Space Engineers - Building Tips for Large Grid Rovers

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  • čas přidán 2. 07. 2024
  • Hello Everyone,
    Welcome back to the channel! We are back on space engineers, and im going to show you some tips and tricks that i used to design my rover. Make sure you stick around to the end for some driving tips :).
    Here is a link to the Rover in the video - steamcommunity.com/sharedfile...
    Mod IO Link for X-box Players - spaceengineers.mod.io/nomad-s...
    Thanks!!
  • Hry

Komentáře • 195

  • @armastat
    @armastat Před 3 lety +140

    Remember people. As in real life - Before starting off on your mining Venture, Do the proper vehicle walk around, check the tire pressure and make sure you don't have parts hanging off that could start grass fires.

  • @donjoshuaanil9037
    @donjoshuaanil9037 Před 2 lety +41

    I like how his Rover lands and makes a giant crater casually

  • @Gottaculat
    @Gottaculat Před 3 lety +65

    If you put wheels too close to each other, especially with a high steering angle, they can actually touch and fight each other. Same if the wheels touch parts of the hull. This causes you to waste power and reduces your wheel's efficiency. Remember, a huge vehicle isn't gonna turn on a dime. There are always trade-offs, and if you fight them rather than work around them, you'll have problems.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +12

      Yeah I had to disabke steering on the middle axle at the back, otherwise it wouldn't accelerate while turning lol

    • @FortunePT
      @FortunePT Před rokem

      Yeah That sucks for some build most time i try to make a Nice round frame arround the wheel but they still hit the full square box , maybe a mod That disables wheel colision against its own grid is needed

    • @TheApawcalypseCats
      @TheApawcalypseCats Před 8 měsíci

      I had that issue last night while my group was using a rover I built I gotta stretch the wheel bases out about a block or 2

  • @Gottaculat
    @Gottaculat Před 3 lety +33

    Pro tip for aligning the connector on the bottom, and you can do this with flying vehicles, too, is to create an auto docking sequence using GPS and a remote set to auto-pilot.
    What you do is you get the vehicle lined up to where it can connect, then create a new GPS marker from current location. Now, backup the vehicle in a straight line to where it's clear of obstacles. Create another GPS from current location. Now, back up once more, about one length of the vehicle, and create one final GPS. Be sure to have labeled them, I'd suggest "Dock End," "Dock Approach," and "Dock Start." In your remote, you'll setup the waypoints in sequence of "Dock Start," "Dock Approach," and "Dock End." There are tutorials online explaining how to use remotes, so I suggest you watch those if you don't already know. Be sure to restrict top speed to a safe speed.
    Once setup, as you near your base, you can enable the auto-pilot, and the rover will guide itself in along the GPS route, and end directly inline with the connector of your base. If using a flying ship, you only need two waypoints, the one on the connector, and one directly above the connector a few meters up. You can also use this system for security drones, automated parking and take-off, and even shipping routes you may frequent.
    Another thing I do for all my small vehicles is setup two timer blocks that finalize docking or startup launch. The docking timer block shuts down all auxiliary systems like antenna, ore detector, O2/H2 gennys, thrusters, lights, gyros, etc., then it tells the connector to lock, and finally, it sets the batteries to recharge and O2 and H2 tanks to stockpile. It is key that batteries be switched AFTER connecting, or the connector won't have power to connect. The startup timer block does the same thing but in reverse sequence, setting batteries to auto, taking O2 and H2 off of stockpile, thruster ignition, gyros come back on, etc., finally ending in forcing the connector to unlock. It saves a lot of time and power, prevents gyros from fighting the ship or rover you dock with, prevents the thrusters from wasting fuel/energy and burning holes into the ship, etc.
    There are a lot of quality of life things in this game, and all of the ones I just mentioned above don't require scripts, either, great if you play on a server that doesn't allow scripts (not sure why anyone would do that, but some do, I suppose). They're definitely advanced features, but not horribly difficult to learn. They take some time and practice to setup, but the convenience you get in the long run is just as desirable as setting up your building toolbar the same way between games. Annoying to setup, but worth it.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +4

      Dude this is very helpful, I think I may use this! Does it work in reverse? :)

    • @Gottaculat
      @Gottaculat Před 3 lety +3

      @@TheGarageGamer86 I suppose so; I haven't tried. Perhaps a second remote with reverse coordinates would be enough. Not sure how you'd automate it without scripts, perhaps with an additional series of timer blocks? Guess you'll need to experiment!
      Also, shout-out to Splitsie's tutorials; I learned a ton of stuff from his tutorials. I built like a total noob before watching those.

    • @trinkjoghurt9077
      @trinkjoghurt9077 Před 2 lety +1

      Great comment, thanks a lot. I'll give it a try!

  • @headp3
    @headp3 Před 3 měsíci +1

    Helpful tip from the future. Make sure you put grip pads on the bottom of pistons. Keeps you from sliding and tipping on sloped ground.

