[Blender 3.0] The Goop Tutorial

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  • čas přidán 25. 07. 2024
  • I gooped 😳
    Gumroad: maxedge.gumroad.com/l/thegoop
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 62

  • @MaxEdge420
    @MaxEdge420  Před 2 lety +6

    I've update the Material Transition node so that it's independent of mesh islands, making this compatible with Blender 3.0, as long as you don't need to have multiple overlapping melters in the transition effect (since the only way to make this work is to boolean Union them inside geometry nodes, where you can flip the faces afterwards).
    Explanation:
    The node setup for the Material Transition node is now as follows: i.imgur.com/UOXaSmQ.png
    Basically, we take the vector from the cube verts to the nearest point on the cutters (subtract the geo proximity pos from the pos) and also get the normal of the nearest face on the cutter. We normalize the first vector and then get the dot product of it and the normal. We use the dot product to determine if the verts are inside or not (it's less than 0 if the two vectors are pointing away). Problem is, in this context, the position node gives the position of the faces, since it's selection of the Set Material node takes faces. Booleans cause ngons and the position of an n-gon is the average of it's verts, which might end up being inside the cutters for low poly meshes. This is why we triangulate all ngons at the boundary beforehand, which is not necessary for high poly meshes, hence I've added a switch for it.

  • @pepsidragon1
    @pepsidragon1 Před 2 lety +10

    i never wanted to learn geometry nodes, until i found your channel.

  • @nateatwell1126
    @nateatwell1126 Před 2 lety +5

    My favorite part of this is getting passed the Join Geometry destroying UVs, that is such a simple and such a great method!

  • @speedtripvfx
    @speedtripvfx Před 2 lety +1

    That's the guy I was looking for! No boring effects! Your geometry nodes tutorials are amazing! Please, keep it up!

  • @fabriziolorito
    @fabriziolorito Před 2 lety +3

    Great Tutorials. You make sophisticated things in a very easy and elegant way

  • @VerticalVertex
    @VerticalVertex Před 2 lety +1

    This channel is gold. Blender god.

  • @KDawg5000
    @KDawg5000 Před 2 lety

    I really liked this one. One thing I changed was instead of using an Instance on Points and Instance to Points, I just used a Mesh to Points, and it seemed to work the same. Keep up the great tutorials! Thanks!

  • @davilacerda6305
    @davilacerda6305 Před 2 lety

    Hey man, yout tutorials are great. Nice job!

  • @nurb2kea
    @nurb2kea Před 2 lety

    You can explain very well. Thank you!

  • @mosamaster
    @mosamaster Před 2 lety

    Oh my dear lord ! It is awesome 👌🏼

  • @Brandon-3D
    @Brandon-3D Před 2 lety

    Thank you! This was great! I like your style, sub well deserved.

  • @teramini1174
    @teramini1174 Před 2 lety +1

    Amazing tutorials. Thx

  • @harshal4877
    @harshal4877 Před 2 lety +1

    Thanks for such a great video

  • @Elyakim_binenstock
    @Elyakim_binenstock Před 2 lety +1

    Thank u so much for this

  • @blendercomp
    @blendercomp Před 2 lety

    Whoa! :) Keep'm coming man!!!!!

  • @Lance_G
    @Lance_G Před 2 lety

    Very clever!

  • @andrewfunny1283
    @andrewfunny1283 Před 2 lety

    You are one beautiful man

  • @pile333
    @pile333 Před 2 lety

    Nice!

  • @writersblock8493
    @writersblock8493 Před 2 lety

    Tuts to the MAX!!!!

  • @creativohugo
    @creativohugo Před rokem

    Thank you so much for this tutorial, I am not sure if anyone else is having this problem or just me, but with blender 3.4 I can't for the life of me make the last part of the tutorial work, I am probably doing something wrong, but even with the downloaded files I am still having this issue

  • @himanshukulkarni9535
    @himanshukulkarni9535 Před 2 lety

    Awesomely

  • @scottlee38
    @scottlee38 Před 2 lety

    Hell yes!

  • @user-dx1kk7nj6g
    @user-dx1kk7nj6g Před 2 lety

    You are GOD.

  • @FutureAI_News
    @FutureAI_News Před 2 lety +1

    Geometry nodes makes blender realy powerfull!

