Gun Kick vs Recoil Control in Modern Warfare III! (What's the Difference?)

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  • čas přidán 21. 08. 2024

Komentáře • 313

  • @VarBear
    @VarBear Před 9 měsíci +133

    Hey Ace. Can you also take a look at Aiming Stability, Firing Aim Stability and Aiming Idle Sway and how they interact? For example, the WSP-9 Uzi seems to benefit from the Firing stability stock a lot more than the Recoil stock which has like -25% to recoil.

    • @Orlandoech1
      @Orlandoech1 Před 9 měsíci +1

      Agreed

    • @xTheLostLegendx
      @xTheLostLegendx Před 9 měsíci +2

      DEFINITELY NEED THIS

    • @pandumoanium7269
      @pandumoanium7269 Před 9 měsíci +6

      This might be a case of the weapon having a ton of idle sway. Idle sway continues during fire which could add to potential recoil.
      At least that's how I remember it.

    • @ivanaviNiebla
      @ivanaviNiebla Před 9 měsíci +4

      In MWII, if you got a stockless SMG, you could focus on aiming idle sway to reduce the crazyness of the recoil. The initial kick was still strong, but if you were good at controlling recoil, you could use the SMG very efficiently.

  • @dzonymielony5
    @dzonymielony5 Před 9 měsíci +60

    Are you going to test all of the new perks?
    Most interesting to me would be: what activates l/r detector; how exactly threat identificaton system works; how much do you have to move for ghost camo to work; comparison of audio with and without bone conductor; how much strafe is incresed with stalker boots; how much flinch is reduced with marksman gloves; how much assault gloves help with mid-jump ads speed.

    • @Jakes2hot
      @Jakes2hot Před 9 měsíci +10

      Ghost deactivates faster than any other COD I’ve seen. As soon as you stop moving, it deactivates immediately. Even if you’re strafing side to side, it’ll deactivate during the transitions. I never stop moving and have been wondering why I’m always getting tracked and pre-aimed with ghost on. I started paying attention to ghost activation and noticed that.

    • @emwols
      @emwols Před 9 měsíci +4

      Ace will be covering all of what you mentioned guaranteed. These are standard now for him every year

  • @bobfranklin2572
    @bobfranklin2572 Před 9 měsíci +309

    Wish we could have weapon and attachment simplification. Wierd body multipliers, and muzzles that help horizontal recoil yet hurt vertical. Its ridiculous.

    • @Drakshl
      @Drakshl Před 9 měsíci +56

      To me, I like the way you get control over the specifics of what you are changing, to get exactly the effect you want rather than an approximation

    • @TheManic.5-OH
      @TheManic.5-OH Před 9 měsíci +30

      Just play the old games then man. This new immersion is just the direction it's heading, and I personally absolutely love it! Finally, all this overthinking practice I have had my entire life comes in handy 😎😎😎

    • @walrusdojo
      @walrusdojo Před 9 měsíci +18

      nah that's cringe@@Drakshl

    • @bobfranklin2572
      @bobfranklin2572 Před 9 měsíci +7

      @Drakshl me too! But you also achieve that goal (more easily too) with simpler and clearer attatchements that arent self-contradictary

    • @Drakshl
      @Drakshl Před 9 měsíci +17

      @@walrusdojo the gun behaving the way you want it too is cringe? What is the point of attachments otherwise

  • @ChicoFishBanana
    @ChicoFishBanana Před 9 měsíci +14

    I'd like it if you showed a few weapons that were outfitted with a combination of attachments on higher recoil weapons to show how much you can change the recoil overall

  • @xBOBOxFebreez
    @xBOBOxFebreez Před 9 měsíci +44

    Don't forget to also look out for idle sway! That can really mess up your accuracy

    • @Mr_2Bad
      @Mr_2Bad Před 9 měsíci +13

      That’s what I’m saying that shit is ridiculous

    • @_Idolin
      @_Idolin Před 9 měsíci +1

      Haven't looked too much at the new MW3 underbarrel attachments yet but FTAC Ripper still helps so much with idle sway.

    • @davitdavid7165
      @davitdavid7165 Před 9 měsíci +7

      Yep. This is why the ftac ripper became so popular in warzone2.
      I found that the best attachment in warzone 2 for this are stocks

    • @Creshex8
      @Creshex8 Před 9 měsíci

      I’m assuming idle sway is an additive effect on top of the deviations created by recoil?