  • @KrakenIsMahB
    @KrakenIsMahB Před 3 lety +14

    Tip for you as well: The inability to properly accelerate when turning actually stems from design and forces the faulty desing experiences, it all comes down to placement of wheels. Generally, there can be only 1-2 places where rover really "turns" and only 1 axis, around which it rotates during turning. In traditional car it is "turning" on the front wheels and it rotates on the back wheels. Say, if you have 2 pairs of wheels on back, they wont cause much drag if they are close together, if they are too spaced out, they need some steering added to it to follow turning curve to prevent drag being made.
    Your rover suffers from it in 2 middle sets of wheels. Since in SE they way wheels turn is calculated based on center of mass, I would turn off steering on second set from the front and third should turn but with decreased steering angle. This would probably make rover turn more with its bum, but well, it would turn faster. Optionally, you can leave the third set out or just decrease its friction value, making it purely weight-bearing or a decoration.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +3

      Yeah I does seem that way, I think it would be heaps better if I had the 8 wheels in a configuration where there are a group of two at the front and a group of two at the back 😁. I will try some of the things you suggested though and see how it goes 😀

  • @armastat
    @armastat Před 3 lety +4

    One thing I discovered that comes under the DO NOT TRY THIS AT HOME category is I had a rover about that size and had a connector on the top rear. Really convenient. until one day - just before logging off - I had put too much Down force on it with the connector. This apparently Compressed the Suspension. Upon logging back in there was a huge explody sound and My Rover was just gone. Couldn't find it. and about a minute later my base also exploded. I reloaded that world to try to figure out what went wrong (i thought I was under attack that I failed to didn't notice the first time). The exact same thing happened as soon as I logged in. By about the 4th reload I accidentally looked straight up, and at about 1500 meters I found My truck just finishing its arc as It started back down to land on my base like a 50,000 pound bomb.
    Ever since then I have fitted Connectors on the sides of the vehicle and Totally avoid compressing the suspension.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      That is absolutely hilarious 😂 that would have been funny to see!! I once had clang fling a hanger door about 200m up into the air, but thankfully that's the only time I've seen a bit of clang lol

    • @armastat
      @armastat Před 3 lety +1

      @@TheGarageGamer86 I haven't tried to load that save in months but I still have it somewhere. It exploded every single time i logged in so - As far as I know - I assume it still would.

  • @bradszymanski9910
    @bradszymanski9910 Před 3 lety +48

    For the jack stability I put a landing gear on the bottom of mine that way you can lock to the surface on uneven ground

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +8

      Thats an excellent idea :)

    • @jg4521
      @jg4521 Před 3 lety +2

      @@TheGarageGamer86 Or, let's say you pop a wheel on the left side, just lower the right wheels, and increase the left wheels, easy done and you save the mats from the pistons to build the largetube wheels ;)

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +5

      @@jg4521 let us hope that this is now a thing of the past since the wasteland update lol, time will tell :)

    • @Gottaculat
      @Gottaculat Před 3 lety +1

      @@jg4521 I feel like a moron for not thinking of that. I put jacks on my old Mad Maxwell rover (on Workshop, btw) ages ago, and it worked so well I've done it since. Although, jacks are pretty great for getting under small grid rovers to access the hull, if you don't have a garage with a mechanic pit available. Adjusting suspension is a really good idea for when you're in a pinch. I gotta remember that!

    • @samuelclark16
      @samuelclark16 Před 3 lety +1

      I thought I was the only one who did that...

  • @sigurdrr1015
    @sigurdrr1015 Před 4 měsíci

    My friend is the "rover guy" on our clan. He will have a field day learning a few tricks from your video.

  • @dakotahall9692
    @dakotahall9692 Před 3 lety +13

    I love the build it's really well though out and gave me some good ideas for my own

  • @connorhutchinson2061
    @connorhutchinson2061 Před 3 lety +7

    In terms of lining up connectors in a base, a fairly consistent way i found is to line it up once then change the colour of the blocks under the wheels (if you have no platform make one). Can even have a line of blocks in a 3rd colour as a guide to line it up better.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +4

      Yeah ive done this a few times but even thats a bit hit and miss because its like off to the side by a little bit lol maybe I just suck at driving 🤣👌

  • @halfcirclehranch6877
    @halfcirclehranch6877 Před 3 lety +4

    A couple trucks I've used... In order to reduce weight and increase interior space, I use catwalks as walls.it even works for the exterior walls, if you don't mind a sheet metal skin. To keep attached ships from being dropped because I pressed P, placing the connectors on either advanced rotors or pistons places the connectors on subgrids, where the P key won't disconnect them.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +3

      Yeah I use a few catwalks in my builds for walls, especially when I'm short on space haha. They are also really good for covering conveyors that look ugly as sin lol

  • @midniteoyl8913
    @midniteoyl8913 Před 11 měsíci

    14:35 "Artificial Horizon" ;) Nice rover.

