Why Minecraft 1.21 is the TIPPING POINT for many fans...

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  • čas přidán 25. 10. 2023
  • It feels like the last few updates for Minecraft have been... missing something... a lot of members of the community are feeling dissatisfied or hurt with the recent updates. I think 1.21 is Mojang's chance to push Minecraft back on the right direction...
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Komentáře • 4K

  • @TheGeekFactor_
    @TheGeekFactor_  Před 6 měsíci +733

    If you have thoughts about the upcoming 1.21 update, let me know down here in the comments! Also please share this video with your friends! I’m trying really hard to push my CZcams channel in a new direction and put in more effort to my videos! Thank you for being here!

    • @thecrispyacorn
      @thecrispyacorn Před 6 měsíci +18

      I really enjoy your commentary and the video editing itself! just earned another subscriber and I already sent this to my friends before seeing this pinned comment

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +13

      @@thecrispyacornfan of the month right here, folks

    • @comdogaming1638
      @comdogaming1638 Před 6 měsíci +8

      The end update needs to happen

    • @zackatwood2867
      @zackatwood2867 Před 6 měsíci +3

      I'm holding fast at 1.20.1, alex's caves just came out, create it well optimized, the shader and optimization mods are solid. MICROSOFT devs are both going too far and not far enough, I agree with you about focusing on new dimensions, so sick of scrounging for ways to keep my older world in play with each update altering the worldgen to add new overworld biomes/items that are only obtainable through worldgen or traders (on occasion), been playing since a little before the "Pretty Scary Update"

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +1

      I may have a video about that very topic in the works right now. It may or may not be coming out Monday.

  • @johndoe6011
    @johndoe6011 Před 6 měsíci +1854

    This is just personal preference, but I feel a lot of updates keep focusing on new exploration, but my prefered playstyle is to adopt a village and build it into a beautiful town, only exploring if I need specific materials. So getting some new flavour for town creation or villager interaction would be nice. The only villager that really interacts with the environment seems to be the farmer, the others just walk to specific places. So having more activity there would be fun.

    • @almicc
      @almicc Před 6 měsíci +260

      Spoken like a person who has played the game for a long time, improving the game for established players. Unfortunately the guys deciding on gameplay either don't play the game seriously (or even casually), or they are focused on how marketable an update is relative to how easy it is to add. One new mob or item is much easier to add and market than a new system or overhaul of something that already exists. That's what happens when the industry selects for cheap and flashy over passion and art.

    • @ChristianWario
      @ChristianWario Před 6 měsíci +27

      I would highly recommend mods such as MCA reborn if you play on Java.

    • @RadicalRadixerus
      @RadicalRadixerus Před 6 měsíci +6

      Your playstyle is unusual. You should probably come to terms with that fact.

    • @sirrivle1635
      @sirrivle1635 Před 6 měsíci +174

      @@RadicalRadixerus there are as many playstyles as there are gamers, thinking there is a normal is what's unusual

    • @mynameisworld
      @mynameisworld Před 6 měsíci +20

      What the heck? No way, it isn't focusing on exploration at all!!! Exploration is my #1 activity in Minecraft, and the updates have done nothing useful for me. The updates are for the little kid players who want to build a pastel house and plant gardens and play dressup with their dogs, like some Stardew Valley garbage. It's for the kids who stay in one spot and do everything in that one spot. What am I going to do with sniffer seeds? Where I am going to plant them? I run around so much I'm never close to a plant long enough to see it grow. And the dog clothes, what the junk were they thinking? Major Stardew Valley there. The updates are all for the little kids who want to play Barbie's Minecraft Dreamhouse, not actual Minecraft.

  • @kaden-sd6vb
    @kaden-sd6vb Před 6 měsíci +4616

    I still feel dissappointed with how the warden was done. I remember the original clip when it was first announced, with the deep dark being an unnaturally pitch-black darkness that the light struggled to penetrate, and the warden being actively wandering, a constant threat to worry about, rather than an annoyance that spawns in after a particular thing is triggered.

    • @dinoboiis8147
      @dinoboiis8147 Před 6 měsíci +230

      I don’t think the warden would be any less annoying without the sneaking mechanics

    • @athena1491
      @athena1491 Před 6 měsíci +726

      @@dinoboiis8147 agreed, its kinda got too many things going. "It blinds you, can teleport around, and can hear you from really far away, and has a big cannon on it!" just seems like someones imaginary monster that they wanna be the coolest and edgiest thing, and where the ender dragon is the final boss and drops like, 70 levels of EXP, and opens up an entire dimension to explore, and the wither drops an item that can improve your stuff in a massive AOE... the warden gives a block that you have to kill stuff near it for it to work, and only gives more of the blocks that there are plenty of in the location it comes from. Its powerful like a boss, but with the drops of a regular mob, similar issues with the elder guardians.... it drops a single sponge.

    • @coco_x_x
      @coco_x_x Před 6 měsíci +213

      @@athena1491 Btw idk if u already knew this but Mojang already said the warden isn't supposed to be a boss, it's there to try guard the ancient chests so it prob wont ever drop anything that good

    • @fuzzydude64
      @fuzzydude64 Před 6 měsíci +388

      @@coco_x_x We know they said that and it's still poorly designed. If they didn't want you to kill it, just make it invincible but they didn't want to do that so they made it drop nothing and almost impossible to kill. There's no payoff for defeating it but as a boss (which is ultimately what you make it by making it killable), it has way too much going on for too little payoff. Nothing in the game should be able to just shoot through blocks. Ancient Cities are boring when all you do is slowly sneak or be forced to run far away for long periods and wait if you set off an alarm.
      The Warden is a neat idea in theory but poorly executed.

    • @moonman4659
      @moonman4659 Před 6 měsíci +191

      @@coco_x_xThat would be a good excuse if there were anything in those chests worth taking.

  • @sonnenshiro6045
    @sonnenshiro6045 Před 6 měsíci +756

    What we actually need is the optimisation update.

    • @creaper3538
      @creaper3538 Před 3 měsíci +33

      yea we really do, but then others will complain about not getting content. They can't please everyone, but I hope they do add an optimization update.

    • @callmelou5397
      @callmelou5397 Před 3 měsíci

      @@creaper3538 im sorry but thats just lazy why does optifine come out with a optimisation mod in less than a week but MOJANG a billion dollar company cant cmon now

    • @henryhere
      @henryhere Před 3 měsíci +28

      FR. The game gets slower every time they add something. It used to run super smooth on my old garbage PC, now I've been using a way better, much newer one and I can't get it to run nearly as well.

    • @adamwiest622
      @adamwiest622 Před 3 měsíci +16

      Unfortunately, that was bedrock. Bedrock is a much better optimized version of the game, and an optimization update would be counterproductive for mojang, as their main goal is to get everyone to switch over to bedrock. It really sucks bc I think every Java player wants this update

    • @luis-sophus-8227
      @luis-sophus-8227 Před 3 měsíci +3

      For real. 1.8 ran at 300 fps, 1.12.2 at 150 fps. And this like at 15 fps in my old pc

  • @CockatooDude
    @CockatooDude Před 6 měsíci +855

    The only thing I've ever wanted in minecraft is a rideable flying mob. But aside from that, if they just had something like migratory birds which would occasionally pass overhead in flocks of a few to a dozen or so and fly off. I think it would add a lot of much needed ambiance to being in the overworld.

    • @holden-caulfield
      @holden-caulfield Před 6 měsíci +54

      The overworld friendly dragons update

    • @Cheesecraft612
      @Cheesecraft612 Před 6 měsíci +17

      Oh definitely I’ve always liked that idea
      I’d like to have my favourite animal in the game that would he really cool :))
      Yeah I know there are parrots but it doesn’t feel the same to me

    • @CockatooDude
      @CockatooDude Před 6 měsíci +29

      @@Cheesecraft612 Yeah the parrots were a bit of a letdown. I wish that instead of adding the Allay they would've added a mechanic where you can teach parrots to fly around and pick stuff up for you.

    • @Cheesecraft612
      @Cheesecraft612 Před 6 měsíci +3

      Oh yeah that would’ve been pretty cool! I was pretty happy about the Allay though

    • @flamingpaxtsc
      @flamingpaxtsc Před 6 měsíci +1

      We should be able to ride parrots if we can ride pigs

  • @BandannaBread
    @BandannaBread Před 6 měsíci +1174

    4:55 I feel like part of the issue with the Sniffer is the same issue that they've been having since the Phantom. The way that the mob is shown to the community leads them to believe that it's capable of doing much more than what Mojang will end up doing.
    The Phantom sounded like a terror in the night that would attack players infrequently, causing players to fear the night again, but it turned out to be an obnoxious flier that no one wants to have around.
    The Sniffer seemed like it'd be a great opportunity for new items to get introduced. Ancient and unique crops, leading to new possible food source or even something that could give other items (Ex: A flower that can be crushed into blaze powder), and possibly even lead into revealing more info about the history of the world by showing more of these ancient mobs and items. What it turned out to be though is a mob that sniffs around every once in a while that might give you 1 of 2 new decoration plants.
    We haven't really been given a solid "This is exactly what it will do" for any of the mob vote mobs. They're basically pitching ideas at the community and going with whatever sticks. For all we know, the Armadillo could be something that attacks you when you get too close, and the dog armor that it creates is just for decoration and there's only one variant. Hoping that it won't be the case, but I am not exactly hopeful.

    • @almicc
      @almicc Před 6 měsíci +55

      My theory has been that the team has developed each of the mobs to a playable/ game ready state prior to the reveal of the mob vote. This would make sense from a game design position, as these new additions should at least be well thought out and FUN to play with BEFORE you give people the choice. This prevents accidentally promising to add something that no one likes (phantoms!) I would have given Mojang the benefit of the doubt on phantoms, as you can't really tell how fun they are until you've played with them for a while. I can imagine that for a day or two of play tests, phantoms looked like a good hostile addition in single player experiences. But, I think I've given Mojang far too much credit now, and each and every one of these mobs probably only existed on paper just weeks before the mob vote happens, and almost no play testing (if any at all) happens until the results are known. As you say, I believed the Sniffer would have a new set of crops, or at least a few new plants. The reality looks like something anyone with knowledge of modding the game can produce in a few days, one entity and two decorative plants. My theory now changes to mob votes existing purely for online engagement and marketing, which is why the additions are bare minimums of the 1 minute elevator pitch, instead of additions added by anyone with an actual vision for this game.

    • @lasercraft32
      @lasercraft32 Před 6 měsíci +81

      To be fair, they LITERALLY said the Sniffer would only give decorative plants (and a blaze powder flower would be broken... they can't just upheave the progression towards The End like that) I'm just really disappointed at how few plants they had. Like seriously!? TWO flowers? That's it? You could do so much with prehistoric plants, and all they added were two niche flower types.

    • @catalin2766
      @catalin2766 Před 6 měsíci +55

      @@lasercraft32 In the defense of the community in the promotional video for the sniffer they neve said they were going to be decorative only. You had to get on the website to read it which most didn't do.

    • @mayravixx25
      @mayravixx25 Před 6 měsíci

      If it helps, at least you can set gamerules before making a world and outright disable phantoms

    • @Arterexius
      @Arterexius Před 6 měsíci +16

      Tbh, after the Armadillo won the mob vote, I've just been hoping they at least make the wolf armor do something to protect wolves. Cause with that in mind it should be possible to use data packs and custom NBT data to introduce different variants of wolf armor and through that get what Mojang probably won't add. Should also be possible to make it craftable without needing the Armadillo itself

  • @teelerdet
    @teelerdet Před 6 měsíci +806

    My issue with recent updates is the lack of "backwards compatibility". New items seldom rely on older items or mechanics for crafting or use. It makes updates feel like standalone mods and they don't fit into the game.
    With that being said, I'm happy that copper is being expanded in the upcoming update. I hope some other underutilized items get used more for crafting and whatnot in the future (amethyst, fletching table, phantom membrane, glow ink, among others).

    • @niccster1061
      @niccster1061 Před 6 měsíci +96

      Hit the nail on the head. Minecraft in its current state is just a sad, depressing imitation of modded. With the added bonus of it being 100x more boring than actual modded. They keep cramming in useless features and with every update, the game feels less "Minecraft". They ruined the essence of something beautiful.

    • @almicc
      @almicc Před 6 měsíci +44

      I've begun to believe that Mojang is developing new features simply to hype it up and draw attention rather than purely focused on improving the game or adding requested features. The fact that the bug tracker itself has thousands of decade old bugs, meanwhile they are still adding brand new features with trailers as if they're marketing a new game entirely, would be evidence enough.

    • @almicc
      @almicc Před 6 měsíci +26

      @@lucasmatthiessen1570 You've missed the point entirely, Minecraft would seriously be a shadow of itself had Mojang stopped releasing new versions, or people really did what you say and never played the new versions. Minecraft is looking more like a live-service game every day, where each update has to blow the last one out of the water, and they have to add something new every time before they can think about improving what already exists. Long term survival of this game requires methodical improvement and adding new things infrequently. Right now they are trying desperately to make every day some new flashy update with a lot of content, and as a result it's hastily made and yesterday's features are quickly forgotten. Do not be combative like that when you have no clue what you're talking about, having older versions is never an excuse for the developer to treat a game's community like this, rabid dogs who need a colorful ball to chase.

    • @lasercraft32
      @lasercraft32 Před 6 měsíci +28

      I hope they add more uses to copper outside of _just_ building blocks... Don't get me wrong, I love the copper blocks, they're some of my favorite blocks in the game. But we already have SO MANY things that are exclusively building blocks, why does the first new ore in over a decade have to be mostly decorative? The Copper Bulb's redstone utility is a really good start.

    • @traattatata7973
      @traattatata7973 Před 6 měsíci +9

      whole create mod family is leaps and bounds above whatever new innovations vanilla minecraft had lately. that is creativity, with reliance on vanilla game too.

  • @fizzlewick
    @fizzlewick Před 6 měsíci +453

    I feel like Biomes and structures could really benefit from a focussed update. Improved generation, new structures both underground and above, more functionality for certain mobs. Make a proper wild update

    • @ahaokatano3153
      @ahaokatano3153 Před 6 měsíci +35

      i agree a lot of the dungeons and structures are very lackluster, like witch hut could have smth at least a cooler house, and some more just lively structures like bridges might be cool. AND YES THE WILD UPDATE WE WERE ROBBED THERE WAS SO MUCH THEY COULD HAVR DONE

    • @xanxid
      @xanxid Před 4 měsíci +16

      i just want structures that aren’t dungeons!

