There are a few ways you can go about this. One way would be to create the 'is valid' node which would check if the player is valid and if yes then the NPC attacks but if false then stops. So add this where the NPC checks if they are seeing the player before you add the attack function.
Call this in your 'pawn sensing' section just before you call your function attack. And 'is valid' you are checking for the player, so simply get a reference to your character for that.
Thank you so much, I can't seem to get it working, but its okay, Don't want to take any more of your time :D You are awesome, please keep on doing what you do. @@lisowi.
i have a character whose weapon is embedded in its skeleton only , like I don't have any separate mesh for it , how can I attach the sphere collision to it , pls help
Nice. Very informative. If I would like to learn how to start creating stuff under UN5, where should I start? Like from scratch. I have no experience whatsoever.
Thank you, I'd start by learning basic things like navigating through Unreal. It can be overwhelming because of all the settings. From then just practice every day for few minutes, if you watch a tutorial don't just follow it and then leave it, destroy everything and build it again from scratch, and only refer back to the tutorial if you're really stuck.
Nice tutorials👍
Are you planning to do attack and block reaction?
Thank you, and yes it's scheduled for tomorrow.
thank you bro, you re really helpful
Awesome tut as always.
Just a quick question @Lisowi..
How can I get my NPC to stop attacking once player has entered death sequence?
There are a few ways you can go about this. One way would be to create the 'is valid' node which would check if the player is valid and if yes then the NPC attacks but if false then stops. So add this where the NPC checks if they are seeing the player before you add the attack function.
Where would this go? before or after the montage?
@@lisowi.
Call this in your 'pawn sensing' section just before you call your function attack. And 'is valid' you are checking for the player, so simply get a reference to your character for that.
Thank you so much, I can't seem to get it working, but its okay, Don't want to take any more of your time :D You are awesome, please keep on doing what you do. @@lisowi.
Message me on discord @Lisowi_ I'll help sort it out
Worked on the first try, nice.
i have a character whose weapon is embedded in its skeleton only , like I don't have any separate mesh for it , how can I attach the sphere collision to it , pls help
Nice. Very informative. If I would like to learn how to start creating stuff under UN5, where should I start? Like from scratch. I have no experience whatsoever.
Thank you, I'd start by learning basic things like navigating through Unreal. It can be overwhelming because of all the settings. From then just practice every day for few minutes, if you watch a tutorial don't just follow it and then leave it, destroy everything and build it again from scratch, and only refer back to the tutorial if you're really stuck.
how to make if player and enemy collide, the player will be damage
why my npc one hit me and suddenly death
Thanks for you good tutorial, I did everything like you but my Question would be, how can I get a Health system like yours?
It's from the health tutorial on my channel
@@lisowi. Thanks Man, now I got everything to work. your Tutorials are extremly helpfull for beginners, like me!
I'm happy to hear it helped you out.
This Is My 13x Attempt Making an AI....And guess what iam still making it