  • @pedrocc2624
    @pedrocc2624 Před 2 lety +1

    The jacking pistons are genious! That is some excellent advice. Thankyou!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +2

      Thanks mate, really appreciate the kind words!! I really hope it helps you out and build yourself something awesome 😎👌

  • @cayancekcen5725
    @cayancekcen5725 Před 3 lety +5

    These video’s are a real help

  • @Terminator484
    @Terminator484 Před 2 lety +1

    Advanced tip: Isolate your front pair of wheels, and turn OFF brakes for them. This will dramatically reduce the tendency to lean forward too hard when slamming the brakes.
    On worlds where ingame scripts are allowed, the DAS program is particularly helpful for rovers, big and small. It primarily works as electronic stability & traction control software, managing the strength and steering angles of your wheels for optimal performance at whatever speed you're moving (wheel steering is tuned to match proper turning circles, and steering angles lower at higher speeds to prevent oversteering rollovers). DAS also features a speed limiter, cruise control, partial self-driving autopilot that follows recorded paths or moves to GPS locations (and remembers your home base and gives distance & bearing), odometer, jump-jet control, terrain sensing for automatic wheel alignment with the ground, shock dampener strengthener when falling, automatic wheel replacement, and other features. All features can be tuned, or disabled with simple boolean settings in the program, and the program can be controlled by running commands on the programmable block via the cockpit toolbar.
    Also, the P key is no longer to be dreaded or feared, as connectors can now be individually set to ignore the parking signal. It's a good idea to simply switch ALL connectors on the entire grid to ignore the P key, and then manually set up hotbar controls for connectors (especially important for stations where support craft may be docked!).
    It's also a good idea to try to design your support ships to have a landing gear that also locks when parking, just to guarantee the grid never escapes from a little thing like connectors switching state.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety

      Some very good advice, Thankyou! 😎👍 I really need to delete this video and create a new one, and then include things like the DAS Script. Plus my microphone and editing quality has increased a lot since then!

  • @alexwashburn5086
    @alexwashburn5086 Před 3 lety +1

    Appreciate the help keep up the good work!

  • @robertrichards667
    @robertrichards667 Před 3 lety +8

    I've just found your channel. Great quality content, Keep up the good work.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Only just seen this comment buried amongst the youtube console. Thanyou sir! I appreciate it :)

    • @armastat
      @armastat Před 3 lety

      I refer to it as the 'Oh Crap!-ometer'

  • @Zankaroo
    @Zankaroo Před 3 lety +3

    For multi wheeled vehicles you need to decrease the steering angle the closer to the center of rotation a set of wheels are. For example an 8x8 with evenly spaced wheels would have the front and rear set of wheels at say 24 degrees of turning to lock, while the center two sets of wheels only turn maybe 18 degrees till they hit lock. If it was an evenly spaced 10x10 then the center most set of wheels should have steering turned off. For odd wheel spacing like 4 in the front and 6 in the rear you will have to toy with the settings to figure out what works best for your design. But you can look at large multi wheeled military vehicles to get an idea of how their steering works. You can also only have say the front two sets of wheels steer on a 8x8 like the Stryker 8x8 AFV.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      Thanks mate, i will keep this in mind, maybe reduce the set just behind the front wheels to about 15 or something like that :). I kept the center of the rear 3 wheel sets directed straight as i found that still gave it drive, otherwise it just wouldn't move when i turned it full lock to one side.

  • @eamonnduensing6153
    @eamonnduensing6153 Před 3 lety +4

    thanks mate this helped me a lot when designing my own large rover for a survival series in space engineers that i want to do so thank you.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Glad it was helpful mate :)

    • @eamonnduensing6153
      @eamonnduensing6153 Před 3 lety +1

      @@TheGarageGamer86 ya im taking some design ideas form others and mixing it in to one rover where it has the bacics for a survival senario but still needs some work and customization to make it feel unique.

  • @seanmcdonald5859
    @seanmcdonald5859 Před 2 lety

    Looks nice, I'll take one.

  • @rafar9563
    @rafar9563 Před 2 lety

    Thats a very good video, thank you for these tips, that I am always forgetting while projecting on my own...
    I can see it is almost a 2 years old video, but I would like to point out 2 solutions of issues that you mentioned in your video:
    #1 - issues with move while the wheels are turned.
    Basically it is issue caused by too high traction - where tires are holding its position, instead of being dragged on sides (we need the differential propulsion to avoid this) ...or less traction.
    #2 - using [P] button does disconnecting other parked vehicles from connectors. That one might be updated now, but I can see an option in the connector blocks that allow to disable/exclude it from "parking use". Much handy when we make it right way.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +1

      Thanks mate, I'm glad the video was helpful, I think I may go ahead and create an updated version to this video as I have learned a few more things about rovers that could add to this video 😎👌.
      1. Yeah I found out that the rear and second set of axles steering angle was set way too high so I ended up fixing that about a year ago, now it turns quite well from stationary. Although the turning is not as tight as before once the speed builds up, it is a lot better overall now though 😎
      2. You're absolutely right about that one 😊. Keen software has now added the ability to turn of the disconnection of connectors when you press P, so now you can go into the options of the connector and disable that feature, which is awesome 😎

  • @johnblaze8092
    @johnblaze8092 Před 3 lety +1

    Nice looking rover, I like it!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Thanks mate, she is on the workshop if you want to check it out more :)

    • @johnblaze8092
      @johnblaze8092 Před 3 lety

      @@TheGarageGamer86 Will do, love how you got the cockpit set up with the windows. Still learning this fancy block work and can pick up a lot from this. Thanks for sharing. :)

  • @BoristheBlade
    @BoristheBlade Před 3 lety +5

    helpful tips cheers! just started a no atmos thruster game to force me to use rovers haha

  • @MoonLiteNite
    @MoonLiteNite Před 2 lety +1

    @14:34 in fighter jets they call it a "ladder".
    At least in USA in the 90s

  • @oneill6291
    @oneill6291 Před 3 lety

    That's beautiful!

