How To Make a Motion Trail Effect

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  • čas přidán 26. 02. 2024
  • I always wanted an easy motion trail effect in blender. This was my answer.
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Komentáře • 93

  • @oatmealman1586
    @oatmealman1586 Před 4 měsíci +244

    Damn. Computers are wacky

    • @DragonStem44
      @DragonStem44 Před 4 měsíci +15

      No, it’s just blender.
      (laughs in horrific blender flashbacks)

    • @WilburJaywright
      @WilburJaywright Před 3 měsíci +4

      I wouldn’t say they’re wacky, they’re just completely inflexible. Every time you find a thing in a computer where you can do something slightly different ways and still get the same predictable output, a programmer had to specially put that in.

    • @KatieSalamanca
      @KatieSalamanca Před 3 měsíci +1

      ​@@WilburJaywrightdidnt realize 😢

  • @IIStaffyII
    @IIStaffyII Před 3 měsíci +104

    As a technical artist, I usually approach it differently, but I must say, this method works quite well! It's surprisingly efficient and customizable. The only downside I can think of is that skeletons/bone mesh will impact draw call batching which could be noticable on mobile games if you have groups of soldiers.

    • @melon5111
      @melon5111 Před 3 měsíci +6

      Yeah, I don't think this is really designed for out of blender use, though. There's Def easier ways to achieve this in game engines

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci +15

      I do want to say I learned the technique from a gamedev who complained on Twitter about the Vfx work she was doing in-game

    • @rmt3589
      @rmt3589 Před 3 měsíci +3

      What approach do you use?

    • @IIStaffyII
      @IIStaffyII Před 3 měsíci +5

      @@rmt3589 If I wanted it to look like this I'd use a Ribbon particle setup.

    • @rmt3589
      @rmt3589 Před 3 měsíci +3

      @@IIStaffyII Ty so much! Gonna look this up!

  • @flossfish6249
    @flossfish6249 Před 4 měsíci +50

    I love absorbing Blender knowledge through little bits and pieces like this

  • @-JBYT-
    @-JBYT- Před 3 měsíci +6

    I have absolutely no idea whats goin on but awesome

  • @Spirelord122
    @Spirelord122 Před 3 měsíci +10

    wasn't expecting to hear some ape escape music today

  • @Arcomuc
    @Arcomuc Před 4 měsíci +6

    YES! THANK YOU!

  • @denizium.
    @denizium. Před 4 měsíci +3

    U EXPLAIN SO WELL HOLLY

  • @pikachufan25
    @pikachufan25 Před 4 měsíci +9

    Thats a Lot of Steps xD

    • @WilburJaywright
      @WilburJaywright Před 3 měsíci

      The goal is that the trail mesh stretches between the moving sword, and an empty that has the same motions of the moving sword, but slightly delayed.

    • @bmd_videos
      @bmd_videos Před 3 měsíci +1

      ​@@WilburJaywrightstill alot of steps gss

  • @kurovah5475
    @kurovah5475 Před 2 měsíci

    I remember seeing a similar method to this on twitter

  • @smallface_
    @smallface_ Před 4 měsíci

    I needed this so badly thank you 🙏🏾

  • @user-pv4dt8pj2w
    @user-pv4dt8pj2w Před 4 měsíci +1

    Great tutorial 😮😮😮

  • @Banilla468
    @Banilla468 Před 4 měsíci +1

    I like your funny words magic man!

  • @palefuck4995
    @palefuck4995 Před 3 měsíci

    Holy moly ive been looking for a way to make a rig that does that accbordeon thing thxx a lOt

  • @darkscorp4415
    @darkscorp4415 Před 3 měsíci

    Cool

  • @homborgor
    @homborgor Před 4 měsíci +4

    Bruh I love your channel but this feels like way too much to process from a short 😂

  • @user-nt5jx3bt7t
    @user-nt5jx3bt7t Před 4 měsíci

    Wow so cool I wanted to

  • @jafarshiha
    @jafarshiha Před 3 měsíci

    Bro THE BACKGROUND MUSIC
    Is that from Ape Escape ?!