    • @davitdavid7165
      @davitdavid7165 Před 9 měsíci +4

      @creshexacs64 pretty much, yeah.having good sway will make your recoil more consistent. That is why the gray felt so good back in warzone 1.

  • @asuspiciouswatamelonthatdi9236
    @asuspiciouswatamelonthatdi9236 Před 9 měsíci +2

    Tested gun kick control on the MW2 ARs and it helped tremendously for most of em.

  • @bodkin7841
    @bodkin7841 Před 9 měsíci +5

    If gun kick is stabilization, the xten ported comp is probably the best muzzle for recoil. Biggest vertical recoil reduction AND very good reduction to gun kick

  • @burtjones7960
    @burtjones7960 Před 9 měsíci +18

    You're always appreciated Ace! For some strange reason, I've had a SERIOUS problem controlling recoil ever since MW II. The last game I was able to master and control recoil in was WWII. I'm an above average player and would say I have pretty decent gun skill…but ever since MWII I can't get any weapons to have that consistently controlled recoil that I notice a lot of streamers have. Like I know the difference between controlling recoil and a weapon appearing to have no recoil whatsoever…but thats a conversation for another time. Great/informative video as always!

    • @natefiet4961
      @natefiet4961 Před 9 měsíci +8

      just FYI....they introduced at least a little randomization to the recoil starting in Vanguard and it was especially bad in MW2 with visual recoil in addition to actual recoil, and they didn't necessarily match up to one another.

    • @janebtar2167
      @janebtar2167 Před 9 měsíci +1

      Im experiencing some weird feeling input on modern warfare 3. My aim just feels really off. Went back on warzone and fried, then tried mw3 again and just couldn't hit my shots as consistently as I usullay do. Something about my sens feels off

    • @burtjones7960
      @burtjones7960 Před 9 měsíci

      @@natefiet4961 you're definitely right about that. They’re doing all the wrong things to this game man!

    • @burtjones7960
      @burtjones7960 Před 9 měsíci

      @@janebtar2167 Same man! My boys, who are “casuals,” are so confused when I try to explain this, but they're “late bloomers” when it comes to COD, so they don't understand the intricacies and nuances advanced/competitive players easily notice. We can tell when the server (not our internet) has serious desynch or lag issues. They just coin it as playing bad or “making excuses why you died”.

  • @beeraaaaad
    @beeraaaaad Před 9 měsíci +41

    We need a video guide on the best 3 attachments in each category! The gunsmith is so confusing and overwhelming. I just want my gun to be good 😂

    • @jamestee8852
      @jamestee8852 Před 9 měsíci +5

      The game gives you all the information. Press. L2 over the attachments for details.

    • @joshuaevans6065
      @joshuaevans6065 Před 9 měsíci

      It depends on each gun

    • @rpaustex
      @rpaustex Před 9 měsíci +1

      I hear ya. I'm really not interested in going through all the stats of each attachment. That's why I watch these guys who make money figuring all that out for us. I just want to play with a gun as good as everyone else.

    • @Gen10civic
      @Gen10civic Před 9 měsíci +2

      I feel like a lot of the attachments don’t really work at all

    • @emwols
      @emwols Před 9 měsíci

      I just open advanced stats and scroll through to see what offers the most of what I want and then if the cons aren’t bad I choose that

  • @TheOverpowered1
    @TheOverpowered1 Před 5 měsíci +1

    this is a fire video ace, just what I was thinking of

  • @Dvulikiy
    @Dvulikiy Před 9 měsíci +3

    As a person who actually used guns, I was seeing "Gun kick" as an initial kick that you get when you start to shoot, and until you adjust yourself for constant recoil... And as you can see in the graphs, the gun that was adjusted for "Gun kick" has more bullets on the initial pattern, better group just on the first 5-6 bullets.
    At least it's how I see that ..

