This City Building game is the closest to reality, and so the economy! | Ostriv 2024 Ep 6

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  • čas přidán 6. 01. 2024
  • I think we can all agree that this game is very close to reality and so the economy!
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    #ostriv #simulation #citybuilding
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Komentáře • 14

  • @NobleRambler
    @NobleRambler Před 6 měsíci +1

    Ah, the ever-returning nail problem. 😉
    In regard to selling textiles vs. clothes, I think it is best to employ more workers (they get household income) to make more clothes to sell. Keep all of your raw resources (hemp, flax, textile) and sell the final product (clothes) at the highest profit. Some will argue that you still have to pay the wages to make the clothes so you aren't really getting all that profit, but you need to find a way to pay those wages anyway as this is how the Ostriv economy is designed. So the best way is to employ to create to sell. Keep the raw, sell the final.
    In regard to setting your taxes, I'd recommend choosing a rich family and a poor family and check in on them episode after episode to see how they are doing. Then as you make tax changes you'll have a baseline to know if the changes were good or bad.
    Good show!

    • @Skibitth
      @Skibitth  Před 6 měsíci

      thanks as always for the tips

  • @vuvle
    @vuvle Před 6 měsíci +6

    Skibithville

  • @leftcoastline
    @leftcoastline Před 6 měsíci +1

    Wealth accumulation by families is the number one reason to build a townhall early IMO. Its money pulled from your treasury that you can't use to better the town and mid-early game it matters a lot. Families are shown as the top wealth tier at $100, and there's really no benefit to them having much more than that. They don't buy more stuff and put it back in the economy, they just hold it. In fact if they get too wealthy they'll stop seeking work and become a resource drain.
    It comes from having homes with big gardens (but they're still good for early food variety) and buying goods at the granary. It naturally happens with default setting for two main reasons: low land tax and a high granary purchase/low market price ratio. It can also happen (faster) if you buy too much produce at the granary and can't sell it. They get the money and you lose to spoilage, or have it tied up in non-spoiling goods that don't sell.
    Early game, you really want to limit the quantities you buy with the granary of any individual good to like 50-200 at a time. You can buy more honey for trade, and peas or dried fruit for emergency reserves, but not too much. Beets, cabbage, carrots too IF you have pigs.
    Then when you get townhall, decrease the purchase %, put a high wealth tax at like $120-140 and bump the land tax a bit. If you're late to townhall and have families with hundreds of $, make it even more than average income to pull the excess back to the treasury. If you have big home gardens, you can do higher land tax; smaller gardens, not as high. You can check individual land taxes on the homes to see how it plays out on big and small plots and you want to make sure its less than their income or you'll hurt the non-wealthy families.

    • @Skibitth
      @Skibitth  Před 6 měsíci +1

      Thanks! Someone will get richer :D :D

  • @spamfilter32
    @spamfilter32 Před 6 měsíci

    You should plant more lines of trees around the farm fields. It was customary to line the edges of fields with trees because once the ground is tilled, there is nothing to keep the soil from eroding away. The tree roots would keep the soil from being washed away by rain, and the tree leaves would protect the topsoil from wind erosion.

    • @Skibitth
      @Skibitth  Před 6 měsíci +1

      Seriously? I know this game is so realistic, but is this a thing too? 😲😲😲

    • @spamfilter32
      @spamfilter32 Před 6 měsíci

      @Skibitth probably not in the game. But planting the tree lines would add to the realistic aesthetic of your village.

  • @Kidraver555
    @Kidraver555 Před 6 měsíci +3

    Having played city skylines, kingdoms reborn and foundation they all seem to devolve into a chaotic mess, probably how I play has something to do with it, but there always seem to be masses of people moving around doing nothing, this game seems to play at a saner rate of movement.

  • @Jules_Diplopia
    @Jules_Diplopia Před 6 měsíci

    I find selling Sunflower Oil is usually good. You can employ one or 2 people through the winter only to produce the oil. Reliable winter work is a good thing to have.
    Buy leather, too complex too make, then sell shoes back to them for easy profit.

    • @Skibitth
      @Skibitth  Před 6 měsíci

      Good idea to have someone working only in the winter!

  • @Sotherios
    @Sotherios Před 4 měsíci

    You pronounced “Ostriv” so correctly! But your accent in English doesn’t sound Ukrainian. What’s your background, if it’s ok to ask :)

    • @Sotherios
      @Sotherios Před 4 měsíci +1

      Found the video description lol. Multumesc for the relaxing video ;)

    • @Skibitth
      @Skibitth  Před 4 měsíci

      Yeah, you found it. I am from Romania and it's easy to pronounce Ostriv 😁😁