  • @Jackesfox
    @Jackesfox Před 2 lety +1

    if you do the camera diagonally it helps a lot

  • @SwordOfJustice2007
    @SwordOfJustice2007 Před 2 lety

    It's beautiful. I aspire to make one like it in survival mode, one day.

  • @brennentampas9620
    @brennentampas9620 Před 3 lety +3

    That rover is a modified version of a rover that is in the title screen make by Xocliw a space engineers dev.
    the rover: steamcommunity.com/sharedfiles/filedetails/?id=1460398681

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      Yeah i can see why you would think that. But yeah it's totally different, I took inspiration for the cockpit from the "Keep" and the "Land Lord", but mine was designed to be completely air tight because I built it for mars :). I have the screenshots of it being built from the ground up in survival :). Also, I didnt want a hanger in the back because it was just a waste of space, I built this thing to carry two mining ships to an ore deposit, fill the two large cargo containers and then drive back to base, rather than flying the little ship back and forth between the ore deposit and the base. You could use a drill rig instead, but I thought this would be more fun. Download both and have a look ;).

  • @bigwulls1
    @bigwulls1 Před 2 lety +1

    Magnetic pilates in the bottum of the pistons help a lot

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +1

      That's actually not a bad idea!! I haven't even thiught about adding them since creating this rover! Cheers 😎👌

  • @EvilStreaks
    @EvilStreaks Před 2 lety

    It's a nice vehicle. I'd have liked to see more of the interior.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety

      You can check it out here mate 😎 - czcams.com/video/aRrGJs_IS8o/video.html

  • @soulewh
    @soulewh Před 3 lety +2

    I found making a low slung frame out of blast door blocks works best. They have a smaller hit box than other blocks, don't deform like armor blocks, are really quite heavy to get the center of gravity low, but most importantly they're incredibly tough!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      That's actually a very good idea 👌. I've had situations where I've lightly tapped voxels with the bottom of this and it's major destruction lol.

    • @soulewh
      @soulewh Před 3 lety

      Found out the same when I made a 2 1/2 million kg tank and tried to drive it around the planet once...once lol

  • @s1destroyer235
    @s1destroyer235 Před 3 lety +2

    For mine it was heavily armored (utility/cargo carrier) so i had jacks as well as relief/taxi wheels that extended just enough to lift the chassis up off its suspension so it wasn't weighed down, the wheels still had enough traction to drive but it also kept the wheels from shifting too much so I could steady it into its dock at my base

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      I'd be very interested to see that rover, it sounds awesome 👌 do you have a workshop link? :)

    • @s1destroyer235
      @s1destroyer235 Před 3 lety

      @@TheGarageGamer86 i appreciate it but sadly I only recently started playing on Xbox, so it isn't exactly complete atm and I'm still experimenting with the design, it is drivable though and I'd be more than happy to publish it once it's done

  • @darren2983
    @darren2983 Před 2 lety

    The best solution I've found is to make 4x4 wheel block on each corner. Attach a rotor and a hinge above the centre point of the 4 wheels and extend a straight line of blocks from the centre going up. Create a box around this pole and fill the well with plane landing gear as dampeners on 4 sides of the blocks. Now you have 4x4 wheel truck that can follow the terrain to quite extreme angles. You need the swcs wheel script to control wheels through rotors but the outcome is you have a rover that goes anywhere and is virtually impossible to tip over 😂.

  • @Zack-dk3pt
    @Zack-dk3pt Před 3 lety +5

    my problem with rovers is that clang always wins. whether it randomly explodes, shoots in to space, develops Parkinson's/tremors, decides to develop an immune system that thinks the small grid util ships are viruses or any other number of things. no matter what in the end i lose. as much as i want to play the game legit these things force me to "cheat".

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      It can be tricky to make rovers that avoid clang thats for sure. I had pretty good success with this rover in my Mars save, I would park my small grid miner on the back of the rover and then drive it to an ore deposit and start mining back and forth. I didnt see any clang, until I went to drive the rover over armor blocks, then it would just sink through the floor. Later on I figured out it would only happen if you used blocks that had deformation, so like armor blocks and interior walls. But blast door blocks stopped it from happening, the catch it that it uses so many steel plates lol.

  • @marcusw86
    @marcusw86 Před 3 lety +3

    Love that rover, is it in the work shop? I want a walk through. Lol

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Yeah it is in the video description :) Otherwise its here -
      steamcommunity.com/sharedfiles/filedetails/?id=2144496841

  • @SturmDrachen07
    @SturmDrachen07 Před 3 lety +4

    I actually have one of these in my survival world and I'm currently adding a suspension script to it.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      Sounds awesome mate :) which script Re you planning to use? I qouldny mind checking it out :)

  • @friedec3622
    @friedec3622 Před 2 lety

    For rover, you put half block heavy armor on top for more protection.
    Because it's so heavy, only cover the most important thing in your rover: the cargo, battery/reactor, weapons welder.
    The thing is, enemy ships that's come from the sky have less firepower, because they're not having enough space for placing more guns due to having more thruster combating gravity.
    Except, you're really outclassed, or bombarded.

