Can You Beat The Most Difficult Subnautica Mod Ever Made?
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- čas přidán 7. 06. 2024
- Subnautica's modding community may be small compared to other games, but there are a handful of gems to be found. One of the largest and most notoriously difficult mods changes the game in countless ways. But is it actually possible to beat?
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No one mentioned this so I'll happily do so. Reapers behave properly in this one. If their roar is echolocation, they should know exactly where you are if you can hear one.
But they'll also know exactly where you are if you don't hear one
@@aguyontheinternet8436 I get what you mean. Half of the times I've been attacked by one they don't make any noise and come right up behind you.
@@shlingusdingus4174 had this issue too, especially in the dunes. Went there to get the cyclops shield generator and even had a scanner room near by to tell me where the reapers were but it didn't scan all of them so a lot of them snuck up on me. Sometimes they roar, sometimes they don't lol
Edit: it was hell even trying to get the scanner room built lol
@@shlingusdingus4174
I know this is due to gameplay limitations. But I like to think it's able to make roars at frequencies you can't even hear and that's how it can still know where you are at all times.
@@aguyontheinternet8436 i mean, they DO have eyes. So they wouldn't need to rely on their sonar if their prey is in sight.
That moment you know how hard it's gonna be when you see a setting option as "Aurora-as-Chernobyl"
That setting barely chanhes anything
thank you for your comment Allah Vlogs
@@KarlismiSN like to see you play around it
@@GnomishProductions I've done this mod with all the settings on max before, so yes I have indeed done it and the Aurora as chernobyl effect is one of the least impactful settings in the entire mod. Just makes the Aurora an eyesore
@@KarlismiSN yeah, that's what makes it annoying, the shit visibility
Problem: Atmosphere is deathly toxic
Solution: Pump it down through some tubes. The toxin gets tired from the long trip down and gives up, making the air breathable! :D
Could be the chemical toxin is lighter then air, so they separate in the tube
The pipes must have some type of air filtration for this situation
I thought those tubes were connected to the lifepod and his base, which produce breathable oxygen. idk I might be blind and didn't notice they were connected to the surface.
Everybody above me is wrong original comment is correct
@@MultiCool55 They're the same as in the normal game, you can place the collector on the surface or attached to a base (but no lifepod)
I like how they made all these realistic changes, yet you still have the shittiest oxygen tank ever made with only 75 seconds of oxygen
Yep but real life O2 tank make the nitrogen hazard meaningless.
@@adrewadrew5860 really? How
@@adrewadrew5860 no it does not, divers still need to slowly ascend to not get the bends.
@@adrewadrew5860 nitrogen slowly forms in your blood due to the water pressure while deep underwater, as you rise back up and the pressure on your body lowers, the nitrogen rapidly expands. Ascending faster than your body can safely disperse it causes your bloodstream to flood with nitrogen bubbles which explode and tear apart tissue like razor blades. It can take upwards of five years to recover from the bends and requires living inside a pressure chamber.
To be fair, show me a self-refilling tank that does better :P Air tank compressors are huge and not on-body mobile.
This man's base is an entire hospital.
XD ya
Hes not a docter......hes the entire hospital
@@thedootlord the entire ministry of health
@@bitchasshoe8719 he’s all of the essentials oils and healing crystals in the world /j
@@tileguy918 He IS obama care
Ephi: this game is the best way to give somebody thalassophobia
This game actually helped me get over my thalassophobia
honestly i think it's a good cure, no wonder unknown got so much off it
Dude. I beat the game the first time, not knowing anything, on hardcore, without sonar. I was so spooked the entire time I and jumped off my coach the first time I saw a reaper leviathan.
Now I run circles around them and cleared my map of them. Lol.
Sonars the real hero.
@@NotASpyPootis it’s like a really shitty vaccine/cure
It can cure you
Or it can make it so much fucking worse
Let me guess cuddle fish
@@x3dwany371 it made mine so much worse lol
Now play the game on the absolute hardest difficulty:
No Alterra technology
hmmm yes monke
No debt run
No hand use run
"Already dead" run
No existing run beat that
The Nitrogen system is actually in the base game! It can be toggled using console commands. I guess just something they left in from development, but pretty cool nonetheless.
