Ranking The Lies of P Bosses + Boss Rant

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  • čas přidán 27. 06. 2024
  • Best Boss? tier list and ranking of all main lies of p bosses from worst to best.
    LIVE EVERYDAY- / youwy_
    DISCORD- / discord
    PROBLEMS WITH LIES OF P BOSSES 0:00
    HOW TO FIX IT 1:20
    13 BLACK RABBIT BROTHERHOOD 1:41
    12 CORRUPTED PARADE MASTER 3:10
    11 ELDEST OF BROTHERHOOD 3:32
    10 PARADE MASTER 4:33
    9 KING'S FLAME, FUOCO 5:01
    8 FALLEN ARCHBISHOP ANDREUS 5:29
    7 GREEN SWAMP MONSTER 6:23
    6 SIMON MANUS 7:27
    5 SCRAPPED WATCHMAN 9:19
    4 CHAMPION VICTOR 9:58
    3 NAMELESS PUPPET 10:49
    2 LAXASIA THE COMPLETE 12:26
    1 ROMEO, KING OF PUPPETS 13:12
    OUTRO 14:12
  • Hry

Komentáře • 432

  • @FatalKitsune
    @FatalKitsune Před 8 měsíci +242

    I wish they'd add an arena mode or something, so you can re-fight your favorite bosses whenever you want.

    • @Mr7usain
      @Mr7usain Před 7 měsíci +31

      Every souls like should have this like sekiro, at least add it in a late patch like 6-9 months after launch
      But they refuse to do it since it will effect the play time, they want you to replay the whole game

    • @iambravvo
      @iambravvo Před 6 měsíci +4

      This is what I love about sekiro and monster hunter I wish they would do this more often in these type of games

    • @ahmedwassime9697
      @ahmedwassime9697 Před 6 měsíci

      Absolutely something happened to me is when i was training for som bosses to beat them no hit i kiled them by mistake and had to finish and replay the game to have my no hit 😢☠️

    • @dragonskinner7109
      @dragonskinner7109 Před 6 měsíci

      Wtf is this comment lmao. @@Mr7usain

    • @FaqDingleberg
      @FaqDingleberg Před 6 měsíci

      Fr

  • @potulnykubus4967
    @potulnykubus4967 Před 9 měsíci +198

    I can't believe they made potential final boss a potato

    • @BriefKeef
      @BriefKeef Před 9 měsíci +18

      It happens

    • @deskmanatee
      @deskmanatee Před 9 měsíci +10

      the only thing that felt over nerfed, but it's not the end of the world

    • @potulnykubus4967
      @potulnykubus4967 Před 9 měsíci +46

      I'm just talking about how Simon looks like a big walking potato

    • @Dennis-55
      @Dennis-55 Před 8 měsíci +39

      Bro eldenrings final boss was a dino nugget 🤣

    • @TheKhoener
      @TheKhoener Před 8 měsíci +4

      @@Dennis-55lol how have I not noticed that before.

  • @COREcasual
    @COREcasual Před 9 měsíci +251

    Yeah the parry window is not as bad as I had thought... but the attacks that are delayed and then instant make it feel like a complete dice roll... feels bad

    • @scottiecurrie7927
      @scottiecurrie7927 Před 8 měsíci +12

      Facts, it feels less like I messed up and more like the game messed with me just to kill me. I had to come to terms with playing in ways I don't normally like just to get by, because playing skillfully is punished hard

    • @loganredding1621
      @loganredding1621 Před 5 měsíci +1

      Me personally, I didn’t have much problem with those attacks at all. I had one simple response to them. Just moving out of the way

    • @Schmeatboy
      @Schmeatboy Před 5 měsíci +12

      @@scottiecurrie7927 if youre being punished "playing skillfully" then maybe youre not as skillful as you think lmao

    • @DS3Enjoyer
      @DS3Enjoyer Před 4 měsíci

      ​@@Schmeatboy 🤡

    • @milktenders6219
      @milktenders6219 Před 3 měsíci

      @@SchmeatboyI can 100% agree with the fact that skillful play gets you fucked hard. I’ve had instances of attacks I know the timing of still getting through at times. The parry window is way too narrow for a game where attacks come out so fast after being held

  • @thundr_monkey
    @thundr_monkey Před 3 měsíci +6

    For me the delayed attacks make 100% sense when it's puppets I'm fighting, with the humans, they were just being dicks

  • @senecauk8363
    @senecauk8363 Před 8 měsíci +50

    One thing that is weird to me is that the red attacks don't always 'feel' like a big scary attack, like a big event in the fight. Sometimes they have just taken a basic attack and made it into a fury attack, and this is compounded by the fact that it just seems dropped into movesets- enemies can randomly chain them. They should've been given more of a special status, where you really saw it coming in terms of animation, not just colour...

    • @nullandvoid7524
      @nullandvoid7524 Před 8 měsíci +12

      Fury attacks should've just been grabs.
      They add nothing but frustration to the combat because like you said even common enemies have them and can chain into them.

    • @auzzy9937
      @auzzy9937 Před 8 měsíci

      @@nullandvoid7524noob

    • @IPaid4WinRAR
      @IPaid4WinRAR Před 7 měsíci +5

      That's what upset me when i was fighting bosses like Victor. It feels like there are no rules to this game for what a red attack should be, besides that it's supposed to trick the player and get them hit lol.

  • @trice286
    @trice286 Před 9 měsíci +278

    My problem with the bosses is that the delayed attacks are so comically animated that it doesn't even feel like I'm fighting an actual being trying to kill me, rather than fighting a drunken wizard that falls asleep during half of their attacks.
    Bosses like Sword Saint Isshin and Owl Father show that you can have incredibly difficult and engaging bosses without resorting to obnoxiously delayed attacks that rely on pure memorization.

    • @grimreefer213
      @grimreefer213 Před 9 měsíci +45

      Yeah Elden Ring has the same issue with all these delayed attacks which is an easy way to make the game more difficult but it can be very annoying and frustrating especially at first. What’s a little bit immersion breaking for me is when the attacks are so damn delayed that you can literally just run out of the way and don’t even bother deflecting it. Like Laxasia’s delayed slam in phase 1 takes so damn long to come out you could leave and make a coffee then come back and she’d still be holding the attack. You don’t even need to deflect it you can just run away or strafe it which kinda defeats the purpose. But her ultra fury slam in phase 2 can feel almost impossible to deflect the way it comes out instantaneously which can be very frustrating to figure out

    • @user-xv7dl4hn1d
      @user-xv7dl4hn1d Před 9 měsíci +6

      The annoying one is nameless puppet. Because that one you have to deflect unless you equip a fucking 20 weight amulet before the new patch.

