Dude I love your thumbnails haha , as soon as I see your normal thumbnail I immediately click, the weapon demonstration was very cool as well but idk how to feel about cold proc from the incarnon I would’ve preferred fire , thank you ❤️❤️
I'm fine with the incarnon form being more of a niche tool. I could see myself using it for grouping enemies for things like Rhino's charge. I do think the crit stats for the final unlock should be buffed, though. The other incarnon weapons were getting around a 20% crit chance boost, but this one gets 6? 15 or at least 10 would feel less stingy.
Man I really want this to be good, the idea of having a mini-pull on a secondary weapon which is also a mini primer and has entropy is really interesting, especially with a frame like rhino who kinda wants a pull but doesnt really want to waste helminth on an ability you'd only use every 1-2mins or so. It doesn't need to take the place of a laetum or kuva nukor as my 9-5 working weapon. But it could almost have been useful if it could properly fill a niche role. But the pull is too small, the primer just inferior, and entropy has a 30CD. It's so close to being useful, its painful.
I havent tried it yet, but just from the showcase this seems like it could be a really good weapon. While the damage is weak, the sucking component would be really good as a weaker alternative to a lot of grouping warframe abilities. If used well and is as good as it looks to be, you could possibly replace grouping abilities with other subsumable options.
I mean it'd either need more Incarnon ammo or max out cold procs for it to fit that role well - or at the very least building incarnon charge way faster
@@ShadonicX7543I'd imagine building entirely for utility and dumping damage for fire rate, we could build charges faster. Don't have it just yet sooo can't confirm it works, but that's my plan with it tbh.
Love the idea of a incarnon primer. I did go for the usual primer build though, neglecting any damage stats. My first idea was to slap that beatiful arm cannon on Protea and abuse the grouping mechanic to set up mobs for blaze artillery and have them primed for primary dps at the same time. Definately works really well on her, giving her a non-helminth grouping tool and alot of added safety through the buffed cold status effects (also really good for blaze artillery, since it always profits from the crit damage debuff!)
With her new augment giving her armor strip this weapon sounds like a really good choice. Need to test how well Primed Fulmination and the -accuracy of Magnum Force work together to increase the pull area. Will also be looking at this one for Rhino who really likes grouping, but doesn't like giving up the helminth slot for it ^_^
interesting - but I'm wondering in the context of the entropy proc - who would want both an energy restoration and grouping gun? I can only think Ivara... even though her prowl channel still allows energy orb pickup... and she normally uses arcane energize... and she often runs primed/flow... and it would require adding a silencer mod... and she doesn't care deeply about the grouping effect... She's will however appreciate: - CC+slow effect will make hitting headshots easier from your vantage points. - benefit from the status priming aspect. - she doesn't often subsume cc/grouping abilities (instead preferring energy economy or damage amping options. - any CC they do is usually a bonus side effect.) - entropy's energy will likely not be wasted or too small to be useful.
How big is the pull radius? Curious how it compares to the plinx. Since i play on console, its a HUGE pain to use things like transference for grouping, so sidearms that can group mobs are a welcome addition. (To go into operator on controller, you have to look at your ability bar, then tap d pad until no ability is selected, then press both of your thumbsticks in at the same time. So it can be 2-4 focused button presses.)
Any potential for a gas build? Primed fulmination should also be tested to see if that ups the radius. Gas should be good with the grouping happening before the explosion hit, and building gas on a weapon leaves the cold procs in place which help keep enemies grouped in the gas aoes.
It does increase the pull, like i stated i didnt equip that mod due to me also still wanting to use the regular fire as well through gameplay. Although alt only fire is a fun way to play too
kinda wish the incarn system wasent so half assesd done to not include altfires because that would be a nice touch as a altfire for a incarn mode to go with something ...