What's the command for it
The command is quite literally “nitrogen”
yeah after learning about the bends, it makes a lot more sense what the oxygen pipes were created for. They're totally useless in the base game, but with the bends they become actually useful
@@down2006 they're helpful early take for me :))
@@down2006 Pipes are useful for exploring caves and wrecks until you get the seamoth.
This guy does a death run in the time I do a normal play through
with a similar amount of deaths too XD
@@Lackolove Yeah, sniff
Just got the game finally Sunday I'm at like 20-23 hours now and haven't got a status rifle, a cyclopes needing the cyclopes stuff next to be able to go to the lava area to get crystals for the rocket.
@@joshbreaksk8IN feelsbadman
@@joshbreaksk8IN it took me 42 hours to beat the game
Random spawn point? God no I don't wanna spawn right in the middle of the dunes
I thought the same thing, but I looked in to the list after playing and it's all safe areas. Mostly shallows/kelp/plains. Dunes/Mountains/Crash Zone spawns would be pretty awful.
Bruh you’d basically be in lifepod 4 lol
Imagine if he started in the void
@@shbobthebob6744 Oh yeah, you’d be completely fried when the aurora exploded, or imagine falling down into the blood kelp zone like ct yu’s pod
@@EphiTV I GOT Crash Zone, the first time I used that mod. Right on the arse-end of the Aurora, too! So that meant that the only local fauna was a Reaper Leviathan. I was under huge time pressure to scavenge resources to build a safe base away from the Aurora, as well as a Radiation Suit so that I could reaccess the Life Pod. It was also because of this that I learned Reaper Leviathans are less likely to detect you outside of a vehicle, since they use echolocation to find you, and Seamoths make a fair bit of noise. So using all of my smarts I had learned, I was scrounging for as much resources as I could in one go, and only picking up materials I definitely knew were necessary. The only way I could make the stuff I needed was to access the fabricator inside the lifepod, so I needed to make sure I took only what I needed and not what I wanted. Ultimately, I barely managed to scrape achieving sanctuary away from the Aurora before it exploded. I was literally building the seabase at a safe distance in a Kelp Forest, when the Aurora exploded. And I had also acquired enough raw and composite materials to build a fabricator inside, so that I had a chance. So once that initial rush was over, THEN I could start looking for Seaglide, MVB, and Seamoth fragments more thoroughly. Talk about a stressful start...
I've never liked "hardmode" mods for any game that did things like increase crafting costs, EXP requirements, the price of items, etc., because it feels like they're equating "takes a long time" with "difficult to do". A no-hit run of Dark Souls is difficult to do, beating a JRPG where you have to grind for hours to stand a chance in each new area just wastes your time.
Its meant to encourage you to fight enemies if your too weak MOST times it probably because you avoid every enemy
It feels good when you finally win
The intent is to force you to play more efficiently, meaning that you have to engage with every system the game has rather than simply choosing the ones you find the most convenient.
In this very video, he mentioned that the heightened aggression made him use the stasis rifle even though normally he just goes around the problem with the seaglide, and yeah, I also never used the stasis rifle because I never had to.
Yeah same. It's not fun IMO. Adding new things sure. Making existing systems more punishing? Meh.
This mod would make crafting “more difficult to do” he literally had to go down to the jellyshroom caves at the start of the game to get basic starting tools, I’d say that’s substantially more difficult to do than staying in the safe shallows.
“Accenting too quickly”
You even have a mod that includes the bends ? This must be torture
That's actually In the Base game.
It's just Locked behind A command.
"Nitrogen"
(Altho, his Mods may Have a Different version Of)
@@dr.blockcraft6633
Really ? That’s soo cool
"instead of trying for a second shot I decided to search the aurora"
*shoots a second shot*
Why did no one else notice that lol
Fun fact about the Sea Emperor’s tank. There are two ion cubes hidden in there
It's put on the probability of getting there without the ion cube. Because you can't jump out of the tank with the prawn suit, the only way is to place the ion cube and go through the portal.
@@aliardatalas9137 I just jumped out of the tank last night.
