UPDATE: Sledgehammer reached out to me to correct some inaccuracies in the notes that I pointed out here: - BAS-B: While the lower torso damage has increased, it is not intended to match the upper torso damage. - MTZ-762: Improved damage range is to the JAK Heretic Carbine Kit, not the base Weapon. - .50 GS and Basilisk: No hipfire spread buffs were intended. The 9mm Daemon and GS Magna were meant to receive damage buffs but these changes are not currently functioning as intended.
It's because they now force "on-demand texture streaming." Essentially, it forces your console or PC to stream map/weapon/skin textures from Activision's servers which is known for causing lag and packet loss.
Considering they finally made a change to the FTac Recon just now I wouldn't be surprised if it's on track to receive an AMP next season They've done this quite a few times recently where they make balancing changes right before they announce a new AMP
It would be great if it got an AMP to fix its fuckin terrible Bullet velocity. It has the accuracy to practically be an MR but it has the Bullet velocity of 600 m/s that feels more like 300 m/s. Using it in warzone, its absolutely mandatory to have 1-3 velocity improving attachments or it will miss anyone who isn't standing still.
FTAC Recon since MW2 has basically been a catfish of a gun. Use it once and you think it has alot of potential, then there's the bullet velocity, and the range is trash, and the mag size is trash, and the movement speed is trash, and the visual recoil is trash. After awhile you realize it was always trash.
@@Aureum_0 I 100% agree idk if 600 is the right velocity but it sounds good, some guns just feel straight terrible in MP, even guns that are supposed to shoot fast are just hitscan at 40ms+ latency, some guns even have to lead a slow moving target to even land shots. Probably why Battle Rifles feel terrible as a class, shoot too slow to do so little damage, add that on top of the latency and it feels like whether you get a hitmarker or not, no damage is dealt, yet it feels like you'll get 2-tapped by a SMG.
@@yourstillwithme cuav takes like 4 bullets to kill lmao, also none of the high end streaks in this game are good even with the counter play the advanced is the best amongst them
I have still occasionally used it in MW3 Warzone as a huge battle rifle fan, but its hard to recommend it over the JAK Jawbreaker kit and less knowledgeable players who don't know about its bullet velocity weakness are probably gonna have a bad time with it. Buffing the velocity with attachments is a must.
FTAC Recon was the gun I wanted to love so bad in MW2, but all that love went to the Lachmann 762 because 30 rounds is more than 20 rounds. lol Now that I know about the bullet velocity issue I'll try it out, hopefully its fun.
@@DamianVangorder-c6d If anything, they nerfed it by removing the laser category. 100s of millions went into this game and they can't even roll out the buffs they claim to apply to weapons. What a terrible company.
Seriously, at some point oversight becomes negligence and should be treated as such. No reason a company with as many resources as Activision and it's partners should be consistently releasing false information to the playerbase. Bugs happen, I get that, coding and such is not easy to troubleshoot, I get that too. But there's no reason you should have this many issues/false info ever single time you do a significant update. Do they not play people to test their updates? You can't randomly select a portion of the playerbase to get the updates early and monitor them for bugs & feedback? Problems will arise, that's to be expected, but its become too consistent.
@@alexlane9099 Honestly makes me think about the days where you went to Walmart/Target to buy a new game and that was it, no installs, no downloads, no updates, maybe you could buy the DLC version a year later but that wasn't littered with bugs either because the developers actually had to release a fully finished product, not a 70% functional application and figure the rest out later.
Sledgehammer: "With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns" ok so now they're blatantly lying or are incompetent, good to know
I'm assuming what they mean by "average TTK" is not that the theoretical max damage output will be higher, but that you'll technically be doing more damage on average since you'll be missing fewer shots due to the reduced hipfire penalties.
@@bioforce5 By average TTK they meant they're removing the MW3 auto-fire pistol data for the sake of balancing out the tests. They really just said that the MW2 single fire pistols are lagging behind the MW3 single fire pistols by about 5% less, so in other words it'll take you another half a mag to make one of those hitmarkers turn red. In other words they said they did something, put it in the patch notes, but nothing changes.
