Showcase of my Procedural Building Generator, available on Gumroad here: coan.gumroad.c... This is version 1.3. Make sure you are using Blender version 3.2.0+ Feel free to ask questions!
Just popping in to say that I also had the parts scattered everywhere, in versions of blender 3.2 to 3.4. This was with version 1.3 of the addon. When I downloaded version 1.2, however, it works beautifully. Hopefully this helps someone going forward.
I love the addon- thank you so much. I'm so impressed by your node oraginization and problem solving. Would you consider selling a very basic version so I can better learn what you did and how the geometry nodes networks function? If not, I'll keep trying to learn with your building generator file, but it is a little difficult to understand what is doing what. Perhaps I just need to keep studying and persevere...I'm pretty sure that's what you did too. Thanks again for the great addon.
Loving the addon, I do have a small question though: The python script doesn't appear anywhere after install, so can't really convert it into a mesh, it claims it has installed successfully but nowehre to be found under any panel or under the addons list. Running 3.2.1 if that matters. Any takes?
Hi, a tab called "Procedural Building Generator" is supposed to appear on the right side of the 3D viewport when you have an object selected. You may have to press "N" to see the right sidebar. Can you double-check that this is/isn't the case?
@@isakwaltin Hi! I’m certain it’s not there, I have a myriad of other addons and scripts so I don’t really know what’s wrong. The only thing I can think of is perhaps context related: if I’ve understood correctly, you simply select the mesh base in object mode and press N? I’ve tried both in object and edit mode, different selections (only mesh, entire collection etc) to no avail.
@@TheEightfoldPath_ N is just to hide/show the sidebar. Do you have Discord? It would be easier if I could see a screenshot. Here's a link to my support discord: discord.gg/K8A3X3d9
@@isakwaltin Yeah, that’s what’s making me confused as the sidebar isn’t really a mystery 😅 I’ve run into adding and scripts being mode-dependent so I figured it might only show in specific circumstances. But I’ll join and send a screen grab later, we’ll catch up there. Many thanks!!
I've have done exactly that. I am using blender 3.4. I was using 3.2 initially same issue(+no style was showing up) so I installed 3.4 same thing but style showed up in this one.
@@tixelz1 that’s weird. I’ll have a look at it when I get home. In the meantime, try opening a new blender file and follow the steps in the “how to use” video on my channel
WOW - this is defintely game changer, I'd rather get this than the other architect addons.
we need more tutorials pleas
Just popping in to say that I also had the parts scattered everywhere, in versions of blender 3.2 to 3.4. This was with version 1.3 of the addon. When I downloaded version 1.2, however, it works beautifully. Hopefully this helps someone going forward.
I love the addon- thank you so much. I'm so impressed by your node oraginization and problem solving. Would you consider selling a very basic version so I can better learn what you did and how the geometry nodes networks function? If not, I'll keep trying to learn with your building generator file, but it is a little difficult to understand what is doing what. Perhaps I just need to keep studying and persevere...I'm pretty sure that's what you did too. Thanks again for the great addon.
wow man... you're the one!!! 👍🏻
This is really impressive!
Loving the addon, I do have a small question though: The python script doesn't appear anywhere after install, so can't really convert it into a mesh, it claims it has installed successfully but nowehre to be found under any panel or under the addons list. Running 3.2.1 if that matters. Any takes?
Hi, a tab called "Procedural Building Generator" is supposed to appear on the right side of the 3D viewport when you have an object selected. You may have to press "N" to see the right sidebar. Can you double-check that this is/isn't the case?
@@isakwaltin Hi! I’m certain it’s not there, I have a myriad of other addons and scripts so I don’t really know what’s wrong.
The only thing I can think of is perhaps context related:
if I’ve understood correctly, you simply select the mesh base in object mode and press N? I’ve tried both in object and edit mode, different selections (only mesh, entire collection etc) to no avail.
@@TheEightfoldPath_ N is just to hide/show the sidebar. Do you have Discord? It would be easier if I could see a screenshot. Here's a link to my support discord: discord.gg/K8A3X3d9
@@isakwaltin Yeah, that’s what’s making me confused as the sidebar isn’t really a mystery 😅 I’ve run into adding and scripts being mode-dependent so I figured it might only show in specific circumstances. But I’ll join and send a screen grab later, we’ll catch up there.
Many thanks!!
if I want to export the building, will the textures be as well?
Hello sir, I really love your work.
I have a question, how to import the building made by geo node into the single mesh?
Dragging in my the template asset is always scattered in the viewport. What can I do pls😭😭
Hi! You need to drag in the building style asset before the building template asset.
I've have done exactly that. I am using blender 3.4. I was using 3.2 initially same issue(+no style was showing up) so I installed 3.4 same thing but style showed up in this one.
@@tixelz1 that’s weird. I’ll have a look at it when I get home. In the meantime, try opening a new blender file and follow the steps in the “how to use” video on my channel
Thank you
Is there a way to get toon or anime styled buildings?
Like can there be a toon shader on the buildings?
Hi 😊 does it works with blender version 3.6???
Wish you all the best 💫🌹
Is this compatible for game?
hi , does it works with blender version 3.4
Yup, should work!