I personaly find the incarnon adapter on it a bit of a disapointment since sure the weapon is good compared to other normal weapons but not so much compared to other incarnons. The incarnon mode of the weapon is fine even tho i find the area too smal to truly be useful aswell as it isnt realy that good as a primer sure it can do that but guess what my nucor exept for the cold status does a 20 times better job with that the pulling in is ok since i dont remember another secondary do a similar thing but with the low area i would say its not that useful and if you want you can also use that bow( i have forgotten the name of because despite having a strong combo for it i never use it) also pulls enemys does an ok job as a primer and has better area than this it might have ammo problema but its just plain better, sure its good that we have something similar for secondary now but as an incarnon i find it kinda weak. The only good thing about it is that it gives energy for getting xp) (also the kill speed is fine but even my phage outclasses this thing on single target by 2x at the very least)(the disapointment might come because i thought having a riven for it would make it a weapon that absolutely destroys things when the incarnon drops but it just doesnt do that)
Does it have guaranteed impact proc on incarnon mode? From the video it does seem like it forces impact procs on initial explosion and second. If that is the case, it would be interesting to see how it works out with hemorrhage.
This is going to replace the epitaph ony set up for kullervo because of the succ. It makes hitting massive groups of enemies with his 3 so much easier as well as boosting the crit damage I'll be doing.
So the Incarnon form basically turns this into a Secondary version of Lenz... (though unlike the Lenz, this one pulls in enemies before the explosion too)
Alternatively, if going by performance/behavior/etc. instead of visuals... The Gammacor's Incarnon form turns it into a Secondary version of Proboscis Cernos
One thing you forgot is that hemorrhage can be used with the forced impact proc to do bleed, combo it with viral and it can be a pretty good nuker weapon too.
good video, just very longwinded. thank you, but try to condense the information. maybe make a short script and hit the main points. kinda like McGamer or leyzar gaming warframe reviews. Thanks!
Appreciate the feedback, ive thought about the script writing but i dont like the way i sound to myself, tad robotic. My reviews are upfront opinions. I like to express myself openly and allow the thoughts to come out naturally instead of premade. Its sounds more genuine to me. Its okay if you disagree.
Went for Arnstung and gammcor gammcor isn’t strong when it transform but it pulls stuns and prime it’s gonna be my new efiptha since it pulls in enemies I can replace my arcane and with kullevo new ability it combines crazy with melee builds and condition overload
The gammacor my baby. How I embraced your love 6 years ago as a noob. You have always been there when I had no Arcane Energizer. My hero, my lover, my friend. I dream to use you again in 2035. Please wait for me.
@rface0 But you need to activate incarnon mode. Epitaph just has it automatically. Also, there's no shortage of grouping abilities. Hopping in and out of Operator does the same thing with Magus Anomaly.
Cascadia flare didnt work with the ult fire and also gal savy doesnt work so you have no base damage for ult fire also impact can use hemorrage mode for viral slash
They are running out of ideas already. They seriously need to stop releasing new incarnon adapters and for once focus on rebalancing all the current ones. I'm not gonna lie but Gorgon is a joke, Gammacor is now just a utility weapon it seems, while Latron on the other hand still is overpowered
Dude I love your thumbnails haha , as soon as I see your normal thumbnail I immediately click, the weapon demonstration was very cool as well but idk how to feel about cold proc from the incarnon I would’ve preferred fire , thank you ❤️❤️
❤❤ love this comment, ive been trying to make more appealing thumbnails and ive been leaning into humor. Glad you noticed 😅
Cold proc it's actually better rn with the buff they put on it
It’s true they are funny
I'm fine with the incarnon form being more of a niche tool. I could see myself using it for grouping enemies for things like Rhino's charge. I do think the crit stats for the final unlock should be buffed, though. The other incarnon weapons were getting around a 20% crit chance boost, but this one gets 6? 15 or at least 10 would feel less stingy.
Man I really want this to be good, the idea of having a mini-pull on a secondary weapon which is also a mini primer and has entropy is really interesting, especially with a frame like rhino who kinda wants a pull but doesnt really want to waste helminth on an ability you'd only use every 1-2mins or so. It doesn't need to take the place of a laetum or kuva nukor as my 9-5 working weapon. But it could almost have been useful if it could properly fill a niche role. But the pull is too small, the primer just inferior, and entropy has a 30CD. It's so close to being useful, its painful.
I was envisioning protea and her turret as a combo option. Rhino is solid too
I havent tried it yet, but just from the showcase this seems like it could be a really good weapon. While the damage is weak, the sucking component would be really good as a weaker alternative to a lot of grouping warframe abilities. If used well and is as good as it looks to be, you could possibly replace grouping abilities with other subsumable options.
I see that intention of DEs behalf as well
I'm snagging it specifically for Protea. Now i have to decide between Roar and an armor stripping option.