  • @Slksht91
    @Slksht91 Před 9 měsíci +4

    Feels like for people with decent recoil control skills, the kick control removing random bouncing could be advantageous? Will all depend on the negatives I think

    • @Creshex8
      @Creshex8 Před 9 měsíci

      I’m new to the genre since MW2 gave gyro to the PS… but recoil controls sounds like a different game depending on if you use a mouse, aim assist, or a gyro (gyro uses controllers, but we don’t get aim assist). A mouse player said gyro players have some unfair advantage with recoil control… I’m trying to figure that difference out, since gyro video instructional for CoD are rare. That’s why I always have to figure stats out from guys like XclusiveAce.

  • @jjayala5512
    @jjayala5512 Před 9 měsíci +10

    Is it just me or are some MW2 weapons still hard AF to see what ur shooting?

    • @Trueremixxx
      @Trueremixxx Před 9 měsíci +4

      yea some of the muzzle flash gets obstructive, ive just been defaulting to a suppressor seeing how the mini map functions in this game. Alot of people are relying on it more now.

    • @redhunnid5142
      @redhunnid5142 Před 9 měsíci

      Bro everything is broken in this DLC wouldn’t be surprised

  • @blades3001
    @blades3001 Před 9 měsíci +2

    I like this, one of the things I am finding challenging right now is Aim Walking Steadiness, some guns just have a lot of visual sway while aiming and strafing sometimes. I hope we can explore options for that soon, because it feels like theres more harming it then benefitting it.

    • @emwols
      @emwols Před 9 měsíci +1

      The only attachment I see giving major benefits to aim walking steadiness is the one laser/flashlight that’s always visible which is rough. You could always use some of the MWII vertical grips like the pineapple grip which helps a little bit but hurts ADS more than you would like

  • @ppll2215
    @ppll2215 Před 9 měsíci +1

    The clip of getting stuck on that post in the middle on terminal is too relatable

  • @HAZYGOTEM
    @HAZYGOTEM Před 9 měsíci +1

    Great video as always, hoping there’s one for aiming stability/firing stability coming soon!

  • @ttngeo7494
    @ttngeo7494 Před 9 měsíci +1

    God bless you and the work you put into these games x. Thank you

  • @cochi2221
    @cochi2221 Před 9 měsíci +1

    3:35
    Hahaha bro
    I know why you're aiming at those. They are so annoying
    Great video as always!

  • @aidencraft32
    @aidencraft32 Před 9 měsíci +4

    I have a suggestion for testing, it seems like switching to single fire on some weapons increase the damage they do, just like in MW2. I tested it briefly in zombies but would like to know if it's still the same on MP

    • @ThaJew420
      @ThaJew420 Před 8 měsíci

      Yes it absolutely does. Especially for the BAS-P. Semi auto on targets gets me two shot kills while full auto does 3 shot kills. It’s absolutely ridiculously hilarious. Idk that these game makers understand guns too well…
      Just make the shit realistic. Who cares if everyone is using the same weapon. The only thing that would make sense is just changing the weapon handling/ mobility if you wanna make pros and cons.

  • @HypnoticMilotic
    @HypnoticMilotic Před 9 měsíci

    I was literally wondering about this last night. Good stuff, thanks Ace. 👊

  • @MellowVibesRadio
    @MellowVibesRadio Před 9 měsíci

    I don't like the fact that on some attachments you have Vertical and Horizontal recoil control shown, and on others it just says recoil control. It just adds more different terms and reduces clarity.
    Either always display both, or always bundle them together (preferably the first).

  • @josephgelsomini3377
    @josephgelsomini3377 Před 9 měsíci +2

    I'm new to MW3, what's the difference between the 2? Isn't recoil just recoil?

    • @damronbrooks6902
      @damronbrooks6902 Před 9 měsíci

      Mw2 and mw 2019 aimed to be more realistic with gun recoil/ muzzle flash/ smoke. The community complained so this year they pretty much went back to laser beam rifles making this video kind of useless

  • @MellowVibesRadio
    @MellowVibesRadio Před 9 měsíci +1

    One thing I've seen people talk about on Reddit that I'm also really curious about, is if the integrated laser of the Cronen Intlas MSP-12 Aftermarket Part is visible to enemies or not. It's not stated as a Con, but some people say they are convinced it's visible. Please help test this if it's convenient for you! ❤

  • @Comeback180
    @Comeback180 Před 9 měsíci

    Thank you been waiting for this video to break it into more details.

  • @macleod1592
    @macleod1592 Před 9 měsíci

    Great video bro. I swear I don't think I could play this game without your channel.