  • @junatah5903
    @junatah5903 Před 3 lety +1

    Made one about a month ago with articulated pitch from the back and front carriage, works like a dream.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Did you have to use scripts to run the wheels on the subgrids? 😁

    • @junatah5903
      @junatah5903 Před 3 lety +1

      @@TheGarageGamer86 I'm playing on xbox one and I had a simple key bind for thrust override both going up and going down, works surprisingly well.

    • @junatah5903
      @junatah5903 Před 3 lety +1

      @@TheGarageGamer86 front carriage had standard rover controls while the rear had propulsion override.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Ohhhh yeah I see what you mean 😁

  • @zombie8931
    @zombie8931 Před 3 lety +1

    This looks perfect for a rover. Have you considered dropping a cam with a piston to get a better view when connecting it up?

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      Nah I haven't lol, I will have a look at that though, I might have to add a camera to the back now though since I've built the garage for it in wasteland survival :)

  • @parkerclements8552
    @parkerclements8552 Před 3 lety

    I typically add outrigger wheels about a block above the base wheels with a cargo/sorter style ballast system for balance.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Yeah I have though about adding 1x1 wheels to the bottom with 0 friction, and I might actually do that to be honest :)

    • @parkerclements8552
      @parkerclements8552 Před 3 lety

      Also another neat truck is to build a separate set wheels on rotors, setting your "primary" wheels to on/off friction. Tie the rotors to a button for "autopilot".

  • @micklivi92
    @micklivi92 Před 2 lety

    My god this is pretty!

  • @maxrander0101
    @maxrander0101 Před 3 lety +1

    a good way to add repair options to a large grid rover is to have two nanobot build and repair systems(modded block) set to fly mode as this will not only keep the wheels at 100% but as long as the grid has the needed stuff any other damage will also be fixed pretty fast well at least thats what people on my server do as we have that mod

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Yeah it is a great mod, but I love the challenge of having to keep repairing things lol. Well not love, but it gives more longevity to the game haha.

    • @madcapmagician3130
      @madcapmagician3130 Před 2 lety +1

      We found that the build and repair mod can occasionally take your wheels off your rovers when you least expect it. It’s why we stopped using it lol.

    • @maxrander0101
      @maxrander0101 Před 2 lety +1

      @@madcapmagician3130 that is due to your setup of it ensure your the owner of the entire grid if the wheels end up being not owned then it will get broken down for parts had the same issue with one of our older rovers but after we setup both the grid and the nanobot system the right way it has never happened since the way to ensure it does not is have its ability to grind down wheels off then no matter what it cant

  • @barnettxxx
    @barnettxxx Před 3 lety +7

    Love it! Is it on the steam workshop? If so link please!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +4

      Yeah mate she sure is :)
      steamcommunity.com/sharedfiles/filedetails/?id=2144496841

    • @barnettxxx
      @barnettxxx Před 3 lety +1

      Fantastic, I’ll take a look. Anymore updates since it was uploaded (other than the hinge spotlights you mentioned). Love the rear lift!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +2

      @@barnettxxx nah not recently haha, I havent played space engineers for about 3 weeks. But ill be back on tonight to record a video on Uranium and Platinum and how to find them and where to find them :).

    • @neocorricon
      @neocorricon Před 3 lety

      @@TheGarageGamer86 Looking forward to it!

  • @EntoSanto
    @EntoSanto Před rokem

    5:15 I laughed involuntarily. Why would anyone want to jump somewhere with such a big rover? :D But I love your inputs. Thank you!
    I've lost two of my rovers to an invisible force. I love that SE has bugs. They push me to better designs every time.

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem +1

      Yeah clang can be painful to deal with, only advice I can offer is to avoid sub grids if you can, and if you can't make them a fraction of the weight of the main grid and you should be mostly OK. Oh and Gyro's help keep it more stable too 😊

    • @EntoSanto
      @EntoSanto Před rokem

      @@TheGarageGamer86 I am working on my 3rd Generation Rover project. Although the other two have different designs, they all have a mechanism at the back (hangar area) with a piston and hinge. A drill is attached to the end. The only idea I can come up with for now is that when the pistons close, they are connected to the main grid with merge blocks. You think I should place gyro(s) too?

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem

      @@EntoSanto You could try using a landing gear or magnetic plate to lock it down as well, and yeah definitely install some gyro's on the main rover grid. 2 Should be plenty 😎. It could also be that the rover is too light as well, you can try adding a few heavy armor blocks right at the base of the rover to give it more stability 😊👍

    • @EntoSanto
      @EntoSanto Před rokem

      @@TheGarageGamer86 oh You are awesome. Why didnt i think about magnet gears ha? 😂 I tried merge blocks but when i turn off the release them, things got sticky. Magnet gear is so much easy. I built this rover after watching your video tho. So i put heavy armor blocks underneath it. I will put artificial mass too. Then, i am gonna bring 5m ice to my friends. Lazy asses. 😂

  • @DmytroBogdan
    @DmytroBogdan Před 3 lety +7

    How you make letters on blocks?
    This design give a strong Mass Effect vibes :)

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +3

      They introduced that in sparks of the future :) you can just select then as normal blocks now in the G menu ;)

    • @DmytroBogdan
      @DmytroBogdan Před 3 lety +3

      @@TheGarageGamer86 hmm, never noticed them, thanks!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +3

      @@DmytroBogdan yeah dont worry it took me two days to realise they added another grouping of blocks in the G menu, previously there were 3, now there are 4 groups. When I say groups I mean the block you see with the little plus symbol next to them lol.