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin Před 3 měsíci +1

      ​@@xanxidMCDONALDS

    • @xanxid
      @xanxid Před 3 měsíci

      @@rinnnnnnnnnnrin see, it would be a perfect add on!

  • @refugi5300
    @refugi5300 Před 6 měsíci +283

    i still remember playing minecraft when the bed wasn't created yet and chimneys that burned your house down were very popular, very simple times, i loved it

    • @666thecreature
      @666thecreature Před 4 měsíci +28

      God those chimneys man. I don’t see enough people talking about them. I’ve lost many a wooden house to those things back in the day. Good times.

    • @LuthienNightwolf
      @LuthienNightwolf Před 4 měsíci +22

      My husband and I and our friends used to play on a server, he filled a friend's house with leaves just to mess with him and the chimney caught them on fire, burned the guy's whole house down. He felt so bad but it was also kinda funny. lol

    • @wadahelboiwadahelboi9408
      @wadahelboiwadahelboi9408 Před 3 měsíci +6

      yo and those chimneys actually require some thought and realism with how you design your house, needing bricks/non flammable blocks around the fire. brilliant!

    • @YasuTaniina
      @YasuTaniina Před 3 měsíci

      I played before villagers

    • @MorfsPrower
      @MorfsPrower Před 3 měsíci +3

      And I was there during indev, where the game was just a single chunk and in a pseudo-creative mode where tons of players join a chunk so they could piss blocks everywhere. It caught my attention, infdev caught my intrigue, and come Beta, I had to have the game.
      My fondest memory was a server called Methodology. A number of us were deadset on making and building up towns and cities together. We had Necropolis, which was an immaculate stone skull leading into a massive underground domain that housed nearly 20 people. There were villages off to the east which formed allegiances and matched their strength. At the end of the roads they built, there was a town spearheaded by two people. Haven, we called it. I operated the region between two cliffs, a shoreside valley which I built a glass jewel suspended over the square between the rock walls, and called the area Stormhaven. Up above, on both cliffs, residential houses overlooked the valley and homed a number of players, and an ally had coined as "New Haven."
      Minecraft was always an incredible sandbox and allowed for kids to make their own fun from a blank canvas of a world. I still see this kind of activity these days, but less so due to the nature of bad actors and rotten kids that find fun in destroying others' work. The only servers I play in anymore are hosted by a friend, whitelisted off from the general public, and almost always heavily modded. The charm has waned a lot, but every so often I ask for a robust modpack to be thrown up for a month or two, just to let that creative juice flow a little more.

  • @AwwShucks
    @AwwShucks Před 6 měsíci +5467

    I think you hit on a point that has been central to my own frustration: lack of clear structure. What I mean is that post 1.16, it’s felt like they kind of have been shooting in the dark in terms of themes and connectedness. Things like caves and the warden seem to fit together, though maybe not in terms of the warden and overall progression. But like the sniffer feels so out of place. I wish they would think about coherence more, perhaps make a plant and potion update or something that’s all themed around the sniffer and those really cool looking plants. I feel like these new updates just make it harder and harder to see Minecraft as a singular coherent game. Of course, not everything has to fit into the progression to the end, but some things don’t seem to fit in at all. They’re just tacked on and don’t connect to the larger game and that really irks me. I just feel dejected by how out of place many things feel. I also wish they would spend more time not only making things make sense but making them look better. And of course, TAKING COMMUNITY SUGGESTIONS

    • @50Steaks68
      @50Steaks68 Před 6 měsíci +184

      I’d argue this has always been an issue. It just got worse in recent years. There’s a reason I stopped playing around the time bedrock originally released

    • @arcanine_enjoyer
      @arcanine_enjoyer Před 6 měsíci +106

      Connectivity has never been Minecraft's thing. Updates are always confined in their own. The only exception was 1.17 to 1.19 because they were intended as one whole update. 1.20 and 1.21 are not meant to be connected to each other at all nor the previous updates. If they had to stick to a theme it would make updates boring and uninteresting because you know what will happen next.
      We do NOT need to overhaul systems over and over again to make the game interesting or fun again. This is a reach.

    • @SapphicFireGames
      @SapphicFireGames Před 6 měsíci +104

      @@arcanine_enjoyer well some parts of the game do need overhauls like the nether really needed an overhaul and the end also needs a proper overhaul not what they did when they introduced the end cities you can hardly call that a overhaul but yeah not everything needs to be overhauled

    • @georgeuferov1497
      @georgeuferov1497 Před 6 měsíci

      To be fair, I sometimes browse r/minecraftsuggestions and at least 60% of suggestions are just plain bad and do not fit Minecraft aestethic and design, and another 10 is just obvious ideas

    • @disco-bot2724
      @disco-bot2724 Před 6 měsíci +33

      The sniffer fits archeology perfectly idk what you’re talking about
      And archeology fits a lore and decoration centered update (1.20)

  • @genericcatgirl
    @genericcatgirl Před 6 měsíci +2249

    I would have liked the sniffer if they kept the leaked flower vines, and made the TORCHflower give off light. In general, I wish they could have made 1.20 more cohesive as a general canceled features/QOL update.

    • @Kriskl
      @Kriskl Před 6 měsíci +171

      Agree with you there. I feel like mojang went out of their way to make the sniffer useless. The two seeds they dig up has 0 uses, unlike every other seeds in the entirety of minecraft. And even then, mojang made them difficult to farm by giving the sniffer memory.

    • @bluetoadettethegoddess6104
      @bluetoadettethegoddess6104 Před 6 měsíci +48

      ​@@KrisklWell the one thing that was made somewhat clear is that the plants would be decorative. That still could mean light though

    • @ok10469
      @ok10469 Před 6 měsíci +90

      Still useless. Archeology as a whole is just a boring concept. Even the armor trims are mostly a mindless grind. The whole update makes you think "oh thats nice, but why?" Like, for 99% of players going back to 1.19 makes no difference.

    • @sambrown6426
      @sambrown6426 Před 6 měsíci +13

      All of you who're saying the Torchflower should emit light like a torch are forgetting that Torchflowers are actually real plants, and they don't give off any light at all. Maybe you should consider doing a bit of Googling before saying stuff like that.

    • @blackzerfc
      @blackzerfc Před 6 měsíci +137

      ​@@sambrown6426 ah yes, i was waiting for this argument. we are talking about minecraft which is a *video game* where trees (also actual plants) can *literally float* and be destroyed with our bare hands. so having a *torch*flower giving light in a *fricking video game that isn't even trying to be realistic* wouldn't feel out of place at all, and even be nice for mob proofing some areas

  • @kodabear3358
    @kodabear3358 Před 4 měsíci +77

    I really like how mojang wanted to make a terrifying new mob so they gave him crazy abilites and a dedicated biome yet its still not scarier than a suprise creeper

    • @gumebe4349
      @gumebe4349 Před 3 měsíci +11

      Imo, it's because you *really* need to go out of your way to even find an ancient city or deep dark biome. Combine that with the fact that you'll almost never see (or be bothered by) the warden if you know what you're doing really reduces the fear factor.

  • @RandomRussianGuy
    @RandomRussianGuy Před 6 měsíci +732

    I would definitely play Minecraft again if a chest sorting feature gets added. I spent so much time organizing my chests, I would love to just click one button and get it all over with.

    • @totallywackyweirdcontent1365
      @totallywackyweirdcontent1365 Před 6 měsíci +64

      client side mods/Redstone have solved this years ago

    • @ame367
      @ame367 Před 6 měsíci +39

      yeah but this isn’t an excuse

    • @vizthex
      @vizthex Před 6 měsíci

      @@totallywackyweirdcontent1365 install inventory tweaks or any of its various remakes.
      I've used it since I got the game because mojang absolutely refuses to add basic inventory management (still don't know why they so adamantly hate it).

    • @Volsraphel
      @Volsraphel Před 6 měsíci +43

      @@totallywackyweirdcontent1365 Redstone solved it in a stupid way, comparator locking item filters are clunky and unintuitive we need actual hopper filters as an item

    • @master_swish
      @master_swish Před 6 měsíci +20

      @@Volsraphel this is something that will actually hurt the tech community. One block solutions always end up trivializing stuff. And lets be honest in this age u can copy a build, especially a simple sorter

  • @Seed
    @Seed Před 6 měsíci +3552

    I want them to re-code everything since 1.12.2, and not do the flattening. Ever since 1.13, the performance has been terrible. This is to the point where I, and many other people who use mods still use 1.12.2.

    • @mz-power9587
      @mz-power9587 Před 6 měsíci +60

      What is the flattening

    • @Knirin
      @Knirin Před 6 měsíci +706

      @@mz-power9587 Reference to internal changes in the world format. It isn’t the performance problem. Mojang wanted to patch a bunch of old glitches and exploits at the same time. All of those problems circle around the game world becoming multithreaded sometime between 1.3 and 1.7. Unfortunately they chose the easy route and reverted the multithreading. Now you have a much more complex world running on a single thread that had performance issues a decade ago.

    • @noreoalles
      @noreoalles Před 6 měsíci +176

      I still play 1.12.2 since my laptop simply cant run newer versions, but i honestly dont feel like im missing that much except for maybe the nether update.

    • @iateapinecone9053
      @iateapinecone9053 Před 6 měsíci +58

      Upgrade your PC? Never had issues on Java or Bedrock...

    • @krusher181
      @krusher181 Před 6 měsíci +15

      @@noreoallesnew nether is way better yeah

  • @yerawizard66
    @yerawizard66 Před 6 měsíci +784

    Finally.
    Tip screens in minecraft.
    Those villagers deserve a little extra for the high level of customer service they provide.
    The other day a villager trading me 64 sticks for 1 emeralds said to me: "Hrmmm"
    That fuckin changed my whole life.
    Shout out to that guy, he died in a raid I started by accident the next day.

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +103

      RIP in peace

    • @Caes3r_
      @Caes3r_ Před 6 měsíci +54

      ​@@TheGeekFactor_ more like ripped in piece 💀

    • @remiicatboy
      @remiicatboy Před 6 měsíci +30

      @@TheGeekFactor_
      rest in peace in peace

    • @Ni-boo
      @Ni-boo Před 6 měsíci +14

      "by accident"...
      Hrmmm.

    • @casev799
      @casev799 Před 6 měsíci +2

      A good one he was🫡

  • @mrwaffle8082
    @mrwaffle8082 Před 6 měsíci +216

    I think that the main problem Mojang has is the idea (probably forced by Microsoft) that they have to update the game every year, it would be nice for them to take their time and make a good, finished update instead of having all the loose concepts that don't fit in with one another

    • @luis-sophus-8227
      @luis-sophus-8227 Před 3 měsíci +9

      I'm sure 1 year is more than enough.

    • @cara-setun
      @cara-setun Před 3 měsíci +9

      @@luis-sophus-8227sometimes it is, sometimes it isn’t.
      Minecraft playthroughs can last months or even over a year, it’s silly to try to update the game literally faster than people play it. They need to get feedback from the players, playtesting, bug fixes, and so many more aspects that can rush even a yearly update.
      I don’t know about you, but it definitely feels like the newer updates haven’t been as integrated into the game, instead just being their own side thing.

    • @lordbertox4056
      @lordbertox4056 Před 3 měsíci +13

      ​@@cara-setunthats the point. these last updates look like mods made in a month, not a year of development of one of the biggest corporation. Its clear they are milking it

    • @cara-setun
      @cara-setun Před 3 měsíci +5

      @@lordbertox4056 yeah. I obviously don’t want minecraft to die, but they should just have a “Back to Basics” update or something, where they focus on connecting and optimizing previously added features, instead of grinding out new content

    • @PVS3
      @PVS3 Před 3 měsíci +6

      It takes them a year to add things to the game that modders pump out in weeks. While I get that corporate development has more constraints, this isn't an Indy title with a 4 person team anymore.
      Optimization is still lacking, basic quality of life requirements are being handled by the mod community, and they drip-feed halfway completed ideas.
      Just about everything they've put out in the past five years has huge potential, but minimal execution.

  • @velocitraptor420
    @velocitraptor420 Před 6 měsíci +222

    i want a food / farming update :(( more crops, more recipes / more craftable foods, perhaps updated farmer villagers or the village farm generations, new items like scarecrows, updated mob looks and maybe a new crow mob that can sometimes steal your fully grown crops so you need to be more diligent with large scale farms, etc

    • @timohara7717
      @timohara7717 Před 5 měsíci +5

      And bundles

    • @berry.1uvr
      @berry.1uvr Před 4 měsíci +17

      Imagine you could build a scarecrow and it came to life (kind of like snow golem and iron golem)? And certain mobs in the area would keep their distance from the scarecrow (similar to how cats scare away creepers)

    • @j-swag7438
      @j-swag7438 Před 3 měsíci +16

      they'd probably need to find a way to differentiate these new food items because a lot of the existing food items are just useless reskins that dont really have a reason to exist besides making the farm look prettier

  • @foncess
    @foncess Před 6 měsíci +255

    I think minecraft has been inadvertently killing its popularity in the process of these updates too. From 1.12 to 1.16, I heard most news about the game as it was happening despite not being in the community. Now, the amount of attention I give the game hasn't really changed from back then, but I didn't hear a thing about 1.20 except new trees, and this is the first I've heard about 1.21 at all. The only reason this video is in my recommended is that I watched a few minecraft videos recently. It's really not a huge difference, but minecraft was so big that it was unavoidable just a couple years ago, and now it takes effort to hear about what's going on with the game

    • @almicc
      @almicc Před 6 měsíci +28

      This might be burnout, Mojang actually puts a lot of effort into advertising and marketing their development. Just like the brightest stars burn out the quickest, if every couple months is a big update, people stop caring pretty quick about it especially when that update isn't actually better, or actually worse, than the previous. Mojang obliterated community trust with their censorship update, which probably hastened the decline of interest around their updates.

