Space Wolves Legion Guide - Horus Heresy 2.0 Legion Guide

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  • čas přidán 7. 09. 2024

Komentáře • 30

  • @Infernal_Puppet
    @Infernal_Puppet Před rokem +13

    There actually is a big limitation to the Space Wolf reaction: the unit you react to has to start their movement within 12" of one of your units. You cannot react to a unit that moves into range like the Imperial Fists can. It is called No Pray Escapes the Wolf because your forces are hunting a retreating enemy.

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Eeeeh ye that’s a fair point! Not many coming close to the fists one imo!

    • @rakshithanand8262
      @rakshithanand8262 Před měsícem

      But what it does do is basically neuter any attempt to charge a space wolves unit with your own melee troops, since you will just instantly become vulnerable to a countercharge.
      Russ especially can use this to basically skip an enemy assault phase thanks to his WS and -1 to-hit, even Horus only hits him on 6+. It makes him near-invincible on the first round, and that is precisely where you want Russ gone the most.

  • @matheusgk55
    @matheusgk55 Před rokem +4

    i gotta say, a unit of 15 grey slayers, with 11 power swords, 3 axes and a thunder hammer on the sargent and accompanied by a speaker of the dead, has been INSANELY good for me lately, being pratically unbetable on an early game charge

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem +1

      Uuuuh that’s one big unit: I imagine anything short of a unique termite squad goes down

    • @errata2412
      @errata2412 Před rokem

      Power swords not chain swords???

    • @matheusgk55
      @matheusgk55 Před rokem +1

      @@errata2412 yessssss AP3 and rending (+6) is sensacional when you attack with such volume

    • @errata2412
      @errata2412 Před rokem

      @@matheusgk55 pricey unit but I'm sure it wrecks when it makes it to combat

  • @ianparker9080
    @ianparker9080 Před rokem +2

    Jump pack command squad in Pale Hunters, with the generic warlord trait for running highest initiative+1", is where its at.
    Move 12" run 8" charge 2d6+4, from outflank.
    Absolute madness.

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Ehhh I thought you couldn’t run after a jet pack move but that’s a beast of a charge move

    • @ianparker9080
      @ianparker9080 Před rokem

      @@BearfootMiniatures Jump packs cannot run, however in the Legion books their jump packs specifically allow them to run.
      Super good with the space wolves trait.

  • @samsolopeeps
    @samsolopeeps Před rokem

    Obviously I have been waiting for this before playing the 3k I have painted up. Thanks!

  • @joshuaballard6649
    @joshuaballard6649 Před 11 měsíci

    My name is Commander Ballard, and this is my favourite video on CZcams.

  • @TheRainman614
    @TheRainman614 Před rokem

    The only thing I would charge a Primarch with outside of another Primarch is a Leviathan Dreadnough equipped for HtH combat. I think that might be the only thing that could survive the hits from the Primarch. The dread would be hitting on either 5+ (or 6+ if they are one of the brawler primarchs) and the Primarch should be hitting on 3+ (or 2+). If the Leviathan makes contact with the Primarch, they can do some damage.

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Ye; the charge is hard I think, maybe a solo primach with a thunder hammer squad (like 10 Suzie with hammers?)

  • @IVIaskerade
    @IVIaskerade Před rokem +4

    I think it's pretty clear that Space Wolves are GW's favourite legion. They got _all_ the toys.

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Nooo… nooo. They do ok….

    • @DruidicMender
      @DruidicMender Před rokem +1

      I’d reckon the Fists are their pet Legion

    • @marctello8861
      @marctello8861 Před rokem +1

      Tell that to the black library autohors and teh nasty job thay have done writing them in the novels ahhaha

    • @Spandau-Filet
      @Spandau-Filet Před 4 měsíci

      Yeah… cos they are so OP in 40K…

  • @TheBFAIL
    @TheBFAIL Před rokem

    Stalker pack @20, 4 plasma guns, 4 plasma pistols.

  • @patrickwalters6819
    @patrickwalters6819 Před rokem

    I'm so glad you hD a tough time reading some of those paragraphs, cause I for sure had to reread a few with their writing lol.
    But what do you think about snap shoting rotor cannons with grey slayers on the move?

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Ye, on all of the rules mate, they’re baffling
      I think it could be good if a pin came off but don’t think the chances of hitting make it worth it, definitely worthwhile upgrading for a non running unit imo

  • @billybloom692
    @billybloom692 Před rokem

    After watching this I’m after some help clarifying the counter attack rule. Would a Jarl with counter attack (2) then buff a unit with counter attack (1) giving them the same number of attacks bonus?

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem +1

      It confers mate, the higher value takes precedence as theyve got the rule with (1) and (2) so I suppose theres an arguement you could choose, but obv then your choosing (2)!

  • @enangranbery4456
    @enangranbery4456 Před rokem

    @6:55 can assault marines not add there Int to the run with a jump pack? If so wouldn’t they be really quick/mobile

    • @BearfootMiniatures
      @BearfootMiniatures  Před rokem

      Yes! I’d actually mistakenly at the point of making the vid thought you couldn’t run with a jump pack; so assaults for wolves are a mental choice really, move 16 and charge!

  • @thomasmulhall9317
    @thomasmulhall9317 Před rokem

    Sorry to be the bearer of bad biomancy news, but the wording on the power is more restricted than you have been playing - the increase only lasts for the "current player turn", which means the max you can get is s&t 6 from a single psyker on basic marines (from return fire and overwatch reactions). I heard you repeat the same comment on the video re consul upgrades so I'll copy this comment across.