Also the Chimera’s barrels offer better recoil control and decrease in sprint to fire times also. Idk if this is part of the new update but I def didn’t see these stats before
Speaking of akimbo, it sucks that they silently removed the akimbo attachment for the Renetti, I'm guessing due to an exploit from what I saw on Reddit. That really sucks for me.
Yeah, they removed it with the Cor45 AMP. I don't know about the Renetti, but Cor45 was bugged out and gave you the binary trigger and a ridiculous RoF, while using akimbo.
Here's to hoping they do a general balance pass through the MW2 stocks and barrels. I don't really like how strong akimbo pistols are, and I was fine with the MW2 ones being bad. I'm not sure how good they are in practice now though.
Haha no chance, I've only been asking since November 2023. MW2 stock ... 2% recoil reduction MW3 stock ... 25% recoil reduction MW2 barrel ... +35% ADS time 🙄🤷♂️
Lmao right! Like sure, the RPK conversion was pretty dang strong, but literally 90 percent of my lobbies are those two guns. Makes the game so insanely boring as you either join in and play one of two weapons or actually enjoy the massive variety of weapons COD has to offer and put yourself at a disadvantage.
Bruh you can easily counter those weapons while one shot weapons continues plaguing the lobbies. They need nerfs, not those weapons or otherwise there's no counter snipers, melee and shotguns users without them specific guns.
The STG seems really broken on paper but it feels underpowered when I use it somehow, it makes no sense. It just feels like a poor man's MTZ 556. The Static is just way too fast, slow down the sprint/tactical sprint maybe.
Would be nice if they did a balance pass on MWII weapons before the EOL. Would open up a lot in terms of weapon viability to extend the community life. With the addition of Cyber Attack, I expect this to be another '3-year' game like MW19 was for my group.
STG44 and static-HV unchanges is absolutely insane. the STG remains the best long range full auto gun in the game, beating the holger and EVERY LMG or BR with ease.. same with the static. if it should keep its close range potential, it should be horrendous beyong 15/20m. but it isnt. it remains a 6 hit up until what? 40m ??
I personally think the advanced UAV change was unnecessary. You still get to see the people that have the ghost camo equipped or the assassin vest, which was fair imo when you take account the sacrifice of one perk slot for reduced detection.
Welp.. this update once again made ALL my saved custom blueprints for every single weapon error out & unequipable again... this is like the 4th time this has happened. It's so time consuming to go back through them all to redo them :(
I think you missed another aspect of the Pulemyot buff- it’s neck damage (I believe) is now equal to headshot damage which means that it now only needs one neck shot to reduce the shots to kill
I was already using the FTAC Recon FA before today's buff (since it was already possible to have this excellent TTK), but the problem is that due to body multipliers it wasn't as consistent, and the range wasn't the best either (despite using it more as if it were an SMG), but now it's definitely more consistent and interesting.
Absolutely fantastic breakdown as always. But we are missing one vital and crucial breakdown component. Now that the season reloaded is here and for many of us. Still downloading and installing. What on earth did they break game play wise this time? It’s not a proper update without this fundamental component! 😂😂
It shocks me they buffed the FTAC Recon since that gun was never even popular in MW2 really, but if they really want to improve it they should buff its terrible bullet velocity. The full auto is not really useful in warzone and to make the semi worth it you need to HUGELY improve the bullet velocity or it just misses anyone who's remotely moving at long range. If I could get better velocity and invest more into accuracy I'd use it more.
Cant wait for nothing to change until the new season pass comes out, the true problems are Stg: 3 shot kill any range Superi: perfect accuracy 4 shot kill any range Static-HV: million rounds per second 4 shot kill the game is unplayeable and SBMM and EOMM have just ruined it. no point playing ranked no point playing quickplay to just get faced against crimson or higher sweats dropshotting every time u see them for a millisecond. game bad i wish it was good ------😥
@@alanjones5959 I dont think you understand what i'm trying to say here. I love the game. i HATE they way it has become play meta or lose do u like that ?