  • @qyo
    @qyo Před rokem

    🤩

  • @cjkalandek996
    @cjkalandek996 Před 2 lety

    New subscriber here. Great work!
    In the future, could you please do a tutorial on how to use geometry nodes to make the Mother Boxes from _Zack Snyder's Justice League?_

  • @asahdigitalassets386
    @asahdigitalassets386 Před 2 lety

    10:00 What happens if you extrude a vertex from the cube to a location down below and out of sight? Will that prevent the flipping?

  • @outdoorpro8941
    @outdoorpro8941 Před 2 lety

    Can you make it so the goop creates inside the object please?

  • @ShuyaTheDark
    @ShuyaTheDark Před 2 lety

    So this is how they made terminator!

  • @seryozhailyas4
    @seryozhailyas4 Před 2 lety

    Look fun

  • @no-one3795
    @no-one3795 Před 2 lety

    The Terminator 2 effects

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Před 2 lety +1

    This effect must be from Terminator 2.

  • @yukiakiable
    @yukiakiable Před 2 lety

    I can’t find ‘’’Flip face’’ where, how?

  • @epicspartanryan9457
    @epicspartanryan9457 Před 2 lety

    does this work for 3.2?

  • @immeasurability
    @immeasurability Před 2 lety

  • @ishaankrajeev4547
    @ishaankrajeev4547 Před 2 lety

    dude idk why but i cant get 3.1 in my lap

  • @Shpilberg
    @Shpilberg Před 2 lety

    For some reason, my object disappears when rendering a picture ... it's just empty. And everything is in render view... and in shading mod.

  • @chipbill8276
    @chipbill8276 Před 2 lety

    I don't have mesh iland in the node , mb someone know what wrong, pls help

  • @AlexLupoz
    @AlexLupoz Před 2 lety

    This tutorial works to Blender 2.93, sir?

    • @artemise1tara3938
      @artemise1tara3938 Před 2 lety

      Idk probably but why would you be using blender 2.93 when 3.0 is out

  • @PiononoMatic
    @PiononoMatic Před rokem

    inventaste el sexo, muchisimas gracias

  • @ishaankrajeev4547
    @ishaankrajeev4547 Před 2 lety

    hey um i was wondering if we could do this in 3.0 too..can we?

    • @MaxEdge420
      @MaxEdge420  Před 2 lety

      The island index node is only available in 3.1

    • @delkaidraws1049
      @delkaidraws1049 Před 2 lety

      @Ishaan K Rajeev
      There's a different way to achieve the same effect without using mesh islands in 3.0. If you want to know how I can describe it in detail :)

    • @MaxEdge420
      @MaxEdge420  Před 2 lety

      @@delkaidraws1049 Please

    • @delkaidraws1049
      @delkaidraws1049 Před 2 lety

      @@MaxEdge420 I tried to post about it earlier but CZcams didn't want to save my comment, haha. Basically, all you have to do is subtract the Position node output from position output of the Geometry Proximity node using vector math, because the position output on Geometry Proximity is the position on the target mesh that is closest to the current point on the base mesh it will be equal to the position attribute for the current vertex. You then take the absolute value of that just to make sure it's always a positive value, then you can plug that into a Less Than math node with a very small threshold and that gives you a selection mask for the faces that are created by the Boolean operation.
      For clarity, the node setup is: Geometry Proximity node's Position output goes into top socket of Subtract math node, Position output goes into bottom socket of the Subtract node, then the output of the Subtract node goes into an Absolute Value node which you can put into Less Than with threshold set to something like 0.0001 to get the selection mask.

    • @MaxEdge420
      @MaxEdge420  Před 2 lety

      @@delkaidraws1049 I used mesh island to get a mask to separate the verts that end up inside the cutter objects from the verts outside of them. What you suggested gives a mask for the verts at the boundary of the cutter objects, which is what I did by just plugging the distance of Geometry Proximity to a Less Than.

  • @dhruvrao950
    @dhruvrao950 Před 2 lety

    hello

  • @arrtma
    @arrtma Před 2 lety

    metal is good . so how about lava

  • @sybermanlife8916
    @sybermanlife8916 Před 2 lety

    easy T1000

  • @dirkliebegott9906
    @dirkliebegott9906 Před 2 lety

    ??????? ?

  • @dhruvrao950
    @dhruvrao950 Před 2 lety

    first... i guess