    • @knivy6160
      @knivy6160 Před 9 měsíci +7

      idk if you're counting the 2nd owl fight, because I know that fight has multiple very delayed moves. The main one that comes to mind is his overhead slash, but some of his combos in 2nd phase are super delayed with him teleporting around. The issue with lies of P is the camera, not the animations. I think if they gave the game a more sekiro-esque camera instead of a bloodborne/souls camera the bosses would be way easier to read.

    • @rohansensei5708
      @rohansensei5708 Před 9 měsíci +20

      @@knivy6160Owl’s attack are justified with decent animation amd forgiving frames for deflecring which both lacks in LoP

    • @doomdozer1914
      @doomdozer1914 Před 9 měsíci +14

      ​@@rohansensei5708I could read the delays for the most part in Elden Ring, but with this game is feels awkward for most bosses, the only ones I really liked the delays on werr Victor and the Archduke since they felt more like Elden Ring bosses

  • @CptnCardboard
    @CptnCardboard Před 9 měsíci +98

    King of Puppets commits a cardinal sin of multiphase boss fights, where phase 1 does *nothing* to prepare you for phase 2. It's my biggest gripe, since it makes it feel like you have to learn two completely different boss fights at once...unlike the SUPERIOR Champion Victor fight.

    • @Arfadoz
      @Arfadoz Před 9 měsíci +8

      Every boss with 2 health bars (except Andreus) has a completely different moveset in phase 2. They might not have a complete design change like Romeo, but their moveset is heavily changed.

    • @IllusionPanther
      @IllusionPanther Před 9 měsíci +8

      @@Arfadoz Well the archbishop doesen't change his whole moveset if you decide to focus on his back , where is very similar to the first phase , Even simon gains extra moves , but he keeps basic attacks from the previous phase
      I think the problem with king of puppets (maybe this changes after the patch) is how is exausting the phase 1, because most of his attacks if parried keep spush you back, forcing you to follow him in the whole arena for set a single attack before parry another attack and being push back again , and you can't risk to waste resources on him because you need them for the most harder phase 2

    • @Arfadoz
      @Arfadoz Před 9 měsíci +2

      @@IllusionPanther Well, good thing you can chose which attacks are better to parry or dodge, it's kinda like the main thing of the game.

    • @rohansensei5708
      @rohansensei5708 Před 9 měsíci +10

      The real cardinal sin is two of them having insane amount of HP even after the nerf. When you design bosses with completely different movesets you have to compensate with giving them low HP like Maliketh.

    • @chrispnuts4813
      @chrispnuts4813 Před 9 měsíci +1

      cry

  • @Anubiszz512zz
    @Anubiszz512zz Před 7 měsíci +37

    I'm apparently in the niche minority but I really enjoyed BOTH black rabbit brotherhood fights. It reminded me of ornstein and smough how each character was different, with their own move set and attack patterns and speeds, reaches. I thought it was really well done, like if you mixed 4 kings with ornstein and smough, which is high praise if that's what it reminds me of.

    • @constantinesoldatos
      @constantinesoldatos Před 7 měsíci +8

      I agree, this is one of the best ways to do a gank fight. The Koreans really took their notes on how the souls formula works before developing this game and added their own twist. This is a worthy soulslike and for me at least it's up there with with the soulsborne in terms of quality. The amount of detail in both lore and mechanics (level design is nothing mind blowing in terms of shortcuts so not too many ''wtf'' moments) is astounding. I loved all the boss fights, they never felt unfair but were a good challenge.

    • @Anubiszz512zz
      @Anubiszz512zz Před 7 měsíci +9

      @constantinesoldatos yeah I thought all the fights were good, some top tier and easily on par with from softs best. The main boss I liked the least was probably manus just because of his really awkward design. That and his attacks were kinda wonky and unnatural as well, but it was by no means a bad fight, the second phase is better than the first I'd say. Most people seemed to not like the black rabbit brotherhood and I really don't see why, not every fight is an elegant duel, some fights are street brawls and that's what fighting the brotherhood feels like.

    • @constantinesoldatos
      @constantinesoldatos Před 7 měsíci +8

      @@Anubiszz512zz quote: ''every fight is an elegant duel, some fights are street brawls and that's what fighting the brotherhood feels like.''
      Yup you pretty much nailed it

    • @xd-ko9oo
      @xd-ko9oo Před 5 měsíci +8

      black rabbit brotherhood is how you design a gank boss fight, each of them waits patiently while only one attacks at any given time. not like the lazy excuse of a boss fight godskin duo where the devs just chuck two individual bosses you previously encounter(who aside from their similar attires, shares no synergistic attacks) into a single arena and expect you to deal with it

    • @zomorion9183
      @zomorion9183 Před 5 měsíci +8

      The fact that Elden Ring that had like 50 gank bosses and not 1 of them can match the quality of BRB is astounding. I genuinely don't understand the hate for this gank when Elden Ring AND even my baby Sekiro's gank encounters are much more frustrating. Yeah, DS1 and DS3 probably have better ganks, but that doesn't diminish just how well designed BRB is and how, regardless of what people think of LoP, it is easily one of the better gank fights in all of souls. Again, probably not better than O and S, Twin Princes, Demon Princes, Ashes of Cinder or Friede and Ariandell, but for a first game, coming this close is genuinely worthy of high praise.

  • @gladiusexe3870
    @gladiusexe3870 Před 9 měsíci +22

    I hate how whenever a valid issue arises in a soulsborne game people immediately say it’s a skill issue. Like no, not everyone is a gaming prodigy and you shouldn’t expect people to just “git gud” or not be able to enjoy the game whatsoever.

    • @AruloSGN
      @AruloSGN Před 8 měsíci

      I just saw the same guy saying this on two comments here. Just very depres####

    • @frostsoul4199
      @frostsoul4199 Před 8 měsíci +2

      and sometimes it isn't even an issue of skill. it's just terrible game design. Soulsborne fans will always protect the original 1.0 version of a game so religiously that it's comically absurd. it's like trying to reprimand an artist for filling in a blank spot on a painting.

    • @anonymousperson8903
      @anonymousperson8903 Před 8 měsíci +4

      Except it usually is a skill issue and they usually aren't 'valid issues.' Like 90% of the boss complaints in Elden Ring.

    • @frostsoul4199
      @frostsoul4199 Před 8 měsíci

      @@anonymousperson8903 dunno how you got that impression. a lot of the bosses in Elden Ring were just using cheap tactics and even had completely broken attacks. such as Redhan's sword having a hitbox so big that it hits you twice in the same attack. you can cope and chalk it up to a skill issue all you want, but all it does is make you look like an insecure little bitch.