  • @blastronaut1
    @blastronaut1 Před 9 měsíci

    I’m just glad the MWIII don’t make me nauseous when I shoot them and eveything shoots reasonably flat with appropriate recoil deviation. I would use the MWII guns but they still have the visual recoil problem, screw that.

  • @silask0473
    @silask0473 Před 9 měsíci

    I love how ace be making sometimes two videos a day I look forward to his videos so much it’s basically the only reason I pay and use CZcams now haha

  • @DDBmaster
    @DDBmaster Před 9 měsíci +1

    The best attachment for me is the uninstall button I used when Verdansk was gone 😅
    Game went south after the first Verdansk COD merge

  • @ryanisstuckin93
    @ryanisstuckin93 Před 9 měsíci

    RGK management is actually more important. You can control vertical recoil and even horizontal recoil to an extent. You can't control a random modifier like GK. The lower it is the more predictable your recoil will be.
    Guns in MW3 are lasers for the most part anyway, especially the 3 burst weapons where RGK is pretty much irrelevant as you aren't holding down the trigger. You just have to not spam the trigger too quickly.

  • @be4udie03
    @be4udie03 Před 5 měsíci

    Thank you very much, good sir! You're doing the lords work

  • @kasper_429
    @kasper_429 Před 9 měsíci

    As someone who admittedly struggles to mitigate recoil on a controller (go ahead, call me a "casual", idgaf), I'm LOVING the MWIII guns! It's night and day from MWII. With just a couple of attachments (depending on the gun), they go from bouncy to .22LR recoil. It's amazing!
    My favorite full-auto gun is currently the BAS-B battle rifle (Sig Sauer MCX Spear in 6.8x51/.277 Fury). I can't wait until I unlock the MCW/ACR!

  • @HemiHalfCentury
    @HemiHalfCentury Před 9 měsíci +1

    I feel like right now especially if you're uncontroller horizontal recoil control and a bit of gun kit control is most of what you need there's almost no use for vertical recoil control especially if you're playing at above 8 sensitivity because you can just pull straight down pretty easy
    Edit: as in it's a lot harder to pull down and side to side than just straight down; and in some cases if you have a tendency to aim mid-chest vertical recoil can help you bounce up to hit the head more often than not which is helpful obviously

  • @zachschweitzer7972
    @zachschweitzer7972 Před 9 měsíci

    These are my fav videos.. 🤓 I might actually like the two different kinds of recoil, I don’t like using the same attachments on every gun.. also, cutting down on the recoil kick is a huge W. Keep up the good work ace!

  • @TonyFrost5284
    @TonyFrost5284 Před 9 měsíci

    Recoil control - it's the when You pull the stick down to prevent the weapon go up with more it's easy to do
    Gun kick- it's the visual recoil, when weapon moves when ADS (weapon shaking But doesnt go up)
    Vertical recoil- it's obvious when the weapon goes up at firing with attachments with VRC, we reduce the speed when weapon goes up
    The same for Horizontal Recoil,

  • @DynamicMateTV
    @DynamicMateTV Před 7 měsíci

    Awesome video and helpful. I really like how it has all these options- i think they need to make it as realistic as possible imo. So if there’s an unrealistically low amount of recoil or recoil kick etc then they should add more

  • @protonjones54
    @protonjones54 Před 4 měsíci +2

    So mitigating gun kick does fuck all, good to know

  • @MiguelLopez-sq3op
    @MiguelLopez-sq3op Před 9 měsíci

    As a general rule of thumb for me, I have two attachments that focus on sprint to fire speed and aim down sights speed and three attachments that focus on both types of recoil. Also, try getting used to iron sights as that's an attachment that could be used elsewhere. This rule is definitely changing with this game since suppressors are actually a worthwhile attachment now but we'll see...

  • @MechanicsOfBodybuilding
    @MechanicsOfBodybuilding Před 9 měsíci +1

    Carrying over of MWII guns is stupid decision due to the huge difference in performance between MWII and MWIII guns, it basically forces you to never use any old gun because they suck.

  • @Flux000
    @Flux000 Před 9 měsíci

    2:00 this is basically bloom without technically being bloom because the bullet goes where reticle is (because the reticle goes all over the place).