    • @endexe5169
      @endexe5169 Před 6 měsíci +17

      @@almicc I think your point concerning marketing is important, because it very often outshines the mundaneness of the presented features. Camels got several animated clips and gameplay scenes on Minecon Live, they talked about them for like 20 minutes. But in the end it's really just a camel. I sometimes wonder if the money and effort sank into the promo is worth the actual outcome; once the feature is inserted in the update, all the promotional material becomes effectively obsolete. Maybe the resources should be spent elsewhere, as the abundance of promo seems to achieve the opposite of what it's supposed to.

    • @justcallmekai1554
      @justcallmekai1554 Před 6 měsíci +1

      That honestly just could be because Minecraft is like what 13-14 years old? Yes it was big back then because it was the new thing on the block. Now it doesn't necessarily need to be that plus long running series tend to run into that eventually. Damn near unavoidable. Remember something like Undertale? Was HUGE for a while now it's not as much.

    • @foncess
      @foncess Před 6 měsíci +5

      1.12 was just a few years ago which was long after minecraft was a new thing. It's also nonsensical comparing the popularity of a game that's been getting consistent updates since it came out to a complete game that's barely been touched since release. I hardly interact with terraria media online, a game that came out around the same time as minecraft and has also been getting consistent updates, but I still hear about every update, announcement, or whatever that happens. It's not on the same scale as minecraft, but terraria has only grown in the 12 years it's been out while minecraft is getting progressively less attention with each update. Why? Every major terraria update has changed the way people play the game. Weapon improvements, new bosses, changes to pre-existing systems, new mechanics, new locations, etc. They give us something to talk about. Mojang on the other hand, is afraid of experimenting in their updates, and people stopped caring as a result. Another mob that contributes nothing, another location that contributes nothing but new blocks, new mechanics without any functionality, etc. They're afraid of changing what worked, but people don't care about updates that don't do anything new. When they do have a good idea (bundles), it gets delayed or never put in the game despite being announced. Mojang is shooting itself in the foot with every step, and they're gonna have to start moving in a different direction if they want it to change. @@justcallmekai1554

    • @WestGarbage6
      @WestGarbage6 Před 6 měsíci +3

      @@justcallmekai1554 The thing is though, Undertale isn't huge anymore because Toby Fox stopped working on it, he moved on to developing his actual idea undertale came from, Deltarune, Undertale died because the development of it did. (Though, it's still a great game)
      Minecraft is still updating constantly, but it's only getting lesser and lesser in terms of players because the updates lack substance, all the news about the game is focused on the updates, so when this "HUGE GAME CHANGING UPDATE REVOLUTIONIZING BUILDING, REDSTONING AND EXPLORATION" turns out to be a small biome and a few cave blocks, more and more of the fans get disinterested by how little new content they're being given.
      Mojang pretty much centered Minecraft's focus on it's ongoing development, and constant updates, and now because they're failing to deliver quality updates, their playerbase is leaving.

  • @chickensniffer451
    @chickensniffer451 Před 6 měsíci +1460

    I am just SO glad they decided to make us decide between 3 mobs instead of just adding all three, definitely not a terrible idea

    • @bryanp5843
      @bryanp5843 Před 6 měsíci +149

      Its an awful idea. Tired of Mojang trying to replicate real life concepts when its a fucking game. Definitely not bothered of trying to create new unique fantasy like creatures when they can just easily get away with implementing already existing animals

    • @aboodsaad8790
      @aboodsaad8790 Před 6 měsíci +305

      @@bryanp5843 if it wasn't obvious enough he was being sarcastic the way he is saying

    • @galo-ty2gt
      @galo-ty2gt Před 6 měsíci +42

      ​@@aboodsaad8790not really thats obvius because theres actually a lot of people thats does really like mob vote 💀

    • @kr42yw01f
      @kr42yw01f Před 6 měsíci +57

      @@galo-ty2gt I think the SO was pretty indicative of sarcasm, along with the bit at the end

    • @galo-ty2gt
      @galo-ty2gt Před 6 měsíci +5

      @@kr42yw01f yeah but still theres a lot of crazy players saying mob vote is good without any sarcasm

  • @grandmasteryoda6717
    @grandmasteryoda6717 Před 6 měsíci +586

    They should add the copper golem and/or the tuff golem this update. Not only it'd be fitting with everything they've shown so far, but it'd also please a lot of people.

    • @carsonreid3871
      @carsonreid3871 Před 6 měsíci +7

      100% agree

    • @theloafs2622
      @theloafs2622 Před 6 měsíci +19

      1 of the golems, maybe both, but I think that the iceallager would be cool because it's a combat based update ALSO i was not on the side of iceallager but it would fit PERFECTLY with the update and 1 or 2 new golems!

    • @Something_Unique_512
      @Something_Unique_512 Před 6 měsíci +1

      I think they said they weren’t going to

    • @randomnessatitsfinest6089
      @randomnessatitsfinest6089 Před 6 měsíci +14

      Honestly I'm starting to wonder if this "vault of ideas" is actually something they are doing or not so I'm really hoping for this I feel that it would give a bit more trust.

    • @thea7826
      @thea7826 Před 5 měsíci +1

      they should definetly add many things that are made out of copper

  • @imkuelllgremlin
    @imkuelllgremlin Před 6 měsíci +60

    tbh i REALLY want an ambiance update. ever since the nether got updated, all i could this was that the overworld felt very very empty.
    imagine ambient sound like wind and bird song, butterflies in fields and flowers, cricket sounds at night and fireflies, the leaves create a rustling sound, torches glow when you hold them. wolf howls at a full moon. dust particles, mist created by water, jumping in water creates a splash, biome tweaks that make it feel more lived in. i personally play Minecraft for the atmosphere and being able to endlessly explore and collect. making it feel more alive would be wonderfull
    (torch flowers and glow squids should emit light)

    • @1758
      @1758 Před 3 měsíci +5

      you are the reason why older minecraft was better

    • @YourFaulty
      @YourFaulty Před 2 měsíci +3

      @@1758 better to you lol

  • @oberonpanopticon
    @oberonpanopticon Před 6 měsíci +547

    Actually, all the last couple of updates do seem to share a common theme: They’re all “1.17 cave update part x”

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +86

      True! Lmao

    • @Myname7964.
      @Myname7964. Před 6 měsíci +6

      bundles 1.21

    • @louzo5175
      @louzo5175 Před 6 měsíci +6

      i think discountiuning that train of though will make it so much better and refreshing for people
      but also ithink thats how all updates were thought of and tackled in the first place, beside desiding on a strong theme early on

    • @TartarusHimself
      @TartarusHimself Před 6 měsíci +19

      @@louzo5175well they’ve gotten through everything they promised in caves and cliffs except for bundles so there’s nothing to tie the next update to caves and cliffs. Hopefully that will make future updates feel less soured or like “caves and cliffs part x”

    • @louzo5175
      @louzo5175 Před 6 měsíci +1

      @@TartarusHimself ooh thats amazing!! i kind of forgot they finished it all beside bundles

  • @gage_youtube3544
    @gage_youtube3544 Před 6 měsíci +796

    The Broken Promises update, where the mob vote is a bundle of mobs over the past few years you can vote into the game (like 3 from various updates) and then add stuff like the birch forest, fireflies, bundles, and a new combat update

    • @athena1491
      @athena1491 Před 6 měsíci +55

      honestly with how meh the mob votes have always been, id say they just add them all,

    • @osasunaitor
      @osasunaitor Před 6 měsíci +58

      I'm still waiting for the deep sea monster that lost in the Phantom vote. That would make for a nice Subnautica-style touch of oceanic terror into the game

    • @athena1491
      @athena1491 Před 6 měsíci +40

      @@osasunaitor i think that would also require a reason to be deep under water... I think thats a big problem with all the mob vote creatures.... a lot of them are "just cause" like, they dont fit into the gameplay loop, and are completely external.
      you dont need a sniffer and they dont fit into the gameplay the same way a cow does, theyre adorable, and i woulda fought god to make sure they are in the game, but, theres just not a lot there, they make flowers.... and thats all.
      so they tag on these QoL features to them to try to give a reason to care, but that just means we vote for the feature regardless, doesnt matter what the best fit for the game is when one also brings a feature that we needed
      throwing a giant squid into the game *could* be fun..... throwing a giant squid in the game thats protecting something useful underwater *would* be fun
      which, also brings up some other things now that i think about it... ocean exploring tools are so unreasonably rare, like, it can take days irl to get a trident, the only ranged weapon that works underwater, and scutes are overly time consuming too, needing you to wait like, 5 in game days for them to hatch, and then for them to grow, and be there before the item despawns. versus caving, where you just, punch a tree, and go

    • @josephstalin2606
      @josephstalin2606 Před 6 měsíci +12

      I’d prefer any of the golems I honestly don’t see why we couldn’t just get that anyways. I’d like more mobs that we can create and you could make some crazy red stone builds with the copper golem

    • @peterturrel4223
      @peterturrel4223 Před 6 měsíci +8

      ​@@osasunaitorit's almost guaranteed that the 3 mobs lost in the first mob vote will never be added. This is because way back when, they told us they would never be added. For every other mob vote, they switched up and said they'll all be added at some point. But the first 3 lost mobs are more than likely to not return

  • @Togira999
    @Togira999 Před 6 měsíci +81

    I think one of the main problems is the desire to keep a regular update schedule.
    The whole yearly minecon/minecraft live to announce the "next big update" for the year.
    Especially with the whole cave and cliffs debacle it was quite noticable in my opinion.
    Features they planned aren't ready so they post-pone them to the next update. Because then the update feels to small they throw in small additions to just fill it out [not that i have anything against the small aditions]. Some features are "good enough" to be shipped, but then feel half-baked or are just isolated in compared to the rest of the features in the game and get further integrated with the following updates, giving minecraft a kitchen-sink like feeling; wide but shallow.
    I cannot say what the solution for this problem is. Releasing smaller updates when a thing is done may not be feasable and split the playerbase further between diffrent versions [especially with how modding currently works, and will work unless they restructure the game to make modding a priority]. Waiting till a big update is fully ready to be shipped would probably take so long that sadly minecraft would slowly loose relevancy (see the cave and cliffs features).
    They seem to have learned their lesson with overpromising and showing things that are not final after cafes and cliffs and the wild update, but that creates the question why they even do the big yearly event if they then show 3 blocks they are finished with so far.

    • @marikaubi8509
      @marikaubi8509 Před 4 měsíci +7

      you worded it perfectly! It's not like minecraft isn't vast or doesn't have a lot to do (i mean, it's endless...), but it just feels shallow, like you said. It's fun to explore in the beginning, finding actually worthy loot etc. but over the course of the game, it becomes meaningless. You kind of have to make a base at one point and it's most likely that during that phase, people simply grow tired of the game and neglect their worlds, at least that's what I always do. I kind of admire people who have the patience to build gargantuous bases. The only thing that brings players like me back is nostalgia, but it's not really sustainable.

  • @fandyus4125
    @fandyus4125 Před 6 měsíci +6

    The only thing Mojang does not overpromise on is censorship and thinly veiled political activism. Minecraft has been Disneyfied.

  • @Psionic_Dragon
    @Psionic_Dragon Před 6 měsíci +556

    I'd personally argue the general issue of almost all additions to Minecraft recently is that they all suffer from "Mod Addition." A majority of the features added that were not game changing (nether, caves/cliffs, etc) have felt extremely disconnected not only from the core of Minecraft, but also from one another. Instead of updates expanding on old features, building on them, and increasing the variety within those features, each update has added many features that are effectively their own thing - i.e. "as though it was added by a mod."
    For example, the Sniffer is cool in theory, but the way to get it, spawning it, and then what it can produce are all its own tiny progression system, with no link to any other system in Minecraft. Instead of being something that you gain throughout the course of your play through with maybe a small diversion, almost every new feature requires similar progression: You need to go out of your way, doing something very specific with prior knowledge, to even begin experiencing it. IMO I think this is the core of the Mob Vote issue - each mob feels like you're voting for a feature that should be in the game already (or should be added on its own), ignoring the actual mob it is related to.
    Also - on a side note, it's so wild to hear that the combat update is still not being used across many servers. It really does feel like your implied solution - removing the "cooldown" mechanic and instead add a "charge up" mechanic would really fix almost everyone's gripes with the system as a whole.

    • @apotatoman4862
      @apotatoman4862 Před 6 měsíci +7

      they made minecraft modded

    • @andrejosue98
      @andrejosue98 Před 6 měsíci +3

      The end initially had no link to any other system and tons of updates have been that way.
      A game doesn't need every new thukg to to connect to other existing systems, because if that worked like that then we would never get new systems.
      Sniffers give the ancient part of Minecraft that could make a completely different system... which is perfect for me.

    • @apotatoman4862
      @apotatoman4862 Před 6 měsíci +26

      @@andrejosue98Yes but the end had a whole completion aspect which we already have but these are "smaller" disconnected additions

    • @hiimgood
      @hiimgood Před 6 měsíci +13

      What makes it even worse is that some mods for older versions feel as if they suit the game much better than vanilla content in newer versions(and not because of emotional/sentimental/nostalgic connection to the mods). Even Thaumcraft feels more Minecraft-y than the sniffer(ok this is an EXTREMELY hot take and is very exaggerated and is not meant to be taken seriously, this is just for dramatic purposes), and pretty much everything is explained in Thaumcraft and/or has some lore(maybe except Warp and "Forbidden" knowledge, but uhh it is forbidden for a reason, also getting the Thaumonomicon can be strange at first, but everything is somewhat intuitive). Is getting a sniffer egg ever explained? Well, you need archeology. How do you know you need archeology? Is archeology ever explained? How do you it even exists? And this is not about the player being spoon-fed with all the info they need(in Thaumcraft those are hints in vague terms so you still need to think). A player could just play through the game and not even suspect about the existence of archeology and sniffers and many more things in newer versions.

    • @blockmath_2048
      @blockmath_2048 Před 6 měsíci +4

      every single update people have said "this feels like modded, this sucks"
      but not a month later they're complaining about the next thing

  • @justv7536
    @justv7536 Před 6 měsíci +303

    I feel like biome votes would be far better, with each biome coming with it's own unique creature. They could have 1 Biome they're overhauling, 1 that's completely new, and 1 that's a wildcard biome like the lush caves or deep dark. That way we wouldn't see what we're missing out on, as we could always vote again next update. Some biomes would become frequent because they're in dire need of update.