  • @Hgkbukk
    @Hgkbukk Před 3 měsíci

    In roblox: Add two attachments and a trail object, done.

  • @FineappleRyan
    @FineappleRyan Před 4 měsíci +3

    Comment for the trailgorithm

  • @royareyzabal823
    @royareyzabal823 Před 3 měsíci +1

    This short went so fucking fast it killed my passion for everything. Just chill, man, people need to digest first

  • @DhavalDatarcomedian
    @DhavalDatarcomedian Před 3 měsíci

    Never going to complain about delayed release of a videogame again 🙏🏻

    • @Masterb8n
      @Masterb8n Před 3 měsíci

      He did it all in a short

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci

      Yea, not to mention this was a demonstration for making this in blender, not in a game engine where these things are typically made instead

  • @alexikabakilwa2663
    @alexikabakilwa2663 Před 2 měsíci

    I don't understand how you got theks circle armature on your plane

  • @pikachufan25
    @pikachufan25 Před 4 měsíci +1

    Hmm let me see:
    Make and Array of Bones > Use Modifier "Target Constrain > Influence Added by 25% *0-25-50-75-100
    Step Two > Compress the Bones and Mesh to 1 "Point"
    Step three Confusing... Coin too fast even for me xD.

    • @TheSicklyWizard
      @TheSicklyWizard  Před 4 měsíci +2

      The last step was optional 😅
      I kinda just crunched to fit it in, basically it was a way to create the trail effect without hand animating it. The motion of the base bone is baked onto the empty, and from there you offset the animation in time so when you constrain the tail of the motion trail to them empty, it creates a trailing effect

    • @user-cy9gp4xr8f
      @user-cy9gp4xr8f Před 4 měsíci +1

      This was my same question, so I started ratting the comment
      So basically it means that the animation path is baked to the last bone, chopped from tail bone and offset in timeline, to follow, creating a trail effect.....
      Intresting, gotta try out
      Thanks for your help 😃

  • @jkmi9400
    @jkmi9400 Před 3 měsíci

    Personally I prefer to do this effect in géométrie nods

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci

      I'd love to know how, I've not seen a tutorial for it 👀

    • @jkmi9400
      @jkmi9400 Před 3 měsíci

      @@TheSicklyWizard Hmmm if I remember correctly, I think I saw this technique in a Cartesian caramel's live
      53:05
      czcams.com/users/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

    • @jkmi9400
      @jkmi9400 Před 3 měsíci

      @@TheSicklyWizard Yes, this one at 53:05 czcams.com/users/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

    • @jkmi9400
      @jkmi9400 Před 3 měsíci

      @@TheSicklyWizard Yes, in this one at 53:05 czcams.com/users/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

  • @parthjain5248
    @parthjain5248 Před 3 měsíci

    Thank you, i didn't understand a single thing

  • @kolupsy
    @kolupsy Před 3 měsíci

    This is why we have addons for trail generation. It’s a lot of hassle. Also for the people asking about this in game engines: it’s a lot easier as you can script the trail behavior and unity and unreal have default systems for these types of VFX

  • @truelifek9221
    @truelifek9221 Před 3 měsíci

    Ape escape music??

  • @Alternavitus
    @Alternavitus Před 3 měsíci

    . . . *ping
    Thats some fancy words you got there magic man.

  • @visualdosage234
    @visualdosage234 Před 3 měsíci

    How is there not a distribute spacing button...

  • @psipivids
    @psipivids Před 4 měsíci +3

    Could this also be done in-engine using shaders?

  • @jawadoumar
    @jawadoumar Před 3 měsíci

    share your Blemder theme 😤 please 😩

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci +1

      Its called emerald from this themes pack on GitHub
      github.com/kame404/blender-themes/blob/main/README.md

  • @VoidPh0enix
    @VoidPh0enix Před 4 měsíci +37

    Me who watches but don't understand how to code 🗿

    • @vehbiatallencrow
      @vehbiatallencrow Před 4 měsíci +10

      Coding is not needed to use blender.
      That would only be if you needed to run custom scripts to do things like add additional menus.
      Really Coding in blender is something you'd only do if you were making an add on.