I know you havent mentioned it ace but they also removed access to the cor45 conversion kit becase there is a bug where you can attach the conversion kit akimbo. Zlaner made a video on it, played it in MP and it was ridiculously broken.
Was hoping for a update on the (Reaper) killstreak pathing. Sometimes the missiles do this weird pathing and dont hit where aimed at. Or on some maps it is useless because it can only see a quarter of the map
It's nice that the ftac got a buff for full auto but seeing how awful it's recoil is doesn't really help it in the long without dumping everything into recoil control
Something I worry about which I find to be kind of and underhanded tactic is releasing new weapons, highly overpowered with the intention of Nerf them after the sensationalized videos made by CZcamsrs promoting the game
Im happy they nerfed the RPK, but leaving out the Static and the Superi is insane. Those two guns are controlling MP right now. The STG is pretty OP too.
I hate how they changed the tacticals and lethal. They show numbers to indicate how many you have in the gunsmith section now before it would show 2 grenades or flashes in stead of numbers
I've been watching XclusiveAce since WWII and I can't remember there ever being this many patch note errors in any other game in the series, or any errors at all tbh. Whats going on?
There's a bug with the assassin vest. If you equip the vest whilst the Advanced UAV is active,you dont show up at all. Not even a red dot. Completely invisible. Please confirm exclusive, i tested this and noticed this.
So why do they bother tweaking weapon stats that won’t make a difference to the in-game experience? They must do similar testing as you do to assess the results of their tweaks before releasing them, right? Seems like a waste of dev time.
So I ran the Daemon akimbo pistols today after the patch and they felt like they were hitting harder than pre patch. Also, I'm surprised (not really) that they didn't do anything nerfs to the STG, Static HV, and the Superi 46. Those are the main guns that players run around with in the games I play in.
heeeey awesome video! It's really refreshing to see you blast Acti and tell everyone to refund, but continuing to make content that supports acti :) good work man!
Sorry, but I have a question that's outside the topic of this video. If i have cod mw3 on battlenet and wanted to use my gamepass for Bo6, will that create two cod hqs, or how will that work?
I would say the ftac recon needed it, when i was going through all the guns back when mw3 wasn't out yet, the ftac recon was a joke, shitty damages, and your shots were inconsistent, this is when i played war, shoot someone mutiple times, half the time i shot, for some reason, wouldn't register.
@@erikbukovac5944 So if you use the FJX Horus and you have the Martis Heavy Barrel equipped or if you use the aftermarket kit, if you use the Bruen Heavy Support Grip or any of the Angled Grips like the FTAC SP-10, the new Paracord Grip, etc. It would load in the Firing Range but as soon you load in game its not there. In game it would load the other attachments but the Heavy Support Grip or any of the Angled Grips if equipped with the Heavy Barrel or kit. Its been like this since Season 3 Reloaded I think.
I wish the kv broadside conversion kit is seen some fixes.... its realy weird but goodish but horizontal randomness eventhose my stats for its recoil is barely there
Anyone else getting a bug since updating where, in ranked play, my classes display as normal when I'm selecting which class to use, but after I actually select any class, I just get a base MCW and a base Renetti with no camos/attachments? I haven't tried regular multiplayer yet but is anyone else getting this bug?
UPDATE: Sledgehammer reached out to me to correct some inaccuracies in the notes that I pointed out here:
- BAS-B: While the lower torso damage has increased, it is not intended to match the upper torso damage.
- MTZ-762: Improved damage range is to the JAK Heretic Carbine Kit, not the base Weapon.
- .50 GS and Basilisk: No hipfire spread buffs were intended.
The 9mm Daemon and GS Magna were meant to receive damage buffs but these changes are not currently functioning as intended.
@@TheXclusiveAce dang, they got someone at SHG who’s job it is just to watch your videos! You should be proud of what you’ve accomplished!
the advanced uav still dont work on ghost/assassin vest
Ace is now the official nonofficial community liaison for SHG
@@TheXclusiveAce They ARE watching.
