Blender Tutorial - How to Make Engravings Using Normal Maps

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  • čas přidán 20. 08. 2024
  • Blender Tutorial How to Make Engravings Using Normal Maps. In this tutorial we will take a look at how to bake normal maps in blender 2.8 to then create engravings or engraved text on your 3D models in Blender. We will see in this video how to engrave text in Blender 2.8
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Komentáře • 85

  • @lr723
    @lr723 Před 4 lety +3

    Thank you Alex, this was huge. Took me half a day to try out all booleans to screw up my model but then i found this tut and now i am free. :D

    • @blendermania3d
      @blendermania3d  Před 4 lety

      Awesome! Awesome! Yes freedom is the goal! Glad the tutorial help you out

  • @hopefulkoala01435
    @hopefulkoala01435 Před 3 lety +3

    very nice man, I thought you were nuts halfway though with all those subdivisions but it all made sense in the end. Great stuff!

  • @AnomalousLad
    @AnomalousLad Před rokem +1

    Thank you so much, this tutorial was so easy to understand and now I can follow through more advanced tutorials, since other people don't bother to explain what they do. You explain everything in an easy to understand way and with such energy, thank you, really!

    • @blendermania3d
      @blendermania3d  Před rokem

      Glad it helped you out AnomalousLad! Feel free to head to blendermania3d.com if you need more help

  • @cmorrow74
    @cmorrow74 Před 4 měsíci +1

    This works for embossing as well, you just have to invert the black and white on the original image.

  • @lindienassis1926
    @lindienassis1926 Před 4 lety +2

    You have a perfect French accent ! Thanks for this tutorial.

    • @blendermania3d
      @blendermania3d  Před 4 lety +1

      ha! By perfect you mean none? lol. glad you liked it!

  • @aufibenshitte7400
    @aufibenshitte7400 Před 4 měsíci +2

    Thank you man, from all dimensions of my heart

  • @jonathanwalsh1206
    @jonathanwalsh1206 Před 4 lety +2

    Brilliant....many thanks man.

  • @mmmyelee
    @mmmyelee Před 8 měsíci +1

    THANK YOU SO SO SO MUCH

  • @Semiplex
    @Semiplex Před 4 lety +11

    1 2 3 "BOMM and nothing Happens" I laugh so hard :D

  • @tomcollins6989
    @tomcollins6989 Před 2 lety +2

    I’ve needed his tut for so long. Thank you.

  • @DerpyBac0n
    @DerpyBac0n Před 4 lety +2

    This video was super helpful and explained everything very well! Thank you!

  • @marclapinff2709
    @marclapinff2709 Před 3 lety +1

    Exactly what I was looking for. Thanks

  • @nicomahler5761
    @nicomahler5761 Před 4 lety +1

    @Blendermania:
    Instead of manually subdivide your Mesh (00:03:00 Minutes) you could use the Subdivision Surface Modifier to subdive two more times. Just adjust the "Subdivision" - Settings on the Modifier: "Viewport" (for the times the mesh gets subdivided in Edit-Mode) - from 1 to 3 times - or adjust the "Render" Layers, so the changes will only apply in the Render Viewport. :)

  • @teymthebeast
    @teymthebeast Před 3 lety

    Jeez Rick! I've been dying to find out how to do that. I mean, I am a total n00b, but still. this helps me so much. Let's see if I get it implemented :D thanks you so much!

  • @Guu_3DCG
    @Guu_3DCG Před 2 lety

    You saved my life, thank you so much!

  • @cgiwithbrigi8422
    @cgiwithbrigi8422 Před 2 lety

    You saved my life! Thank you so much!

  • @emilvanzweel4672
    @emilvanzweel4672 Před rokem +1

    Awesome video, Thanks!