    • @josuke3698
      @josuke3698 Před 8 měsíci +1

      ​@@anonymousperson8903you're the problem, stop talking

  • @aaronapitius4775
    @aaronapitius4775 Před 8 měsíci +16

    I still hate Green monster, Fighting it for the first time reminded me of those Corrupted Tree Spirit bosses in Elden ring. The moveset just feels like its a thrashing and flailing mess of hitboxes and I can hardly see what is happening

  • @FelisImpurrator
    @FelisImpurrator Před 9 měsíci +14

    So, about those boss attacks...
    Post patch, the Laxasia amulet you dunked on in the amulet video is now a totally viable approach to playing through every boss fight. Vitality+Capacity with a bit of Vigor (and/or the +stamina amulet, and the stamina recovery one is probably the best one in the game anyway) grug facetank supremacy. Guard recovery scales hard and doesn't fall off as fast as health does. So you don't need to guess the parry timing when you can just hard block entire combos like Romeo's Firefowl Dance nonsense, then hit him twice with a medium weight weapon and heal back. Or hell, even greatswords may be viable now due to cap buff. Any attack you know the timing of and can confidently perfect guard is a free buildup for poise break if you have that upgrade, or a free boost of rally health.
    Edit: Holy Sword is probably the single best weapon in the game for this build. Damage of a Greatsword, speed of a Longsword, guard reduction top 3 in the whole game. It does nothing poorly and is probably the best for a defensive rally build with the right P-Organ.

  • @davedavid1052
    @davedavid1052 Před 9 měsíci +81

    I really enjoyed this game the most upsetting feature though is near every boss having two health bars for no reason, I think victor was one of the better bosses having 2 phases but on a single health bar

    • @tevenpowell8023
      @tevenpowell8023 Před 9 měsíci +7

      What's the difference?

    • @davedavid1052
      @davedavid1052 Před 9 měsíci +27

      @@tevenpowell8023 well If you read it again a bit slower you’ll find out what the difference is

    • @tevenpowell8023
      @tevenpowell8023 Před 9 měsíci +17

      @@davedavid1052 Jeez, why the condescension, dude?
      I meant why do you prefer one over the other, since it's such a Slight difference

    • @davedavid1052
      @davedavid1052 Před 9 měsíci +19

      @@tevenpowell8023 my apologies I thought you were being rude in your first comment I do apologise and I find it’s lazy to add two health bars to every boss in the game just for the sake of difficulty. It makes the fights longer and more exhausting especially if you are struggling with a particular boss for example I think victor is an amazing boss with 2 phases and one health bar and a bad example for the use of two health bars is Archbishop his second phase adds nothing to the fight, it feels they put an extra phase in just for the sake of it, however a boss with two health bars which I think is a good use of the mechanic is Romeo which makes sense since phase 1 is a giant robot and phase 2 is Romeo

    • @dirtydan4519
      @dirtydan4519 Před 9 měsíci +8

      ​@@davedavid1052agree they should have done it just like godrick with the 2 phases

  • @TG-oq2jx
    @TG-oq2jx Před 9 měsíci +38

    Laxasia was so much fun for me , it was hard but worth it and not frustrating at all

    • @DominatorSmerti2001
      @DominatorSmerti2001 Před 4 měsíci

      Damn, true. Every try for me was like going on a date.
      P.S. every death on the second phase was followed with the search of GYATTT

  • @Heinek_en
    @Heinek_en Před 5 měsíci +3

    The thing about laxaxia is that the second phase feels so cool to watch but it's a nightmare to play for the more casual part of the community, her attacks are just full of high dashes that make it look like boogie woogie from jujutsu kaisen and her jumps that take so long to fall and then when she does attacks it's ultra fast

    • @thunderstar7682
      @thunderstar7682 Před 5 měsíci +1

      My one gripe about the boss is that in second phase she jumps away a lot and since enemies heal after a bit it was a little frustrating to keep up with her. I was also using the poison great sword blade that gives you acid damage when you use its fable attack and its hard to use fable cuz of electric.
      But in reality I want to fight her again so I can’t wait to see what happens in my NG+ run

  • @barrelbarrel6028
    @barrelbarrel6028 Před 9 měsíci +12

    I love king of puppets as well
    Possible Stockholm syndrome, but i genuinely wasn’t good at fighting romeo, but I think that I like the first phase more, by a lot

    • @AruloSGN
      @AruloSGN Před 8 měsíci

      The music on this phase just kicks me. I love it, its just satisfying to beat his first phase.

  • @lance_with_both_nuts
    @lance_with_both_nuts Před 9 měsíci +23

    I said the risk/reward for perfect parry was to low and multiple people told me i didn't understand how the system works, two of them called me slurs, and no one explained how i was wrong. I never felt like i was getting better at the game, just getting through it. I tried a NG+ run but realized i wasn't having fun while watching the game waiting for an enemy to deliver a delayed attack to parry.

    • @CaptToilet
      @CaptToilet Před 8 měsíci +2

      The reward that most people use as an example is the stagger, but for most bosses that stagger is capitalized on very rarely due to mistimed combos or windows of opportunity being too small. The shot put item is a damn near necessity and that shouldn't be the case. This can easily be fixed if a perfect guard interrupted the combo or phased them just enough to get a hit or 2 in. Nothing too drastic.

    • @dxcSOUL
      @dxcSOUL Před 8 měsíci

      This is why fandoms are cancer.

    • @bootstrap925
      @bootstrap925 Před 8 měsíci +4

      two of them called you slurs? sounds like the average souls player who only plays these games to feed their ego, lol.
      dont ever bother with those people, they usually cheese bosses as hard as possible just so they can brag it took them only 3 attempts.

    • @DCDragoCraft
      @DCDragoCraft Před 8 měsíci

      @@CaptToiletwhy is it a necessity? I’ve played 2 full play through’s and are working on a 3rd/4th and I’ve never used them once. Also combos are interrupted from perfect guards,,,,

  • @MaidenlessScrub
    @MaidenlessScrub Před 9 měsíci +25

    I've been saying that the the deflect is hard not because the frames are too little, but because the stupid delayed attacks aren't built for this type of game. Couple that with the snappy "animations", those attacks are often unseeable, so you have to play a guessing game instead of reacting. Glad to see someone with similar opinion.

    • @Arfadoz
      @Arfadoz Před 9 měsíci +4

      You're not supposed to parry every attack on your first try. First comes dodging and blocking, and then comes the parry once you know the moveset. The delayed attacks forces you to actually learn the moveset of the boss, instead of relaying on your reflexes and shutting down your brain like with Dark Souls bosses.