Props to Sledgehammer for reaching out. Infinity Ward never would do such a thing.
The lag and packet loss is unbearable
Then stop playing.
It's because they now force "on-demand texture streaming." Essentially, it forces your console or PC to stream map/weapon/skin textures from Activision's servers which is known for causing lag and packet loss.
@@elvistwattysomeone who pays for the game should be able to play on fair servers
Blame your internet connection
I have exactly this problem and its absolutely on their end.
Considering they finally made a change to the FTac Recon just now I wouldn't be surprised if it's on track to receive an AMP next season
They've done this quite a few times recently where they make balancing changes right before they announce a new AMP
It would be great if it got an AMP to fix its fuckin terrible Bullet velocity. It has the accuracy to practically be an MR but it has the Bullet velocity of 600 m/s that feels more like 300 m/s.
Using it in warzone, its absolutely mandatory to have 1-3 velocity improving attachments or it will miss anyone who isn't standing still.
@@gamerguy425 600 is hitscan for mp.
FTAC Recon since MW2 has basically been a catfish of a gun. Use it once and you think it has alot of potential, then there's the bullet velocity, and the range is trash, and the mag size is trash, and the movement speed is trash, and the visual recoil is trash. After awhile you realize it was always trash.
@@Aureum_0 I 100% agree idk if 600 is the right velocity but it sounds good, some guns just feel straight terrible in MP, even guns that are supposed to shoot fast are just hitscan at 40ms+ latency, some guns even have to lead a slow moving target to even land shots. Probably why Battle Rifles feel terrible as a class, shoot too slow to do so little damage, add that on top of the latency and it feels like whether you get a hitmarker or not, no damage is dealt, yet it feels like you'll get 2-tapped by a SMG.
Watching while downloading that 90 gig update
SAME lol, i started mine earlier but.. someone paused it so here we go again
120G on xbox
103 gb for me
Mine is 120gbs for some reason
@@Bizketemines 106
That Advanced UAV change is massive, it really cements it as the best high end streak in this game
Does it? I'm having dots not appearing. Have they not nerfed it?
@@steerj07 I haven’t used it yet so I’m not sure I’m just going off the video
not really, counter uav exists, ddos exists, scramblers exist. Theres a lot of basic simple counter play to advanced uavs
@@yourstillwithme cuav takes like 4 bullets to kill lmao, also none of the high end streaks in this game are good even with the counter play the advanced is the best amongst them
@@yourstillwithme also they still show up on the minimap if they’re in a scrambler they just show up as red dots and literally no one uses DDOs
Ftac recon, my beloved. Turns out they remembered you exist lol
Finally some love gor the Ftac Recon/ AR15. Lets goo!!!
I have still occasionally used it in MW3 Warzone as a huge battle rifle fan, but its hard to recommend it over the JAK Jawbreaker kit and less knowledgeable players who don't know about its bullet velocity weakness are probably gonna have a bad time with it. Buffing the velocity with attachments is a must.
FTAC Recon was the gun I wanted to love so bad in MW2, but all that love went to the Lachmann 762 because 30 rounds is more than 20 rounds. lol Now that I know about the bullet velocity issue I'll try it out, hopefully its fun.
I only wish the magna got the same love.
@@DamianVangorder-c6d If anything, they nerfed it by removing the laser category. 100s of millions went into this game and they can't even roll out the buffs they claim to apply to weapons.
What a terrible company.
For the MTZ the change to range is actually to the AMP
Makes the AMP more viable as a BR.
@@jeremiahtaylor1817 Essentially the only BR you can setup for tac stance. If the damage range buff is real it might actually be worth using.
There is nothing worse than false patch notes. At least we have Ace to bring us the facts. Nice job as always
Seriously, at some point oversight becomes negligence and should be treated as such. No reason a company with as many resources as Activision and it's partners should be consistently releasing false information to the playerbase. Bugs happen, I get that, coding and such is not easy to troubleshoot, I get that too. But there's no reason you should have this many issues/false info ever single time you do a significant update. Do they not play people to test their updates? You can't randomly select a portion of the playerbase to get the updates early and monitor them for bugs & feedback? Problems will arise, that's to be expected, but its become too consistent.
