Guys don’t try too hard to get a double tap with your guard if you can tell that the guard is to far behind to get the first hit just hit the survivor anyway unless they are bad and try to dodge you then your guard will gain distance
Sometimes, having the Jailor or Assassin break pallets is a decent idea on shorter loops as it prevents the survivor from vaulting while it's being destroyed
one time i was playing on the artist map and i called in my assassin and i saw him go like 20 feet in the air and fucking 360 noscope someone in the main building
Because that’s what all knight players are… I haven’t seen on that doesn’t just keep sending guards to hooks constantly, such a braindead killer really.
My first time going against a knight and i made the mistake on the raccoon police dept map to stand on the big stairs outside while a guard chased me to mock him only to look back to see him floating his way towards me
Correction the order will change if using an add-on to make sure you read add-ons for the night very carefully so you will know thought I would throw that in just for people who play him. I played the character a lot and he's my best killer so just wanted to throw that out there
I think most people don’t realise that the best and most effective way to play the knight is: Summoning you guards on a survivor then chasing other survivors, so you’re really pressuring 2 survivors at once.
@@ThedreadrogueYTinstantly just by cutting you off while a guard chases you? They have a reason to complain then, so happy I stopped playing this gameee!
Bonus Tip: Ignore most if not all of these tips if the survivor is already injured as Made for This will make it virtually impossible to be caught by a Hunt
Don't waste a chance for a hit trying to get the insta down play him like billy/bubba in that scenario it's better to get one health state and move on than have them chase go on for another minute or two and get the insta down because you were greedy
Not to mention that you completely lose collision with the survivor when they're being hunted, so if the survivor is smart and you're trying to block their path, they'll just walk straight through you. In the situation of you trying to block them, they're going to get hit either way, and trying to maneuver around you will only result in them losing distance against the guard, which will allow for you to get the double hit on them. But if they run straight at you, then you're forced to either wait and let the guard hit them, or you hit them yourself.
Guys pls dont waste time waiting for a guard to hit unless you know for sure the guard will get the hit, if the guard is a bit behind and your not sure it will hit them in a timely manor or at all just hit the survivor yourself, I’ve seen knights Lose hits because they wanted a free down
The only reason you got the double hit on that Nea is because she didn't realize that she loses collision with the Killer when being hunted by a guard. The exact thing that happened to her is exactly why survivors lose collision with the Knight when being hunted.
Not just on the ledge....they'll float all the way up if you're in a locker on second floor Ormond while knight is downstairs. That character is literally broken in its coding.
In that case, it isn't broken, they'll float directly to you if one of two things happen: They have line of sight of you, or you create a loud noise notification. Rushing into lockers creates loud noise notifications. If you're already in the locker, they aren't going to find you.
Do not place guards by hooked survivors. Guards will stop hunting a survivor when they go for an unhook. Always bring Map of the Realm. It makes you Carnifex and Assassin more likely to get hunts off, and makes your Jailer a guaranteed hunt. Try to use guards in chase as much as you can. You will force survivors to hold W and they can’t risk spinning you or double backing, as they’ll take a hit from your guard. Your Carnifex works best for stopping double backing, but your assassin is still the best in chase. AVOID THESE ADD ONS: Pillaged Mead, Gritty Lump, Tattered Tabard (if you don’t plan on 3 genning), Cold Steel Manacles, Flint and Steel, Broken Hilt + Chainmail Fragment (specifically as a combo, it’s fine to run one of them with one of Knight’s best add ons), Town Watch’s Torch, Ironworker’s Tongs, and Knight’s Contract.
@@thejester1039 Pillaged Mead actually weakens the knight, as the long gen break times with the assassin and jailer are strong, as while they’re kicking a gen, survivors can’t go on it. Pillaged mead makes that gen block time shorter. Gritty Lump is actually useless and not recommended at all, it literally doesn’t help, as a matter of fact it hurts you, as you typically want your guards to stick around where you ended the patrol path, and gritty lump prevents that. Tattered Tabard is designed to hold 3 gens for your guards to patrol. If you intend to play aggressively, you shouldn’t run this add on due to it preventing you from using your power for an extra 6 seconds. Cold Steel Manacles isn’t good as it summons the jailer twice in a row, and jailer is the weakest guard by far. There’s no reason to take this unless you’re going for a camping or 3 genning build. Flint and Steel encourages you to not break pallets, which is bad in a lot of areas. It also makes you use your Carnifex for info rather than setting up a double chase or a pallet shred, which is pretty bad. Broken Hilt + Chainmail Fragment is bad as a combo as it literally doesnt help your guards patrol, hunt, break, give you info, nothing. The chances of your guards detecting and hitting survs is slim without Map or CTA, so you might as well have no add ons when you’re running this combo. Town Watch’s Torch is bad as it gives you 25 seconds of undetectable, which isn’t that great considering that 1, Knight is very loud and 2, 25 seconds isn’t that much if you don’t have an objective to head towards. Ironworker’s Tongs is actually Knight’s 2nd worst add on, just above gritty lump. In case you don’t know, it makes survs oblivious for 20 seconds after escaping a guard hunt. This is horrible, as you’ll either already chasing the survivor when the add on kicks in, so Oblivious doesn’t help, or you left to do a more important task, which 20 seconds of oblivious won’t do anything for you. Knight’s Contract can work out in the open, but that’s it. The duration of the exposed is too little to get any value out of the add on if it procs when you send a guard to break a pallet or something. That’s why I recommend avoiding those add ons
@GetReadyfortheVikings Thanks for letting me know, is there any video you can recommend to watch? I'm not sure I entirely understand the power/playstyle.