    • @MaidenlessScrub
      @MaidenlessScrub Před 9 měsíci +11

      @@Arfadoz how the hell do you dodge or block fury attacks, which are the most delayed in the game? If you don’t perfect guard then your only option is to run the hell away, which doesn’t work in a lot of cases and will not help you learn the timing.

    • @Arfadoz
      @Arfadoz Před 9 měsíci

      @@sdotwallace The only boss whose attacks look similar is Simon Manus phase 1, every other boss has clear tells.

    • @Arfadoz
      @Arfadoz Před 9 měsíci

      @@MaidenlessScrub The bosses glow red when doing a fury attack, so you remember that specific attack way better than the other normal attacks.

    • @knivy6160
      @knivy6160 Před 9 měsíci +2

      @@sdotwallace I skipped the final boss on my first playthrough. I beat him with the frozen feast within like 5 attempts on my next, not ng+ playthrough. The fact that you've already gotten to ng+5 tells me you brute forced yourself through the game without actually learning the game.

  • @sanguine1673
    @sanguine1673 Před 8 měsíci +6

    Can’t think of a boss I genuinely didn’t love fighting ESPECIALLY closer to the end.
    I think delayed attacks make you keep your brain on and I enjoyed them.
    Really enjoyed this game as a whole, I’m surprised to see that’s not as unanimous as I thought.

    • @desestscourge6240
      @desestscourge6240 Před 7 měsíci +4

      I think it's because people are trying to play it like a FS game when it's not. These boss ranking videos from when the game first came out are all like where the boss that are the most FS like are at the top and they say a majority of them are bad because that's how they played the game and were unwilling to approach it differently. Billy S' video on the game lightly touched on this mentality a lot of people had/have and I agree with what he had to say.

    • @tomekk.1889
      @tomekk.1889 Před 7 měsíci

      ​@@desestscourge6240But it IS a FS game or as close to it as possible. Every fight mechanic in tbis game has already existed beforehand in the souls series. The problem people are having aren't the parries, low dodge i frames or "trying to play it as a FS game", the problem they have is that attacks in this game require memorization. Everything is delayed, enemies stop their swings in mid air which realistically would topple them over, 8+ hit combos.. These are the ACTUAL complaints people have which you would know if you listened to them and not only repeated what a youtuber told you

    • @fedweezy4976
      @fedweezy4976 Před 7 měsíci +9

      @@tomekk.1889 idk, I didn't memorize a lot of the fury attacks. People act like you HAVE to perfect guard but you can also avoid most of them entirely as they have some of the worst tracking out of most bosses entire moveset. Archbishop you can just run under, and Victor you can just get out of the way for. I haven't beat the game yet but I run under 30% and I just get the fuck outta there instead of taking a horrible risk/reward option that people think they are forced to take. People refuse to adapt and then get pissed at the game bc they can't play it on their terms

    • @zomorion9183
      @zomorion9183 Před 5 měsíci +2

      @@fedweezy4976 Yeah, um... phase 1 Swamp Monster and phase 2 Laxasia don't really give you a chance to avoid their Fury attacks.

    • @fedweezy4976
      @fedweezy4976 Před 5 měsíci +3

      @@zomorion9183 it's been a minute so I might have a fuzzy memory but for the swamp monster: his charge can be avoided by just running in circles I believe (could be wrong but it's also the easiest fury attack to block in the whole damn game) and his slam can be avoided by strafing around to his back. Laxasia you're probably unable to avoid a lot of the attacks, but for one of her fury attacks you can dodge it by getting behind her right shoulder. If there's any I missed lmk bc it's been a while since I played, but yeah I did my first playthrough as a mostly dodge based run and I didn't have an issue with fury attacks. Perfect guarding does give you better openings on a lot of em, like the swamp monster charge

  • @123putoamo
    @123putoamo Před 8 měsíci +3

    Fighting nameless puppet with the two dragon sword parries was the most fun i had learning a boss in a soulslike for a while

  • @waittheresmore11
    @waittheresmore11 Před 9 měsíci +17

    King of Puppets feels like it was designed to be the final boss and I wish it was.

  • @cantrip7
    @cantrip7 Před 8 měsíci +3

    This might be contrarian, but I think perfect guard frames are as tight as they need to be. Guarding, dodging, and surprisingly running away are all effective defensive options. You can juat book it any time a boss goes red and miss (usually). Perfect guarding is just one tool in your toolbox. I never got consistent with it (I'd choose one or two combos to perfect guard and avoid the rest) but beat the game thanks to all the other mechanics.

    • @fedweezy4976
      @fedweezy4976 Před 7 měsíci +3

      Exactly. The game is all about thinking critically on each attack and taking your current situation in before deciding on what defensive strategy you will use to avoid damage. I really like that the new update made you recover health after a block easier because it makes blocking a better defensive option, which is nice because it did feel worse than dodging most of the time.

  • @RobynFlightHS
    @RobynFlightHS Před 5 měsíci +1

    What makes the decay damage on the corrupted circus dude even more annoying is that you can't teleport to a merchant to buy more status effect cures If you didn't have any going into the fight or run out. The only thing that stopped it from being miserable was someone in my chat pointing out that I could use the instant repair kits I'd never touched to keep from having to spend a ton of time repairing, As the damage wasn't as much of an issue because it wasn't a very hard fight if it weren't for the fact that I constantly had to be juggling my weapon durability.

  • @Alchimex_Games
    @Alchimex_Games Před 6 měsíci

    Question, how do you get so many perfect guards? I noticed this a lot when you talked about the nameless puppet (10:58). You were able to perfect guard multiple attacks in a row (a combo). When i did that, I guarded the first but then my character kept guarding on it's own (after I released the button) so I couldn't perfect guard again in that combo. and at 12:03, you blocked that fury attack way too early but it counted as a perfect guard. I don't get it. I saw that you had the grinder for it but it didn't seem to be active.

  • @TheKhoener
    @TheKhoener Před 8 měsíci +2

    My only gripe is what Youwy touched on is it feels sometimes I get two completely different fights on the same boss. Laxassia or whatever was steamrolling me in phase 2 just sprinting around shooting lightning and the time I finally beat her with 5 flasks remaining she never did that move once.
    Same with Puppet King. I beat him in 3 tries and never saw him light his scythe on fire.

