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Omnimon Alter-S vs MaloMyotismon: BT-16 Matchplay Commentary

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  • čas přidán 15. 08. 2024
  • We are back with some more BT-16 Matchplay for you all and today we are blessed by the return of TJ! These matches were filmed at Dean's Dugout and we are excited to bring back some off-meta decks as the crew looks to unwind after a long and grueling regionals grind. Competitive season will be back soon enough but for now enjoy some more off-meta fun decks! Today we have Jorel playing his famous Alter-S build and Stack piloting MaloMyotis
    00:00 -- Set Up
    01:45 -- Game 1
    10:17 -- Game 2
    13:52 -- Game 3
    ----------------------------------------------------------------------------------------------------------
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Komentáře • 16

  • @UpgradeBob
    @UpgradeBob Před měsícem +5

    where's homeslice getting his purple color source from for his option on turn 1

  • @NoxKaristonn
    @NoxKaristonn Před měsícem +2

    Finally I'm on vacations and I can enjoy your videos before noon 🎉

    • @HyperColosseum
      @HyperColosseum  Před měsícem

      We will always be here for you enjoyment ❤️ Thanks for the support!

  • @amateurishauthor2202
    @amateurishauthor2202 Před měsícem +2

    7:08 End of turn triggers are put on the stack at the start of the end of turn step, they cannot whiff.

  • @joshbowling2628
    @joshbowling2628 Před měsícem +1

    When popping Myotismon ACE due to end of turn from Arukenimon & Mummymon effect and passes to your turn. Yukio suspended effect to gain a memory and end of turn effect to delete itself to play malo would still trigger. You resolve all the effects before overflow sees opponents turn again. At least that’s how was informed with timing.

    • @michaelvelasquez7361
      @michaelvelasquez7361 Před měsícem

      Overflow is an inmediate action, pending effects should still resolve but the memory lose from overflow takes action ASAP as its a game mechanic.

    • @chancehulan123
      @chancehulan123 Před měsícem

      @@michaelvelasquez7361 While it does overflow and memory is gained immediately, the game is still checking for all pending end of turn triggers, since it is still processing end of turn effects therefore the yukio can still choose to delete itself at that moment or wait for the next end of turn processing since it isnt once per

  • @TaoRodBRodel
    @TaoRodBRodel Před měsícem

    Wait... you sound kind of like Hakka from Hololive XD

  • @alasto67r
    @alasto67r Před měsícem

    21:03 merciful mode is not optional for the start of turn

    • @PinOytaku
      @PinOytaku Před měsícem

      yeah, it had slipped my mind; I remembered it mid-swing but by that point it didn't really matter

  • @cardlivesmatter1566
    @cardlivesmatter1566 Před měsícem

    lol we all caught it

  • @drg169
    @drg169 Před měsícem

    No, game 1 the tamer doesn’t trigger if the memory’s at 0

    • @PinOytaku
      @PinOytaku Před měsícem +2

      I set him to 2 by evolving into omeka, both Yukio and the myotis being deleted at end of my turn will trigger, stack deletes the myotis first, and overflows back to me
      Yukio has already triggered and stack still has the choice to activate it even though my turn still continues.
      if he chose not to activate it, he could activate it again because it would trigger once more when the memory passes back over to his side

    • @drg169
      @drg169 Před měsícem

      @@PinOytaku it’s hard to keep up with what’s going on sometimes lol so end of turn effects trigger and still resolve if the gauge goes back to 0? They just have to see end of turn sorta start to happen?

    • @PinOytaku
      @PinOytaku Před měsícem

      ​​​@@drg169yeah, [end of your turn] is just a flag that gets hit, similar to [start of your turn], [start of main phase], etc
      if whatever thing was present on the field when the flag was hit, they trigger and are pending activation; there's no missing timing or missing windows in digi
      another example of this is deathx vs imperial; let's say the imperial player has just an exvee on board with an [end of your turn] "DNA this digi" inheritable
      if the imperial player passes turn by dropping stingmon, then uses an end of turn DNA to evo into a paildramon and keeps turn, once all the imperial player's effects are done that deathx is still waiting because it triggered and then activates and deletes the paildramon