  • @robhuijting
    @robhuijting Před 4 lety +1

    Loved it, thnx , we need moor BOOMS in our lives :p

  • @user-pi8ei9ct1i
    @user-pi8ei9ct1i Před 4 lety

    Thank you very much! You've been very helpful! ❤❤❤❤ Siberia is watching your lessons! :D

  • @violdreamer
    @violdreamer Před 4 lety +1

    fantastic video, very useful, thanks alex

  • @TomasMcAdam
    @TomasMcAdam Před 3 lety +1

    Really great tutorial. Thanks.

  • @felixzambrano5584
    @felixzambrano5584 Před 2 lety

    Woooow..! Thank you for sharing this; it's very helpful

  • @user-me6cz4lc1m
    @user-me6cz4lc1m Před rokem

    정말 필요했는데 정말 감사합니다❤

  • @louisecollins9213
    @louisecollins9213 Před 3 lety

    Amazing technique ! love this

  • @reezuleanu1676
    @reezuleanu1676 Před 4 lety +1

    This video is so cool I think I caught a cold.

  • @bytemunch_
    @bytemunch_ Před 2 lety

    Very helpful stuff, thanks!

  • @cmorrow74
    @cmorrow74 Před 4 lety

    Awesome technique! Thanks for sharing.

  • @drunkguy4198
    @drunkguy4198 Před 2 lety

    Thanks Man! Great work..

  • @cltohk3399
    @cltohk3399 Před 2 lety

    Hey thank you for your amazing content. It helps me to improve my workflow and content that I create by a lot thanks!!

  • @backToFreedom
    @backToFreedom Před 4 lety

    Excellent video. Thank you

  • @zeeshanmurtza4709
    @zeeshanmurtza4709 Před 4 lety

    Thanks a lot, very very informative and helpful ❤💕

  • @synth6754
    @synth6754 Před rokem

    you could probably skip the whole thing with baking the normal map by using a bump node in the shader instead

  • @1puffinmuffin
    @1puffinmuffin Před 4 lety +3

    This is amazing thank you !. I do have a question though. If I wanted my text to wrap around the entirety of the sphere how would I go about doing that. Thanks in advance c:

  • @rafvanraevels
    @rafvanraevels Před 2 lety

    Graet tutorial!

  • @MrSaky1996
    @MrSaky1996 Před 3 lety +2

    This was so helpful! A question though: Is there a way to change the color/material of the engraved parts?

    • @darth_hylian
      @darth_hylian Před 3 lety

      Maybe you could try this
      czcams.com/video/HC6hHnSseXI/video.html

  • @muhammadzia7191
    @muhammadzia7191 Před 2 lety

    can we change the colour of the engraved part?

  • @HrafnNordhri
    @HrafnNordhri Před 3 lety

    Ok I know this was a year ago.. but how would I use this handy method to then make the engraved portion glow? Like a sci-fi bullet for example.

  • @shirokhorshid2388
    @shirokhorshid2388 Před 2 lety

    Great video! Thanks a lot! question: how can i change Text color ?

  • @Min-do3tb
    @Min-do3tb Před 4 lety +2

    your a saint B)

  • @user-kt3oy4xv3f
    @user-kt3oy4xv3f Před rokem +1

    Is it possible to actually edit the color of the text on this and just get the text alone?

    • @blendermania3d
      @blendermania3d  Před rokem

      Absolutely. I would bake the map as a roughness or black and white map. Then put the map into a mix shader into the factor and use it as a mask. Then you can control the color of the text and the color of the surrounding area. If you want more help on that you can PM me on blendermania3d.com on the public chat or post on the forum there and will help you out

  • @razern420
    @razern420 Před 6 měsíci +1

    i mean where can i find a tutorial which help me with engraving manually , inflated n stuff where did i see it last time hmmm , gime the link if u any of u found it

    • @blendermania3d
      @blendermania3d  Před 6 měsíci

      You can engrave with a bump map. If you want me to show you just go to blendermania3d.com and post in the forums and can help you there

  • @neveridle
    @neveridle Před 2 lety

    How do I set the image mapping as UV MAP so that it obeys the unwrapping Ive made for my object?