  • @alexanderanghel7946
    @alexanderanghel7946 Před 9 měsíci

    Well yeah, I always go for vertical control. Haven't got this game yet though. Always good to have some insight.

  • @AlSimmons-km6ge
    @AlSimmons-km6ge Před 9 měsíci

    Bro you are a saint. My fav CZcamsr no doubt.

  • @IceDPS
    @IceDPS Před 9 měsíci

    Glad I'm not the only one that looked at those stands in the gift shop when I noticed they just completely stop you from moving

  • @user-jw2gt4xi9t
    @user-jw2gt4xi9t Před 9 měsíci +3

    Hey Ace, great video. I’m aware this is probably a rather large task, but I wondered if you have any plans to compare the mw2 vs mw3 guns for their TTK, and how much the mw2 guns may have been tweaked for the new game? Maybe it’s purely subjective but i equipped an 74U and it immediately felt like I was just melting people compared to when I was just going through all the new mw3 guns.

    • @dairevickers
      @dairevickers Před 9 měsíci

      Check out truegamedata he is working on that right now

  • @joelparker5388
    @joelparker5388 Před 9 měsíci +1

    Man I miss the days of sticking on a grip and away you go

  • @ryanwysocki7615
    @ryanwysocki7615 Před 8 měsíci

    if you are on PC you should focus on horizontal recoil control as pulling the mouse down is much more effective than trying to control left to right movement when firing

  • @cosmicyoke
    @cosmicyoke Před 9 měsíci

    gunkick is how much the gun "shakes" around in your hands, while viewkick is how much the gun throws your aim off- horizontally and vertically. I would imagine that in general most guns in this game arent going to have a lot of gunkick, but you do want to reduce it as much as possible for the higher caliber or semi auto guns, while focusing more on viewkick / recoil control for the high velocity- low caliber weapons.

  • @aleksirantanen5030
    @aleksirantanen5030 Před 9 měsíci

    I like how sledgehammer does attatchments more when compared to IW and treyarch.

  • @getsomebud
    @getsomebud Před 9 měsíci +1

    exactly the question i was asking myself last night!

  • @nftreflex4335
    @nftreflex4335 Před 9 měsíci +1

    Great content 👌

  • @Greeno84549
    @Greeno84549 Před 5 měsíci

    Very helpful video mate. Thanks heaps :)

  • @asherett
    @asherett Před 9 měsíci

    I'd love to see a gun guide for the Sidewinder. The recoil on that gun unmodified is totally crazy. It even kicks downwards sometimes.

  • @Beowulf891
    @Beowulf891 Před 9 měsíci

    Generally, I prefer smoothing out the path since it's fairly easy to correct for vertical recoil without much trouble. I can generally deal with vertical as long as it's not some wild kick like we saw with some stuff in Vanguard.

  • @cosmicyoke
    @cosmicyoke Před 9 měsíci

    And yes, attachments will tend to affect both parameters, for example the SKS in mw2019 has a lot of gunkick, but hardly any recoil, yet adding the "recoil" reducing attachments reduces both the gunkick and the recoil.

  • @Binaural0504
    @Binaural0504 Před 9 měsíci

    More vids like this, please and thank you. Love these

  • @MrBmnmtfk
    @MrBmnmtfk Před 9 měsíci

    Top notch content my dude

  • @SKLLZTHATKILLZ
    @SKLLZTHATKILLZ Před 9 měsíci

    Lmao @3:38 I hate those little stations blocking any strafe there...

  • @dlo100excalibar
    @dlo100excalibar Před 9 měsíci +10

    Great video. Any chance of looking into visibility issues?. Frequently dieing to players i cant see. This and connection issues ruining the game atm.

    • @bentocod
      @bentocod Před 9 měsíci +1

      The graphical fidelity in this game is definetly worse than mw2 and possibly even mw19

    • @bentocod
      @bentocod Před 9 měsíci +1

      At least on console (new gen)

  • @coolieee
    @coolieee Před 9 měsíci

    so its basically this years recoil smoothness just ever so slightly more useful

  • @Ron742_
    @Ron742_ Před 9 měsíci +1

    Here to make my loadouts more optimal and therefore matches more sweaty. LFG!