@09lowkey I agree it's not looking like an "accident." At this point.
@@alexlane9099 Honestly makes me think about the days where you went to Walmart/Target to buy a new game and that was it, no installs, no downloads, no updates, maybe you could buy the DLC version a year later but that wasn't littered with bugs either because the developers actually had to release a fully finished product, not a 70% functional application and figure the rest out later.
@@09lowkey it does feel like alpha release. Lol.
Sledgehammer: "With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns"
ok so now they're blatantly lying or are incompetent, good to know
I'm assuming what they mean by "average TTK" is not that the theoretical max damage output will be higher, but that you'll technically be doing more damage on average since you'll be missing fewer shots due to the reduced hipfire penalties.
@@bioforce5 By average TTK they meant they're removing the MW3 auto-fire pistol data for the sake of balancing out the tests. They really just said that the MW2 single fire pistols are lagging behind the MW3 single fire pistols by about 5% less, so in other words it'll take you another half a mag to make one of those hitmarkers turn red. In other words they said they did something, put it in the patch notes, but nothing changes.
Didnt even know you could shoot the IMS projectiles lol
Same, I never knew there was a way to counter them other than maybe cold blooded
I just learned of this recently too 😅. Took a few weeks, but a random day play COD with my pre-workout still kicking hard really got things going haha
As Someone who has been Using the FTAC and have it Obsidian, I am very happy
Its nice huh
@@jeremybrown9611 very
Also the Chimera’s barrels offer better recoil control and decrease in sprint to fire times also. Idk if this is part of the new update but I def didn’t see these stats before
Speaking of akimbo, it sucks that they silently removed the akimbo attachment for the Renetti, I'm guessing due to an exploit from what I saw on Reddit. That really sucks for me.
Yeah, they removed it with the Cor45 AMP. I don't know about the Renetti, but Cor45 was bugged out and gave you the binary trigger and a ridiculous RoF, while using akimbo.
I hate that akimbo somehow decreases damage. It makes most akimbos in this game genuinely worthless
I think it's back now, after the update. At least I could equip it.
ngl, i dont feel bad for akimbo renetti users, that gun is honetly bullshit
It's back up with this update my dude. I got over 13k kills with akimbo renettis so I felt this one a lot. 🤣
Here's to hoping they do a general balance pass through the MW2 stocks and barrels.
I don't really like how strong akimbo pistols are, and I was fine with the MW2 ones being bad. I'm not sure how good they are in practice now though.
Haha no chance, I've only been asking since November 2023.
MW2 stock ... 2% recoil reduction
MW3 stock ... 25% recoil reduction
MW2 barrel ... +35% ADS time
🙄🤷♂️
Not nerfing the STG and HV is tone deaf AF.
Lmao right! Like sure, the RPK conversion was pretty dang strong, but literally 90 percent of my lobbies are those two guns. Makes the game so insanely boring as you either join in and play one of two weapons or actually enjoy the massive variety of weapons COD has to offer and put yourself at a disadvantage.
@@mergenocide agreed. Grinding weapon mastery camos that aren’t those two guns has been so fun, except not.
Bruh you can easily counter those weapons while one shot weapons continues plaguing the lobbies. They need nerfs, not those weapons or otherwise there's no counter snipers, melee and shotguns users without them specific guns.
The STG seems really broken on paper but it feels underpowered when I use it somehow, it makes no sense. It just feels like a poor man's MTZ 556.
The Static is just way too fast, slow down the sprint/tactical sprint maybe.
Get gud'r
Been trying to use the updated guns but the Static and superi users are in fully sweat mode this update.😅
The static was nerfed while other guns were buffed, he just did not include that in this video
@@JordanDavis-ib6dyThe static had no changes in MP. At least not in the patch notes
Go play fishfection lol you’ll get to try both of them
The RAM9 and the headhunter kit for the Rival are goated at the moment.
