!
Loved it, thnx , we need moor BOOMS in our lives :p
Ha! And You shall have them!
Thank you very much! You've been very helpful! ❤❤❤❤ Siberia is watching your lessons! :D
fantastic video, very useful, thanks alex
Anytime Francesca! Glad you like it
Really great tutorial. Thanks.
Anytime!
Woooow..! Thank you for sharing this; it's very helpful
정말 필요했는데 정말 감사합니다❤
Amazing technique ! love this
This video is so cool I think I caught a cold.
Haha brilliant!
Very helpful stuff, thanks!
Awesome technique! Thanks for sharing.
Thanks Man! Great work..
Hey thank you for your amazing content. It helps me to improve my workflow and content that I create by a lot thanks!!
Excellent video. Thank you
Thanks a lot, very very informative and helpful ❤💕
you could probably skip the whole thing with baking the normal map by using a bump node in the shader instead
This is amazing thank you !. I do have a question though. If I wanted my text to wrap around the entirety of the sphere how would I go about doing that. Thanks in advance c:
Graet tutorial!
This was so helpful! A question though: Is there a way to change the color/material of the engraved parts?
Maybe you could try this
czcams.com/video/HC6hHnSseXI/video.html
can we change the colour of the engraved part?
Ok I know this was a year ago.. but how would I use this handy method to then make the engraved portion glow? Like a sci-fi bullet for example.
Great video! Thanks a lot! question: how can i change Text color ?
your a saint B)
Haha thanks man! Happy you enjoyed it 👊
Is it possible to actually edit the color of the text on this and just get the text alone?
Absolutely. I would bake the map as a roughness or black and white map. Then put the map into a mix shader into the factor and use it as a mask. Then you can control the color of the text and the color of the surrounding area. If you want more help on that you can PM me on blendermania3d.com on the public chat or post on the forum there and will help you out
i mean where can i find a tutorial which help me with engraving manually , inflated n stuff where did i see it last time hmmm , gime the link if u any of u found it
You can engrave with a bump map. If you want me to show you just go to blendermania3d.com and post in the forums and can help you there
How do I set the image mapping as UV MAP so that it obeys the unwrapping Ive made for my object?
Black magic right there!
Hi Why is half of my texture grey and noisy when baked. Im baking combined and colored texture. Should I bake differently if I bake a clored texture?
heyyy great tutorial but im trying to figure out how to do it on the bullet is it the same process?
Great, thanks ! What would be the good image size for engraving ?
Great video - but how do you know which order to put things into when using the modifiers? ive never understood, how people know. thanks so much!
Why not use the Bump Map Node directly and skip the tedious process to produce the Normal Map?
Normal maps just produce a nicer,cleaner bump effect
How would you give text a different color?
Please suggest me from where I can learn logo reveal animation in blender
You can use this tutorial I did probably czcams.com/video/C98fgicjtME/video.html
Great video, was curious why my image was duplicated across the plane? Also my object is similar to a popsicle stick, where it starts out flat but then slopes to a curve at the end. Any tips or tutorials on perhaps complex curved surfaces? Thanks in advance!
Been trying to make chiseled text in blender.. do you happen to have any tips or methods?
I'd like to go ahead and say this is a very useful and informative video and I'm going to go ahead and apply this knowledge to my own project but I'd just like to go ahead and say that maybe you don't need all those "go ahead and" instances. Maybe it's just me but I find them distracting. But please go ahead and keep making these excellent videos. (Experiment: read my comment and skip all the instances of "go ahead and" except the one in quotes and see if it makes the slightest difference to the meaning)
For some reason it has embossed the normal instead of engraved/debossed!
this is gonna be really useful :D thanks!
Hey great tutorial!
Is there any way I can make the text a different material to the object it is being engraved on?
And is there any way that I am able to simply change the text in engine without having to go through the Photoshop process everytime?
use a mix shader node you'll have to create a mask so that your new principled shader only appears on the engraved portion, but you could use the image you created to create your normal map (not the normal map image but the one you used for displacement) as a mask. Plug the mask image into the factor portion of the mix shader node.
im not a blender maniac don't call me that
lol
or, you could just add a text in blender, convert it into mesh , Add solidify modifier and Boolean instead of traumatizing your pc by adding a 100 subdivisions
I hate slow tutorials
haha sorry if it wasn't up to your speed. Play it back at 2x speed :P
The most disjointed un-intuitive software in the world.