@@aliardatalas9137 you can jump out with the Prawn suit, you just need to know what you're doing.
yeah u definetely can
@@aliardatalas9137 You can, but you need the grappling arm cuz without it you just barely can't make it
Fun fact subnautica actually inspired me to become a marine biologist instead of giving me thalasophobia
Ah this game is so amazing. I remember the late night dives into the lava zone with the cyclops. Acting like a real sub commander looking around checking gauges activating decoy torpedos trying to dodge the juvenile ghost leviathan. So many wonderful memories that I will hold for a while !
And uh I almost forgot the first time I put a baby crabsquid into the bio reactor ! G o o d t i m e s !
Adult crabsquid making a beeline for your base be like
@@ct7204 I will catch them and they will watch as their children power their cage lights.
@@thelightpost6056 Haha
should have used a cuddlefish egg
How can this guy complete Subnautica with a mod that basically makes it real life in just a few hours when it took me days to gain the courage to gather some deep shrooms
I feel your pain.
go to sea treaders path for deep shrooms, its safer
@@lordtachanka394 there's a ghost leviathan on your path to the sea treaders path 🗿
i just cant find deep shoorms
@@zrk7742 oh well then
Heh. You thought this game *gave* me Thalassophobia? No. It just *increased* it
Substantially
Since we've only discovered like 20% of the oceans and seas, its entirely possible that 1-all subnautica creatures actually exist on Earth
@@amanwithnoname4657 no- This is NOT the year man! 😂
*same*
@@amanwithnoname4657 that statement made no sense
Me: too scared to finish the actual game once.
Just swim around a reaper for a while and slap it with the knife. You'll quickly become desensitized.
Same, I keep stalling because I don’t want to go to the life pods past 300m I have over 30hrs took me 19hrs to go to the aurora😂
@@jazminyz same i literally dont want to go past 300m
@@SneakyLittleHobbit but…it’s dark as fuck down there and it’s scary 🥺
@@justin9489 don't be afraid, remember you re in safe seamoth..get first to aurora bro, u can do it by hugging aurora all the time, start in half and go calm forward until where you can get in. .Get there in day( reapers will se you but you will see them too, in night they will use echolocation...so they will see you anyways. just get seamoth and propulsion cannon... and prepare for spiders lol)
Fun fact: atching your channel 2 days ago because of those Subnautica videos. I am so lucky you posted one right in this period lol
Great times for subnautica content on youtube.
And I’m pretty sure below zero is coming out soon
@@BONER10 Yea.... Imagine if it came out..
@@seandeg486 it came out 4 days ago lmao
yes of course “atching”
This man uploaded this hours before the release of below zero, what a lad
I really like the fact that in this mod you are capable of toggling different settings and tweaking the difficulty levels rather than having to play with all of them on and on max difficulty. I might experiment with the increased aggression on fauna- setting because I felt in the vanilla game the fauna was barely ever a threat or that aggressive towards you outside of Leviathan- creatures. I'd love a more aggressive fauna for realism but probably without some of the other difficulty modifiers for start at least :D
Isn't excessively aggressive fauna actually unrealistic?
@@santialterman3066 the fauna in vanilla Subnautica is already way too aggressive. Even the earth's nastiest sea predators avoid us unless they're really hungry, or provoked, because we look weird and not like their usual prey. To alien creatures we'd look even weirder.
Subnautica: Ima make you scared of the ocean now.
Below zero: Ima make you scared of the Arctic now.
Bioshock: Ima make you scared of little girls now.
Breathedge: ima make you scared of space now.
(Edit: omg this blew up.)
Substellar: imma make you scared of space now
Journey to the Savage Planet: ima make you scared of gigantic turds now
SOMA: Ima make you scared of philosophy now
Dead space: Im gonna make sure your scared of car crash victims
Minecraft: imma make you scared of tall black guys now
Ephi: is on one health from the reaper
Also ephi: SCAN
Priorities.
Priorities.
Priorities.
no
A Wrinkle in Time Photography
Protip for the stasis rifle, unless you're in the open ocean, shoot whatever base parts / terrain is next to you, and they'll freeze on contact with the orb.
You: dose anything
Bone shark: shawty like a melody in my head
Dose....
