Civ 6 - Julius Caesar gone wild (with cities) - #2 Civilization 6 Deity Rome

Sdílet
Vložit
  • čas přidán 16. 01. 2023
  • Civ 6 - Julius Caesar gone wild (with cities) - #2 Civilization 6 Deity Rome
    Rome has always been a strong Civ, but with Julius Caesar, and a city setup like this - it's even better. Playing on a standard size pangaea map, deity difficulty, no extra game modes. UI mods only.
    If you wish, you can support the channel directly in any of the following ways:
    - Joining as CZcams channel member: czcams.com/users/marbozirjoin
    - Subscribing on Twitch: / marbozir
    - Patreon: / marbozir
    - Direct tip/donation (PayPal): streamelements.com/marbozir/tip
    If you're looking for my Discord, you can find it here: / discord
    #marbozir #civ6
  • Hry

Komentáře • 36

  • @spshc
    @spshc Před rokem +10

    It is really funny how many times you have changed your mind in this play through. 😆

  • @kitsamkit2346
    @kitsamkit2346 Před rokem +5

    The hunt for Venetian Arsenal at 1:35 is hilarious!

    • @DeludedOne
      @DeludedOne Před rokem

      As humorous as the same hunt in the previous episode.

    • @gvasilyev84
      @gvasilyev84 Před rokem

      Why is it? The icons are really small and Marbz has to search thru them while keeping the commentary running, give the man some credit :)

  • @unbunb7156
    @unbunb7156 Před rokem +6

    hype for 2023 civ!

  • @radiozelaza
    @radiozelaza Před rokem +3

    Whenever Marbs starts cityplanning, I fast forward like mad

  • @DeludedOne
    @DeludedOne Před rokem

    Having aggressive marauding bands of barbarians threatening your empire when you're playing as Rome is historically appropriate.

  • @za91848
    @za91848 Před rokem +1

    "I'm the one that's meant to be crossing rivers!" Love it!

    • @DeludedOne
      @DeludedOne Před rokem +1

      George Washington disagrees.

  • @NapalmKid
    @NapalmKid Před rokem +3

    this game is looking really good!

  • @jairp2631
    @jairp2631 Před rokem +7

    Yeah, AI handling of wars and fighting is generally poor, but city placement is absolutely abysmal. Sure, I guess they were desperate for iron, but to place it there, zero water for housing, between 2 of your core cities is just so so bad. And what do they produce first? Machu Picchu.

    • @RFlancer08
      @RFlancer08 Před rokem +1

      I think that settle was mainly for the wonder. I’ve seen the AI do long walks away from their territory to claim a wonder spot

  • @schemax
    @schemax Před rokem

    Generally a scout will always run away and not attack unless:
    1. Has nowhere else to go
    2. The Barbarian Camp it spawned from got destroyed. In this case the scout will attack and capture.

  • @goneriam
    @goneriam Před rokem

    Stone Circles would have given you a lot of faith from all the quarries, but food and production are more important than faith overall

  • @Jarastlad
    @Jarastlad Před rokem

    CZcams algorythm denounced, as is tradition Marbs !

  • @jackal327
    @jackal327 Před rokem

    Perfect thumbnail

  • @cesarcarreravasquez5093

    thanks Marbs!

  • @metatron8578
    @metatron8578 Před rokem +5

    Hey Marbozir, is there a specific reason you don't plant districts asap? Since their cost increased for each tech+civic it would make sense to instantly start to build one in new cities/once cities grow (don't have to work on them though). Is it because you see that as exploit, are not sure about the district order or different reasons?

    • @inspiredunease
      @inspiredunease Před rokem

      I suspect it's because he can't make up his mind where to put them!

  • @InvictusAmicitia
    @InvictusAmicitia Před rokem +3

    Smash that like button brethren!!!

  • @tpny123
    @tpny123 Před rokem

    that thumbnail and title 😭😭

  • @jairp2631
    @jairp2631 Před rokem +1

    From what I've seen, City State borders do not expand 3-out if there is at least a single tile 2-out that is unclaimed, even if it's snow, iceberg, whatever.
    Yeah, barbarian scouts rarely grab civilian units, unless their camp is destroyed, then they get very aggressive.
    The AI has a massive hard-on for Machu Picchu, would be nice, but I'd give single digit percentage chances of you getting that one, sorry.

  • @walterverlaan1286
    @walterverlaan1286 Před rokem

    Good one,

  • @Funkadelic74
    @Funkadelic74 Před rokem

    Amazing run ! I When turn 100 looks like turn 150 😲

  • @NapalmKid
    @NapalmKid Před rokem

    barb scouts will become hostile to civilian units when their home camp gets pillaged/destroyed

  • @tscchope
    @tscchope Před rokem

    I know you don't usually conquer city states, but Bologna looks like a good candidate for Petra.

  • @Stouzough
    @Stouzough Před rokem

    Thanks for playing Roma, and I really think no mod at all makes it more interesting. Now if only you can conquer the world...

  • @radiozelaza
    @radiozelaza Před rokem

    A może by tak partyjka w CIV 1 by wspomnieć stare czasy falang niszczących pancerniki? ;)

  • @tilmans.1713
    @tilmans.1713 Před rokem

    Always nice to see new series on civ, glad u kicked the barbarian asses so "romelike"

  • @Carloes
    @Carloes Před rokem

    Hi Marbs, why the focus on the Venetian Arsenal on a Pangea map?

  • @FranboLobo
    @FranboLobo Před rokem

    Does anyone happen to know the best way to get a list of the mods that he is running?

  • @lakrids-pibe
    @lakrids-pibe Před rokem +1

    For the algorithm

  • @NONO-hz4vo
    @NONO-hz4vo Před rokem

    I would get the +4 campus in addition to Machu Pichu instead of just a +3.

    • @vender68
      @vender68 Před rokem +1

      he ignored the +4 one with a potential +5 if he put more district beside it

  • @komandortarkin
    @komandortarkin Před rokem

    Alea iacta est.

  • @crippletime
    @crippletime Před rokem

    Algorithm comment