    • @ohrylies
      @ohrylies Před 6 měsíci +20

      This!!! I’d much rather have a biome vote than the mob votes. But still add all three of the biomes like they were planning with the swamp/mountains/badlands vote. Even though we haven’t gotten any info about a badlands update 😭

    • @arandomcrusader8822
      @arandomcrusader8822 Před 6 měsíci +2

      Next thing you know all they do is change or add only one thing

    • @Siamesetiger178
      @Siamesetiger178 Před 6 měsíci +3

      yesss this would be so much better than the mob votes, and allow for the community to say what biomes need an overhaul most, instead of mojang just jumping around from biome to biome with no coherence or clear structure.

    • @faebleiler1979
      @faebleiler1979 Před 12 dny +1

      The only issue I see with this is if one biome gets totally overhauled, it could leave the rest (or itself) looking out fo place, since the other older biomes would look old and the updated biome would be different/new. The nether added/updated everything at the same time so it worked but idk about one at a time overworld biome updates

    • @justv7536
      @justv7536 Před 12 dny +1

      @@faebleiler1979 well the system compliments itself, as biomes age and show that they get cycled into the system. It's not like every biome needs to be fantastical, but it's not like anyone asked for birch forest or lukewarm ocean

  • @ogre7699
    @ogre7699 Před 6 měsíci +21

    It's honestly changed so drastically from what I remember it being, which is.. A little bit to it's detriment at times. It does make the world feel more alive and vibrant, but not all of it is really much that excites me.
    It's also some of the stuff they add that makes Survival and Creative experiences respectively a bit more of a pain at times now. It's nice they've added new stone types so you've now got much more options for building cool things in Creative, but in Survival, stuff like Andesite is useless to you and only serves as extra clutter you don't really need. Creative meanwhile, you might struggle to find somewhere rather plain, if you're like me and prefer a sort of blank canvas to work on, because there's so much now. This point about Creative might not be as big of a deal though honestly.
    I also still have no idea why they bothered to add Copper. If they give us Copper Golems or something, that would be cool, but I don't see a good enough use for it otherwise.
    It's jarring as hell coming back after a few years, to say the least.
    Side note though, I do hope they add Crabs eventually. I will not elaborate further on as to why.

    • @j-swag7438
      @j-swag7438 Před 3 měsíci +2

      yeah idk why they added entire new ore when they clearly didn't have any ideas for it. I always thought it would be cool if we could use copper to make one of those old school deep sea diving helmets and a coal/wood/lava powered air pump, then you attach yourself with a lead to the pump and then you have an early-game way of exploring underwater. maybe these pumps could also be used with a new copper pipe block to suck water out of enclosed spaces to make underwater building easier

    • @cara-setun
      @cara-setun Před 3 měsíci

      Andesite was added in 2014 tho? I definitely wouldn’t call it a new feature

  • @KarstenDB
    @KarstenDB Před 6 měsíci +27

    I wish the overworld forests got a overhaul… kind of like that birch forest concept art we saw where threes have different shapes, are taller, fallen logs, paths made in the grass by the animals, stuff like that…

  • @Nasaj_Tengras
    @Nasaj_Tengras Před 6 měsíci +974

    I think that Minecraft needs it's progression extended somehow. The reason the Nether Update was so amazing is that it changed the way people approach getting to the Dragon, and that's really what an update needs to actually impact the game. I think that if they were to do this, it would have to be from tweaking critical aspects of progression. My personal suggestion would be to make the Eyes of Ender require more than just Blaze Powder to craft. One of the biggest problems that Minecraft has is that while there is obviously so much the player has the possibility to do, the steps required to actually beat the game haven't changed since 1.16. This is probably the underlying reason as to why people have felt so dissatisfied with the state of the past few updates, as it leaves many players feeling as though there really isn't any point to do any of this extra content. For example: the Ancient Cities are awesome and probably the best structure they've added to Minecraft since the Woodland Mansion- but ultimately there's no real reason to do them during your playthrough. Sure, there's a special enchantment and Skulk- but that's about it. Now, let's say they made it so the Eyes of Ender required Ancient Shards to craft- this would radically change progression, as it would require players make a stop at an Ancient City sometime in their playthroughs. If you make an Ancient City Map available for trade with a Villager- boom- you just made progression hypothetically more interesting by making the player decide "should I go underground and scour for a city or engage with villagers to find one?". The way I see it, Minecraft hasn't actually "changed" for a very long time, and the stagnation is just now setting in for a lot of people.

    • @voxol744
      @voxol744 Před 6 měsíci +132

      I agree, what I like about Terraria is that you really need to explore to progress, you go out of your way to visit all the different Biomes at all stages of the game.
      Like the biomes themselves are litterally useless in Minecraft. The only things that matter are structures and wood. This is a pretty massive design flaw IMO.
      Like what benefits do you get for being in a Forest, Birch Forest, The 4 or so different Taiga biomes, Dark Oak Forest, Cherry Grove, Jungle, Savannah.
      Like nothing. Litterally nothing. The most appealing parts of these biomes are that they have wood.
      Biomes like the Swamp, Warped Forest and Basalt Deltas at least do something in the right direction. They increase the spawn rates of rarer mobs - The Slime, Endermen and Magma Cubes respectively. The Mushroom Island takes this a step further and is the only way to find Mooshrooms which I think is a really good thing.
      There is actually something about these biomes that makes you go - OH! I can go to a warped forest to farm endermen so I can get some eyes of ender instead of just aimlessly running through the biome looking for structures.
      Id like to see it taken a step further and have more things unique to biomes like certain mobs, blocks etc. Make a mob spawn in the birch forest only that drops a crafting material for something actually useful. Make these biome unique mobs already in the game like Polar bears be actually useful.
      Some things like Parrots in the jungle are cool ideas but they dont really matter at all for progression itself.
      Maybe Minecraft just needs something similar to Terraria and Hypixel Skyblocks accessory system.

    • @Nasaj_Tengras
      @Nasaj_Tengras Před 6 měsíci +86

      @@voxol744 I agree- and furthermore one of the biggest problems that the dev team has been trying and failing to fix in regards to the Overworld has been the pointlessness of the different biomes. Because the progression has zero dependence on items from specific biomes, only dimensions, players have little incentive to actually explore their worlds. From what I’ve seen, most people just explore until they find a village and stay within about 500 blocks of their base for their entire play through. This is the exact opposite of what should be the gameplay loop in a game that pioneered the “procedurally generated survival” genre! In games like Terraria, every biome has a part to play in progression- the Purity is the safe start, the Crimson/Corruption is your main hostile environment and home to various bosses, the Jungle being the single most important area in the game, home to 3 bosses and the best naturally spawning ore, etc. Imagine if all it took to beat Terraria was contained entirely within the Purity- the game would suck! That’s essentially what Minecraft is! They’ve attempted to promote exploration through Amethyst Geodes and Archeology but because these have zero impact on progression and have very (let’s face it) inconsequential rewards, they completely fail to entice the average player. The reason why people loved the Woodland Mansion so much is because the Totem was actually worth hunting for- but frogs? Sakura trees? Crabs? Are any of these things actually game-changing? Obviously not.

    • @syedomar1060
      @syedomar1060 Před 6 měsíci +30

      Making Eyes of Ender require Ancient Shards would be annoying and unnecessary. I think players should not be forced to go to the Deep Dark City if they want to reach the end.

    • @Nasaj_Tengras
      @Nasaj_Tengras Před 6 měsíci +51

      @@syedomar1060 Ok, then how would you suggest making the Ancient City more enticing for players? Because from my perspective there’s almost no real reason to go down there during a playthrough.

    • @Tim-1234
      @Tim-1234 Před 6 měsíci +9

      @@Nasaj_Tengras I think the biggest problem of forcing players to explore all the different biomes is the big file size of the worlds caused by exploration. My survival world is already over 1 GB in file size and I didnt even explore all structures and biomes yet.

  • @Haydyne
    @Haydyne Před 6 měsíci +273

    Yes! I think that all updates post-Nether Update have been soured by undelivered promises. I think that by using 1.22 to create the ACTUAL Wild Update where they bring bundles, fireflies, the savannah update, the desert update, the birch forest update, and badlands update and whichever lost mob vote mobs they think would best fit into the game would provide Mojang with a clean, fresh slate. It would also bring new life and atmosphere to the entire Overworld of Minecraft, like a pre-requisite to updating the End.

    • @CT-1035
      @CT-1035 Před 6 měsíci +5

      What’s even better is, it would also allow many mods (QOL mods especially) to keep working

    • @real_vardan
      @real_vardan Před 6 měsíci

      Hunger (or mauler) would be a great addition for a desert update

    • @sirllamaiii9708
      @sirllamaiii9708 Před 6 měsíci +3

      But they won't!

    • @fuzzydude64
      @fuzzydude64 Před 6 měsíci +2

      That won't make the new caves any less empty though. 1.18 completely killed the way I've played Minecraft for over a decade- caving. I hate strip mining and this will never change. Strip mining isn't fun (for me), but cave exploration yields almost nothing (just some coal and iron, and even that not nearly as much as it used to) and very little else. Caves are boring to explore despite the neat terrain. I'd like for them to stop adding new biomes and flesh out what they have. The ocean STILL has virtually no threats in it outside monuments which are more annoying than anything else.

  • @walterbunn280
    @walterbunn280 Před 6 měsíci +9

    I hope they revamp snow golems. Flaming snow balls are the closest thing to automatic turrets in the game, but the snow golem dies too easily when it has the line of lava/fire to actually set the snowball on fire.
    Also... before it's mentioned, dispensers don't track enemies, so they don't really count.

  • @emocat6667
    @emocat6667 Před 6 měsíci +14

    I agree with an update adding some of the mobs from past votes would be a good idea after the vote has gotten such a bad reputation. Mobs like the moobloom, copper golem, and crab would make a lot of people very happy I believe. They were all great mobs that would be great for the game and I don't think the possibility of them should be gone forever, especially seeing how popular they were and it would be a lot of missed opportunity. Like the crab is a good example of this. The vote this year was really tough because the mobs had great usage and originally I wanted to vote for the crab but ended up going for the armadillo in favor of wolf armor. I would have preferred the crab honestly but the wolf armor was something I couldn't pass up and I'm sure others feel the same. But out of all the mobs I would love to at least see the moobloom. I will forever miss the sweet little flower cows 😥

  • @StarlightNkyra
    @StarlightNkyra Před 6 měsíci +1103

    If you look at the mobs that have been added more recently, there have been a lot of IRL mobs, or at least close to it, with higher definition models and animations. It is pretty clear to me, at least, one of the directions they decided to go in was to make minecraft feel more "real." This lead to a whole lot of mobs, and even quite a bit of features, that were close to useless to make them feel "grounded" and you just have to question their inclusion at all.
    This design philosophy also bleed into the more fantastical mobs (which i'm sure mojang just kept adding to try and not alienate old players.) If you look at early mobs, the team clearly doesn't completely understand why they are so great. The sheep drops wool, and can be sheered for it. Wool ties into the game in an integral way, as you use it to make beds. It also has other uses, but that is the important one for the mob. Cows drop leather, which has a variety of uses, (among which are books, which feed into the enchament loop.) along with a great food source, being the primary use. Pigs can also drop a food source, or be ridden (which was a cool and important feature back when horses weren't in the game. It still makes them funny and memorable, though.) I could keep listing examples, but the barnyard trio gets the gist of early mob design explained.
    Now lets look at more recent mobs. The goat drops a horn, which can be used to make a sound (with different vaieties.) This doesn't serve a purpose to the typical players gameplay. Frogs jump high and can devour magma to create variations of glowstone. You pretty much have to look this one up, it is difficult, and it serves only a decorative purpose. The allay, has very situational uses in farms and cleans up a mess you made, and can probably clean up yourself, but only parts of it with the material you gave them, and are also are super rare. Why?!
    Even with the one silver of direction, they have just been adding seemingly random features. It makes updates as a whole feel uncohesive and unmemorable.
    It is pretty clear that with this latest update they are getting a bit desparate. Like many have said, the crafter feels like somthing straight out of a mod, and many other aspects in the update do as well. I do feel like adding a test of skill is a really nice step. Kind of like the wither or ender dragon, it is a part of the core formula, just in an intresting way. I kind of feel like mojang got comfortable for awhile relying on the community to add in this kind of stuff in the marketplace on bedrock, but its nice to see that they're adding cool things themselves, at least this time.
    The mob vote has gotten lamer and lamer every year, I swear. For the last two, I barely even cared about the winner, because the mobs have just been so lacking. I don't think the mob vote should be ended, like people are going balistic over (I swear, the inclusions would feel so pointless and random if that were the case, the vote is what is making them special.) but it needs to get better.
    This is a long comment. You must be pretty patient, or a fast reader. Either way, pat yourself on the back, you deserve an iceologer sundae.

    • @gamingtank234
      @gamingtank234 Před 6 měsíci +62

      Great points and thanks for the reward at the end

    • @smt4702
      @smt4702 Před 6 měsíci +36

      I definitely agree! But also they could have added so many more meats with all the new mobs but won’t for such weird reasons

    • @toilet_king1338
      @toilet_king1338 Před 6 měsíci +50

      Agreed. Also, if Mojang even decides to add more "magical" mobs, those don't even look unique (like the creeper or the phantoms did). Oh cool, a blue ghost dude, a dino and a glowing octopus! So original!

    • @StarryxNight5
      @StarryxNight5 Před 6 měsíci +62

      Seriously, the mob votes have been scuffed for a while now. The Iceologer vote was practically rigged in its favour. I remember calling out that the next update was likely a cave update, and that the Iceologer might tie into that because they might overhaul mountains in it too. I still firmly believe that. They just underestimated how stupid the Minecraft community is

    • @kigamezero8636
      @kigamezero8636 Před 6 měsíci +30

      Honestly, the warden is a pretty cool test of skill, but they didn't give them any unique loot for some reason. There is no reason to go though the trouble of killing one of them.