  • @ShockSmile
    @ShockSmile Před 4 lety

    Black magic right there!

  • @chrissem5200
    @chrissem5200 Před 3 lety

    Hi Why is half of my texture grey and noisy when baked. Im baking combined and colored texture. Should I bake differently if I bake a clored texture?

  • @rhineedits496
    @rhineedits496 Před 3 lety

    heyyy great tutorial but im trying to figure out how to do it on the bullet is it the same process?

  • @jimofmarseille
    @jimofmarseille Před rokem

    Great, thanks ! What would be the good image size for engraving ?

  • @ten-ub4xd
    @ten-ub4xd Před 4 lety

    Great video - but how do you know which order to put things into when using the modifiers? ive never understood, how people know. thanks so much!

  • @andreasprott2182
    @andreasprott2182 Před 4 lety +1

    Why not use the Bump Map Node directly and skip the tedious process to produce the Normal Map?

    • @blendermania3d
      @blendermania3d  Před 4 lety +1

      Normal maps just produce a nicer,cleaner bump effect

  • @backToFreedom
    @backToFreedom Před 4 lety

    How would you give text a different color?

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn Před 4 lety +1

    Please suggest me from where I can learn logo reveal animation in blender

    • @blendermania3d
      @blendermania3d  Před 4 lety

      You can use this tutorial I did probably czcams.com/video/C98fgicjtME/video.html

  • @xtonybaloneyx
    @xtonybaloneyx Před 3 lety

    Great video, was curious why my image was duplicated across the plane? Also my object is similar to a popsicle stick, where it starts out flat but then slopes to a curve at the end. Any tips or tutorials on perhaps complex curved surfaces? Thanks in advance!

  • @HrafnNordhri
    @HrafnNordhri Před 3 lety

    Been trying to make chiseled text in blender.. do you happen to have any tips or methods?

  • @newayk47
    @newayk47 Před 3 lety

    I'd like to go ahead and say this is a very useful and informative video and I'm going to go ahead and apply this knowledge to my own project but I'd just like to go ahead and say that maybe you don't need all those "go ahead and" instances. Maybe it's just me but I find them distracting. But please go ahead and keep making these excellent videos. (Experiment: read my comment and skip all the instances of "go ahead and" except the one in quotes and see if it makes the slightest difference to the meaning)

  • @ryanheath9974
    @ryanheath9974 Před 3 lety

    For some reason it has embossed the normal instead of engraved/debossed!

  • @mikecamitsch7830
    @mikecamitsch7830 Před 4 lety

    this is gonna be really useful :D thanks!

  • @UnknownLast
    @UnknownLast Před 2 lety

    Hey great tutorial!
    Is there any way I can make the text a different material to the object it is being engraved on?
    And is there any way that I am able to simply change the text in engine without having to go through the Photoshop process everytime?

    • @amack2100
      @amack2100 Před 2 lety

      use a mix shader node you'll have to create a mask so that your new principled shader only appears on the engraved portion, but you could use the image you created to create your normal map (not the normal map image but the one you used for displacement) as a mask. Plug the mask image into the factor portion of the mix shader node.

  • @brobiv2452
    @brobiv2452 Před 8 měsíci +1

    im not a blender maniac don't call me that

  • @sillypizzalove5084
    @sillypizzalove5084 Před 2 lety

    or, you could just add a text in blender, convert it into mesh , Add solidify modifier and Boolean instead of traumatizing your pc by adding a 100 subdivisions

  • @danieleliahushapiro4280

    I hate slow tutorials

    • @blendermania3d
      @blendermania3d  Před 4 lety +1

      haha sorry if it wasn't up to your speed. Play it back at 2x speed :P

  • @caribbeanchild
    @caribbeanchild Před 3 lety

    The most disjointed un-intuitive software in the world.