  • @doctor-goggles
    @doctor-goggles Před 8 měsíci +2

    It took a while with this game to put my finger on why it wasn't clicking for me when every Fromsoft game (and most C-tier souls clones!) have been among my favorites ever. But risk=/=reward sums it up nicely. I never feel like my skilled play is rewarded in this game. I can perfect deflect an entire rush of delayed strikes and the boss is still able to follow up with another flurry of blows before I can have a chance to follow it up. It made it so, for me, dodging behind enemies was almost always the better approach. And that play style is better left in the Dark Souls 2 days.
    This game was beautiful, and had moments of brilliance. I may even check out Neowiz's new releases down the line, because I think there was something here. But the combat never stopped feeling like a miss to me, and i'm certainly never coming back to this game now that I've beaten it once.
    I read it somewhere else, but "Lies of P's enemies are all playing Sekiro while you're playing Dark Souls 2."

  • @ErasMcras
    @ErasMcras Před 5 měsíci +1

    the corrupted parade master does have its place, introducing you to the new tone and pace of the game where you cant summon and where the bosses get harder by showing you a boss thats mostly one youve fought before

  • @mega__miss6309
    @mega__miss6309 Před 8 měsíci +2

    I agree that was the biggest thing was how many bosses and enemies had delayed attacks where they wait 15 years then attack faster than you can react. Also boss arenas were not mad well for most the bosses especially swamp monster

  • @HienNguyen-bi4xv
    @HienNguyen-bi4xv Před 8 měsíci

    Youwy pls make more rant videos, I love those ❤😂

  • @milktenders6219
    @milktenders6219 Před 3 měsíci +1

    Nameless Puppet wins the award for the only boss in a soulsborne game I haven’t beaten. It’s so overly frustrating because every single attack is either an unreactable instant slice or a hyper delayed attack with an extremely nebulous identify on where the actual parry goes off. I get he’s the final boss, but he does triple the damage of Simon, and all of his attacks feel extremely unfair

    • @Joker-sy4xr
      @Joker-sy4xr Před 2 měsíci

      It’s probably one of the most natural feeling bosses to parry imo. Definitely very challenging but completely fair. Even the delayed fury attacks are completely readable so long as you don’t panic. He’s just relentless and demands constant focus. Obviously just my experience but he’s easily the best boss in the game for me and I died 28 times.

    • @Marika_ER
      @Marika_ER Před 2 měsíci

      I managed to beat him on my 1st try today

    • @milktenders6219
      @milktenders6219 Před 2 měsíci +1

      @@Marika_ER ._. I beat it last week finally, all it cost was my ability to feel anything but rage

    • @Marika_ER
      @Marika_ER Před 2 měsíci

      @@milktenders6219 there's a special grindstone that automatically perfect guards for you for a few seconds. That really helped

  • @CaptToilet
    @CaptToilet Před 8 měsíci +4

    The frames I am fine with. I can perfect guard Eldest Rabbits spin to win attack all hits. I can perfect guard 90% of the nameless puppets 1st phase. What I have an issue with is the bloodborne spastic attacks wtihout the bloodborne way of dodging them. Also the aforementioned delayed attacks or even delayed into instant smash attacks. Also why do bosses and enemies for that matter have heatlh regen? Nothing worse than doing 6k damage in a combo and then have to guard / dodge an 8 hit combo only to see half that damage was now restored. Totally unnecessary. That is my issues and that is what makes a lot of these bosses just a chore. Everything else about the game is top though so credit where credit is due.

    • @fedweezy4976
      @fedweezy4976 Před 7 měsíci

      Most of those delayed attacks are downwards strikes so a dodge to the left or right is much easier than perfect guarding. People think perfect guarding is the only option for some reason.

  • @Multifan90
    @Multifan90 Před 8 měsíci +1

    I actually had the opposite experience with Nameless Puppet. Even on my first attempts, when I got to the second phase I nearly killed it every time. But the first phase would either completely kick my ass or take so many of my cells I had no shot at the second phase

  • @cappzap
    @cappzap Před 9 měsíci +2

    i would change the order but agree completely with ur top 5

  • @bakes7678
    @bakes7678 Před 9 měsíci +1

    I feel you my only problem is the moves bc honestly the health for the bosses are surprisingly low but the challenge is just getting hits

  • @Yo_Waddup
    @Yo_Waddup Před 9 měsíci +22

    For me Archbishop and Simon would be much lower on the list because I felt like I'm fighting a potato that doesn't fit the screen, I can't see their arms behind their body and half of their attacks are delayed. Archbishop even worse because if you go behind him in a second phase you basically repeat the same fight you did in a first phase. Easy D tier boss.

  • @gioro98
    @gioro98 Před 8 měsíci +2

    Simon and Nameless puppets were the easiest fights for me. 4 and 2 tries respectively which made the ending so wack for me lol. Laxasia was the toughest for me and she was my favorite boss fight. I had a motivity build with Holy Sword of the Ark throughout the game and that made the last fights trivial

  • @Killersean900
    @Killersean900 Před 8 měsíci +1

    All of these bosses are F-tier. There is only one triple S-Tier boss in the game, and it is the Door Guardian.

  • @jatinmarcob2128
    @jatinmarcob2128 Před 5 měsíci +1

    One thing I'll say is that every fury attack has a clear sign of when you should parry, *except* for one, maybe two attacks. Laxasia's dive attack really does feel punishing as there really isn't a consistent way of countering it unless you're counting in your head when the attack happens. Another is maybe Simon's, as he stays in the air unrealistically long and then comes down like a canonball. The move is simple to dodge, at the very least.

    • @zomorion9183
      @zomorion9183 Před 5 měsíci

      I would personally replace Simon with Swamp Monster phase 1. It's overheads are comically delayed, and have even more comical tracking as a fury attack.

    • @Joker-sy4xr
      @Joker-sy4xr Před 2 měsíci

      I feel like I’m the only one who had no problems reacting to or parrying Simon’s or Laxasia’s dive attacks. For me Romeo and Scrapped Watchman were much harder.

  • @VTHxL
    @VTHxL Před 5 měsíci +1

    Romeo is definetly the best boss not because of how he fights but for lore reasons... my only complaint is the placement of his fight and me personally wanting to side with the puppets, even b4 knowing how corrupt gepetto was. In a new game plus when you can finally understand the puppet bosses, it was such a missed opportunity to be able to side with Romeo, your best friend, and have a different branch on the story

    • @zomorion9183
      @zomorion9183 Před 5 měsíci

      Gotta save some things for DLC, am I right? If it means we get more quality soulslikes down the road, I don't mind, but I definitely see where you're coming from.