Guards no longer stop hunting when you unhook. Idk if its a bug but the guards continue chase and will down you if you unhook someone while in chase with the guard
Do NOT depend on your guard getting the first attack. You can't bodyblock a survivor into getting hit by your guard. A smart survivor will tank your hit and run.
first one can be solved by looking at the bottom left about the wombo combo 1-2, that almost never works even with the assassin because survivors just W key and force you to hit
As a knight main it really pisses me off when I face knights and they try to do this to me and then people will call him bad because of it even though getting double hits all the time isn’t the point of his power yeah it’s nice when it happens but it’s only like 5% of the time
@@joshuafuentes5432knight has no map control you might think I'm wrong but if you know how to predict a guard being summoned as a survivor you can run and get free time to run then you could purposely get hot by guards for a speed boost especially with something like dead hard existing it's kinda easy to bait a hit
Yea easy to say when you got survivors holding spring button and up on the analog stick and assassins disappear. Assassin is the gaurd with the least hits I find jailer getting more hits than him
Here’s a tip for my fellow knight players and my soloQ teammates Don’t place a guard near a hook it’s pointless cause a survivor can rush in there, unhook, and the guard will disappear So please for the love of god stop waiting for the guard to go away and just come get me I’m already on death hook cause of it
Assassin Hunt Speed: 4.4 m/s*
Huh?
?
@@ReformedRavi Made a mistake in the visual for Assassin Hunt Speed. I put 6 seconds instead of 6m/s
@@LiussDBD carnifex and jailor are 4.1m/s while assasin is 4.4, wheres the 6 coming from?
I'm misinformation apparently, ty for correcting me. Must have gotten the 6 from the Break/Damage duration
Dont forget, the Jailer is especially effective at patrolling.
Fr, my favorite thing to do with him is chase a survivor into a jungle gym or a t l wall and draw him around it, he catches them 99% of the time
the goofy ahh floating animation
W.A.P. : Wallbreak, attack, patrol
W.A.P is so good 😊
You can also use the guards that break stuff longer to kick gens. It will take longer for them to work on it again
So it goes the breaker, the attacker and the patroller
Yes, BAP 😂
I specifically use the slowest guy to kick gens to keep people off of them longer.
Guys don’t try too hard to get a double tap with your guard if you can tell that the guard is to far behind to get the first hit just hit the survivor anyway unless they are bad and try to dodge you then your guard will gain distance
Sometimes, having the Jailor or Assassin break pallets is a decent idea on shorter loops as it prevents the survivor from vaulting while it's being destroyed
If you see a gen with a lot of progress or something that you need to guard just plop down the jailer
one time i was playing on the artist map and i called in my assassin and i saw him go like 20 feet in the air and fucking 360 noscope someone in the main building
And despite all this they'll still call you a camper
Because that’s what all knight players are… I haven’t seen on that doesn’t just keep sending guards to hooks constantly, such a braindead killer really.
Remember survivor's will hate you no matter what if you play this killer.
I love hitting people with the old 1 2
Thank you now i can 3 gen survivors with maximum knowledge
Wait hold up
The fat one has the longest hunt time too
My first time going against a knight and i made the mistake on the raccoon police dept map to stand on the big stairs outside while a guard chased me to mock him only to look back to see him floating his way towards me
That CAJ made me have destiny flashbacks
Correction the order will change if using an add-on to make sure you read add-ons for the night very carefully so you will know thought I would throw that in just for people who play him. I played the character a lot and he's my best killer so just wanted to throw that out there
The order doesn't change, the addons only make the associated guard appear twice in a row
I like concept of the knight and wish there was another killer with a similar mechanic.