Hello everyone this is your daily dose of anything
DUDE I GOT THAT TIME CAPSULE LOL
people can be gullible sometimes
Poggers
pog
@@nattaboonsiri4180 pog
POG
No i don,t tink so
There are two types of people in this world:
People who get a fear of the ocean playing this game
and people who get over their fear of the ocean playing this game
and then the people who make the ocean fear them
@@pychin7478 prawn suit time
the nitrogen part is so good i would love a realistic scuba diving game where you have to make those hard decisitions over nitrogen and bouyancy, clearly subnautica is not the platform where it is an interesting mechanic but it is a great start heres hoping for that scuba simulator someday!!
Yea! Maybe you could be ship wreaked underwater during an alien-caused ww3/nuclear war. Sounds pretty cool. Would the game have a realistic look to it like stranded deep? Or would it be more cartoony/animey, like raft?
I read a review of deathrun where they said the nitrogen part was the least interesting thing about the whole mod because it didn't really add anything and just made movement slower
@@tetrikitty1686 I completely agree.
When I played the game casually I did as much work on the ship as possible before heading down deep to do the story stuff.
Made coming back to the surface and adding the final parts to my ship feel like a celebration instead of a chore.
Death run is a good idea, but it also needs to make sense. If you instantly die due to explosion, all other creatures should too, which would make survival impossible.
And the agression on the predators... All the "hostile" creatures in the base game already hunt way too much and for some reason really curious about the taste of this alien human creature instead of their usual prey when in reality they'd be like "ew that thing looks weird and gross I'll keep out and go after this peeper instead"
And the fabricator taking up more power in radiation... Why?
@@Freezorgium Radiation screwing up the wiring shielding, making you lose power due to leakage while it runs it's course.
Actually a real thing, to be fair to the mod.
The one guy who spawned in the void: AAAAAAAAAAAAAAAAAA
The 3 Ghost Leviathans: FOOOOOOOOD
The abyss of the ocean is scarier to me than the colorful void of space.
Yes me too
Space won't suck me in and let a toothed monster chew on me while I drown slowly
@@hazeltree7738 what if the space had space monsters that can survive in the void?
I disagree, oceans at least aren't endless...
@@skurwysyn100 without a vehicle it will feel endless
1:33 Aroura as Chernobyl. Me being a Russian: agh sit here we go again. Flashbacks of Chernobyl incident newspapers.
i feel like everyone who reads this is going to read it in a russion accent. if not then im just special XD
@@operator2393 Ukraine was apart of the soviet union when Chernobyl exploded
@@scottstormblade8817 i uh read this in a russian accent
6:00 : Builds a base
6:06 : Then creates a Habitat Builder
Me: Smells something fishy here.
Cause of death: Victory
Suffering from success
More like suffering from debt
The poor guy never docked
I love this video! I didnt quite finish subnautica on my own out of a combination of fear, frustration and the feeling that i saw the most interesting stuff after seeing every leviathan at least once, but your calm way of commenting on this game and partly having similar issues as i had makes me really wanna play it again!
can we talk about all his deaths were the earlygame? it seems like this mod is based on making the earlygame harder, and does nothing for the lategame
Yeah its very heavily focused on early game. There are still a few persistent things that affect the end, like the aggressive enemies and super high crafting costs.
with the creature aggression + damage on the ''worse than deathrun'' setting the game can be incredibly hard even late game, when reapers 2 shot your prawn suit and detect you from a mile away.
It kinda turns subnautica into a realistic game ngl, The nitrogen and damage, The pressure and no vreathable air and stuff.
@@agamerdude7596 not everything is realistic about it, some of the stuff is really stupid, in partciular the power usage and crafting materials, make no sense
@@KarlismiSN Yes that doesn't really make any sense, There is a mod that makes subnautica realistic by making the crafting recipes way more harder than usual, I've tried it and the seamoth is way expensive than the vanilla cyclops.
13:46
CAUSE OF DEATH:
Victory
I won, but at what cost?
I wish there was a mod that expanded on the map, or atleast added to the void
There’s many
@@Karma92008 no?
