Need For Speed Porsche 2000 [Ep.2] - Retro PC Gameplay [3DFX Voodoo Banshee - PIII][No Commentary]
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- čas přidán 2. 05. 2024
- What is going on here?
I have a large collection of retro PC hardware and games. I've decided to play each of the games for at least 1 hour to see how they are.
Episode 2! I decided to replace Voodoo 3 with Voodoo Banshee. The result was surprising, I thought it will struggle but turned out much better than expected.
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Gigabyte GA-6BXC
Intel Pentium III MMX 500mhz
128MB SDRam
3DFX Voodoo Banshee
Creative SoundBlaster Live! 5.1 (SB0100)
40GB Seagate HDD (IDE)
Microsoft Sidewinder Gamepad
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Capture:
VGA output goes into a VGA Splitter. One cable connects to my monitor, and the other goes into the Gefen VGA to DVI Scaler. From there, a DVI to HDMI converter takes the signal into the Elgato GameCapture 4K60. As for sound, it's a bit simpler: a 3.5mm splitter; one side connects to my headphones, and the other goes to my capture PC'sFocusrite Scarlett 2i2 3rd Gen. Everything comes together in OBS.
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#retrogames #retrogamer #retropc #retropcgames #vintagegames #needforspeed #electronicarts #eagames #nfs #porsche #3dfx - Hry
Those beats 🎧🎼🎵🎶
NFS soundtracks has always been great!
Like! What resolution did you use here ? Although I cannot see the FPS in Glide in NFS Porsche, while playing with the Banshee I felt that the frame rate was lower than with the Voodoo 3, the game wasn’t as fluid as with the Voodoo 3 in 1024x768. But in 800x600 it run very well.
I kept the same settings as Voodoo 3!
Resolution: 1024 x 768 x 16
Car Detail: High
Car Lighting: High
World Rendering quality: Very High
View Distance: Very High
It was noticeably but wasn't too bad either. I'm really surprised with the Voodoo Banshee's performance.