@@youradhere3476I'd take roar personally
I mean it'd either need more Incarnon ammo or max out cold procs for it to fit that role well - or at the very least building incarnon charge way faster
@@ShadonicX7543I'd imagine building entirely for utility and dumping damage for fire rate, we could build charges faster. Don't have it just yet sooo can't confirm it works, but that's my plan with it tbh.
Love the idea of a incarnon primer. I did go for the usual primer build though, neglecting any damage stats.
My first idea was to slap that beatiful arm cannon on Protea and abuse the grouping mechanic to set up mobs for blaze artillery and have them primed for primary dps at the same time. Definately works really well on her, giving her a non-helminth grouping tool and alot of added safety through the buffed cold status effects (also really good for blaze artillery, since it always profits from the crit damage debuff!)
With her new augment giving her armor strip this weapon sounds like a really good choice. Need to test how well Primed Fulmination and the -accuracy of Magnum Force work together to increase the pull area.
Will also be looking at this one for Rhino who really likes grouping, but doesn't like giving up the helminth slot for it ^_^
Seems to be a great primer. I'm liking it. Thanks for sharing.
interesting - but I'm wondering in the context of the entropy proc - who would want both an energy restoration and grouping gun?
I can only think Ivara... even though her prowl channel still allows energy orb pickup... and she normally uses arcane energize... and she often runs primed/flow... and it would require adding a silencer mod... and she doesn't care deeply about the grouping effect...
She's will however appreciate:
- CC+slow effect will make hitting headshots easier from your vantage points.
- benefit from the status priming aspect.
- she doesn't often subsume cc/grouping abilities (instead preferring energy economy or damage amping options. - any CC they do is usually a bonus side effect.)
- entropy's energy will likely not be wasted or too small to be useful.
yeah I see this being useful for my paris incarnon that runs split flights. def the reason why I picked it for r10
I really lke how they made some more unique incarnons
I knew this would get an incanon. Got it ready to go. It's not the MIGHTY SEER but it looks fun
Gammacor + protea is gonna be lit.
How big is the pull radius? Curious how it compares to the plinx.
Since i play on console, its a HUGE pain to use things like transference for grouping, so sidearms that can group mobs are a welcome addition.
(To go into operator on controller, you have to look at your ability bar, then tap d pad until no ability is selected, then press both of your thumbsticks in at the same time. So it can be 2-4 focused button presses.)
On xbox or ps? On ps i just tap the touch pad and it does transference in one press
That’s not how I do it on Xbox. It’s just LB and RB. Really quick and easy. Do you use a different controller configuration?
You can just put it on a Arrow button
Looks good for a primer/utility
Any potential for a gas build? Primed fulmination should also be tested to see if that ups the radius.
Gas should be good with the grouping happening before the explosion hit, and building gas on a weapon leaves the cold procs in place which help keep enemies grouped in the gas aoes.
It does increase the pull, like i stated i didnt equip that mod due to me also still wanting to use the regular fire as well through gameplay. Although alt only fire is a fun way to play too
kinda wish the incarn system wasent so half assesd done to not include altfires because that would be a nice touch as a altfire for a incarn mode to go with something ...
I personaly find the incarnon adapter on it a bit of a disapointment since sure the weapon is good compared to other normal weapons but not so much compared to other incarnons. The incarnon mode of the weapon is fine even tho i find the area too smal to truly be useful aswell as it isnt realy that good as a primer sure it can do that but guess what my nucor exept for the cold status does a 20 times better job with that the pulling in is ok since i dont remember another secondary do a similar thing but with the low area i would say its not that useful and if you want you can also use that bow( i have forgotten the name of because despite having a strong combo for it i never use it) also pulls enemys does an ok job as a primer and has better area than this it might have ammo problema but its just plain better, sure its good that we have something similar for secondary now but as an incarnon i find it kinda weak. The only good thing about it is that it gives energy for getting xp) (also the kill speed is fine but even my phage outclasses this thing on single target by 2x at the very least)(the disapointment might come because i thought having a riven for it would make it a weapon that absolutely destroys things when the incarnon drops but it just doesnt do that)
Does it have guaranteed impact proc on incarnon mode? From the video it does seem like it forces impact procs on initial explosion and second. If that is the case, it would be interesting to see how it works out with hemorrhage.