  • @tylerrathman3536
    @tylerrathman3536 Před rokem

    I have a 6x6 APC and I have a "4x4" shortcut giving power to all wheels but for power saving purposes I run the rear 4 wheels as primary drive wheels and only the front 2 turn but I have a button panel outside the cockpit that when pressed allows all to turn in case I need extra turning ability or if a front wheel is broken it acts as a limp you ass home function

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem +1

      That's pretty cool actually, like having a 4WD in real life, just change the gearing 😎👌

    • @tylerrathman3536
      @tylerrathman3536 Před rokem

      @@TheGarageGamer86 thank you I appreciate that and I have started incorporating that in most of my land vehicles. My truck irl is 4x4 and I like making the game realistic to a point so most of my land cruisers are 4x4 with hydrogen engines and tanks with small batteries just to make sure everything starts properly and to run lights

  • @crazydm7th
    @crazydm7th Před 3 lety +1

    You should try the DAS script for your rover bud, its a great script for any wheel based vehicle, large or small grid

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Wow thanks for this!! I had no idea this even existed :). Looks very cool!

    • @crazydm7th
      @crazydm7th Před 3 lety +1

      @@TheGarageGamer86 I have use it on every rover I have built since I found the script, I have a fleet of 24+ small grid rovers, and 4 large grid and all of them drive like a dream, if anything bugs out just hit recompile in the program block and you are good. But tbh I have only had to recompile 3 times in 6 months.

  • @Gummypuss
    @Gummypuss Před 9 měsíci

    You can use the pistons upside down in a cave god knows hours you got there but they will work, if you put mag plates under them and when going about normal driving just turn the mag plates off for when you need them

  • @palmtree5101
    @palmtree5101 Před 3 lety +3

    To weigh it down you can use artificial mass idk if it's for large ships

    • @bighmm6301
      @bighmm6301 Před 2 lety +1

      It is for large grid but you need a gravity generator

  • @oddballgeist1033
    @oddballgeist1033 Před 3 lety +1

    Please tell me this rover is on the workshop. Looks awesome!

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Yeah mate, she sure is :)
      steamcommunity.com/sharedfiles/filedetails/?id=2144496841

  • @jonathanlanglois2742
    @jonathanlanglois2742 Před 3 lety +1

    You mention the steering angle, but you don't clarify much. I've experimented a lot with angles, and what I've found out is that the closer the wheels are to the center of the vehicle, the smaller the steering angle should be. Wheels which are right at the center point should not steer.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Yeah I really need to play around with the wheels on the rover, it definitely needs some work 😁👌

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      I had a look at it and changed the second set of axles to 10 degrees, made a huge difference :)

  • @steveguy3
    @steveguy3 Před rokem

    Hello there Whittaker

  • @Aleczeratul
    @Aleczeratul Před 3 lety +1

    I never got a damaged wheel, but I get lots of damage to corner lights above the the height of the wheels and I can't figure it out why.
    Skipped a bit through the video, but do you cover how to protect internals when the rover's bottom accidentally hits the ground?

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      I think if the corner lights are above the wheels the hitbox from the wheel might be causing the problem?
      In response to your other question though, I dont think there really is a way to protect yourself when the rover hits the ground. Other than putting wheels where it is likely to hit.
      When you think about it, a rover at full speed will be doing 100m/s or 360KMH. If you hit a piece of terrain at that speed with 1 or 2 million kg behind you, nothing will survive that lol.

    • @Aleczeratul
      @Aleczeratul Před 3 lety

      @@TheGarageGamer86 thanks for the suggestion, I'll check the wheels hit boxes, that might be my problem. Btw, I was getting the damage at very low speeds, (5-10 m/s) but on very rough terrain.

  • @TheApawcalypseCats
    @TheApawcalypseCats Před 8 měsíci

    I just built a giant rover, about the same length and width of yours and I'm having so many issues with it currently. I wanted it to be a le to be a mobile base so I got 2 connections on top 4 in a dual hanger style setup but I can't for the life of me figure put what settings the wheels need to be. I got a stream from last night where my group was trying to use it but idk what else to do... maybe drop the weight down with interior blocks

    • @TheGarageGamer86
      @TheGarageGamer86  Před 8 měsíci +1

      Just download this one and have a look at the settings, the wheels always have low grip though and sometimes you need thrusters to make them move a bit better. But this one will happily carry about 3 million kg

    • @TheApawcalypseCats
      @TheApawcalypseCats Před 8 měsíci

      @TheGarageGamer86 yeah I'll do tht worst comes to worst I'll use her instead of mine till I can get the thing sitting right

  • @StyxRiverGynoid
    @StyxRiverGynoid Před 2 lety +1

    I like the design, and the hints for CM/CG are neat. I'm wondering what you think of using concrete to drag the weight lower? Especially for internal structures, leaving heavy armor blocks for the exterior? Also, why Ion thrusters for the hill boost? Doesn't that limit you to airless?