@@KarlismiSN well, there are, but none of them are public releases yet lol
@@FennKitFox 2 got released and return of the ancients is another, i wouldnt call that ''many''
Gargantuan mod
ephi: instead of bothering for a second shot-
me: it shows you shoot twice
the beginning, "best way to give someone with thalassaphobia"
me, someone who already had it and decided to get this game
🧍
beautiful game underwater (mostly)
but i am extremely biased due to my phobia and when they said it's an amazing game i was like "😀forgot not everyone hates the ocean" JEJXJCBDBC
This guy deserves so much more for the effort he puts into these video's, I really enjoyed it, keep it up dude! I'm excited to see your future content :)
Congrats on finishing a run! I can sympathize with how evil and relentless those biters are. If you want to make it even worse, try the "Worse than Death Run" settings (I had a reaper clip into the Jellyshroom Caves trying to get early magnetite for some fun misfortune) and the De-Extinction mod for the Gulper Leviathan (although that mod caused some serious lag after a while).
Did you try a seamoth with Death Run? I personally felt it wasn't worth the trouble with the power loss from entering and exiting. Plus with needing kyanite to get the prawn suit upgraded to even survive the ILZ it just seems like not bothering with vehicles is overall the better choice for Death Run.
Yeah I built a seamoth at one point but by that time I was already near the end of the game. Just used it to move between surface bases a bit. Never managed to find enough fragments to make the prawn. The requirements for it are pretty crazy. It definitely seems like they wanted you to be vehicle-less for most of it.
“I just wanted to see how hard we could make it”.... IVE NEVER BEAT IT ONCE NOR GOT THE CYCLOPS
This is actually quality content and not just clickbait
Love your videos man. You are a great content creator and I will for sure continue to watch videos as you make them.
Seriously awesome stuff man. You've got a great voice for this kind of video.
I learned about my fear of deep water after traveling in my sea moth and suddenly started sweating with a feeling of impending doom even though I was only below the floating island.
Same
Had to quit my playthrough
This looks like hell
Btw excellent work dude, love the content
That final clip with the explosion made me giggle. Good job.
Damn this is just what i needed! i always felt the base game was waaaaaaaaaaaaaay too generous on material cost and made a lot of the blueprints pretty redundant.
Ohhhhhhhhhh, this looks soooo fun. I am definitely playing this. Great video, glad I found it
Ah yes, subnatica rage quit edition
The main character of Subnautica starting with only food: easily alive
The other survivors: we don't have pickle going to die
4:46. It never occoured to me the crabsnakes were evolved from biters!
This was definitely a difficult mod to play through. But once I had a properly powered base and a vehicle, it just became a normal run with exotic recipes.
Still, a very enjoyable experience if you can survive the Aurora explosion.
I enjoyed your ridiculous use of air pipes.
You should do a “I Survived 100 Days in Subnautica Hardcore” video!
(100 ingame days of course)
That wouldn’t work very well
That's extremely easy
There's just something special about this video no matter how many times you watch it
Like I mentioned, I'm pretty hyped to try out Below Zero. I'll be posting some thoughts on it on twitter - twitter.com/entropy_phi - but might not immediately jump in to do a video on it. This one did take a whole month, after all. Figured this video idea was a great way to send off the "final boss" of subnautica runs. I'd definitely recommend the mod if you've beaten the game before!
We're all hyped for below zero. I pre-ordered it 2 weeks ago!
You don't actually have to activate the portal in the sea emperor's aquarium
I thought so too at first, but opening the aquarium portal actually teaches you the hatching enzyme recipe. You don't have to open the other portals though.
This man beat the game with the hardest mod in 24 hours while I’m 19 hours into my game and just found the disease research facility.
I love the content, keep up the amazing work!!
As someone with an unhealthy amount of hours in this game, it’s great to see these new mod challenges come out and draw me back in over and over, glad I stumbled across this!
As a scuba diver I find that the rising to quickly addition is actually really close to reality
The ocean before the walkthrough: Clean
The ocean after: _Pipes._
Bro this guy has too be my new favorite subnautica CZcamsr he's just so chill
The oxygen pipe: *Exists*
My parents: That's the route i took to school every day!!
I like the random start aspect of it, the increased resource cost and scanning creatures for dive suit upgrades. Everything else seems...too much? I don't think I'd like the game with all of that in effect. Sounds like a cool mod though.
I've been doing this mod in hardcore on twitch, and let me tell you...it is TOUGH. But SO much fun. Makes the game feel SO fresh.