@@thebesttheworst2277 Just more broken stuff lol
THAT VISUAL RECOIL NERF IS SO NICE, I love that it feels way more powerful now, that’s sick
The extra gear slot on the infantry vest is an awesome change
They literally forgot to nerf the damn Static-HV.
Bro that's all I get killed by 90% of the fuckin time. I hate that gun
And the STG
Hell yeah! They didn’t forget. This late in the cycle they said screw it. Get sh!t on baby
@@rozilla_the_savage4445 For me it's the stg. Thing is laser accurate, with mw2 ttk like wtf.
Yup. Got melted by this dude bunny hopping with that damn thing. Give me a break.
Would be nice if they did a balance pass on MWII weapons before the EOL. Would open up a lot in terms of weapon viability to extend the community life. With the addition of Cyber Attack, I expect this to be another '3-year' game like MW19 was for my group.
also they need to add a map filter before EOL so we can choose to play shipment or stash house 24/7 without taking up a playlist slot
Finally some respect on the infantry vest
STG44 and static-HV unchanges is absolutely insane. the STG remains the best long range full auto gun in the game, beating the holger and EVERY LMG or BR with ease.. same with the static. if it should keep its close range potential, it should be horrendous beyong 15/20m. but it isnt. it remains a 6 hit up until what? 40m ??
The FTAC Recon buff pretty much makes it the same amount of shots to kill as it was in MW2, even though that was only 100hp
Pulemyot is bugged on PS. When aiming your view looks at the side of the weapon not the scope cross-hairs.
Ftac is decent but the low amp count is really hitting it for me. Good thing the Jak jawbreaker gives this gun extra ammo reserves
I personally think the advanced UAV change was unnecessary. You still get to see the people that have the ghost camo equipped or the assassin vest, which was fair imo when you take account the sacrifice of one perk slot for reduced detection.
I am SHOCKED the static did not get a nerf. Great fun not complaining but pretty dominant!
The static did get a nerf, deserved a larger one though.
Welp.. this update once again made ALL my saved custom blueprints for every single weapon error out & unequipable again... this is like the 4th time this has happened. It's so time consuming to go back through them all to redo them :(
I think you missed another aspect of the Pulemyot buff- it’s neck damage (I believe) is now equal to headshot damage which means that it now only needs one neck shot to reduce the shots to kill
I moved away from MW3 multiplayer to play XDefiant so I only watch you videos to keep in the loop, so thanks for making such great videos ☺
I was already using the FTAC Recon FA before today's buff (since it was already possible to have this excellent TTK), but the problem is that due to body multipliers it wasn't as consistent, and the range wasn't the best either (despite using it more as if it were an SMG), but now it's definitely more consistent and interesting.
Im pretty sure they reduced the vertical recoil on the MCW as well because it feels much more accurate now too
Hell yeah! I love using the FTAC Recon even before this buff.
So glad the Advanced UAV is even better, I love running it, especially since no one does lol.
Absolutely fantastic breakdown as always. But we are missing one vital and crucial breakdown component. Now that the season reloaded is here and for many of us. Still downloading and installing. What on earth did they break game play wise this time? It’s not a proper update without this fundamental component! 😂😂
Surprised to not see any more Superi speed nerfs
That 106gigs was wild lastnight
It shocks me they buffed the FTAC Recon since that gun was never even popular in MW2 really, but if they really want to improve it they should buff its terrible bullet velocity. The full auto is not really useful in warzone and to make the semi worth it you need to HUGELY improve the bullet velocity or it just misses anyone who's remotely moving at long range. If I could get better velocity and invest more into accuracy I'd use it more.
Cant wait for nothing to change until the new season pass comes out,
the true problems are
Stg: 3 shot kill any range
Superi: perfect accuracy 4 shot kill any range
Static-HV: million rounds per second 4 shot kill
the game is unplayeable and SBMM and EOMM have just ruined it. no point playing ranked no point playing quickplay to just get faced against crimson or higher sweats dropshotting every time u see them for a millisecond.
game bad
i wish it was good
------😥
Why do you comment on videos about a game you claim you hate? You much on lying?
