I love the live dm test hands however boss jst try the control variant with traps but jst use 2 traps with the exception of imperm please like mine and jst see how it works dm cant really do one for one with handtraps because dm needs all of its resources to be even playable jst keep that mind however pretty good deck man
czcams.com/video/43Ucx9x7WMs/video.htmlsi=rHayPAoHIg2MgNOT This video explains it a bit better but still had flaws. Think I'll be using clear wing or stardust cards to spam out tuners and synchros.
Firstly Garura isn't banned in OCG. Dragoon is a legacy hit during peak Anaconda shenanigans because most local shops play best of 1. Along with Maxx C, games in the link format were traditionally control based which Dragoon excelled at since it was undestroyable and Maxx C recovers the discard cost. What made it worse was decks that could play past Dragoon's negate usually couldn't, because of MR4 arrows forcing you to link summon when Colossus was heavily played as well. Thus the destruction effect was as annoying as the negate. In contrast with the TCG, Anaconda was released at the exact tail end of MR4 so its power in an era fighting for limited link arrows didn't really apply to us. TCG felt just banning Anaconda was enough to resolve the competitive problem seeing as in MR5 a bunch of decks saw resurgence without link monsters (as well as dealing with the DPE problem). In the TCG, Konami also goes super hard on the Duel Monsters nostalgia, meaning something as iconic as Yugi + Joey friendship holds sentimental value for anime fans, which we have more of than any other sequel series. Adding the fact that it is the flagship monster of two tins means that banning it would really kill the second hand market value of the tins (hasn't stopped them before and I guess Crossout?). OCG is also more kind with the banlist fluctuations - giving people warning via the semi/limited list something is banned before actually banning it while the TCG usually straight bans everything.
As a long time playing dark magician player being the only loser using it in regionals and still getting multiple wins this is a big NO! I’m sorry not sorry this hurt me you’re missing so much but that’s you brother
I love the live dm test hands however boss jst try the control variant with traps but jst use 2 traps with the exception of imperm please like mine and jst see how it works dm cant really do one for one with handtraps because dm needs all of its resources to be even playable jst keep that mind however pretty good deck man
Thanks mate. I'll be check your deck out tonight. Also, I'll be uploading my new deck build tomorrow. Really appreciate the sub. ❤🎉
@@ALLORD-YGO anytime brotha ist supporting small youtube channels
How are you going into crystal wing? You dont have a non tuner synchro in your extra deck for it???
That was a mistake, I should gone into clear wing not crystal wing. I will be updating this deck profile. As there are some consistency flaws.
czcams.com/video/43Ucx9x7WMs/video.htmlsi=rHayPAoHIg2MgNOT
This video explains it a bit better but still had flaws. Think I'll be using clear wing or stardust cards to spam out tuners and synchros.
Too many handtraps, i would run droplets and run super polys. Never hurt to run branded dm its turbo dragoon out faster
Absolutely right mate. Honestly I don't like using hand traps. But a newer better build will be coming soon.
Why is dragoon banned in the OCG and not in the TCG
No idea, garura wings of resonant life is banned in the OCG too. They also hit snake eyes where TCG didn't even touch it.
Firstly Garura isn't banned in OCG.
Dragoon is a legacy hit during peak Anaconda shenanigans because most local shops play best of 1. Along with Maxx C, games in the link format were traditionally control based which Dragoon excelled at since it was undestroyable and Maxx C recovers the discard cost. What made it worse was decks that could play past Dragoon's negate usually couldn't, because of MR4 arrows forcing you to link summon when Colossus was heavily played as well. Thus the destruction effect was as annoying as the negate. In contrast with the TCG, Anaconda was released at the exact tail end of MR4 so its power in an era fighting for limited link arrows didn't really apply to us. TCG felt just banning Anaconda was enough to resolve the competitive problem seeing as in MR5 a bunch of decks saw resurgence without link monsters (as well as dealing with the DPE problem).
In the TCG, Konami also goes super hard on the Duel Monsters nostalgia, meaning something as iconic as Yugi + Joey friendship holds sentimental value for anime fans, which we have more of than any other sequel series. Adding the fact that it is the flagship monster of two tins means that banning it would really kill the second hand market value of the tins (hasn't stopped them before and I guess Crossout?). OCG is also more kind with the banlist fluctuations - giving people warning via the semi/limited list something is banned before actually banning it while the TCG usually straight bans everything.
@@christianlay-geng thanks I thought it was banned in OCG
As a long time playing dark magician player being the only loser using it in regionals and still getting multiple wins this is a big NO! I’m sorry not sorry this hurt me you’re missing so much but that’s you brother
Excellent, let me know what I missed, might help me improve. Really appreciate the feedback.
No.
No what?