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +2

      Oh the workshop version actually has Atmospheric Thrusters, but because I decided to make this video on the moon I swapped them out for Ion Thrusters 😁. I think you could use like Heavy armor blocks along the bottom to add more wight down low but as far as I'm aware the concrete in this game is only a skin 🙂

  • @Agora2021
    @Agora2021 Před 3 lety +1

    Very good tips, shame I'm too uncreative to utilize them.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      You just have to keep working at it, i often take inspiration from designs on pinterest and try to recreate them in space engineers. Or you just have to make something that looks like it would be designed in real life by a real engineer, usually if it doesn't look believable then it just looks silly, hopefully that makes sense?

  • @nowheretosit
    @nowheretosit Před 3 lety +1

    Looks kind of top heavy. I would never use thrusters. In my book if you need thrusters then you've just got too much foo-foo.

  • @hungrymed
    @hungrymed Před 9 měsíci

    I spent last 4 h designing a rover to be really stable and have a good ground clearance and only thing I didn’t do was add any armor to save on weight because i was going to use the rover for heavy transport and im talking about 50+ mil tons atleast on paper it could do that and its more than capable and if its not i can easily add thrusters but what happened i was slowly traveling to my destination (7m/s or less) and i was clearing a hill and when i got on top my whole front end exploded for literally no reason so i decided to call it a day and i will make a transport ship tomorrow and i will fly the rover back to the base for repairs or probably even salvage it and make a transport ship

    • @TheGarageGamer86
      @TheGarageGamer86  Před 8 měsíci

      Sounds like you may be a victim of Klang 😂. I do remember one time when I was testing this one in creative mode I lightly tapped a bit of terrain and half the thing was missing LOL hitting terrain causes sooooo much damage LOL. But yes, sometimes ships just work out better 😎✌️

  • @zeetack8625
    @zeetack8625 Před 3 lety +1

    How do we get these types of things to other planets

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      You can attach it to a ship via a landing gear 😀 I was going to make a ship to carry this buy I never finished it :)

  • @jaydencarbajal-salcido4638
    @jaydencarbajal-salcido4638 Před 2 měsíci

    Are you able to install this on the workshop? If it is please just do it.

  • @davidm8371
    @davidm8371 Před 6 měsíci

    4:30 gyros help appease Lord Clang.

  • @GarbageKnight
    @GarbageKnight Před 2 lety

    HOW! did you get the frame high enough off the ground to even build it, that is the problem i am running into.. i am having to mine around the wheels so i can set it up right. ITS ANNOYING.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +1

      Here is how I built it in my survival series 😎👌 - studio.czcams.com/users/videozZ78vWq2dgQ/edit
      I also have pistons on the bottom of the rover to lift it up off the ground, far enough to add the wheels, kind of like some race cars have built in jacks to lift them off the ground when they come into the pits. Otherwise you can build it from a line of blocks hanging off your base, and once it is finished just cut it loose, good thing about doing it that way is that your base charges the batteries while it is being built.

    • @GarbageKnight
      @GarbageKnight Před 2 lety

      @@TheGarageGamer86 well my dumb self has a frame with wheels ground all dug out, no cockpit or batteries yet..so i am doing it a bass akwards as you can get. Thank you. 😊 ill watch your videos so that i dont make it any worse on myself.

  • @planetbob4709
    @planetbob4709 Před rokem

    I tried to use this rover and found that even empty is does not have the wheel power to negotiate even the smallest inclines. I maxed the power and friction and it still can not move up the smallest hills.

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem

      There are thrusters installed on the rover for that purpose 😎👌

  • @Hawk_of_Battle
    @Hawk_of_Battle Před 3 lety

    I just started building my first large grid rover, can't get it to move an inch. Not sure why. The game recognizes it as a ship, the wheels move (and in the right directions) when I mess with the propulsion override, but otherwise I just have no drive. Not sure if I just need more batteries or what?

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Have you got the wheels on the end of pistons, rotors or hinges?

    • @Hawk_of_Battle
      @Hawk_of_Battle Před 3 lety

      @@TheGarageGamer86 Nope, just armor blocks.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      If it moves with propulsion override then it should move with WASD keys, unless the wheels are on a subgrid. Are you using a cockpit or flight chair? Or just a regular seat with no control panel?

    • @Hawk_of_Battle
      @Hawk_of_Battle Před 3 lety

      @@TheGarageGamer86 I figured it out. I didn't realize you can't put the cab on top of a rotor/pistons (I wanted to have it be able to rise up and rotate around for increased visibility in 1st person, and to operate the crane controls from there). Seems that's a no-no, which is a shame.
      Still, it works now at least.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      @@Hawk_of_Battle ohhhh lol yeah that would make it part of a sub grid, you can get a script for that 😉
      steamcommunity.com/sharedfiles/filedetails/?id=1445055239

  • @funkengruven7773
    @funkengruven7773 Před 3 lety +1

    Let's have a massive rover demolition video where you find the most outrageous locations to jump, drop, and totally destroy your massive rover...add some massive engines for speed and jump it off the side of the great mountain on mars...now that's entertainment!