Can you send a link to the video/stream? It sounds pretty interesting!
Is that SO
I think that might be SO, SO it is quite possible don't you think SO
Idk why but your monotone narration makes this whole video really funny xD
Nice video! Keep up the good work
Imagine his spawn location was the void. That would be hilarious.
I have been waiting for this masterpiece
This was pretty enjoyable to watch.
those pipe lines became one of the most useful things early game in this mod, nice gameplay
I actually like the further sight and aggression cause you can usually just avoid everything. Except bonesharks... screw bonesharks...
i was so mad when i realized I needed a cyclops at the end of the game, cause I just held off on it then realized I could explore anything with just my prawn suit
I really like your content, keep it up man
Very enjoyable video. Thank you for making it. Your subnautica skills are quite good.
I actually would take the nitrogen assent restriction and radiation settings if there was a weapons mod to counteract the difficulty. That would actually be a lot more realistic and although I might end up hating it, I would be interested to try it.
Thanks! I think there are a couple weapon mods for Subnautica but I've never personally tried any.
lovin the subnautica content
1:12
If he put in the Skyrim theme song here
I would have laughed so hard
Why?
9:26 *proceeds to scan reaper leviathan*
The place you built your base by the jellyshroom cave entrance is my favorite base spot in the game
Looks like you were blessed by the algorithm
I can't even find lead. No, I can't beat the hardest subnautica mod ever made.
This is basically the Subnautica equivalent to Eternity mode.
i’ve never been able to beat the game haha
you’re talented as hell.
I did a play through of this mod with de extinction for the extra leviathans. All I have to say about that run is - F U C K
This is a actualy very fascinating mod for subnutica it kinda as a bit of a pinch of more realism and fear of danger like the radiation drowning "wich can be a very big fear for some certain people" and the cretures attacking and comming for you
Nothing truly new new or added but if you can combine other mods like that more monsters with the gulper and stuff you can make a far bigger vast and scary subnutica truly amazing:>
Yeah, it's a pretty nice mod that mostly just changes the rules a bit. Little disappointing that almost all the changes are early-game, but I still had fun with it.
I love how he completely ignores sunbeam XD
Yo this is sick congratulations on completing it
Ayyy I got a like from a godly CZcamsr
me: watching his gameplay
me playing sabnautica: i don't wanna leave starter area :0
I may actually give this a try, but maybe on an easier setting. I'm playinb BZ right now but this seems really interesting to try out.
Usually I slap down 2 solar panels, maybe a bioreactor and I'm set which feels wrong.
EDIT: I started a deathrun yesterday on hard (I'm not THAT confident in my own abilites) Things went mostly fine until the aurora blew up. It went downhill REAL fast after that. I barely managed to make a radiation suit and that's how far I got so far. Everything is scary again and I love it. Frigging stalkers got me terrified.
great video! you earned a new sub:D
Commenting in hope your channel gets recommended to more people, this was really cool
This looks sick as hell.
I'm sure I would hatelove it.
People before subnautica: phhpp water not scary
After subnautica:water is scary I'ma die of thirst now
Cries in 60% water
The bends makes the game realistic because it is the primary thing that all divers need to be concerned about. They should have made the player wait a day before launching because you can't fly on an airplane until you give your body enough time to completely decompress.
imagine if this mod only lets you die like 3 times and if you die the fourth time the save will be deleted. it will make it so much harder especially if you are constantly dying. really great video.
I really want a co-op mod for SubNautica, I know there's one out already but it has more bugs that you can imagine, for example -
1) Aurora exploded TRICE
2) Crabsnakes were GIGANTIC
3) Sometimes our Seamoths and parts of base were glitching so the other player couldn't interact or even see them
4) Many more glitches that were making the game kinda bad
Don't forget the mod is still in alpha. I really wanna see how the full release will look like, with all the animations and stuff. Also me and my friend are trying to complete the game together, we have laughs every day because of the bugs, but the ones like seamoths randomly teleporting 400m back and forth can be frustrating.
@@howdyspitoonsky314 Imagine how scared I was when the Aurora exploded the second time xD
next subnautica should have a separated co op story like portal 2
@@NotASpyPootis Yea but it would be another year of work so it's better to wait a bit