I dont think so, only forced cold procs
Actually it does have a forced impact proc but only on direct hit
Wouldn't it be better to run secondary encumber with multishot primed fulmination with as much status and augur mods for the shield gate.
I dont shield gate. I will never run anything that would help shield gating
I'm already seeing a new replacement for epitath or am I going crazy?
This may be a really beautiful weapon for protea
check my channel again in 1 hour :)
This is going to replace the epitaph ony set up for kullervo because of the succ. It makes hitting massive groups of enemies with his 3 so much easier as well as boosting the crit damage I'll be doing.
Good point!!
Tenet Plinx already exists
@@MS.on.CZcams the tenet plinx has less status chance by a considerable amount and you'd have to build it for cold damage.
@@MS.on.CZcams Tenet plinx makes em go flying immediately after pulling them lol
Isn't the AoE kinda small tho? And you gotta repeatedly charge it
Funny thumbnail. I agree the incarnon did seem a little lame but atleast the weapons seems to be usable
I can see some combos with this
thx
So the Incarnon form basically turns this into a Secondary version of Lenz... (though unlike the Lenz, this one pulls in enemies before the explosion too)
Alternatively, if going by performance/behavior/etc. instead of visuals...
The Gammacor's Incarnon form turns it into a Secondary version of Proboscis Cernos
I have gammacor visi-hexado, it's dmg, cold and status, is it worth putting in?
For sure sounds super solid give it a try, lemme know how you like it!
I hate the new damage numbers, they made it too big so i reduced it to 70 from 100
One thing you forgot is that hemorrhage can be used with the forced impact proc to do bleed, combo it with viral and it can be a pretty good nuker weapon too.
So many mods to consider 😭
That's only on direct hit though no?
good video, just very longwinded. thank you, but try to condense the information. maybe make a short script and hit the main points. kinda like McGamer or leyzar gaming warframe reviews. Thanks!
Appreciate the feedback, ive thought about the script writing but i dont like the way i sound to myself, tad robotic. My reviews are upfront opinions. I like to express myself openly and allow the thoughts to come out naturally instead of premade. Its sounds more genuine to me. Its okay if you disagree.
Went for Arnstung and gammcor gammcor isn’t strong when it transform but it pulls stuns and prime it’s gonna be my new efiptha since it pulls in enemies I can replace my arcane and with kullevo new ability it combines crazy with melee builds and condition overload
love that idea, i should try that
@@wellplayedninjas yes sir happy to help
The gammacor my baby. How I embraced your love 6 years ago as a noob. You have always been there when I had no Arcane Energizer. My hero, my lover, my friend.
I dream to use you again in 2035. Please wait for me.
Woahwoah 2035? Were you banned? 😂
@@wellplayedninjas lol
They turned the gammacor into the old synoid simulor on steroids 😆
So... basically the incarnon is trying to be Epitaph's quick shot, from what I see, besides the CC effect.
This also has grouping, which should be good with a gas/electric setup.
@rface0 But you need to activate incarnon mode. Epitaph just has it automatically. Also, there's no shortage of grouping abilities. Hopping in and out of Operator does the same thing with Magus Anomaly.
@@celestialkitsune what if I don't want to use those? now I have another option
@@rface0 K lol
Does Fulmination work on the radial attack?
Yes
dang boi, you got to r10 circuit AND got all the perks on both weapons already
Nope bought it with platinum! The new incarnons are 120 plat each over in zarimon
Could be useful in melee setups
I use internal bleeding
Cascadia flare didnt work with the ult fire and also gal savy doesnt work so you have no base damage for ult fire also impact can use hemorrage mode for viral slash
Corpus killer
poor wukong player doesnt understand how powerfull that suction can be
And I rolled a dual crit multishot riven for it 😂
Hell yeah!!
Can you spam it
Oh yeah 😎
This thumb remembers me my ex
🫨
just armor strip and it kills everything :L
Or hemorage
They are running out of ideas already. They seriously need to stop releasing new incarnon adapters and for once focus on rebalancing all the current ones. I'm not gonna lie but Gorgon is a joke, Gammacor is now just a utility weapon it seems, while Latron on the other hand still is overpowered
disapointing...
Bro none of them have ever been "very good weapons"
These new incarnons are just bad.
Not great no 😢
@@wellplayedninjas ç_ç