  • @arryaniser8416
    @arryaniser8416 Před rokem

    This is a sudden random thought I was thinking while watching this video does anybody know if you can use a gravity generator as a way to Anchor through a Rover to the planet itself the two gravity's fighting to hold each other together?

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem

      Unfortunately Gravity Generators don't work once you are on a planet, the other problem is that they don't influence other grids only the player (With exception to mass blocks). But I reckon you could use mass blocks to make the rover heavier on moons so they stick to the ground a lot better 😎👌

    • @arryaniser8416
      @arryaniser8416 Před rokem

      @@TheGarageGamer86 thx I will try that. I am still a noob in SE. Still love the game and all the creators that make videos and the community for all the help when I have questions.

  • @Sinister_Scotty
    @Sinister_Scotty Před rokem

    is this in the seam workshop? because i want this rover

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem

      Sure is mate 😎👌. Please drop a like if you can, and most importantly.... enjoy the rover 😎
      steamcommunity.com/sharedfiles/filedetails/?id=2144496841

    • @Sinister_Scotty
      @Sinister_Scotty Před rokem

      @@TheGarageGamer86 thanks bro I appreciate the link

  • @sgt.doomer9898
    @sgt.doomer9898 Před 2 lety

    A weapon to surpass metal gear

  • @daltonbosley8862
    @daltonbosley8862 Před 3 lety

    Hello great tips and great channel
    I tried to download it but nothing happend.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety

      Thanks mate 😎👌. Which one is not working, the Mod.io one or the Steam one? 🙂

    • @daltonbosley8862
      @daltonbosley8862 Před 3 lety

      Mod.io

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      OK mate, I will have a look into it for you. I think it all went haywire during the last update as they all worked before, its weird 😐

    • @daltonbosley8862
      @daltonbosley8862 Před 3 lety

      Hey it working now are the catwalks a mod

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      @@daltonbosley8862 oh awesome, I'm glad it works now 😁. Nah the catwalks are part of one of the DEC'S, but you can use other blocks in place of them 😉

  • @justsayin2085
    @justsayin2085 Před rokem

    I hate building large grid stuff unless its a drill Rig. my brain will just shut itself off after placing one block.

    • @TheGarageGamer86
      @TheGarageGamer86  Před rokem

      Yeah it's weird, I have only really built large grid except for mining and welding ships so for me it is the opposite, I really struggle to build well with small grid 😅

  • @schandlicher-schubertverif9478

    if only i had watched this before building that ugly whatever i have in my frontyard now...

  • @jaydencarbajal-salcido4638
    @jaydencarbajal-salcido4638 Před 2 měsíci

    Cause I ain’t building that that’s gonna take like three years😂

  • @ph11p3540
    @ph11p3540 Před 3 lety +1

    Golden rule of rover operation. Never operate a rover on Earth. Earth has a lot of hidden geometry traps that will cause your rover to glitch through the surface and it will plummet to the center of the world. All other worlds are fine for rovers.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Yeah I have only used a small grid rover on earth, I havent used this one on earth yet but I used it extensively on Mars 😁. I have heard that there are alot of issues in multi-player with rovers and sinking through planets, which is a shame because it would make for an interesting scenario!

    • @ph11p3540
      @ph11p3540 Před 3 lety +1

      @@TheGarageGamer86 Hopefully, Keen is giving this very fatal bug a very high priority. You would not believe the number of rage quiters I have to listen to on a server over losing a whole weeks worth of progress to this bug.

    • @TheGarageGamer86
      @TheGarageGamer86  Před 3 lety +1

      Yeah I have heard it is a really big issue in multiplayer 😟

  • @radicalkonrad765
    @radicalkonrad765 Před 2 lety

    On Xbox?

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +1

      Yeah mate 😎 - spaceengineers.mod.io/nomad-survival-rover

  • @ZEN_2255
    @ZEN_2255 Před 3 lety

    it looks like a good car put extra blocks.
    now she is terrible

  • @wokawokaaaaaaaaa
    @wokawokaaaaaaaaa Před 2 lety

    r u australian?

  • @radicalkonrad765
    @radicalkonrad765 Před 2 lety

    Hear me out........create a ship that can transfer this rover from planet to planet

    • @TheGarageGamer86
      @TheGarageGamer86  Před 2 lety +1

      I did attempt to build one but I never finished it, couldn't get the shape right lol

  • @lurts9820
    @lurts9820 Před 3 lety +1

    Watch me not follow a single of those tips while complaining that my rovers are always shit

  • @nynyeknan04
    @nynyeknan04 Před 3 lety +1

    Uhhhm

  • @brancoaraujo7106
    @brancoaraujo7106 Před 3 lety

    debate

  • @CynewulfofWinland
    @CynewulfofWinland Před 2 lety

    You put your cargo on the bottom? Noted 🪓