  • @primsine
    @primsine Před 6 měsíci +232

    What I want for an End update is a divergent path for upgrades. Netherite is one upgrade, focused on defense and fire resistance, but Enderite can upgrade Diamonds and is focused on movement, giving extra jump and speed and reduced falling damage, and allows you to glide like the Elytra. Tools have built in fortune, which does stack with original fortune, but its slower than netherite. Enderite is made with Enderite Bar, Copper Bar, Iron Bar, and Gold Bar.

    • @wooper2654
      @wooper2654 Před 6 měsíci +13

      That would be fucking sick

    • @L3thalBones
      @L3thalBones Před 6 měsíci +20

      Yea this is along the lines of what I was thinking. An update that compliments the combat. Would love to also see new combat options added like magic. Like a staff that fires Shulker style projectiles that do status effects (harming, poison, on fire, heal, slow, etc).

    • @niccster1061
      @niccster1061 Před 6 měsíci +3

      Its interesting but ideas like this are the reason minecraft is going to shit. Its ideas too rampant to be called "vanilla" and too boring to be called modded. Its just an extremely depressing middleground. Anything after 1.9 is not cannon imo lol

    • @L3thalBones
      @L3thalBones Před 6 měsíci

      Then maybe its time for them to start on some form of sequel and rework some stuff from the ground up. @@niccster1061

    • @spaceghostmiid
      @spaceghostmiid Před 6 měsíci +28

      @@niccster1061 go outside

  • @natemartyn5666
    @natemartyn5666 Před 6 měsíci +45

    I love the video, and I especially agree with the auto sort feature. Being a Consol player, the inventory and sorting is annoyingly difficult so an auto sort feature would be amazing to make it much more manageable and less scary to try to work with

  • @kevingiampaoli9363
    @kevingiampaoli9363 Před 5 měsíci +7

    I remember playing Minecraft back in early beta before villagers where even a thing there was a villager mod that added villagers that used to give you side quests like "go get 4 oak logs" And then " grab 5 white wool" etc etc gradually asking more and more stuff that eventually would end up in them asking you to create a build with a reward and i just think ....having something to do to keep us busy should be at least AN OPTION

  • @LazerDisk
    @LazerDisk Před 6 měsíci +521

    Gotta say, I think the problem with modern Minecraft is how the established system of progression is degrading without a newer one taking its place. Just recently they nerfed villager trades to try to get players to reengage with the systems in place but players are still running away from them. Enchantments already sucked with their RNG, they got worse when people could max out their enchants with anvils, then when players got mending they never wanted to let go of their hard work again. Villagers helped expedite the process and it’s why most players lean on them now. This system isn’t fun at its core, so when players found themselves getting these crazy content updates that would help them forget the issues with the game, they loved it, and when they saw themselves deprived of things that would probably help their experience feel a little better they hated it. Sort of like how people resort to addictive surface level substances to escape bad life situations, I feel players treat updates the same way, and it would explain the erratic behavior of the community at large.

    • @Daniel-dj7fh
      @Daniel-dj7fh Před 6 měsíci +57

      Yeah I want to build at one spot and not have 6 different bases all spread out randomly in the world just to get a few books.
      Especially not with what a pain in the ass diamonds (personally) have been to find on my areas. I know the newest update balanced that out because the upgrade thingeys cost an f' ton.
      But I remember having had a world, had my base, pretty much had the biggest stripmine under it. Like literally levels of open spaces stacked. And had 4 diamonds in total.
      And the enchantment table is complete garbage. Despite having more than 15 bookshelves placed correctly my lvl30 enchants mostly get 1-2 enchantments whith a mid level. Like I've been trying to get feather falling 4 for over a month now.

    • @AnEnderNon
      @AnEnderNon Před 6 měsíci

      build a xp farm@@Daniel-dj7fh

    • @Swaxol
      @Swaxol Před 6 měsíci

      yeah

    • @nolaz010
      @nolaz010 Před 6 měsíci +10

      Emerald to Enderite = Hardcore Heroin

    • @TauTauofSkalga
      @TauTauofSkalga Před 6 měsíci +9

      Minecraft's community is high on convenience

  • @lanefaulhaber875
    @lanefaulhaber875 Před 6 měsíci +272

    I’m still here for getting an entirely new dimension related to the deep dark. Or any new dimension really.

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +115

      I think they should update the End before doing anything like that, but I do love all the fan theories and ideas surrounding that!

    • @Zerahu
      @Zerahu Před 6 měsíci +37

      @@TheGeekFactor_ In one way I agree with you, but in another way I really don't mind the end being rather empty and dead. It is currently a lot like a blank canvas for building structures and farms, and especially the 1k blocks perimeter around the main island serves a GREAT purpose for simply being one of the few places in a world that are empty by default. What we'd really need is a way to chunkload chunks in the end, then it would truly become the new meta for farm building.

    • @Gerlaffy
      @Gerlaffy Před 6 měsíci +15

      It's really frustrating how they added the big frame but didn't actually do something with it

    • @Daniel-dj7fh
      @Daniel-dj7fh Před 6 měsíci +2

      I disagree, if you want to make big farms you should clear out the area or use the nether roof (which is technically not intended by game)
      The End is way too empty and blander than a can of tuna.@@Zerahu

    • @Daniel-dj7fh
      @Daniel-dj7fh Před 6 měsíci

      Could be a big foreshadowing to what could come, they just want to see how many people actually want it@@Gerlaffy

  • @jessechavez5602
    @jessechavez5602 Před 6 měsíci +6

    It’s already a pain to make netherite armor… needing the dang template was just… too much man

  • @LilacMonarch
    @LilacMonarch Před 4 měsíci +8

    Personally I would like a sort of "enderite" tier of equipment, but I think it shouldn't be strictly better than netherite. Instead it would be a sort of "sidegrade", offering some benefits but being a little worse in other ways. I.e. maybe allowing you to dodge some attacks similar to what endermen do, but the raw defense is less than that of netherite.

  • @veen4638
    @veen4638 Před 6 měsíci +190

    I still think it's ridiculous how if I want the best enchantments without relying on the randomness of the Enchantment table, I need to make a villager farm and trade. We need a proper magic and enchantment update, with the new villager changes it makes adquiring the enchants even more exausting.

    • @plopss
      @plopss Před 6 měsíci +29

      hey it gets even better with 1.21! now your gonna have to build villages in specific biomes to get specific enchants

    • @veen4638
      @veen4638 Před 6 měsíci +16

      @@plopss I actually just came back to the game, and this sounds boring as hell
      Maybe they will step back and undo these changes? It's only in snapshots or they've already implemented it?

    • @plopss
      @plopss Před 6 měsíci

      @@veen4638 snapshots or changelogs I cant remember where I seen it but yea people are talking about it on reddit and now your gonna have to travel 15k blocks minimum to get all enchants.

    • @alexmcleod01
      @alexmcleod01 Před 6 měsíci +3

      Behind the experimental toggle for now

    • @hussainalsharif
      @hussainalsharif Před 6 měsíci +13

      Mojang should make combining enchantments actually viable, the current anvil penalty system sucks, you need over 35 levels to add a single level 5 enchantment to your equipment (this is in bedrock which is even cheaper than java)
      combining enchantments should reward you somehow (like giving you a small amount of xp and the item you just removed the enchantments from)
      also repairing your equipment shouldnt count towards the penalty, just keep it 1 level per 25% of its durability
      enchanted books and items in chests should be better in general, im not raiding an ancient city for an efficiency 1 book
      scale it according to the structure's difficulty to raid and rarity ( villages and temples get levels 1 and 2 and in rare chances higher, dungeons and most other structures get 2,3,4 with an extremely low chance to get 5 and 1, mansions, end cities and ancient cities get level 4 and 5 with a small chance (20% or lower) to get low level enchants)
      instead of punishing people using trading halls they should make other mechanics worth using

  • @trentitygamings8375
    @trentitygamings8375 Před 6 měsíci +232

    For a Battle and tinker update i would love to see them add stuff from minecraft dungeons into their own trial chambers! maybe add like daggers for people who want to spam click, or spears for more range.

    • @JayFadeAwayy
      @JayFadeAwayy Před 6 měsíci +31

      I agree what’s in dungeons should be in Minecraft. It bothers me how much more variety side games have compared to the main title.

    • @twiztedmind209
      @twiztedmind209 Před 6 měsíci +16

      ​​@@JayFadeAwayy100%. Minecraft has moved away from simplicity and into more complex combat and updates. You can't experience most new updates without prior knowledge of them and the things they do add just don't fit. So why do the side games have things that fit into Minecraft better then the main game does. New weapons (spears, war axes, new swords, throwable weapons, staffs, magic), summonable allies like the bee-hive, different golem types, new enemy types, new creatures (only one I can remember off the top of my head is the beetle mount). All of that would fit so much better then the sniffer. I mean, I've played for so long and only found out recently frogs exist. Everything feels so disconnected but the spin-off games feel almost perfectly inline with Minecraft.

    • @geraldrollner4842
      @geraldrollner4842 Před 6 měsíci +1

      more weapon choice would actually be quite nice, always holding a sword or axe can get boring. Just concerned it might feel like modded features.

    • @owenfiset4275
      @owenfiset4275 Před 6 měsíci +1

      Great swords giving huge damage and slow swing speed. Also we should be able to trim our weapons and tools

  • @hotman_pt_
    @hotman_pt_ Před 6 měsíci +9

    honestly, i feel like they could totally embrace the modding world and begin to share minecraft story type experiences. Also, more objetives. Nowadays going to the end and get the dragon has become kind off primordial. We need more side quests, like new dimensions

    • @bethmassey3299
      @bethmassey3299 Před 4 měsíci

      The problem with that is for everybody (or every potential consumer) that likes the nodded stuff will make five more people mad, and vice versa so it is best for them to stay safe with the updates which will piss off the least people and is less work.

    • @CantoniaCustoms
      @CantoniaCustoms Před měsícem

      In theory yes, but in practice all being inoffensive does is piss off everybody.

  • @MiniNoahTheWorm
    @MiniNoahTheWorm Před 6 měsíci +7

    As somebody who only returns to minecraft every few years I appreciate all the content I can get honestly. If it's something that's been your main game for years then I can definitely understand the frustration but personally, having a game as fun as minecraft still being updated at all after over a decade feels like a blessing in itself to me. After so many years of seeing companies abandon games half a year after it's release my expectations for content are zero

  • @gmanplaysgames256
    @gmanplaysgames256 Před 6 měsíci +180

    You mentioned "Ender Armor" and this connects to a thought I've had for a while. Mojang should add other types of armor that are considered equal to Netherite in terms of rarity, durability and protection, but give them different affects. Allow players to upgrade their diamond armor with different highly rare materials depending on their playstyle or the needs of what they are doing. Netherite gives Knockback Resistance, they could add armor upgrade materials that give things like Speed or Extra Jump Height or something entirely new.

    • @osasunaitor
      @osasunaitor Před 6 měsíci +1

      But netherite is already very hard to obtain, if you make it "optional" it doesn't make sense anymore. Something so big and hard to make must have a decisive impact on the game for it to be worth the hassle

    • @harnageaa
      @harnageaa Před 6 měsíci +21

      everyone's getting netherite. You're saying like it's "so hard" , like you farm for 500 hours just to get it ._., b r u h@@osasunaitor . this is not MMO where grind is the goal. That's just END GAME GEAR pretty much. From that perspective he is proposing, "Classes" like armor. Extra speed only, or extra jump only, or knockback resistance only. I think that's fair enough. It would be mega easy to make for mojang since it's copy/paste same item just different design and just change the stats base of the players once equipped.And it would make people way more invested into what archetype they wanna play.
      Meta strategy should be a thing, and not only the ideology of "simple armor" mentality. Every game beside minecraft, experiment with that, the reason people play a ton of other games is because it offers the ability to force you think what you actually would want to have. You could even have then modding community be happy as well, making a trifecta armor where it combines the effects of all three sets into one. Knockback res, super jump and speed, and call it God armor.
      Idk I see it as a win-win. The only LOSE it's vanilla. Vanilla imply the original 'view' of something of a product. Minecraft vanilla = simplicity. Adding "Extra" stuff means going away from that. THat's the only loss. A small loss imo.
      If minecraft would steal from terraria it would win alot. Adding "blood moons" type of events where, every 365 days in game (121 hours IRL) for e.g you could have an event where a bunch of unique mobs that would swallow the world and it would be hell on earth(those mobs giving unique drops that could be seen as powerful gear/loot,etc). Also they could add diamond/netherite arrows & netherite/bow (since we have the sword already).
      IDK but, I don't think adding "vanilla type ideas" is bad imo.
      PS: for them to add everything I just said, they could do it in literally 1 update & it would not break the core mechanic of Minecraft nor would it break the 'vanilla' aspect of it. It would just bring way more content that would make people more hype. Simple ideas yet people would love it. I am not giving offers such as the video said: "give the End same update as the nether". That's waaaaay bigger than what I said here.

    • @josephstalin2606
      @josephstalin2606 Před 6 měsíci +9

      Imagine ender armor allows you to teleport short distances like an enderman. It may be OP for that reason alone but make it so you have to go to the End to even acquire it and then make the teleport range smaller than using an ender pearl, and also every time you teleport it “uses” the armor and will break eventually. Just an idea honestly it would be cool to have more for the End

    • @kashwalton-tewes4624
      @kashwalton-tewes4624 Před 6 měsíci +1

      @@harnageaaexactly, and adding something something like increased jump height is crazy 😂

    • @Sanguivore
      @Sanguivore Před 6 měsíci

      Fantastic ideas! :D

  • @Irizathylia
    @Irizathylia Před 6 měsíci +674

    I'd love an ambiance update, which would focus on... You guessed it, ambiance! Visual and audial things, like the sound of the wind, leaves rustling in the trees, birds that fly around and chirp in the forests, with different types of birds chirping at different times of the day, and it could be biome dependent as well. Woodpeckers would be cool, too. And of course, fireflies in the swamp. And when you're in a cave, all the sounds could echo, and dripping water could make those satisfying drop sounds.
    There's a mod that does all of this very well, called Ambient Sounds, and honestly, I can't play the game without it. Especially for me who have tinnitus, the deathly silent world of Minecraft drives me crazy, lol.

