Creating Unreal Engine Landscapes with Real World Height Data

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  • čas přidán 3. 07. 2024
  • A brief instructional vieo on setting up a landscape in Unreal Engine using data pull from real world height information, courtesy of tangram heightmapper.
  • Komedie

Komentáře • 76

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 11 měsíci +4

    2 years later still absolute gold dude! Awesome thx a lot!

    • @ryanz2814
      @ryanz2814  Před 11 měsíci

      Hey thanks man glad it helped!

  • @hankhill8973
    @hankhill8973 Před 2 lety +1

    Great guide. No time wasted and really appreciated the tip about the fog near the end. Looks great. Thanks

  • @JerelyBrowne
    @JerelyBrowne Před 2 lety +2

    You the man bro! I've tried six different applications over the period of a day and a half and this is the only method that works for my caribbean heighmap needs. Thanks a million!

  • @40205aschneider
    @40205aschneider Před 2 lety

    Thank you for finally making this action understandable!

  • @lucasventer
    @lucasventer Před rokem

    Thank you very much for this. Best guide on CZcams.

    • @ryanz2814
      @ryanz2814  Před rokem

      Hey thanks man! I record these for guys on discord or in our studio, and just started sharing on CZcams. I've been getting the bug to do something else. Anything you want to learn?

  • @gopnikspace4795
    @gopnikspace4795 Před 2 lety +5

    Man this beats what ive been doing as a beginner haha ive been hand sculpting and painting everything. Took me 4 hours to make a 80% realistic landscape!

    • @draknordragor4778
      @draknordragor4778 Před 2 lety

      kinda hurt my soul in a way, to find out that what took me hours could have been accomplished in like a couple seconds XD

  • @bkm1104
    @bkm1104 Před 3 lety +1

    This tutorial is very helpful thank you

  • @amirierfan
    @amirierfan Před 3 lety +1

    Very well explained. Thank you.

  • @avricci
    @avricci Před rokem +1

    Love it ❤
    Thanks buddy!

  • @net4youchannel35
    @net4youchannel35 Před měsícem

    thump up for affinity user!!.
    Really nice explained

  • @james_karst8825
    @james_karst8825 Před 2 lety +2

    you sir just saved my thesis thank you very much

    • @ryanz2814
      @ryanz2814  Před 2 lety +1

      Thanks hah I'm glad I could help!

    • @james_karst8825
      @james_karst8825 Před 2 lety

      @@ryanz2814 I know how to create landscapes from scratch but that was a liitle bit tricky for me , I wanted to include my village's height map of the area and I coulnt find informations that simple elsewere

  • @sicitydonmo3016
    @sicitydonmo3016 Před 2 lety

    very helpful. Thanks so much. Greetings from switzerland

  • @kioly_ah
    @kioly_ah Před rokem

    Subscribed, liked and commented!!! really great tut.

  • @user-pb5mq1qs6n
    @user-pb5mq1qs6n Před 2 měsíci

    Now it's 2024, and this is still the most useful method in my opinion

    • @ryanz2814
      @ryanz2814  Před měsícem

      Thanks! Glad it still helps

  • @wco3095
    @wco3095 Před 2 lety +1

    I'd love to see you do a ue5 tutorial, your videos are easy to listen to

  • @mario-lz1nl
    @mario-lz1nl Před 3 lety

    Thanks bro for this easiest method ♥️

  • @alan112223
    @alan112223 Před rokem

    Thanks Ryan!

  • @inkmoon0012
    @inkmoon0012 Před 3 lety

    great help, ty!

  • @TheSun_TheMoon_TheStar
    @TheSun_TheMoon_TheStar Před 3 lety +1

    Amazing Video, thank you so much!! Subscribed! :)

    • @ryanz2814
      @ryanz2814  Před 3 lety +1

      Thanks! I think the next one will be the workflow for creating trims, efficient game models, and killer texturing with said trims.

    • @TheSun_TheMoon_TheStar
      @TheSun_TheMoon_TheStar Před 3 lety

      @@ryanz2814 Looking forward to it! :)

  • @keshav_p
    @keshav_p Před 3 lety +1

    Thanks a million 😊

  • @mikelittlenz
    @mikelittlenz Před rokem

    Hey thanks heaps for this, very helpful :)

  • @JerelyBrowne
    @JerelyBrowne Před 2 lety +1

    Ps. I must note that method resulted in my map having a sharp edge pattern along the entire landscape upon its import into UE4. My solution was to smooth out the heighmap data inside of TerreSculptor before the importing into UE. Worked perfectly. Also the real world scale was off in my case. I needed to upscale it by 221% in the XYZ.

  • @hdzhuang7193
    @hdzhuang7193 Před 3 lety +2

    hello, where to download the brushs that you introduced in the video 12:27 ?

  • @ZWOGs
    @ZWOGs Před 3 lety +3

    I got really excited when he said "you're building a big neighborhood" because that is exactly what I need. But then it didn't happen lol. Any way you could continue this and show how to best manipulate the terrain to put houses and roads in? I can't find anyone who shows how to use spline roads, (especially Brushify), on top of height map created terrain. Would be a HUGE help!
    Good tutorial for sure though! Keep it up!

    • @MyStarPeopleExperiences
      @MyStarPeopleExperiences Před 2 lety

      There's a plugin for Blender that does that quite well, sans materials. Just a lot of boxes for the houses. Decent roads and railways and waterways. Sorry, can't recall the name of it.

    • @Rhinoch8
      @Rhinoch8 Před 2 lety

      Sculpt tools and ramp tools in the Landscaping mode of UE4?