  • @brentramsten249
    @brentramsten249 Před 8 měsíci +2

    perfect guarding actually holds you in place for a second, so using the later part of your s in a dodge can actually get an attack off, when if you guarded you wouldnt have been able to. dodge is not only viable, its good.
    master that and midrange and throw strats and nothing in the game should give you much trouble (including the health regeneration)

    • @perrytran9504
      @perrytran9504 Před 5 měsíci

      This. For attacks with big knockback it's better to dodge into them. For attacks midcombo a perfect block is usually better if you are already attacking. While yes perfect blocks build up poise damage and weapon break, weapon break is very slow on actual bosses and poise damage is already being built up by extra attacks. This may be different in unupgraded weapon fights, but for standard levelling it's perfectly viable to no hit this way.

  • @andy4an
    @andy4an Před 8 měsíci +2

    The square root of negative fun would be imaginary fun

  • @PandaMoniumHUN
    @PandaMoniumHUN Před 8 měsíci +2

    Laxasia and nameless puppet were the most fun for me. I ended up beating King of Puppets on first try because I got lucky, but I kinda wish I hadn't just so I could have spent more time learning and enjoying the fight. Arch bishop, swamp moster 2nd phase, and the second black rabbit brotherhood were absolute ass though, and those are the fights that make me not want to replay the game in NG+.

  • @burningknight7
    @burningknight7 Před 9 měsíci

    Valid list!

  • @AssassinDog8
    @AssassinDog8 Před 8 měsíci +1

    In my opinion BRB 2nd fight wasn’t too bad once you realize that they are easily staggerable with heavy weapons. As for the criticism of the final boss 2nd phase feeing completely different thematically it is because Gepetto wanted to subdue us to use our heart he wasn’t try to kill us, once the strings were severed and Gepetto was no longer controlling the puppet it wanted to destroy our heart. It hated us because that’s all it could feel (item description from amulet) so it makes a lot of sense why it feels so different.

  • @siema14123
    @siema14123 Před 3 měsíci +2

    I enjoyed all the bosses except for the black rabbit brotherhood. hard ≠ bad

  • @katunu6030
    @katunu6030 Před 8 měsíci +2

    I really wanna see a miniboss list because aside from like a few bosses there really wasn’t that stood out for me. Minibosses have easily taken the cake as either the best most fun fights or the worlds most egregious painful fights.
    Also I love how all the worst bosses are like around the halfway point of the game. Both black rabbit brotherhoods , corrupted parade master 🤮 , Swamp Thing , etc

  • @bradgrundy512
    @bradgrundy512 Před 8 měsíci

    You do have hyper armor… and you can roll through the fury attacks after swamp monster

  • @jie8358
    @jie8358 Před 8 měsíci

    I got bum rushed on the second rabbit fight. I was scared that the big would just pop put of the coffin to spite me while they do it.

  • @bootstrap925
    @bootstrap925 Před 8 měsíci

    finally someone talking about how staggered some of the attacks are in this game. some bosses in general are just annoying but add in so many delayed moves and its just downright insulting to the player.

  • @ctonlinecasinoslots4747
    @ctonlinecasinoslots4747 Před 8 měsíci

    What weapon let's you deflect projectiles back? I noticed it in the lax fight.

  • @Bgoat56
    @Bgoat56 Před 8 měsíci +1

    Hated the swamp monster the most, idk why took me the longest to beat and even tried to cheese it

  • @iHaveTheDocuments
    @iHaveTheDocuments Před 9 měsíci +1

    Before watching we only have 2 S tiers. Nameless orphan of kos and laxatives the incomplete

  • @MarkerMurker
    @MarkerMurker Před 8 měsíci +4

    I feel like a ton of people ignore how many ways we have available to deal with Fury Attacks. Fable Arts come in *very* handy.
    And this video in particular seems to just want to get through bosses as fast as possible in the most basic way possible. Which is fine I guess, but I actually love how long bosses can take because it actually feels like I'm up against a wall. I also enjoy when a phase transition surprises me with a different kind of fight.

    • @fedweezy4976
      @fedweezy4976 Před 7 měsíci +7

      Exactly, everyone thinks every fury attack MUST be perfect guarded instead of just avoided entirely, which often nets you a slightly worse opening but with much less risk. Certain fury attacks (archbishop phase two where he's walking around) seem designed to be completely avoided. But people just think any soulslike is a practice in perseverance over adaptation so they never think critically about the attacks being thrown at them.

  • @BasicLand-Swamp
    @BasicLand-Swamp Před 5 měsíci

    In my first playthrough I didn't use Specters at all bosses, but on NG+ I used on both fights against Black Rabbit Brotherhood, for me fights against bunch enemies are boring and not fun, you just spam attacks trying to kill one fast, predict a few dodges and that's it. Also I totally agreed with your list: Nameless Puppet, Laxasia and King of Puppets were the best boss fights in Lies of P.

  • @ravenousbasilisk5120
    @ravenousbasilisk5120 Před 8 měsíci

    Just noticed how only the first few bosses have a phase transition without health bar reset and dumb cutscene that deprives you of few precious seconds to heal/buff/sharpen weapon ...

  • @nomercy8989
    @nomercy8989 Před 9 měsíci +1

    I liked the second BRB fight more because of the clutter in the arena.

  • @jollygrapefruit786
    @jollygrapefruit786 Před 7 měsíci +1

    There really should have been some more telegraphing in certain boss movesets especially for fury attacks. Losing to a fight you could have otherwise beaten first try just because you guessed wrong feels real bad. This is a very case by case basis though, it's not a persistent issue in the game.
    One huge problem I have is the reoccurring theme of enemies which resemble the basic fodder closely, but have 4x the health, damage, and infinite hyper armor for seemingly no reason. A great example is the crawling puppets that ambush you in the infected train station where the hidden workshop is. Upon seeing them there's no reason to assume they won't resemble the rest of the fodder enemies that you can 2 shot, so you jump in, do like a 6th of their health, then get swarmed by a bunch of them who all have hyper armor. Again this wouldn't be an issue if there was some kind of common signifier through the game that "this jobber is stronger than the typical one", but you just have to figure it out the hard way.

  • @dmann05
    @dmann05 Před 8 měsíci +1

    I am in chapter 10 and every boss fight so far has been tedious and unfun. The parry window is too tight to be fun like Sekiro, the dodge and input lag makes the game less fun than Bloodborne. The only good thing it has going for it is exploration, but even that is ruined by elites with too much HP. I can't tell you how many enemies I skip fighting because they have too much HP. Not doing it, so of course the game has to rely on forcing you to fight these enemies to proceed in later chapters. I am kind of giving up on the game now because I know the bosses still to come and NOT one of them looks fun to fight in the slightest. Fuck this game.