    • @dittmar104
      @dittmar104 Před 6 měsíci +58

      I don’t really care for that kind of stuff too much. I feel like it would take away from the classic minecraft atmosphere. Having random birds everywhere would get annoying. I think that style of atmosphere is better for modded minecraft and shaders, but not everyone like that ultra realistic look and sound in their 16 bit game. It's not really something that they can make the new normal and have go over well.

    • @user-rx2oc5tl3u
      @user-rx2oc5tl3u Před 6 měsíci +4

      @@dittmar104I was thinking that exact thing

    • @greenpigking6974
      @greenpigking6974 Před 6 měsíci +3

      Yea no I think it’s fine the way it is.

    • @lolitheblobfish2854
      @lolitheblobfish2854 Před 6 měsíci +16

      I think some ambiance changes would be cool, even if it's just a smaller update. They could work on the fireflies, add the woodpeckers and maybe overhaul bats a little. I do love the current Minecraft music and background sounds and I agree with some other replies that some of that feels modded, though I think theres a happy medium to be found between realism and mc, and they could always use it to update some mobs and some biomes as a mostly quality of life update!

    • @killa4sho313
      @killa4sho313 Před 6 měsíci

      Then how is adding the sniffer, or deep dark keeping the "classic Minecraft atmosphere"? The "classic Minecraft atmosphere" is subjective based on what build that specific person began playing Minecraft. Also how is bird's any different from bat's. or bee's? As long as they keep the spawn rate low enough, I don't see an issue@@dittmar104

  • @jplaystrueskate
    @jplaystrueskate Před 6 měsíci +7

    I love the huge updates bc it reminds me of the early days and also not being able to keep up with all the changes adds to the mystery of the game as a casual player. Remember when reserve was added? That's what these updates feel like vibe wise.

  • @TCOFFICIAL01
    @TCOFFICIAL01 Před 3 měsíci +4

    I started being done with Minecraft at 1.16. That’s when I felt it started to stray too far away, with the Strider’s complex animations not fitting the game’s original style.

  • @EmeraldEmsiron
    @EmeraldEmsiron Před 6 měsíci +208

    the last couple updates seem indicitive of mojang's update process and its... not my fave
    they seem to be set in adding at least one mob vote mob and one new building block every update; when I think it'd be far better to have like, a "lively update" and a "forestry update" and a "stoney update"
    even if they have less major features, the dripfeed of new biomes and mobs kinda sours it for me

    • @darkdwarf007
      @darkdwarf007 Před 6 měsíci +4

      Didn't they said at some point that they want to keep Minecraft relevant for 50 years or something like that? With that in mind, the dripfeed makes a lot of sense

    • @chromie6571
      @chromie6571 Před 6 měsíci +41

      @@darkdwarf007Well with the way they’re doing it Minecraft won’t be relevant in 50 months let alone years

    • @johnark4723
      @johnark4723 Před 6 měsíci +23

      ​@@chromie6571You vastly underestimate videogame staying power. TF2 is in a far worse condition than minecraft, Yet it's still alive and kicking as one of the biggest multi-player games on steam.

    • @soulblade3291
      @soulblade3291 Před 6 měsíci +8

      @@johnark4723 heck even World of Warcraft is still relevant despite existing for 15+ years and the shenanigans that Blizzard had gone through from 2020 up till now.

    • @YourAverageExJunkie
      @YourAverageExJunkie Před 6 měsíci

      Yea revamping the old blocks and biomes would be fire I think

  • @zandikaa
    @zandikaa Před 6 měsíci +156

    Tbh if we got an end update, I'd like for there to be an alternative to netherite that is just as good but provides a different playstyle. Then you choose what to progress your diamond armour into. Do you pick netherite? Or the new end material? Perhaps it could be more frail, but provide different perks that help with mining or building... like beacon powers but not the regeneration or resistance buffs. Maybe they could stack with a beacon? Maybe this could be how we could instamine things that are currently not instaminable.

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +52

      I always thought it would be neat if they added an “ender ore” or something to that affect that could be used just like netherite, but instead of being fire proof it eliminates damage from using ender pearls

    • @Magicwaterz
      @Magicwaterz Před 6 měsíci +3

      I am suggesting Tiered Tech Tree Shield upgrades on the Feedback server where you start with the default Shield and you upgrade it in the Smithing Table, where the next tier is Leather where it only adds durability, and the upgrade splits in the Gold, Iron, Scute, and End Stone.
      Gold upgrade allows you to pacify Piglins when you use your shield, similar to gold armor but instead of passively, it is more active. Iron leads to Diamond then Netherite, providing more durability, and with Netherite, reduces knockback and can't be destroyed by fire or lava. Scute leads to Prismarine, where using the shield underwater reduces the movement speed reduction, with the full upgrade completely negates it.
      End Stone leads to the Shulker Shells at the moment, where it blocks magic damage from thrown potions, and maybe include things like Vexes.

    • @MelsiePyre
      @MelsiePyre Před 6 měsíci +19

      ​​​@@TheGeekFactor_ sounds pretty basic tbh. I mean, no damage ender pearls is pretty neat, but where's the fun in that?
      An end update... Hmm... Well, end stone is kinda just negative cobblestone, so maybe we could do something there... Some kind of alternative end version of daimonds? Diamonds are used in enchanting tables, they are probably good at handling magic or something, so, what about a dark red gem material that doesn't increase the stats, but rather, just ignores the enchantments of other player's/mob's equipment? A super rare material, I'd reckon. Maybe it's only found in secret locations, or maybe it's stupidly rare, or maybe it's only found in really small amounts

    • @Caes3r_
      @Caes3r_ Před 6 měsíci +4

      How about a chance to teleport you away before taking damage if you are very low on health? Would be interesting especially in hardcore.

    • @theshatteredseas4629
      @theshatteredseas4629 Před 6 měsíci +1

      Remove enderpearl, void and pacify endermen.
      It'll be balanced, netherite is out here providing an immunity to fire, more armour toughness and knockback resistance it is fine

  • @ansems3309
    @ansems3309 Před 6 měsíci +4

    Minecraft is that game that shows me how old I am. Normally a game is just there from one point in your life. But with Minecraft undergoing so many changes, it really shows how much time has progressed. When you mentioned the nether update in the beginning, I thought "Oh yes, that was super exciting. Knowing that they added a new dimension into the game. I remember entering it for the first time and shitting myself when I heard a Ghast in the distance." but that wasn't the nether update you were talking about. I thought about the time the nether was added. That was 13 years ago.
    And the weird thing is that I would say that I have played Minecraft a lot through out the years but I have never even seen Netherite... Maybe because I last played in 2019 but it feels like it was this year. This game makes me feel weird.

  • @yup635
    @yup635 Před 4 měsíci +4

    If anything, my perfect update would be a biome blend update.
    Mainly focused on the overall look of mixxed biomes, and inbetween biomes, such as beaches and rivers. I personally love how beaches and rivers feel on large biome style worlds, so having an update to those tiny niche biomes for classic survival would be great change for the aesthetics of Minecraft’s natural world generation.

  • @TSK_Silver
    @TSK_Silver Před 6 měsíci +46

    cave update was my tipping point, the new huge caves are cool but you are still 2 blocks tall so its a pain to explore them early game and no one wants to strip mine through harder stone

    • @thegamerserpent4271
      @thegamerserpent4271 Před 6 měsíci +3

      Can you imagine if blocks were instead 1/16 their size

    • @InterstellarBountyHunter521
      @InterstellarBountyHunter521 Před 6 měsíci +45

      That and then also for me, the lack of variation in cave size. Every small hole in the ground leads to a monstrous cave littered with mobs. Every biome now has crazy terrain. It's exhausting tbh.

    • @TSK_Silver
      @TSK_Silver Před 6 měsíci +11

      @@InterstellarBountyHunter521 yea exhausting is the best way to describe it, yungs better caves i think fit minecraft better

    • @taekinuru2
      @taekinuru2 Před 6 měsíci

      trapdoors help if you wanna be a smaller profile

    • @JayFadeAwayy
      @JayFadeAwayy Před 6 měsíci +5

      @@InterstellarBountyHunter521I was just thinking about how much terrain overwhelms the eyes a lot the other day, specially in the nether. So much that the majority of fortresses and bastions are now all crushed and Berried

  • @glitchingeclipse9850
    @glitchingeclipse9850 Před 6 měsíci +36

    I feel like the past few updates have been mojang trying to fulfill all the things promised in the caves & cliffs update and now that they have they’re unsure of something big to do.

  • @gagejohnathan9641
    @gagejohnathan9641 Před 4 měsíci +15

    Getting rid of the tutorial world was a mistake, every update they brought a new part to the main hub that gave you a controlled environment to experiment and try out the new things the update brought

  • @MittensMcMuffin
    @MittensMcMuffin Před 5 měsíci +3

    I really like the armor trims, i would love it if they would add trims for tools and weapons too, maybe even some extra materials to use as trim so you have more color options even if it's just for aesthetic purposes.

  • @spinestealer8129
    @spinestealer8129 Před 6 měsíci +59

    I’m still hoping we’ll get the bundle sometime in the near future. As someone who likes to explore/create multiple maps at a time, it really sucks having to go all the way back to my house just because my inventory’s full of stuff.

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +11

      I've been using bundles on my own server and they are amazing. Makes mining soooo much better. I like them as an alternative to shulker boxes because Shulker boxes are kinda expensive to make. They aren't as useful, but I think they are a wonderful addition to the game.

    • @acoolcat.
      @acoolcat. Před 6 měsíci

      The biggest issue with shulker boxes I feel is that they're too useful. They're supposed to be useful yes, but with how much just random stuff they've added your inventory can become very cluttered fast.
      Many people just rush to get shulker boxes to they don't have to deal with that but minecraft wasn't really designed around that initially, but they kinda made it necessary to some people.
      Have a sorta weaker version of shulker boxes would definitely help as a more early midgame alternative.

  • @bomba76
    @bomba76 Před 6 měsíci +167

    I think that an end update, if it does happen, should stay small. The end is meant to be a barren, desolate dimension with structures being rare and far apart. I wouldn’t add a new ore to it, or lots of new blocks, but maybe a few new mobs (taking inspiration from ender man overhaul), and a few new blocks with end stone, like chiselled end stone bricks.

    • @TheGeekFactor_
      @TheGeekFactor_  Před 6 měsíci +41

      I may or may not have a video coming out about this topic Monday. I kinda both agree and disagree with you all the same time… but I don’t want to spoil my video.

    • @michaelsoars17
      @michaelsoars17 Před 6 měsíci

      Well I am excited for that!

    • @Jenksns
      @Jenksns Před 6 měsíci +9

      I think if they are to add a new tier of progression to the end, it should be achieved via structures similar to the end cities. Maybe an even bigger end city which is more challenging and has one or two mob types, and at the top you get a piece of armour and a tool from the new tier.

    • @Lumpology
      @Lumpology Před 6 měsíci +12

      I personally think the end is fine as is. Mojang should should focus on making new dimensions not adding extra stuff to a dimension that already works.

    • @firstnameislastname9568
      @firstnameislastname9568 Před 6 měsíci +4

      I saw this great suggestion for a minor update to the end generation. Making the islands sloped (some being straight up vertical) some have holes some be canyons.

  • @midnightbounty7442
    @midnightbounty7442 Před 6 měsíci +3

    minecraft is over a decade old and still plays exactly how i remember loading it up on my xbox 360 back in 2012.. the game is just bad man and the devs dont really care... lets just hope for good mods

  • @jamarcus69
    @jamarcus69 Před 6 měsíci +50

    I've always thought it would be cool if they added in huge random like epic builds scattered about the map that are worth looting through. Imagine mining down into a cave and you crack a block and it reveals the biggest underground city / castle you've ever seen. Or exploring through a forest and coming across a tree city that is massive. I think that's what the game is missing is the reward for exploring the maps.

  • @CamsterLasagna
    @CamsterLasagna Před 6 měsíci +109

    I didnt even notice the size of this channel until you mentioned how you're pushing your video style in a new direction. I think its really cool how CZcams is pushing smaller channels, and how Minecraft seems to be an avenue for those small channels to grow. This was a phenomenal video, and I really like how you backed up your main point: Minecraft updates are better when they're focused. Keep up the great work!

  • @Gigi4u
    @Gigi4u Před 6 měsíci +80

    I think mojang in recent years has just been avoiding doing any themed updates because they are scared to repeat the same mistakes they made back in 1.17s announcement all those years ago.
    Before the 1.17 update mojang was announcing updates with themes pretty often and were able to finish and add additional features to the updates they made.
    But 1.17 was the update that was a perfect combination of all things that could have gone wrong with it.
    1st to many unfinished features were announced early.
    2nd Covid 19 had disrupted developed of the update
    3rd lack of time to add all Promised features shown in the presentation.
    The mess that was 1.17s botched release resulted in the update to not only to split into two but four updates in total, until everything they Promised was finally added in to the game years later than intended.
    Mojang today is probably to scared to try to do a large update like 1.16 or 1.13 again because of the possibility of it turning out like 1.17 but this is not sustainable for the long run of the game, what mojang needs to do is to try to make a large update against but also to look back and learnin from previous mistakes they made.
    Following updates should try to reveal a decent amount of update features without showing to much , but also not showing to little like they did in recent minecraft live events. And lastly they should stop doing the nameless updates and finally give updates themes and names again.
    Minecraft update are at there best when they are laser focused on a theme and don't stray far from it.

    • @SMCwasTaken
      @SMCwasTaken Před 6 měsíci +11

      We need the End Update

    • @placefeature5329
      @placefeature5329 Před 6 měsíci +3

      I agree so much

    • @arianna1906
      @arianna1906 Před 6 měsíci +6

      I agree so much. They don't even need to add a billion items or blocks. Having a clear concise theme and vision for the update and what it's going to change is how previous updates flourished.

    • @Gigi4u
      @Gigi4u Před 6 měsíci +7

      ​@@arianna1906 I feel like mojang in recent years has been adding a bunch of random items that don't connect back to the game well. The brush feels barely integrated because of its few uses. I think they should try to flesh out underused blocks and items like copper and amethyst.
      For example back in 1.13 the gave prismeran a use by making it part of the conduet building process and a nother example is when they gave gold a use in the nether update,were they had given it a verity of uses like piglin bartering and netherite crafting.
      Now a days mojang bloats the game with single use items and blocks while neglecting to flesh out underutilized blocks and items that are desperately in need for a use like the ecoshard which is only used in one item and nothing else.

