Apple Vision Pro Input & Object Manipulation with Unity PolySpatial | Connect to Unity and Xcode

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  • čas přidán 28. 08. 2024

Komentáře • 20

  • @mazenamr2238
    @mazenamr2238 Před měsícem +2

    Amazing! Keep it up, Looking for more videos about visionPro

  • @user-he5sl2ec6d
    @user-he5sl2ec6d Před 4 měsíci +4

    Great video. For the next Vision Polyspatial video, I'd love to see you do a video with an unbounded scene,: where you explain how to find planes, select them, and then be place objects on that plane. Essentially how to interact with the environment more.

    • @blackwhalestudio
      @blackwhalestudio  Před 4 měsíci +1

      thanks for the suggestion, i'll definitely look into that!

  • @joshferdez3d
    @joshferdez3d Před 3 měsíci +2

    Looking forward to the skeletal hand tracking video. Would love to learn how I can maybe use custom hand gestures to interact with the objects.

  • @user-bd3os4db9y
    @user-bd3os4db9y Před 4 měsíci +1

    Very good video, let me learn how to interact with 3d objects in visionPro, hope to see the tutorial video to interact with the UI.

  • @0v3rflow3rr0r
    @0v3rflow3rr0r Před 4 měsíci +2

    I love these.

  • @SkullKrusher017
    @SkullKrusher017 Před 21 dnem +1

    Thanks for this video! Do you need Unity Pro to do this and/or to put in on the vision pro app store?

  • @severinsiebenschlafer3406
    @severinsiebenschlafer3406 Před 3 měsíci

    Do you know why button selection in the Play To Device feature would be very laggy? For example the carousel UI doesnt open the scenes etc.

  • @gagagu01
    @gagagu01 Před 16 dny

    Does it makes sense to use XR interaction toolkit with polyspatial (visionOS) or shoul I go without it? I am a litlle confused about the multiple ways to go with the AVP and Unity.

    • @blackwhalestudio
      @blackwhalestudio  Před 7 dny

      you can use it if you are developing fully immersive apps or in other words VR apps

  • @user-fy2eg1zc8y
    @user-fy2eg1zc8y Před 3 měsíci

    Hello! I'm a college student watching in Korea! Unity and play to device host connection is made, but the interaction between simulator and unity is not applied. What is the problem?

  • @ktest444
    @ktest444 Před měsícem

    Is it possible to get touch input without having a collider on a gameObject?
    If I don't put a collider on a gameObject and interact with it, I always get activeTouches as 0

  • @freakingreninja7790
    @freakingreninja7790 Před 2 měsíci

    Does this work with quest 3?

  • @MikeAllen-q7y
    @MikeAllen-q7y Před měsícem

    Hi, can we get this source code on github?