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Add A Property To A Driver | Blender Drivers Master Class
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- čas přidán 18. 08. 2024
- This week we look at how to add a property to a driver.
Download this file here: gum.co/YONwT
The full master class can be found here: tinyurl.com/y2...
Let me know if you have any questions in the comment below!
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Love the style and consistency of your videos; look forward to more like this
Amazing as always. 👍🏾. I’ve always shy from anything that involved scripts but I think it’s time to get rid of that mental block. Thank you for making it so simple.
Thank you! And yes it can be tough at first, it took me a couple of times to really get the syntax of Blender Python down.
thanks man watched so many videos fffor the last 2 hours nobody cared to mention to switch to "single property" but you. thanks again
I stepped through the video and followed your instructions and it was a success:)
Great to hear 👍 😀
Thanks!
Very useful tutorial! :)
Awesome.
Thanks for videos what is. "Add input variable" and how it works. I want to add to "RotationY" two variable. I mean my cube will X and Y direction. Driver object will rotate just RotationX. I asked this because I want to rig my car tires.when I rotate car body to X ; everything is ok but Y direction doesnt work. Especially on thank tread. (With Curve constraint).
I have a question though. So I got a custom property with a max value of 3. I also got two objects that I want to drive with my custom property. If the value is 0, both object is hidden. If the value is 1, then the first object is appear. If the value is 2, then the first object is hidden, but the second object appear. And if the value is 3, then both object appears. The only issue is what should I do. I'm using scripted expression and I don't know what expression I should use because I don't know much about it. I hope someone can help me with this.
So - for this you can actually use an if statement in the expression:
For the first object: 0 if var == 1 or var == 3 else 1
and for the second object:
0 if var == 2 or var == 3 else 1
Let me see if I can do a video on this in the future.
Do you have a tutorial on True false statements to turn off properties using drivers
how can we change the the effect speed on the object
beautiful. But what is the application of this custom property though?? I mean bone did not perform any action here so ....
Good question, eventually you use this to set up things like an IK FK switch, or a look at target, or a bunch of foot roll controls. This is very similar to attribute in Maya.
Or the bone can be used to move the object, but then properties can do things like drive the subds in viewport.
Is it possible to create a custom property based on an object's soft body physics modifier and where that object is in reference to its Action / animation? Meaning, I want to turn off my object's soft body physics up until, say, frame 50, then from frame 50 onward I want the object's soft body modifier turned back on.
Hey, yes I believe this is possible as these values can be animated as well. Most things that can be animated can get a driver.
But you'll want to also update the frame range on the soft body itself.
You could combine this into one driver as well, and it might work out in a really cool way!
@@LevelPixelLevel After playing around with the settings, I realized I could just add the Push and Pull of the soft body modifier as keyframes. So I simply zeroed them out for frame 1 and out them back at their normal 0.9 at frame 50, and it worked perfectly
I can tell these tutorials are geared towards Maya users who are terrified of keyboards and need to waste years of their lives clicking on widgets and menus - (really great tutorials though, best driver info I've found so far)
Hello friend! how can I make a text that takes a value from properties, and for example an angle?
hey, without coding it is tough to add text dynamically to a drivers. But here is an example that goes over all the input methods for drivers: czcams.com/video/rZQyot2rQNU/video.html&ab_channel=INDEX3D
I have created a pose library for visems (not shape keys) and I want to create drivers to dial up/ down the strength of each visem so they can be animated. I know there are addons for moho.dat to lip-sync but I want more control than what those offer. Many visems are blurred in human speech, so I want a way to control dialog to dialog and visem to visem. I know I can create a driver input area in the custom properties of an placeholder object and figure out the driver math for each bone to have each visem. I was wondering if there was an easy way to convert to driver math from my pose library instead of doing lots of driver fiddling. Do you or someone else know how to do this or an other work around? I a m looking for visem sliders that are keyable for armature rigify visems
I know I can use NLA layers but I am hoping for something more reusable.
You may want to consider action constraints, I find they are a lot better for complex animations, or multi bone animations: czcams.com/video/5JmPFsIEgHI/video.html&ab_channel=LevelPixelLevel
Where I tend to you drives more as switches or dials for smaller things.
@LPL - Do you think Drivers could be used to animate texture changes? I am doing this tutorial: czcams.com/video/0glf-acMvcw/video.html But Blender won't automatically create keyframes when using the Slider to change textures.
You can use a driver to switch textures, but you need to add a mix node and add the two textures into to create a switch. What would be really nice is if blender had a multi texture input node that just took an int.
This might be something I should make. Okay, this is an add on I'll make.
my god man deleting the lights and camera every vid is killing me. just save an empty startup