    • @triggerhappy4199
      @triggerhappy4199 Před 6 měsíci +3

      This is how terraria is still played 12 years even with massive gaps between updates

  • @zooker7938
    @zooker7938 Před 6 měsíci +26

    An end update would be great, and I hope for the next update they focus on the combat and dungeon crawling. I'm hoping for new monsters, perhaps new weapons with special properties. The copper blocks theme is also a good opportunity to sneak in the copper golem if it's still on the table! In the future I'd also like another biome update where they focus on implementing the lost biome votes and enhancing existing biomes (birch forest cough cough) with new plants, tree shapes and ambient music.

    • @fotiias
      @fotiias Před 6 měsíci +2

      I feel like and end/combat update for the next major update would be awesome, maybe 1.22, as it was the original end update that changed combat the first time

    • @Feu_Ghost
      @Feu_Ghost Před 4 měsíci

      The 2 building block of the trial chamber are copper and tuff, both of my beautiful artificial boi could be added, they even have the choice

  • @mr.dahliaking.202
    @mr.dahliaking.202 Před 6 měsíci +60

    I am a veteran Minecraft player, I was playing it in 2011 already when I was 12 years old. And for me, that nostalgic feeling is no more. I feel like the Minecraft has become much more difficult than it had to be. The updates are too much. caves and cliffs update was the last one I will ever update to. I don't need any more, or it will stop feeling like Minecraft.

    • @draliththeartist2084
      @draliththeartist2084 Před 6 měsíci +6

      For me i still get that feeling. I dont really keep up nor do i really know what to do or how to do half the stuff i still havnt come across from prior updates when they started adding new things and interesting things. Like i still dont know what to do with repeaters if that tells you anything lmao.

    • @Thorin-MattfromGO
      @Thorin-MattfromGO Před 6 měsíci +3

      @@draliththeartist2084from what I remember repeaters are used to make delayed things with redstone. Like if you wanted to flip a lever and have a light turn on but in a few seconds, you would use a repeater

    • @draliththeartist2084
      @draliththeartist2084 Před 6 měsíci +1

      @@Thorin-MattfromGO oh, i meant the other one that looks like a repeater
      And whatever the observer one is.

    • @donkeystonky5362
      @donkeystonky5362 Před 6 měsíci +6

      I agree with this. I don't mind the ancient cities because they're hidden away and the ambiance is super cool, but I feel that in general the constant adding of weird new mobs and blocks is unnecessary.

    • @shadowblaze740
      @shadowblaze740 Před 6 měsíci +3

      I mean they have to add new content or the game will die. Just because you don't like new content doesn't mean others don't. I love new content. Keeps me coming back. If you want nostalgia just play an older build. Not hard

  • @WhatIsMyPorpoise
    @WhatIsMyPorpoise Před 6 měsíci +35

    I know the End Update is endlessly talked about, so to me it’s kind of redundant to talk about it. If I were to look for another update…
    I think I’d really love some kind of update to weather. For all that inventory, the end, the progression are important aspects of the game, they are elements that fuel players with hard goals. As someone who struggles with motivation the slight ambience of weather would ground the game a lot in my opinion.
    Something i feel like too few people grasp, what is a big update? We’re so used to getting tons of new building blocks that we shrug them off, but those are big still.
    Perhaps we can blame the trend of updates for part of the dissatisfaction as well. People expect updates to overhaul something since that’s most of what updates have been doing since 1.13. Themed updates that aren’t overhauls are awkwardly received because the notion of update = overhaul seems almost ingrained now, for what is easier than adding something new than changing something that already exists. Even I am a victim of this mindset.
    The incoming update sounds rather major. Combat oriented players haven’t really had an update focused on them in a while.

    • @hello-xm5il
      @hello-xm5il Před 6 měsíci +6

      As a builder, I find very few of the new bulding blocks they have added since 1.13 fill a new role- either by doing something an old block could not do, or giving us a new color to play with. Sculk and moss are really the only blocks I think I'd miss. These are both blocks that have unique interactions with the block grid, as well as having another unique property. Sculk is animated, and moss can be used to plant saplings and most other foliage.
      Other blocks that I find cool are flowering azealea leaves, scaffolding, deepslate, nether basalt, glow lichen, candles, some of the new workstation blocks, dripstone, and maybe bamboo (not the block, the plant).
      Despite the plethora of new blocks that have been added, most of them are just rehashing things we already had. And it's not like there aren't any cool things left to add! They could give us a new liquid, or colored lighting, or a smaller size of map to make map art easier, or an item similar to an item frame, but when you put a block in it, it instead covers the frame with that block's texture, so you could have a stone block that looks like diamond block but only on one side. Or they could change the way nether portals work so we could make new shapes, add more placeable foods like cake, or a way to make item frames invisible in survival, or an item that functions identically to a lead but you tie both ends to fenceposts, or a set of colored blocks that look like wallpaper, etc, etc. We still don't have a blue slab. We have a lot of greenish-blue slabs, but no blue. Heck, I would be happy with a blue slab.
      Lets take the cherry set of blocks as an example of disapoinment. This is one of many other pink blocks. This is the third reddish tree they've added, and the second full block that bees can gather nectar from. The dark purple of the bark is new, but the texturing makes it difficult to use. The new color of particles are also cool, I guess, but again, can't really be used for anything outside of their intended purpose. The trapdoors have a strange pattern of holes, making them also very situational. The tree itself doesn't look nice enough to justify it being annoying to cut down. The pink petals found in the biome, while interesting, are an absolute pain to clear out, and if you want to utilize the very bright green, hilly terrain for anything other than cherry grove, you're going to have to clear them out. The button and fences and slabs are pretty cool, but a pink rock could have given us buttons and fences and slabs, as well as a texture that wasn't the same as nearly every other wood type in the game.

    • @vertigofy6699
      @vertigofy6699 Před 6 měsíci +4

      ​@@hello-xm5ilfor reaI! do not understand why we need 5 million variations of copper 😭 I just personally don't like the way it looks, but at this rate its half the creative inventory. I swear we get a new cyan-teal block almost every update while the games entire colour palette still has huge holes in it

    • @lindus9201
      @lindus9201 Před 6 měsíci

      They should just make a Wild update 2.0, a real update. I was really hyped for big overworld changes and for the biomes to look fresh and alive, a lot more ambient sounds and stuff like that.

  • @RowanWolf22
    @RowanWolf22 Před 6 měsíci +24

    The nether update was incredible, and ever since players have been specifically asking for one very solid update: The end update. For them to add more biomes and mobs and to give the end more progression past “you beat the egg go find shulkers now.” - mojang is really delaying this update despite the fact a real end update would give so much content! The sea and nether update were some of the best ones since they covered such huge areas of the game.

  • @GabeLearnsGames
    @GabeLearnsGames Před 4 měsíci

    Love these videos!! Your minecraft progression video was good too. I'm hoping they do a dungeon overhaul update sometime soon where they add details, trial spawners, and more Redstone contraptions to the dungeons. I think it would increase the adventure experience if there were more (and longer) dungeons to explore when looking for loot.

  • @MnmnMnmqn
    @MnmnMnmqn Před 6 měsíci +57

    I think it will be a surprise for people who decide to come back to the game after 5-6 months and see all these changes... for the better or for the worse

    • @Thomas-uz3zf
      @Thomas-uz3zf Před 6 měsíci +4

      I'm gonna ba so excited when I can make wolf armor for my wolf. Woooooo

    • @Lotus77777
      @Lotus77777 Před 6 měsíci

      I hope they don’t update their game first if on Java. Bedrock users are screwed.

    • @g59dillonmeh
      @g59dillonmeh Před 6 měsíci +3

      @@Lotus77777 who plays bedrocks u cant do shit on it, its just a cash grab. but fair tbh we have mods and modpacks, while bedrock has nothing like that.

    • @Lotus77777
      @Lotus77777 Před 6 měsíci +6

      @@g59dillonmeh ha I agree. I play Java. But I do feel bad for Bedrock players because I learned that they are force updated to every new version. Wild.

    • @g59dillonmeh
      @g59dillonmeh Před 6 měsíci

      @@Lotus77777 that sucks, i dont see a reason for playing bedrock besides not having a pc. every bit of it is a cash grab and the only upside is better optimization, but vanilla minecraft isnt demanding in the first place.

  • @Magnogen
    @Magnogen Před 6 měsíci +80

    Tbh I think I'd really like to see a Quality of Life Update, just overhauling a few of the existing mechanics, adding little features to things like chests and such, squashing bugs and improving performance. Similar to the Bugs and Bees Update. I loved that update. Perhaps also making water a little more unpredictable, or even something like LoDs. That'd be awesome

    • @-hello6177
      @-hello6177 Před 6 měsíci

      @@gimmealldafoodz2625 An overhaul of a major mechanic like combat that affects all but peaceful is not really "QOL Changes"

  • @sanyadev97
    @sanyadev97 Před 6 měsíci +2

    What I would personally like the most would be more biome and structure specific loot. Give us bosses for each main biome. Weapons/tool or unique blocks/items whatever that you can ONLY get at specific places. I really like what they did with the armor trim recipes for example.

  • @Bryzerse
    @Bryzerse Před 6 měsíci

    I would love to see them update combat and the end concurrently again, and I think there's a good chance it could happen if they revisit the combat changes anytime soon

  • @JakeTheJay
    @JakeTheJay Před 6 měsíci +44

    I'd say the main thing that's making these later updates frustrating how mojang hypes it up like the nether update even though they don't add or change as much as it. If these updates were handled more like Buzzy Bees, I feel like we'd be less disappointed

    • @w.o.jackson8432
      @w.o.jackson8432 Před 6 měsíci +16

      Agreed. They try to act excited over everything. Nobody gives a shit about camels or dog armor. I'd much rather have less frequent updates with a targeted focus that delivered like 1.13 or 1.16. I'm fine with smaller updates inbetween to tweak balance or fix bugs, but they don't need to be marketed, just push them out when they are ready.

    • @dontyodelsohard2456
      @dontyodelsohard2456 Před 6 měsíci

      @@w.o.jackson8432 They added dog armor?
      Everything after and before absolutely hating the sniffer is kind of a blur to me.
      (I stopped playing just before the whole Warden thing... And from the sounds of it it did not live up to the hype)

    • @w.o.jackson8432
      @w.o.jackson8432 Před 6 měsíci +2

      @@dontyodelsohard2456 Yes, there is a new mob that lets you craft dog armor. One of the alternatives was a mob that dropped an item which would let you extend your reach when placing blocks, but dog armor won.

  • @therealsnaily
    @therealsnaily Před 6 měsíci +71

    This! I have always said that no matter how much useless gimmicks or cute mobs are being revealed for the updates, because if the gameplay progressions and long broken promises are never aknowledged and solved, the game will remain divising the playerbase and not progressing. This is why teh 1.16, and 1.14 succeeded. The problem isn't even that they don't add three cute but useless mobs all at once in my opinion, but that they are trying to mask the real problem by adding a bunch no one asked for.
    We must not do pro-mojang, white knight activism NOR harassment to the devs, but the devs need to get their shit clear and improve the direction. They might not be lazy, but they sure are working mindlessly.

    • @User_5tjk42gj9
      @User_5tjk42gj9 Před 6 měsíci +12

      No they are definitely lazy. All their additions are incredibly easy to make and think up. No one spent 3 months designing the sniffer or 3 months programming it.
      90% is most likely spent improving their censorship/making the additions marketable.

    • @brucevrodoor4781
      @brucevrodoor4781 Před 6 měsíci +3

      @@User_5tjk42gj9It sounds like you just want to play something other than Minecraft, which is fine. Minecraft is and will always be Minecraft. If you’re bored of it then play something else. If 90% of their efforts went towards changing progression then the game would be something completely different and lack the simplicity that popularized it in the first place while driving away new and old players. Remember gamers are notorious for not knowing what they actually want in a game.

    • @bobbyjones3011
      @bobbyjones3011 Před 6 měsíci +2

      The majority of players haven't ever beaten the ender dragon, not everyone cares about progression.

    • @SomeCowguy
      @SomeCowguy Před 6 měsíci +2

      ​@@bobbyjones3011fun fact, majority of minecraft players are also kids below 10 who dont know how to read or can barely read

    • @bobbyjones3011
      @bobbyjones3011 Před 6 měsíci +3

      @@SomeCowguy The average minecraft player is 15-24

  • @gamer-jm6my
    @gamer-jm6my Před 6 měsíci

    yea i cant belive i never thought about that before the chest orginization feature. guess i never really thought about it when i played but that would be an amazing quality of life update

  • @SP4CEBAR
    @SP4CEBAR Před 6 měsíci +1

    I think they really should add a menu to search through the items in shulker boxes in your inventory to make the shulker boxes feel like an extension to your inventory. This will make builders who carry and switch between a lot of different block types happy. Shulker boxes could even be made so that they can pick up items whenever you carry them around.

  • @whatzittooyah9182
    @whatzittooyah9182 Před 6 měsíci +39

    I only started playing Minecraft recently again after 9 years, so I’m having a great time making new discoveries (and a terrifying time; when I stopped playing the strongest mobs were Creepers and Endermen). However, after watching this I totally understand how people who have stuck with the game the past decade could become frustrated. I’ll take this as a sign to pace myself and just have fun exploring so I don’t run out of things to do.

  • @FAVOURITEBRO
    @FAVOURITEBRO Před 6 měsíci +30

    My problem is very different, you have to wait so long for what feels like a lot but it seems so small compared to how fast modders put out stuff. I honestly just want more pre-made structures to feel like I wanna explore.
    Like to see some stuff like mobs from the spinoffs

    • @crazydragy4233
      @crazydragy4233 Před 6 měsíci

      I think it's not very different at all, in the end Mojang overpromises (by being purposefully vague at times) and under delivers

    • @x_Kiro_Lover_x
      @x_Kiro_Lover_x Před 6 měsíci

      I see your point but you have to remember modding and actually coding the game is very different fundamentally. First mojang has 2 OTHER games to code on top of minecraft. Second, modded don’t have to worry about the legal issues that come with the game they can’t just add anything willynilly because of legal reciprocity however kidders aren’t making money off of mods (mostly) so copyright isn’t a major problem. Third, Mojang codes the official version. You can pick and choose what mods you play with for every version but mojang is making THE official update and those features will be in the game permanently for every version to come. Last, the reason modding is so much faster than coding the game is that mojang essentially have to start from scratch when coding new concepts, modders have a fairly easy way to code and port their mods to minecraft because of the work mojang puts in to making a stable, semi bugless game. I think the issue you are actually proposing isn’t the amount of content proposed but the type of content proposed. In which case if your issue is wanting more structures than 1.20.1 has already added a whole new dungeon type for you to explore.