  • @colorfuljosh
    @colorfuljosh Před 7 měsíci

    Ive heard a lot of people complain about scrapped watchmen, i suspect its because they werent parrying at that point

  • @hatefulgaming1800
    @hatefulgaming1800 Před 9 měsíci +4

    Fallen Archbishop should've been lowered just because of the boss dialogue

    • @Sephrow009
      @Sephrow009 Před 9 měsíci +6

      i personally think the boss dialogue is really cool

    • @tehCostHD
      @tehCostHD Před 9 měsíci +2

      Nah move it UP because of that

  • @FrEnZy-kh2ci
    @FrEnZy-kh2ci Před 4 měsíci

    Not me forgetting about the king of puppets and thinking he had door guardian at #1 😂

  • @dollmaker6599
    @dollmaker6599 Před 9 měsíci +1

    Regarding the Brotherhood fight, only the sister is the fucking mosquito, she evades the most and is the fastest.
    Spear guy is usually on top of you so you don’t have to chase his ass around and the Saber one isn’t has evasive but the damn sister is just annoying, I make it my priority to kill her first cause of that.

  • @firstorderblade4432
    @firstorderblade4432 Před 9 měsíci +13

    I actually really liked the black rabbit brotherhood in both fights because using the boss spear weapon, although the best fight is easily laxasia

    • @tevenpowell8023
      @tevenpowell8023 Před 9 měsíci

      Their second fight would probably be my favorite if the non-aggro ones didn't have ranged attacks.

    • @queurki3701
      @queurki3701 Před 8 měsíci

      troll@@tevenpowell8023

  • @Maurinusa
    @Maurinusa Před 6 měsíci

    I agree the payoff for parrying the rage attacks should be higher. It’s high risk, so it should have high reward

  • @arthurjameson2178
    @arthurjameson2178 Před 6 měsíci

    Instantly get staggered would be too much, but more destruction damage I agree would be good

  • @MeesaBack
    @MeesaBack Před 9 měsíci

    King of Puppets being number 1 would be fine if it wasn’t for the fact phase 2 just constantly denies healing. There’s a bit of it in the Laxasia fight as well but it’s not as bad as the King of Puppets phase 2.

  • @KanSun787
    @KanSun787 Před 9 měsíci +6

    I think romeo should've come back later in the game instead of the parade master

  • @brockbaker3able
    @brockbaker3able Před 6 měsíci

    I’m stuck with the nameless puppet. Fought him many times. I’m to the point now I’m going to farm here and there until I can level up my capacity crazy high then I’ll go back to him. All me damned if I’m giving up just heart

  • @trilobitalbino
    @trilobitalbino Před 7 měsíci

    The brotherhood bitches are the only boss fights I refuse to do without a specter.

  • @windrider2190
    @windrider2190 Před 7 měsíci

    What I find funny/irritating is that you, a puppet, is easily staggered and has no hyper armor, meanwhile flesh and blood human enemies have all the hyper armor in the world to do their combo attacks with.

  • @radoczgyorgy3322
    @radoczgyorgy3322 Před 9 měsíci

    This blue thing, on entry. Is not for that free opens?. Spectre?

  • @residentmagnum
    @residentmagnum Před 6 měsíci

    I saw a video that helped
    use acid and take out the black rabbit with a puppet string first then the fight get a lot easier
    then the spear and the little brother can be killed with sharp pole

  • @shinobiofashina2168
    @shinobiofashina2168 Před 8 měsíci

    I agree area denial is a cheap way of extending a fight and sometimes that's all second phase Simon did

  • @walter4180
    @walter4180 Před 6 měsíci

    Really surprised with the scathing thoughts on the Black Rabbits 2. Thought they were more than manageable and the added sound queues of them throwing projectiles was more than welcome
    Plus swamp monster > Victor. That fight's fun as fuck

  • @loganlaslo2098
    @loganlaslo2098 Před 6 měsíci

    The Black Rabbit Brotherhood gave me DS2 flashbacks of the gank squad and I fucking hated it....

  • @kingcobra2858
    @kingcobra2858 Před 6 měsíci

    -Manus 2nd phase is really annoying. It's not fun when you have to ran around most of the time in a boss fight specially in this game.
    -Lax and Romeo are objectively the best boss fights.
    -But the boss fight I had the most fun is probably the Black Rabbit gankfest 1. Gankfest 2 was cool too but part 1 was more cinematic and realistic. You feel more of a badass by dunking on those fools.

  • @thuanle1246
    @thuanle1246 Před 5 měsíci

    Man I hate the guy who invented "delayed attack". That shit is so annoying to play against.

  • @100StepProgram
    @100StepProgram Před 9 měsíci +7

    I honestly enjoy dodging, not having as many Iframes changes the way you play and it was fun. However parry/blocking doesn’t feel good at all. I’m pretty bad at it so I understand is mostly a skill issue but I really hate how it works and feels. Breaking weapons with a perfect block almost makes up for it tho 😂

    • @AruloSGN
      @AruloSGN Před 8 měsíci

      Dodge is cool, takes a bit of stamina but is better than just block an atack. However, trying to dodge combo atacks like "Romeo's fire rush atack" fells like im dodging Tangiro's hinokami sh## atack
      Edit: But is very hard to dodge combo atacks, every single hit sometimes comes really fast

  • @willryan6523
    @willryan6523 Před 8 měsíci

    Commenting this on yet another video making the same uninformed complaint: We have no idea how many parry frames the game gives. All we know is how it supposedly "feels," which is completely subjective and personal and can depend on a wide variety of different factors from person to person. For me, except for a small handful of extremely delayed fury attacks, everything felt very intuitive and just needed a good amount of practice. Until the data is dumped and the animations have been analyzed, we don't even know *which frames* of the block animation count as the parry, much less how many there are, so to make assertions about frames is pointless. For all we know, it could be entirely reasonable. You'll have to wait and see.

  • @Ms101910
    @Ms101910 Před 7 měsíci

    Fury attacks are horrible, so I recommend everyone choose the talisman after the swamp monster instead of the katana, because it basically fixes the game and immediately makes the game a better experience

  • @ErasMcras
    @ErasMcras Před 5 měsíci

    delayed attacks are the least fun part of BB and ER so yeah i understand the critique

  • @itstroy4145
    @itstroy4145 Před 7 měsíci

    What delayed attacks are everyone talking about ? Lmao like the charged heavies that the enemies do? It’s the same timing every time. I’m confused

  • @ooyangg_
    @ooyangg_ Před 8 měsíci

    Im glad you forgot about the door guardian

  • @Metal4ever69
    @Metal4ever69 Před 8 měsíci

    Perfect guard is the way to play. The more you treat it like bloodborne/sekrio where you have to play aggressive the Better off you’ll be

  • @FelipeGonzalez-ug6to
    @FelipeGonzalez-ug6to Před 2 měsíci

    Weird man I liked that the final boss had 2 different phases to be honest I wanted champion victor to have something similar too.