  • @bhampton1969
    @bhampton1969 Před 3 lety +2

    Didn't you loose a lot of your hill(mountain height) when you changed the exposer? you also made the valleys and so on wider. I would like to see the comparison between the original exposer vs the reduced exposer one.

    • @ryanz2814
      @ryanz2814  Před 3 lety +3

      When you don't change the exposure, you end up will a landscape of spikes. Too much of that data carries a ton of height info to be useful before the exposure change.

  • @leihejun844
    @leihejun844 Před 2 lety

    Holy awesome

  • @arturnilin359
    @arturnilin359 Před 2 lety

    Oh, man!! U re god!! Thank U!!

  • @mrwang420
    @mrwang420 Před 2 lety +1

    Honestly. I wish Unreal had a completely separate program for making maps. That you can save then drag into unreal engine editor.

  • @biinerfiiner
    @biinerfiiner Před 10 měsíci

    What does someone do if they're heightmap is 16 bit grayscale but the terrain still looks voxelized?

  • @foshizzlfizzl
    @foshizzlfizzl Před 3 lety +1

    I don't know, but the hightmapper doesn't work for me at all. Resoution is very very bad and doesn't update.

  • @Jackgriffithsss
    @Jackgriffithsss Před měsícem

    any reason Tangram goes white when zooming in?

  • @pierobejarano3191
    @pierobejarano3191 Před 3 lety +1

    One question, when I create the landscape regardless of the resolution I put on it, the geometry always appears to me as if it had not been smoothed, that is, the straight and pointed pixels are seen; the alphas of the brushes do not generate any shape when applied, I do not know what else to do, I have tried a thousand ways to correct it, some solution please

    • @ryanz2814
      @ryanz2814  Před 3 lety +1

      You could either do some touch up with the smooth brush, or play with the exposure values on your height map until you get it right

  • @TherealRTZ973
    @TherealRTZ973 Před 9 měsíci

    How do I download a full world map with the max detail, without stitching together?

  • @TrueFictionFilm
    @TrueFictionFilm Před 2 lety +1

    I'm looking to get several pieces of tangram heightmap data into unreal (i.e. I'm trying to create an environment though just one 127x127 level isn't enough). how would you recommend doing this?
    I tried piecing bits of heightmap together via the level system in unreal though it wasn't too precise..
    p.s. great video!

    • @v8matey
      @v8matey Před rokem

      I set the grid system in 3ds max to unreal grid settings. its just cm instead of inches.
      And scaled it by eye based on the building an average car size block as reference.
      its not perfect. but I was able to round it off to a certain percentage that it connects an snaps together in unreal.
      I think the real size scalling in games looks smaller, or maybe we are so used to seeing worlds more expanded.
      For example in GTA building doors are nearly 3 meters tall and 1.5 meters wide.

  • @Inquirro
    @Inquirro Před 2 lety

    And how do you know where and which roads will pass? Where will the settlements be located? In addition to this, I also apply the texture of google map in Photoshop, and then create material with it in unreal engine. This is a very painstaking work.😅

  • @SomDudRmania
    @SomDudRmania Před 2 lety +1

    The black and white is so strange and creepy to me
    Is freaking me out

  • @TinShackVideos
    @TinShackVideos Před rokem

    How do you open a bil file?

    • @ryanz2814
      @ryanz2814  Před rokem

      As far as I know, you need a dedicated GIS software, like arcgis to do this. The other option would be to convert it to a .png or other color file. This can help. kanae.net/secondlife/bil2bmp.html

  • @diemnguyen2719
    @diemnguyen2719 Před rokem

    How can I find Brush08

    • @ryanz2814
      @ryanz2814  Před rokem

      I honestly don't remember where I got those alphas at all, but shoot me an email and I will dig around for some for you on my hard drive

  • @NikiPlayGame
    @NikiPlayGame Před 2 lety

    Hi. how can i contact with you? i need help with landscape. i need too make a landscape with a 400 squere km. can you explain how too make it with height maps?

    • @ryanz2814
      @ryanz2814  Před 2 lety

      Maybe, but you couldn't do a map like this all at once, you will need to use world composition and level streaming to achieve. Honestly the real world height maps for this are great because they look a little more believable. You would need to stitch together a massive resolution height map, at least 8k, double that would be better. Why such a big world? How on earth will you populate it? GTA V is like 10% that size.

  • @damion5874
    @damion5874 Před rokem

    Audio is a little low

  • @amnhaclyrics2010
    @amnhaclyrics2010 Před 3 lety

    photoshop name?

  • @Jcknight7996
    @Jcknight7996 Před 2 lety +3

    It just opens to a white page anyone else having this issue?

    • @fdnotwatermelon2120
      @fdnotwatermelon2120 Před 2 lety

      i believe its down? ive been having the same issue

    • @ceresta1732
      @ceresta1732 Před 2 lety

      same. I've been trying to get high resolution hightmap data for literally years, every time I try something new it's either way too much of a pain to be a viable method or it just outright doesn't work at all

    • @albertorosado6583
      @albertorosado6583 Před 2 lety

      its back up

  • @VitorCaldeira1980
    @VitorCaldeira1980 Před 2 lety

    my landscape looks like s**** !!! to jagged and low res

    • @ryanz2814
      @ryanz2814  Před 2 lety

      Make sure you wait plenty of time for the height map to update on the site fully before capturing. Once you have the mesh made in unreal, you can always use a big soft smooth brush to "take the edge off"

    • @VitorCaldeira1980
      @VitorCaldeira1980 Před 2 lety

      @@ryanz2814 iam using alpha brushes for landascape now. Great result! But Thank you