OTK COMBO!!! - Grand Inquisitor Cunning Deck Guide!
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- čas přidán 30. 07. 2024
- I provide a deep dive of my Cunning Grand Inquisitor deck, including card by card analysis, strategy tips, and combo discussion!
Includes a conversation about cards that are also in consideration (maybe board).
This deck is incredibly fun and plays very differently from other decks in Star Wars Unlimited!
Decklist Link: swudb.com/deck/view/VVYYDbQJDER
Let me know what you think of the deck in the comments below.
If you enjoy the content, please Subscribe to the channel! - Zábava
This looks like a lot of fun to play. Will definitely be trying this one out.
Hope you enjoy it!
I was experimenting with more hand discard (Bib Fortuna with Pillage and Force Throw) along with the Inquisitor package. The goal is to Pillage on turn 2 (leaving them with 1 card) via Bib and then Turn 3 spike damage with a Fifth Brother / Clan Challengers. The problem I found was it's not answering their turn 1-2 units so they trade favorably into my combo pieces. Still testing though
That can be tough to claw back from if they play a good 2 drop in to a good 3 drop, but it's an interesting idea!
Always enjoy your vids
Thanks man!
Played this today at the LGS, didn’t win much because it was my first time piloting it, but when you time that 21 damage move right it’s very satisfying!
@@phoenixflame7 Oh yeah for sure! Keep practicing!
Looks awesome
Thanks!
You made me a follower after your Chirrut madness. This looks fun and has a lot of potential. Thanks for more great content!
Thank you!
I had my jaba/sneakattack/bib ready but didnt know how to try them. will definitly try this
Nice!
great video excellent deck. I had a similar version but I think Jedah in this deck is correct since this deck needs as much protection as possible to keep those damaged units alive.
Yep, Jedha is great here!
Excellent video as usual! I was trying to get those obvious good cards from set 2 in the existing GI Deck by simply swapping, but somehow that turned out very unsatisfying and not congruent in terms of a clear strategy. Your refreshed new take makes so much more sense : ) Thank you for that - will try it out as soon as I have the cards in hand.
Appreciate it! It's super fun to play, and I think there's going to be some more options to tweak it once we know what we need to be prepared for.
@@iamwooooo Does the versatility of daring raid not outweight the damage potential of surprise strike? It also is one more action for the durdling : )
Surprise strike is just such a potent effect, and there are times where the action cheat will matter (especially if we're a claim away from winning afterwards). Daring raid is certainly in the mix though.
Great video and thanks for explanation of durdling, never heard of it before!
Keep fighting has even more combo potential than you mentioned because it works on GI leader as well (so you get to use him to ready something else). However I do think that is a bit too all in on a GI combo and your approach looks a lot more balanced.
Yep it does! Could actually do 30 damage with Clan Challengers that way. But yeah, it's probably not going to work in a real game.
Nice list, I'm curious how it works :)
Have you messed around with mono red with bounty hunters to reset Toro and make use of Aggression and Rallying Cry?
My issue with Mono Red GI has mainly been the weakness in the early game plays. Bo Katan was a big get, but most of the 2 drops are pretty bad, and as you can see, I lean towards the yellow 3 drops in the list as well. I do think Aggression is a fantastic card right now, and my favorite Mono Red deck at the moment is with the new Han. Got a video for that one too you can check out :)
Love this build and GI was my favorite set 1 deck to play. I am not not a fan of Privateer Scyk. Just feels really weak to me and a play I almost never want to make. Is the only reason it is in the deck is because of the shield?
a 2/2 Shield in space for 2 cost is a very good unit. Granted, it can't be played turn 1, but this deck plays enough early drops and having the ability to squeeze this in later in the game is valuable. The shield is a big reason why. Sticky units are a huge perk in this deck.
Noob question, whats the plan if opponent is playing like ramp or hard control and just keeps passing when you durdle?
You'll want to deploy units in to control decks and just get your attacks in whenever possible. Late in the game, even after control gets board control, your units are always a threat because they can all be readied on deploy.
Thoughts on change of heart in sideboard as finisher? Probably waylay is better in that spot?
Change of Heart can definitely be a consideration post-board.
Think Bravado has a spot in here? Would be nice to get that 3rd attack in.
I would play Keep Fighting over Bravado, it works on every unit in the deck except Ruthless Raider and always costs 2.
Isn’t Toro better than Bobba? A greedo may ready Toro if it’s the damage needed to finish off.
Boba is a very important board control tool for the deck. He is able to clear units early on because of his effect combined with GI's ready. There's very limited upside to Toro in this current list, as the BH count is very low.
Thanks for sharing, Grand Inquisitor fan here as well. Also as a public service annoucement ... do avoid starting a Woooo video in the toilet cubicle at work, that intro is LOUD !! :)
Hah, I'll double check that!
you should definitly put some gameplay footage after the deck tech.
I'll take that in to consideration!
Keep Fighting has to find its way into this deck. It's a true OTK dealing 30 damage in one turn.
It is true it can enable a "True OTK" but I found it was a bit too situational. But it was mentioned in the Other Events section as a possible add!