  • @rafaeldapper40
    @rafaeldapper40 Před 2 měsíci

    I only played the game recently and kinda sad that I could finish all bosses in about 3 tries, I feel like something was robbed from me with the nerfs

  • @lskunshu9648
    @lskunshu9648 Před 8 měsíci

    Me taking 1h to defeat laxasia first phase to Realise that i get whooped my ass in the first seconds of the second phase lmao

  • @franktownsend3483
    @franktownsend3483 Před 9 měsíci

    Use a spear handle for the black rabbit brother hood fights and just spam r2 and it’s the easiest fight ever

  • @xTiddi
    @xTiddi Před 9 měsíci

    Laxasia takes the number 1 for me, 2nd would be NP, and 3rd would be Scrapped Watchman, 4th would be Romeo.

  • @HagVirus
    @HagVirus Před 9 měsíci +3

    You hit the nail on the head with Simon Manus, I didn't have issue with HP or damage cause I rolled out with the puppet axe blade with the police baton and had 40 points of vigor with the HP amulet and that one amulet that gives you HP, Stamina and legion.
    If they made his magic spam alot less periodic, it would actually be a decent fight but they decided to amp up the "final boss" part on the final boss and make it so it's more of a touhou fight then a BB/Sekiro fight.
    All I did for beating Simon Manus for the first time was to run away for the second phase (keep in mind I couldn't beat him for a good hr or so, took a break, came back, couldn't beat him for another hr then realized that running away completely negates 85-90% of his moveset)
    That's not good boss design, you literally don't engage with close to almost all of the bosses mechanics in the second phase. I didn't even use specters once throughout the whole game, and beat it without the "nerfs". I was so miffed in the end about Simon to a point where I said fuck it and not do the nameless puppet fight cause my patience have been worn to nothing at that point.

  • @blazenfate
    @blazenfate Před 9 měsíci +12

    They wanted sekiro style deflection with a darksouls character. Terrible mix. One of the main reasons is that Sekiro had no stamina bar. He could deflection and attack constantly until his stagger bar was broken, just like the bosses, which made the fights feel fair.

    • @splinterskulll
      @splinterskulll Před 8 měsíci

      What about wo-long? I’ve only played the demo but it felt really good to deflect and seemed like it could work with the traditional dark souls character style

    • @enjoyer2227
      @enjoyer2227 Před 8 měsíci

      @@splinterskulll
      Wo-Long is alright. The story is shit, and the game is way easier than most Souls-likes, including its close cousin Nioh. But it’s not bad if you’re bored and want more Sekiro-style deflecting and movement.

    • @emanchi8403
      @emanchi8403 Před 8 měsíci

      I found myself putting a lot of points into stamina which isn’t something I normally do in souls games. Didn’t really mind tho

    • @sirernest546
      @sirernest546 Před 7 měsíci

      I agree. The amount of blocking and dodging required to deal with some of these bullshit flurrys leave you with no stamina to counter attack. They should have either removed stamina management altogether OR made it so that blocking doesnt take stamina since you take chip damage anyway and increase the stamina regen rate

  • @ytkeijin8056
    @ytkeijin8056 Před 8 měsíci

    King of puppets gotta be one the best bossed in soulslike

  • @kennethhicks4472
    @kennethhicks4472 Před 4 měsíci

    Idk what you are playing but the black rabbit brotherhood they all attack me at the same time

  • @conxiez1296
    @conxiez1296 Před 9 měsíci

    I 1st tried stormed watchman and 2nd tried victor haha

  • @andrej177
    @andrej177 Před 8 měsíci

    The nameless puppet is so much better than Laxasia for me

  • @brentramsten249
    @brentramsten249 Před 8 měsíci

    as interesting as the king of puppets is, it just was a terrible initial experience for me. his first phase has certain air generator attacks that i genuinely had no idea how to deal with (even after multiple video reviews i still only kindof understand what they want you to do)... and then romeo has a whole bunch of combo attacks that beg you to perfect block them, but the first phase is so long and i was almost always low on resources, so actually doing that was almost certain to put me in a long waiting room to just get another chance to learn just one of his many combos...
    learning the fight was definitely an inferior experience.

    • @Absorbant
      @Absorbant Před 8 měsíci +1

      The fan attack has 3 variations.
      1: he will charge up the fan for about 3-4 seconds, and AOE attack in a short distance around himself. Run from this, or try to stagger him out of it.
      2: He cancels the fan into a swing attack.
      3. He cancels the fan without attacking.
      He has another attack similar to the fan, where he spins around slowly and charges up an AOE. You want to be close to him for this attack, as it hits the entire arena around him, missing the area near himself. This attack is purely free damage. Can get a lvl 3 Fulminis attack off easily, maybe even a stagger.

    • @fedweezy4976
      @fedweezy4976 Před 7 měsíci

      Just dodge Romeo, beat him in two tries by mostly dodging and occasionally perfect guarding when I felt comfortable. You do not need to perfect guard anything in this game and just getting out of the way or dodging into the attacks will be much safer with the downside of taking longer to get them staggered.

  • @timhjersted
    @timhjersted Před 8 měsíci

    I enjoyed the black brotherhood fight. If you kill the main guy first it ends the fight.

  • @trashasaurus
    @trashasaurus Před 7 měsíci

    I think what annoys me more than the delayed attacks are massive bosses in small arenas all having some kind of stampede attack. It's like they purposely made these bosses and moves to fuck with the camera and make it impossible to see what you're doing. I can't tell you how many times I died fighting the puppet monster because his hand nicked me during his charge attack and during the 40 second stumble recover animation P has I get pushed into a corner (where the camera is literally looking inside of the bosses model) and just mowed down from 5-6 hit combos where I can't see anything. When this game is good it's a 10/10 masterpiece, but man when this game sucks it is some of the cheapest poorly designed BS you will ever see.

  • @dilll3066
    @dilll3066 Před 8 měsíci

    The king of puppets is not S tier (imo). First phase requires you to be near perfect so that you have enough pulse cells to experience the second phase because the move sets are not similar whatsoever. I think on a second playthrough though, the king is A+ tier.

  • @KanSun787
    @KanSun787 Před 9 měsíci

    Let's go

  • @dougfoster445
    @dougfoster445 Před 7 měsíci

    wait, you think that Fuoco is harder than the black cat first fight? Noooo way