  • @piratehunterreviews9958
    @piratehunterreviews9958 Před 9 měsíci

    Honestly gun kick is more annoying to deal with to me. Recoil control is easier to deal with by pulling my stick or mouse. But gun kick makes it hard to see what the hell my gun is doing from all the shaky movement

  • @r.n501
    @r.n501 Před 9 měsíci +1

    I just hope they update mw2 Battle rifles to have less recoil and adequate damage to bring them up to speed with the mw3 ones.

  • @theworldininfraredspectrum8879

    Well done video!

  • @pyromancer14
    @pyromancer14 Před 9 měsíci +1

    I’m surprised that they didn’t adjust visual recoil for any of the MW2 guns. Plus they do noticeably lower damage compared to the MW3 guns. That’s not a good philosophy for gun balance at all, even if they’re trying to encourage the use of MW3 guns. If the MW2 guns are going to be useless, then what was the point of bringing them in?

  • @TheCloudCreation
    @TheCloudCreation Před 9 měsíci

    Idk if I'm just missing something, but all the recoil plots shown in this video makes the recoil plot look worse when "decreasing" gun kick. Especially with the Uzi, both recoil plots with the reduced gun kick looked not only wider but also a lot my jagged when you switched to a line graph style. With no mods, it was still a lot of recoil but the line didn't look like a crypto chart, like the reduced gun kick line did.

  • @doom_bullet
    @doom_bullet Před 9 měsíci

    THIS! this is what i need to know, thank you so much

  • @ragnarok3769
    @ragnarok3769 Před 9 měsíci +1

    You should compare mw3 recoil with mw2 guns see how much they have changed it would be cool with most of the used weapons.

  • @Arnal17
    @Arnal17 Před 9 měsíci +1

    I really hate those things inside the library like you at 3:31

  • @NK-iw6rq
    @NK-iw6rq Před 9 měsíci

    Thanks for keeping the community informed Ace !

  • @ClayDunks
    @ClayDunks Před 9 měsíci

    Yea imma need some help this year😂 usually I can just figure out what attachments are actually good but it’s a lot this year. You can make your gun worse so easily

  • @SDLXVI
    @SDLXVI Před 9 měsíci

    I despise the new recoil system of having different dimensions of recoil. MW22 was already so frustrating

  • @starlite_lord4321
    @starlite_lord4321 Před 9 měsíci +1

    Any idea yet if they tuned in any way the infamous smoke / bounce / random visual noise for MW2 guns in this game? Or are they still exactly the same as in MW2.

  • @user-dv8ug4wz3n
    @user-dv8ug4wz3n Před 9 měsíci +1

    Thanks god we don't have visual recoil anymore
    I hope we will get recoil buff for all mw22 weapons too

  • @davidponder1654
    @davidponder1654 Před 9 měsíci

    All details are available if you press left trigger or l2 while you’re hovering over the attachment

  • @jaredodicio
    @jaredodicio Před 9 měsíci

    I think for MW3 V/H recoil will matter a lot more than Gun Kick, since the shake is more manageable than MW2. I'd say focus on adjusting for the initial recoil, the number of shots it takes to kill, and don't focus so much on the entire mag's recoil pattern.

  • @j.s.1893
    @j.s.1893 Před 9 měsíci

    Great Video. I wouldt really like to See one about wich impact gears/perks have in the game

  • @hamza-chaudhry
    @hamza-chaudhry Před 9 měsíci +1

    Do you also have recoil smoothness, just recoil, etc.

  • @konkrete5963
    @konkrete5963 Před 9 měsíci

    Recoil Gun kick is mainly for sustained fire.. tracking targets, It is most useful playing mouse and key. Not sure on aim assisted controller (no pun intended). I have noticed some that without gun kick control; tracking on mouse and key from long ranges is near impossible.

  • @alaron5698
    @alaron5698 Před 9 měsíci

    I cannot tell the difference between the standard and the gun kick patterns for the Wasp. Looks like it basically does nothing.

  • @gravely7022
    @gravely7022 Před 9 měsíci +1

    hahahha 3:35 the collision with those things. i had the same issue, its aweful. why would they do that

  • @turbo558
    @turbo558 Před 9 měsíci

    Ill word it this way. As a mkb player if they hadnt made the changes they did i wasnt going to play this year. Dealing with OP rotat AA is bad enough, not being able to see at all thru barrel smoke and visual shake? No thanks.