    • @VaporCun
      @VaporCun Před 4 měsíci +1

      To be fair this guy made it way more complicated than necessary

    • @TheSicklyWizard
      @TheSicklyWizard  Před 4 měsíci +6

      What aspects of what I did do you think was unnecessary?

    • @aliashraf2096
      @aliashraf2096 Před 4 měsíci

      ​@@TheSicklyWizard u did a good job I don't know what the guy is talking about great tutorial btw !

    • @shlokbhakta2893
      @shlokbhakta2893 Před 4 měsíci

      @@TheSicklyWizardno worries dude, that guy is just yapping, I literally don’t see any other way to do this other than maybe some janky cloth simulation or a geometry nodes setup that someone else made 😂

  • @377omkar
    @377omkar Před 3 měsíci

    That a subject for a 10 min video 😂

  • @azuretooth
    @azuretooth Před 27 dny

    can I apply this to bullet trail FX?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 27 dny

      I mean, you could, but since bullets typically travel in a linear direction and don't really swing you'd be better off just having a blend key of a trail that's part of the bullet object if you want something simple

  • @Algardraug
    @Algardraug Před 3 měsíci

    Is it worth doing this in blender if you're going to import the assets to a game engine?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci

      It would depend, I don't consider myself a game dev but this technique I showed off in the video I did learn from a gamedev on twitter, @LezTusi. The reason they gave was a.) it cut out the Vfx work out of the workflow b.) gave full control over the arc, that the procedural effect didn't.
      I don't know how it would affect performance, but it is pretty simple.

  • @wyanga7770
    @wyanga7770 Před 3 měsíci

    Ai Ian Hubert?

  • @kiyasuihito
    @kiyasuihito Před 4 měsíci

    Wouldn't you normally use a particle?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 4 měsíci

      You definitely can, I think this method is a bit more simple than doing a particle

  • @Ramie0Cat
    @Ramie0Cat Před 4 měsíci

    would this also translate to game engines like unreal engine?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 4 měsíci

      Im pretty sure it would work. But I don't use unreal

  • @baysidethe1st817
    @baysidethe1st817 Před 3 měsíci

    And that's-

  • @Icefall3D
    @Icefall3D Před měsícem

    This isn't how you do this for gamedev this is a super expensive way to do trail effects.

    • @TheSicklyWizard
      @TheSicklyWizard  Před měsícem +1

      I will preface by saying this is a technique I learned from an actual game dev and they were using it because they wanted to have direct control over the motion trail of a sword swing ingame. Conversely id argue it's actually less expensive to do it this way as the trail is a baked effect and not procedurally generated particle system in game which is computationally more expensive, at least as I understand it. The problem with this approach however is it's not dynamic and requires you to actively animate the motion trail yourself. This is a, perhaps, antiquated way to approach the problem, but it is a solution that does work and does have a use case.

    • @xXUnhingedDevXx
      @xXUnhingedDevXx Před měsícem +1

      Honestly depends on alot, usually particals work better but I don't see why it would be all that expensive

  • @fluorideP9
    @fluorideP9 Před 3 měsíci

    Wow that was… WAY TOO FAST!

  • @farmerjef3118
    @farmerjef3118 Před 3 měsíci

    Tutorial not tutorialing 😢

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci

      I might make a follow up video that's more detailed in explaining what's happening and why. I also have a alternative version of his same trail but using spline IK

  • @ElvisRoose
    @ElvisRoose Před 2 měsíci

    no u dont do that u do those things in unreal engine :I

    • @TheSicklyWizard
      @TheSicklyWizard  Před 2 měsíci

      This is blender, Not unreal.

    • @xXUnhingedDevXx
      @xXUnhingedDevXx Před měsícem

      Unreal engine user found 🫵, opinions and thoughts rejected ❌️

  • @bmd_videos
    @bmd_videos Před 3 měsíci

    Blender is easy 🙄