I think most people don’t realise that the best and most effective way to play the knight is:
Summoning you guards on a survivor then chasing other survivors, so you’re really pressuring 2 survivors at once.
that killer almost killed dbd cause is so fun to play against him
Why would that kill dbd
Average survivor main crybaby
Lol crying cuz a killer can down you
@@ThedreadrogueYTinstantly just by cutting you off while a guard chases you? They have a reason to complain then, so happy I stopped playing this gameee!
Bruh you can outran all of them even the assassin
Assasian is like legion but slightly slower
Bonus Tip: Ignore most if not all of these tips if the survivor is already injured as Made for This will make it virtually impossible to be caught by a Hunt
You must be pretty bad lol no guard to help you.
Don't waste a chance for a hit trying to get the insta down play him like billy/bubba in that scenario it's better to get one health state and move on than have them chase go on for another minute or two and get the insta down because you were greedy
Not to mention that you completely lose collision with the survivor when they're being hunted, so if the survivor is smart and you're trying to block their path, they'll just walk straight through you. In the situation of you trying to block them, they're going to get hit either way, and trying to maneuver around you will only result in them losing distance against the guard, which will allow for you to get the double hit on them. But if they run straight at you, then you're forced to either wait and let the guard hit them, or you hit them yourself.
Guys pls dont waste time waiting for a guard to hit unless you know for sure the guard will get the hit, if the guard is a bit behind and your not sure it will hit them in a timely manor or at all just hit the survivor yourself, I’ve seen knights Lose hits because they wanted a free down
The big guard chases the longest btw usually resulting in a hit and also u can walk through the pallets he’s breaking resulting in a easy hit
*do get the first hit (unless it’s the assassin) it’s pretty much never gonna catch up
The only reason you got the double hit on that Nea is because she didn't realize that she loses collision with the Killer when being hunted by a guard. The exact thing that happened to her is exactly why survivors lose collision with the Knight when being hunted.
“Hunt speed: 6 seconds” 🤔
😔
Thanks man
Thanks bro
Not just on the ledge....they'll float all the way up if you're in a locker on second floor Ormond while knight is downstairs. That character is literally broken in its coding.
In that case, it isn't broken, they'll float directly to you if one of two things happen: They have line of sight of you, or you create a loud noise notification. Rushing into lockers creates loud noise notifications. If you're already in the locker, they aren't going to find you.
@@Real_RUBB3R I was already in the locker. I did rush into it. But guard didn't spawn until after the action was finished.
Do not place guards by hooked survivors. Guards will stop hunting a survivor when they go for an unhook.
Always bring Map of the Realm. It makes you Carnifex and Assassin more likely to get hunts off, and makes your Jailer a guaranteed hunt.
Try to use guards in chase as much as you can. You will force survivors to hold W and they can’t risk spinning you or double backing, as they’ll take a hit from your guard. Your Carnifex works best for stopping double backing, but your assassin is still the best in chase.
AVOID THESE ADD ONS: Pillaged Mead, Gritty Lump, Tattered Tabard (if you don’t plan on 3 genning), Cold Steel Manacles, Flint and Steel, Broken Hilt + Chainmail Fragment (specifically as a combo, it’s fine to run one of them with one of Knight’s best add ons), Town Watch’s Torch, Ironworker’s Tongs, and Knight’s Contract.
Why do you avoid those addons?
@@thejester1039 Pillaged Mead actually weakens the knight, as the long gen break times with the assassin and jailer are strong, as while they’re kicking a gen, survivors can’t go on it. Pillaged mead makes that gen block time shorter.
Gritty Lump is actually useless and not recommended at all, it literally doesn’t help, as a matter of fact it hurts you, as you typically want your guards to stick around where you ended the patrol path, and gritty lump prevents that.
Tattered Tabard is designed to hold 3 gens for your guards to patrol. If you intend to play aggressively, you shouldn’t run this add on due to it preventing you from using your power for an extra 6 seconds.
Cold Steel Manacles isn’t good as it summons the jailer twice in a row, and jailer is the weakest guard by far. There’s no reason to take this unless you’re going for a camping or 3 genning build.
Flint and Steel encourages you to not break pallets, which is bad in a lot of areas. It also makes you use your Carnifex for info rather than setting up a double chase or a pallet shred, which is pretty bad.
Broken Hilt + Chainmail Fragment is bad as a combo as it literally doesnt help your guards patrol, hunt, break, give you info, nothing. The chances of your guards detecting and hitting survs is slim without Map or CTA, so you might as well have no add ons when you’re running this combo.
Town Watch’s Torch is bad as it gives you 25 seconds of undetectable, which isn’t that great considering that 1, Knight is very loud and 2, 25 seconds isn’t that much if you don’t have an objective to head towards.