@@alanjones5959 I dont think you understand what i'm trying to say here.
I love the game. i HATE they way it has become
play meta or lose
do u like that ?
@@Hexo.- I apologize and I agree 💯
@@alanjones5959 🤝 mashallah brother
almost done updating😁😁😁
I know you havent mentioned it ace but they also removed access to the cor45 conversion kit becase there is a bug where you can attach the conversion kit akimbo. Zlaner made a video on it, played it in MP and it was ridiculously broken.
Infantry Vest being buffed has interesting implications for Ranked Play.
Was hoping for a update on the (Reaper) killstreak pathing. Sometimes the missiles do this weird pathing and dont hit where aimed at. Or on some maps it is useless because it can only see a quarter of the map
I love how qll the nest guns in a modern warfare game are bolt action, pump action, and semi automatics. Cod ww1 is right around the corner folks!
Lotta full auto monsters and a couple burst(iirc)
Yes guns come in a variety of firing modes.
@@getthegoons reading is hard, huh?
@@TFAmbience bros crying because guns are good then says I can't read.
@@getthegoons it was a joke, my friend
It's nice that the ftac got a buff for full auto but seeing how awful it's recoil is doesn't really help it in the long without dumping everything into recoil control
Something I worry about which I find to be kind of and underhanded tactic is releasing new weapons, highly overpowered with the intention of Nerf them after the sensationalized videos made by CZcamsrs promoting the game
Im happy they nerfed the RPK, but leaving out the Static and the Superi is insane. Those two guns are controlling MP right now. The STG is pretty OP too.
MTZ 762 aftermarket part has increased the maximum damage range to 30 M ,not the gun itself
I hate how they changed the tacticals and lethal. They show numbers to indicate how many you have in the gunsmith section now before it would show 2 grenades or flashes in stead of numbers
FYI, in your Scrapyard sistance graphic for the FTAC Recon, your text says "May 1st, S3".
excited for the FTAC Recon buff, disappointed by the ghost T/V camo nerf
I want hip fire ability with tac Sprint on and a few more ground war maps. That's it :)
I've been watching XclusiveAce since WWII and I can't remember there ever being this many patch note errors in any other game in the series, or any errors at all tbh. Whats going on?
Seems the BP weapons are untouched but then again it's season isn't over so they gotta let it dominate a little longer
Buff ghost/assassin's vest so you're not on the mini map at all unless stationary or firing an unsuppressed weapon
The infantry vest, now. Changes the ranked meta
it doesn't affect ranked play
As someone who actually lives the Ftac recon. I'm very happy to know I can out gun my opponent at such TTK 🎉
What about the new graphics streaming settings that are now always on? Have you noticed any graphical or networking changes?
They removed sbmm too it feels like. And also I keep getting lobbies where half the team leaves even if we are winning.
I'm surprised Ace didn't criticse there being no counter to the Advanced UAV now
There's a bug with the assassin vest. If you equip the vest whilst the Advanced UAV is active,you dont show up at all. Not even a red dot. Completely invisible.
Please confirm exclusive, i tested this and noticed this.
idk what they did but the update reduced its file size by like 90GB. so good job to them.
*LAUGHS IN ALREADY USING THE FTAC RECON IN FULL-AUTO PRE-BUFF*
So why do they bother tweaking weapon stats that won’t make a difference to the in-game experience?
They must do similar testing as you do to assess the results of their tweaks before releasing them, right?
Seems like a waste of dev time.
So I ran the Daemon akimbo pistols today after the patch and they felt like they were hitting harder than pre patch. Also, I'm surprised (not really) that they didn't do anything nerfs to the STG, Static HV, and the Superi 46. Those are the main guns that players run around with in the games I play in.
They did nerf the STG and Static according to patch notes.
@@weeaboojesus in warzone they did, not multi-player.
@@twinsrookie Ahh, I see. I guarantee that was the case. Thanks!
