Train based Logistics game that's better than Transport Fever | Mashinky | ep1
Vložit
- čas přidán 13. 06. 2023
- This game has many similarities to transport fever, but it has some aspects that make it a lot harder, and its style is a lot prettier than TPF2 as well. Its still in early access, but it already plays very well!
Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire on a procedurally generated map.
The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.
Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.
Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.
As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.
With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.
For the Early Access release, we've prepared already first 5 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.
HAVE FUN!
Patreon: / bballjo
Twitter: / bballjo
Discord: / discord
#Mashinky #traingame #management - Hry
I am 100% for putting some more spotlight on this labor of love. It's been fair early access, especially considering it's a one-man passion project. I got it years ago when early diesels were either just about to come out or just recently out. Road vehicles weren't even on the horizon. I'm sure you've noticed though that this is a more complex game than TpF2 and I really would recommend playing the tutorial or reading as much as you can. Before long you will be out of your initial starter locomotives and you'll start needing actual resources to operate better ones. Regular money won't be much of a bottleneck unless you really go ham with terraforming and excess track laying after that. You'll usually have enough, but fuel sources like coal and later diesel will be your limiting factors.
It's more complex than tpf2 like I said already in the first episode, which is the only reason I really want to play this...
@TrueRandomization the most complex game on my channel is workers and resources...
Glad your giving Mashinky some love, it's been my favourite train sim since Transport Tycoon.
Yay!
One thing i can tell you right away after about 90 hours in this game. Don't worry about money tokens. You're gonna swim in those very quickly. Resource tokens is where the fun balance game begins.
I'm starting to see that:) I wish time progression was a little slower...but it sounds like that is a setting in the works
@@bballjo There is (or at least was) a global rebalance planned for when all the eras are in the game. The time passing fast is why i always play with era unlocking only based on paying in tokens, not by time, but oh well. :D
@@damgam98 that's a great idea! Next time that's what I will do.
The gold number is the length of the loco,waggons and so on to see if they fit in your station at the end
Yep, had a couple comments already, glad it's out now :)
27:00 If you think about it, your turnaround in London is already a passing track, as well the loop around at the other station. That means with your passing track in the middle you can now run 4 trains on that line. You just have to set up the signals accordingly.
4 trains on a single line isn't fun enough;)
I want a Transportation game like this, only with larger scale. Larger cities, larger landscapes, longer freight lines. Too often are the distance between stations like a few lengths longer than my train.
Great game, played it for years! Way better than transport fever by a mile
Happy to hear you agree! :)
I like Mashinky too (though I do prefer TF2). It has excellent multiplayer potential. If you haven't done so, I think the coolest feature of this game is the button in the center of your toolbar that look like shoes.
Yep, all the first person features in this game are pretty neat
I'm so excited for this series!
Hope I don't disappoint!
I think the golden number is the length
Hm...that could make sense?
I can confirm that, the golden number is the lenght, when you exceed the lenght of a station, your wagons will load/unload slower
Excellent!
Really amazing
the gold number is your length. I think it's in squares but I'm not sure right this second. basically you can match your length to your station length. not so important early game when you're going to run into tonnage issues first, but later it will become quite possible to exceed station length, which can block trains entering and leaving
Looks interesting!
And fun!
Choo-choo!
Beautiful
Thanks!
4:47 fuchsia is pronounced Fyu-Sha.
And... What language is that, because I wouldn't say that in English or German
@@bballjofrench
Did...
Did someone just use openttd source code and throw a shader on it ?
I think there would be issues with that....
No, here we play with tokens instead of money, which makes complete different game play and goals!
The way game mechanic works, I also think this is an OpenTTD 'next-gen' version
32:45 - you could have just copied the whole train with its orders with one click - second icon in depo after the green flag
how do you put in first person?
You just press the first person button...there aren't that many, so I'm sure you can brute force it :)
@@bballjo is there a way to have the inside of train not all pixelated?
@enrico4818 I don't think I know what that means
@@bballjo when you go in first Person everything is pixelated, i saw from the steam Imagine of the game that the inside are more detailed
@enrico4818 if its my video, it's either the rendering or your download speed...
We bow to the God of logistics, in awe of your skills.
Let's see how this goes first? But I do appreciate it :)
FEW-SHA not Fush-ear
Mashinky is dead
Why is that?
@@bballjo It's not, but if you look even through the Steam forums you'll constantly see threads saying that. As you noted it's a one-man passion project, and if you look there is usually only one and sometimes two major updates in a year as a result. This means there huge amounts of time pass without announcements or patches and since a lot of people are used to patches like every six weeks or more often they are constantly saying the game is dead between updates.
I know...but I asked OP :)
i can assure you, its not dead, there will be planes added soon