  • @xLeechcraftx
    @xLeechcraftx Před 9 měsíci +1

    Thanks for the clarification, Ace. Been wondering a lot about these two stats in particular.
    Personally I feel like it'd be better to simplify the recoil by incorporating the gun kick into the vertical/horizontal control. Too many stats, especially with names that don't do much to clarify their differences, just make for confusing bloat.
    I do feel the visual recoil really needed to be cut down from MW2, but it feels like they may have over-corrected a little too hard. These guns feel like absolute lasers. But it's better than the alternative. More than the visual recoil being cut down though I'm mostly happy they cut down on the freakin gas/smoke while firing from MW2.

  • @Deathcore615
    @Deathcore615 Před 9 měsíci

    The attachments don’t do shit in these newer games 10-15% ain’t enough to mitigate some of these effects. My issue is hardly ever vertical recoil,it’s the horizontal recoil. Horizontal recoil coupled with flinch during take gun fights can and will make you lose engagements at a certain range. What is the purpose of attachments of the benefits are so minuscule?

  • @griffinfaulkner3514
    @griffinfaulkner3514 Před 9 měsíci

    Gun kick control feels like what recoil smoothness should've been in MWII. Of course, with modern Infinity Ward being what it is, they took what could've been an excellent addition and rendered it completely useless, if not outright harmful when suppressors traded significant stat values to increase something that literally did nothing.

  • @jraysigma7733
    @jraysigma7733 Před 6 měsíci

    Thank you

  • @spankyjenkins5803
    @spankyjenkins5803 Před 9 měsíci

    Great video

  • @chadb1176
    @chadb1176 Před 9 měsíci +1

    I’m just excited Ace is excited. Such a good dude and important for this community.

  • @phanta_rei2910
    @phanta_rei2910 Před 9 měsíci

    Ace, are you planning on making a video regarding how balanced or unbalanced the MW2 weapons are in MW3?

  • @oldlifeorig5028
    @oldlifeorig5028 Před 9 měsíci

    Cod scientist, respect

  • @enesbilgili8647
    @enesbilgili8647 Před 9 měsíci

    we are so lucky to have you bro

  • @rutimcgamer2419
    @rutimcgamer2419 Před 9 měsíci

    On video the gun kick looks toy-ish, but it feels sooo gud when you actually play

  • @iandowns9559
    @iandowns9559 Před 9 měsíci +1

    Focus on vertical and gun kick?

  • @mikeyf4rl
    @mikeyf4rl Před 9 měsíci

    Can you look into how forgiving ghost is when you stop moving

  • @TheLast0fUs
    @TheLast0fUs Před 9 měsíci

    I miss it when choosing attachments for your gun used to be simple

  • @Creshex8
    @Creshex8 Před 9 měsíci

    I really don’t like these stats with changes that are very difficult to see. I remember the “recoil smoothness” stat in Mw2. Oh the fun I had watching video after video of reviewers claiming they are completely baffled as to what effect it might have.

    • @David_1789
      @David_1789 Před 9 měsíci +1

      This could all be solved with one sentence per attachment in the game, but that would reduce average play time (no need to unlock anything except for the best attachments).

  • @LB-HEARTLESS
    @LB-HEARTLESS Před 9 měsíci

    Perfect vidéo 👍🏻

  • @Rundas045
    @Rundas045 Před 9 měsíci

    Hey Ace, are you considering doing a video talking about how MW2 guns have changed if they did at all?

  • @sanakhtthefatetwister9116
    @sanakhtthefatetwister9116 Před 9 měsíci

    I think the term I like to use is gun kick is how "bouncy" the gun is.

  • @matthewpettus4475
    @matthewpettus4475 Před 9 měsíci +1

    The lag comp in this game is so damn insane… down right unbearable.

  • @CDL_Gaming
    @CDL_Gaming Před 9 měsíci

    3:35 I'm confused, what are you looking at here? Why are you looking at the floor?

  • @Mr_E_Nigma
    @Mr_E_Nigma Před 9 měsíci +2

    Can we just go back to the days of COD4-MW3 (2011) where we had a set amount of recoil and not all this other bullshit?
    COD has become so unnecessarily complicated to the point its a fukn joke.