Im happy for these changes but I wish they'd improve the MWII suppressors
BRING BACK the deployable cover!! How long is it going to take to fix it???
Ftac was already pretty strong in Full auto. Not sure why it was buffed.
They made it better than semi auto pretty much which is dumb
its dog shi and still is
@@doratheexplosion6129 It's objectively good. Even Ace said so
@@doratheexplosion6129 No point in even replying. lol.
BUUUUUUUUUUUUUT, says more about you.
Says to nerf interceptor. Just use it.
heeeey awesome video! It's really refreshing to see you blast Acti and tell everyone to refund, but continuing to make content that supports acti :) good work man!
The pkm did shoot noticeably slower than it real world counter part
The Lag has been so bad in S5 and now somehow worse with reloaded
Awesome. So we can still get KAR’d to death 1 shot all the time then after dropping a whole mag into them then.
Some jackass said the Kar98 is by far the most OP sniper but then they nerf the AK50 to hell and its still good
Sorry, but I have a question that's outside the topic of this video. If i have cod mw3 on battlenet and wanted to use my gamepass for Bo6, will that create two cod hqs, or how will that work?
That advanced uav buff is interesting…
feels like they lied on their patch notes because they wanted people to stay on the game
I didn't even know you could shoot IMS explosives...
I'm waiting for them to fix the cor 45. The binary trigger is still missing
what's your build on that STG? seem fire
wish they buffed the MCW 6.8 Amp to use the 60 rnd mag on it
New update broke my game. I can’t even get it to launch on my ps5 now.
I would say the ftac recon needed it, when i was going through all the guns back when mw3 wasn't out yet, the ftac recon was a joke, shitty damages, and your shots were inconsistent, this is when i played war, shoot someone mutiple times, half the time i shot, for some reason, wouldn't register.
What build was that in the background video Ace?
i want what they smoke when they balancing things
Still no fix for the FJX Horus when using the Angled Grips or Bruen Heavy Support Grip with the Martis Heavy Barrel or the Aftermarket Kit equipped.
whats the bug?
@@erikbukovac5944 So if you use the FJX Horus and you have the Martis Heavy Barrel equipped or if you use the aftermarket kit, if you use the Bruen Heavy Support Grip or any of the Angled Grips like the FTAC SP-10, the new Paracord Grip, etc. It would load in the Firing Range but as soon you load in game its not there. In game it would load the other attachments but the Heavy Support Grip or any of the Angled Grips if equipped with the Heavy Barrel or kit. Its been like this since Season 3 Reloaded I think.
I wish the kv broadside conversion kit is seen some fixes.... its realy weird but goodish but horizontal randomness eventhose my stats for its recoil is barely there
The infantry best thing is huge in my eyes
I thought cod HQ was changing? Or is that happening when BO6 comes out?
Anyone else getting a bug since updating where, in ranked play, my classes display as normal when I'm selecting which class to use, but after I actually select any class, I just get a base MCW and a base Renetti with no camos/attachments? I haven't tried regular multiplayer yet but is anyone else getting this bug?
Nice to see my favorite gun the x13 auto got some love but i will still hold on to hope🤞🤞 that thay buff the impact point barrel and stocks
balls
The update almost broke my damn ps5 it uninstalled the multiplayer/single player, warzone and zombies pack so I had mw3 without mw3
Same !!
This update decreased the storage size for me. 104gb to 83gb.
Am I the only one having problems in Ranked? None of my optics work in game and my pistols have no attachments
They also added forced texture downloading, rip gaming.
Bro, my favorite weapon 😢
Aaaaaaaaaahahahahhahahahhajajajjajaj so much for the cataclysm
Hey bro they took out the portable cover
That Jak Cataclysm
Rip the Herrera gun
Ftac recon is back on the menu boys. Was my favorite battle rifle in MWII
It was definitely one of my go-to battle rifles when they nerfed the Cronen Squall, so I'm glad they're giving it love.
IT was already strong in full auto. Someone sneaked it some steroids.
@@Honeneko. just gotta slap some recoil attachments and a scope and it’s good to go