  • @Zokeyr
    @Zokeyr Před 6 měsíci +1

    For a while I've thought about adding daggers into the game. They'd have no cooldown so you could do the classic rapid clicking, but they'd do less damage per hit.

  • @THEBEARC15
    @THEBEARC15 Před 6 měsíci +2

    The real problem is we start a new map with all the new updates we got set up and then boom. The map is obsolete two weeks later and we got to make a new map and start over because of the new updates. They need to slow down.
    Or just put everything they want in the game all at once, and be done with it

  • @Tha3l
    @Tha3l Před 6 měsíci +10

    I did not think about it much yet, but for a combat update you could just add enchantments that reward specific playstyles
    - no damage debuff when clicking fast
    - better crits when you wait or time well
    - double jumps or dashes

  • @lydierayn
    @lydierayn Před 6 měsíci +13

    5:12 I really hope there will me a mod that is just named "Overpromise" that overhauls the existing mobs that came 8n with the mobvotes, adds all the lost mobs and biomes and basicly does what mojang planned but better. There are too many features that are different from advertised. The sniffer could have easily added new flowers or the oly rose, blue rose back with new food items. Instead we got a torchflower that doesn't provide light. The glowsquid that doesn't have a mesmorising effect like the subnautica hypnorish. The mongoose that got cut , or the shielded blaze. Remember the ostric? it was in a biome vote. Or those planned birch biome overhaul.

    • @Missingno_Miner
      @Missingno_Miner Před 6 měsíci

      I can't believe the SUNflower doesn't make light, smh Mojang lazy af. Why would you not make a plant named for its bright colouration, based on an irl plant that doesn't glow, glow?
      I can't believe the mob Mojang specifically did would give purely decorative items, only gives purely decorative items!
      I can't believe the Glowsquid doesn't have this feature that they explictly confirmed prior to the vote it wouldn't have!
      I can't believe they haven't added one of the losers of the one mob vote where they said the losers were 100% gone for good!
      You get the idea. You're suggesting Mojang promised these things. They did not.

    • @Jesus-qv5sw
      @Jesus-qv5sw Před 6 měsíci +3

      Mojang promised that 1.19 was an ambience and wildlife update, that things were not improved in the best way

    • @Missingno_Miner
      @Missingno_Miner Před 6 měsíci

      @@Jesus-qv5sw ...And that's what it was. 90% of everything in the 1.19 update was either that or deep dark stuff. The only thing in 1.19 that they promised but did not deliver on were fireflies, which were scrapped for a perfectly valid reason: they realized the concept for fireflies didn't actually fit with their development standards for real-world animals in Minecraft. At that point, they were damned if they did, damned if they didn't, because the community has an irrational hate boner for ambient mobs.
      "Things were not improved in the best way" is so vague and subjective that it is completely meaningless.

  • @joetroy2904
    @joetroy2904 Před 6 měsíci

    Yo fr bro I think you’re finally on the verge of your big break you went from 2-500 views to 30-500k views. I’ll sub to help the cause you’re hella good at making these vids bro!!!

  • @Zyvear
    @Zyvear Před 4 měsíci +2

    I really hope that they ditch the mob vote, there’s no way to implement it without upsetting some part of the community. Either each mob is equally good and you risk pissing off a good amount of the community if their mob didn’t win like the most recent vote or you make two mobs mediocre and one mob be really good and risk trolls voting for the most useless mob like the glow squid. It’s a lose-lose situation. Sure, the Mojang can just make all 3 mobs equally good and just put in the losers later, but based off of previous mob votes, it’s uncertain how long “later” means. We only just saw frogs get added in 2022, and they’re from the 2019 mob vote, but there’s still so many things from the 2018 and 2019 votes that we haven’t heard anything about. So far frogs were the only losers that were added to the game and we don’t know when the next one will be added! In my opinion, one of the next updates should be one that mainly focus on adding the mobs that didn’t win previous mob votes.

  • @knacksahne202
    @knacksahne202 Před 6 měsíci +27

    I've never seen a video from your channel, but this feels like you've been doing this kind of content for a while.
    It's comfortably short, interesting and the info is well spread and put in a very pleasent and digestable way.
    I'd definitely come back for more videos like this, great job

  • @bladejohnson4784
    @bladejohnson4784 Před 3 měsíci +1

    i honestly was really exciting about the biome specific update idea. Where they go through each biome and redo it completely. That's what i thought the biome vote was gonna be. That's what i thought the wild's update was gonna be. That's what I was hoping the birch forest update would be.
    If these biomes had entire updates dedicated to them like the nether and ocean updates. It would slowly but meaningfully revive the worlds for everyone. Think biome specific loot, custom world gen that FITS the biome. what if some biomes had old roads or trails going through them? (from pillagers or ancients). Even something as simple as fallen birch trees, biome specific plants or fungi, and a new feature: idk something like debarking birch tree logs gives paper.
    Birch Update: Revamped looking trees, clovers covering ground, fallen trees can grow fungi on them. Pigs can find truffles around them. Debark birch for paper. small pathways can sometimes generate (trails that wildlife go on tramples it down). Boom Birch Update.

  • @LothlorianOG
    @LothlorianOG Před 6 měsíci +19

    I take the opposite approach here. I wish they would stop updating altogether. Announce that theyre not doing anything besides bug fixes for the foreseeable future. That way the modding community can catch up and usher in a new golden age. Minecraft's success was built on mods and theyve been suffering lately.

    • @justinreschke3642
      @justinreschke3642 Před 4 měsíci +3

      This.

    • @redgourd864
      @redgourd864 Před 4 měsíci

      This realistically would never happen. Updates being attention and traction which in turn boost game sales which turn brings benefits to the Minecraft store.

    • @Raddish-IS-Radd
      @Raddish-IS-Radd Před 4 měsíci +1

      @@redgourd864 true plus what about console players? They get stuck with the crappy market place. As much as I dislike the new updates I'm glad we're at least getting something.

    • @thewanderingchelmet
      @thewanderingchelmet Před 4 měsíci

      @@justinreschke3642is

    • @Zelorp
      @Zelorp Před 3 měsíci +2

      What about them? Grow up and get a computer. If you’d stop buying the hunk of crap every few years, you’d have a good PC.

  • @D3K43
    @D3K43 Před 6 měsíci +8

    Personally I don't think that anyone who advocates for spam-click combat has any say in deciding the future of the game. Go play a shooter, or a clicker game, lol.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Před 6 měsíci +1

      I agree 100%. Never understood why people hate having to actually have different combat

    • @D3K43
      @D3K43 Před 6 měsíci

      @@EmperorPenguin1217 Why even play Minecraft at that point? Here you are, not mining, not crafting, not building something impressive or pretty. Instead neurotically spamming the LMB on a guy in front of you like a chimpanzee on crack.

  • @tannerarmstrong1496
    @tannerarmstrong1496 Před 6 měsíci +10

    I think an end update should not be combat focused, rather it should be utility focused. Currently i associate the end with 2 main things, storage and transportation. Ender chests and shulker boxes are tools designed to make accessing and moving your collected items easier. Elytra and ender pearls are utility items that allow you to move around the world easier. Moving forward with this theme would be my recommendation. Maybe an ender hopper could pull items from a block invetory and push it into a players inventory remotely or vice versa. maybe a player could use a late game reward from the end to directly expand their own invetory. Maybe a player could craft, place, and link their own end gates that allow them to teleport around the world. Mojang has moved closer to modded minecraft then i ever expected so some of these crazy ideas might be in consideration now

  • @loginator3291
    @loginator3291 Před 6 měsíci +2

    There needs to be an ultra rare enchantment called fast click or something that will get rid of the cooldown on certain weapons

  • @PlumpProductions3545
    @PlumpProductions3545 Před 6 měsíci +2

    As someone who was Minecraft fan since 2013, I personally, love the updates, it makes every new discovery in Minecraft a huge treat to me when I find it. But that’s just me.

  • @chaptmc
    @chaptmc Před 6 měsíci +13

    I think Minecraft needs a quality of life update, re-instating Console Legacy Features as selectable choices for players. Limited Size worlds with smaller biomes without console commands or barrier blocks, the ability to reset the Nether and End within the game itself, double rail speed. These are features from the past that would breathe new life into current Gen Minecraft, more sandbox options that were great in the past. Not everybody is about exploring more and more because the Devs changed the game to encourage it.

  • @eg6490
    @eg6490 Před 6 měsíci +21

    I’m surprised they haven’t implemented anything from the combat packs they made, I believe they were well received. Old combat with a little more depth, sounds great.

    • @Waffle66
      @Waffle66 Před 6 měsíci +3

      im hoping they would continue the combat test snapshot for this update, since agnes did say combat and tinkering. Im being hopeful that they would finally fix combat

  • @daandegraaf4201
    @daandegraaf4201 Před 6 měsíci +2

    Would it not be awesome if the made the axe into more of a heavy weapon like it is now, and make the sword into a light attack weapon, even more so then currently, maybe even letting it have the old rapid clickin style combat?

  • @person-cj4pw
    @person-cj4pw Před 2 měsíci

    As somebody who plays Minecraft to relax or for fun now having most cave systems be absolutely massive and daunting really puts me off. I'm not playing to spend several in game days in one cave system that I don't really understand due to lack of in game information

  • @michaelyoung7261
    @michaelyoung7261 Před 6 měsíci +95

    For ender update idea, making the shulker shell able to be used to craft leather armor with pockets (replace top corners with shulker shells in the recipe and adds an extra row of inventory when equipped). For leather chest piece replace the middle column with shells and you get a “backpack space” (another row of inventory but off to the side in a grid instead of a line). And have a temporary curse if binding if you have items inside those inventory slots so you have to dump it if you want to swap armor. Would be really good for builders and explorers.

    • @ramage7646
      @ramage7646 Před 6 měsíci +12

      Damn you're more creative than half the devs in Mojang. Mojang is so creatively bankrupt

    • @atlas2282
      @atlas2282 Před 6 měsíci +2

      Just make a backpack slot god damn

    • @EddieSpaghetti69
      @EddieSpaghetti69 Před 6 měsíci +7

      @@atlas2282 It took them years to figure out that you have *two hands* what makes you think they'll figure *that* out?

    • @Sanguivore
      @Sanguivore Před 6 měsíci

      I absolutely love that idea! :0

    • @ahaokatano3153
      @ahaokatano3153 Před 6 měsíci

      yo that’s not a bad idea, like you could combine the shoulder shells to make a backpack or smth

  • @typachi
    @typachi Před 6 měsíci +37

    I feel like the sniffer should've given us like 5 flowers that look ancient. From another world. Cause personally, I think the ancient ones we got look ugly 😭. The sniffer should also be capable of sniffing up all the other flowers in the game (maybe exclude the tall ones) or some kind of seed that can grow into any of the short flowers. The seed won't say what type of flower it is until it grows. Giving us a way to farm flowers since we cant bone meal the short ones in java

  • @caitm703
    @caitm703 Před 6 měsíci +2

    As much as i’d like the end updates next i fully believe they need to finish the over world biomes first. You find a biomes and your like “yay birch. I’ve seen you 1000 times”. It might be nice if they take some one the biomes. Example- The hot update. Update the desert, savanna, and badlands. Give them each a new mob, and add a biome ( example mangrove. It’s still in the swamp but now it’s a subcategory of swamp.) Example. Badlands they have mineshafts and gold. Add a new zombie that’s difficult to kill. But will drop you ores or igots. Make them look like
    miners.

    • @traaxa4485
      @traaxa4485 Před 6 měsíci +1

      They could add all features of the biomes that lost the biome vote like imagine the savanna with baobab trees, ostriches, termites and armadillos, then the desert with palm trees and meerkats and lastly the badlands with vultures, tumbleweed, new cactus. This update would change minecraft forever like every biome will have its unique mobs and features

  • @waffletop1018
    @waffletop1018 Před 4 měsíci +1

    as a spec evo fan, I can say that most of the ideas for an end update environmental wise are completely unrealistic, trees are unlikely, as chorus appears to grow more like coral than plants (that and in the end there is little to nothing for plants to feed upon, as there is no sun and the islands are made of rock)
    maybe there could be tall towers of chorus that maybe some sort of gliding animal jumps between, I think chorus pillars are more likely to adapt in the end than trees for the reasons I have listed already
    that and if we get new end animals, there are only really two creatures (endermen and endermites) that new life could adapt from, so maybe there could be a large pillbug-like descendant of the endermite?

  • @kevinthielmann9408
    @kevinthielmann9408 Před 6 měsíci +52

    I’d love a structure that extensively uses redstone puzzles and traps. Yes, the jungle and desert temples have three traps between the two of them.
    But I’d like a structure that I need to solve and watch myself in. Not from mobs, but from tripwires and pressure plates. Some Indiana Jones sort of stuff.
    And then you’d have those guys that mine straight through the walls to get at the loot

    • @donottouchmyfood
      @donottouchmyfood Před 6 měsíci

      Be real, you’d do that once for the experience and then mine right through it

    • @enderbro4897
      @enderbro4897 Před 6 měsíci +7

      We actually already have a mob that prevents mining straight to the loot - the elder guardian. Would be cool if such a dungeon used it aswell, so that we had to actually avoid traps and solve puzzles instead of breaking everything.

    • @EpicBoss-
      @EpicBoss- Před 6 měsíci

      Like the jungle dungeon from terraria

    • @donottouchmyfood
      @donottouchmyfood Před 6 měsíci

      @@enderbro4897 milk

    • @kevinthielmann9408
      @kevinthielmann9408 Před 6 měsíci +1

      @@donottouchmyfood why don’t people use milk in the ocean monument then?