Ironworker’s Tongs is actually Knight’s 2nd worst add on, just above gritty lump. In case you don’t know, it makes survs oblivious for 20 seconds after escaping a guard hunt. This is horrible, as you’ll either already chasing the survivor when the add on kicks in, so Oblivious doesn’t help, or you left to do a more important task, which 20 seconds of oblivious won’t do anything for you.
Knight’s Contract can work out in the open, but that’s it. The duration of the exposed is too little to get any value out of the add on if it procs when you send a guard to break a pallet or something.
That’s why I recommend avoiding those add ons
@GetReadyfortheVikings Thanks for letting me know, is there any video you can recommend to watch? I'm not sure I entirely understand the power/playstyle.
Guards no longer stop hunting when you unhook. Idk if its a bug but the guards continue chase and will down you if you unhook someone while in chase with the guard
@@tobirae-zm7jg really? Nah I got to test that. If they don’t stop it’s a bug.
Do NOT depend on your guard getting the first attack.
You can't bodyblock a survivor into getting hit by your guard.
A smart survivor will tank your hit and run.
Now I wanna play knight
first one can be solved by looking at the bottom left
about the wombo combo 1-2, that almost never works even with the assassin because survivors just W key and force you to hit
As a knight main it really pisses me off when I face knights and they try to do this to me and then people will call him bad because of it even though getting double hits all the time isn’t the point of his power yeah it’s nice when it happens but it’s only like 5% of the time
But if you want the trophy you gotta hit them first 😉
The worst mistake Knight Players make: Actually choosing to play as Knight.
Lol so many Knight players try to hold 3 gens when they could be playing Nurse and holding 7 gens.
Knight is good wdym
@@joshuafuentes5432knight has no map control you might think I'm wrong but if you know how to predict a guard being summoned as a survivor you can run and get free time to run then you could purposely get hot by guards for a speed boost especially with something like dead hard existing it's kinda easy to bait a hit
Lol played against bad knights ig.
@@DBLMorris the wisp is invisible if the patrol range is big.
Yea easy to say when you got survivors holding spring button and up on the analog stick and assassins disappear. Assassin is the gaurd with the least hits I find jailer getting more hits than him
Thanks
My ass as q Survivor main i just hide from the knight and run a gen rush build so i can get tf out of the match with said knight main xD
I like to say cage
Fun Test: If you go against the Knight Vigil Helps get the Guardians off fast🥴
Vigil only works against status effects, it does not interact with killer powers.
@@Real_RUBB3R I know I just tried to be goofy lol
that’s op asf
Ohhhhhhhh i had no idea
Here’s a tip for my fellow knight players and my soloQ teammates
Don’t place a guard near a hook it’s pointless cause a survivor can rush in there, unhook, and the guard will disappear
So please for the love of god stop waiting for the guard to go away and just come get me I’m already on death hook cause of it
Not bringing the map of the realm (pls do addon pass Behaviour 😢)
Useless now with the rework XD
And how to counterplay knight?
The first mistake is actually picking the knight
Mistakes knights make: playing the killer
How
Seems like someone lost to a knight main 😂
@@dyingoutzay knight main? you mean chatgpt lmao
Cant lie if knight is removed ill enjoy the game
2 mistakes Knight players make:
1. Play DbD
2. Play Knight
this video didnt age well
💀💀💀
No joke , its kinda stoopid that they will float up a ledge... they shouldnt be able to do that, thats so unfun. .
Be quiet man, we don't need these guys being stronger than they are
Hey man thanks for the tips! Too bad I won’t be playing that shitty killer
Don't also forget, you yourself are a mistake if you play as Knight.
Idk man. I don't think Knight mains need any more tips lol
They aren’t so smart
Two mistakes knights make: 1. Playing knight 2. Not playing something other than knight
The mistake is playing knight
Only unskilled played use the knight
Bruh, Knight is middle B tier at best, you have to be skilled to be good with him
Ah yes. The good ol "Only unskilled played use (insert _literally ANY Killer_ here). Gotta be one of my favorite genders fr fr.
Play nurse get some skill
No play billy get some skill
Bruh, Knight is mid B tier or top C tier at best, you have to be skilled to be good with him
@@-rockmusiclover- hahahaha
@@Stzer118 😆🤣
@@-rockmusiclover- rip dead hard
Lol I'm gonna loop some corny ass knight players who watched this 😂
Or just don't play the knight
This killer was the beginning of dbd death...
I love him
Yup just like every other apparently. Also games alive and hype is real for new chapter sooooo
@@GunmetalEar not at all ha
Nah I’m a knight main and I think skully was the killer that nearly killed the game
I mean they just camp and tunnel regardless