Like jesus I was thinking about how the katana woman could have been Bayonetta (female) but raised by Baldur BUT WE GOT THE PRODIGY INSTEAD, ITS BEEN THREE GAMES I DONT THINK WE'VE EARNED THAT YET
I think this shows Bayonetta's spiritual attunement will always be closer to Inferno regardless of the reality she's in, but I agree we need more Lumens
It's not even the same version of Bayonetta from 1 & 2, so I don't give a shit if she's immortal. I want the story of the original character to continue.
If I had to guess they probably scrapped Shuraba here because Viola already uses a Katana of sorts, sure they're different, but at the end of the day it'd be less distinct compared to one of the other weapons.
also it might of made Viola look so useless if we DID have it for Bayonetta. Though if Viola is gonna be the MC going forward, she should get her moveset to be more like Shuraba to make up for her current style in 3.
@@sonictj3 I mean we already know Viola isn't gonna be the new main character. She's probably gonna be like the Nero to Cereza's Dante going forward. That being said there's nothing about her current style that needs to be made up for anyway, with the exception of an absurdly tight parry window (which was patched,) Viola's sword having a bunch of throw attacks and the unarmed stance is a really cool moveset.
The level design of Bayo 1 and 2 were so good because the maps were so ethereal and outwardly. I used to spend hours just walking around and backtracking was actually fun. Bayo 3 just made me feel like I was playing on some basic uninspired Final Fantasy and Assassin’s Creed map. The desert is just painful to play through, especially with Viola.
Bad take. 3 easily has the best level design of the bunch and it's not even close. The fact that the levels have so much more of value to explore for off the beaten path automatically puts it well above 1 and especially 2. 2 in particular, while pretty environmentally was extremely linear and there's very little you really need to explore in any capacity for.
@@Robbie_Haruna Linearity doesn't always equal bad, and I think the person was referring to the overall visual direction of the first two games. A lot of Bayo 3's environments are just huge barren arenas with a slightly different flavor of "generic destroyed city" and collectables scattered around for busywork.
@@BeatGoat That's... not accurate though? Only two of the areas are cities first of all, maybe 3 if we count the final boss arena (and even then Paris and Tokyo feel plenty distinct,) then there's the Great Wall of China and the desert+egyptian temples. You're right in that linear doesn't always mean bad, but it is a super obvious improvement when exploration is more involved (especially when the game gives you all these different movement tools to explore with and reward your curiosity. The areas actually feel like they were filled with things to explore for as opposed to most exploration being "slightly down a deadend hallway," like in 2 or requiring a bunch of arbitrary backtracking like 1 to get Alfheims to spawn.
@@Robbie_Haruna I didn't really think exploration worked all that well because of very inconsistent rules where you could and couldn't go. There's plenty of places that look reachable, but you can't jump or drop there because of an invisible wall or a death trigger. Yes, there was stuff to pick up, but like I said, it was mostly padding/busywork, save for a few things here and there imo. I collected everything, and don't feel like doing it ever again because it's just not that interesting. As for the environments, sure. Some areas might look distinct within the context of the game, otherwise they're hella generic (almost as if parts were repurposed from Platinum's other games) and mostly designed around the limitation of having to accommodate Demon Slave (which also introduces the issue of needing to balance it out with giant enemies). My main takeaway was "big and empty".
@@BeatGoat well, for bayonetta specifically, its an odd choice to go for exploration. But going based off of the game initially being semi-open world, it makes sense. I didnt think levels felt big and empty, i actually felt quite overwhelmed at how many collectibles were around, and eventually did get annoyed at it. I think theres just some key things missing to make exploring more worthwhile, but oh well, bayo1 and 2's linear style isnt bad ofc, pacing and progression are easier to control, though bayo2 falters some on pacing due to so many boss battles. I think both styles work for their respectives games, i'll admit I enjoy bayo3s a lot, because the movement options available make it so much fun to run around.
Honestly, I lost a lot of respect for Kamiya when he walked back on several statements regarding Luka and Bayonetta's relationship. Specifically saying that the relationship would be impossible for Bayo considering human's short lifespans. If he's willing to lie about such benign statements to placate the fan base, I don't see why he wouldn't lie about other things to make them feel better about the ending. His intent and his words are two different things to me. And while U very much dislike the ending to 3, I have to say, it's weak to kill a character and then say, "Hey, they're doing alright in hell. But, we heard the fans and we're bringing back Bayo 3 despite her death being held as this monumental thing as she saved all worlds!"
I mean, did you play the game? It turns out Luka isn't even a regular human after all. And besides, that's not the OG Bayo. For all we know she still wouldn't even consider dating him.
You're not the only one who lost your respect for Hideki Kamiya... I actually lost faith in him since he left Platinum Games last year, and I feel that the Bayonetta franchise is going to Hell in a handbasket.
Oh thank god you dont know how badly the ending in bayo 3 broke me ....yes i admit I'm a huge bayonetta fan when i see this woman all i see is a complete badass angel,demon,homunculi slayer this gives me hope 😢 thank you
I'm not sure "alive" counts if it's just that after she died her soul turned into a demon. "and well", sure, but she definitely dead. Then again an in conjunction with the Luka picture any one of these is just *a* version of the character rather than *the* version of the character. They can kill Bayo, Jeanne, Luka, and Enzo as much as they want since they can functionally bring them right back by setting the next game in an alternate universe.
The fact they have to keep hinting at us that she will continue to be the protagonist is hilarious. In an art book and a letter read by Doug Bowser at the game awards. What other franchise has an oopsie this bad? Like sure other games like last of us 2 kill off their protag but that’s done in a purposeful “I don’t care what the fans think” kind of way. But how else could we see this other than that they actually thought we would just be in love with viola like an “upgrade” or something
Theory: Bayo 3 was rushed and cut because Switch is about to end its timeline and Platinum were preparing two (or three) games at the same time: Bayo 3 for Switch and Bayo 4 for Nintendo next generation hardware, this hoping that new hardware could help in add more content to the game.
Every game has some leftover content. It’s just a matter of at some point having to finish and release it. It doesn’t mean it’s “rushed”. It was probably cut for either normal reasons (scope was too big for how long they planned to develop it). Or there were development issues and to meet their deadline without even further delays, cuts had to be made. And it still works to have them show up as a surprise.
@@mrshmuga9 game had development troubles and had to scale back some time, and obviously just finishing the game too Theres parts where the game definitely does feel rushed, i wouldnt be surprised or even doubt the game was rushed in some way. But even still, it ended up being a fun and well enough put together game, i definitely enjoyed it a ton
I hate to break it to you but the reason the game feels as rushed as it does (I mean, it IS rushed) is because the game's director and producer Yusuke Hashimoto left Platinum 2 years into the project. (The total amount of time the game was in development was I believe 4 years, maybe 5), this meant that they were thrown into disarray and had to drastically shift the direction of the game, which needless to say can still be felt to this day in the final product.
These games’ stories are bonkers. I wouldn’t trust anything being final… ever. I mean, if this one universe (I believe Bayo #3’s universe) restored at the end of the game, whose to say the other universes aren’t? I’m guessing Bayonetta 4 might be Viola looking for her mom just as Bayonetta 2 was looking for Jeanne.
Nintendo did release "We are as one" the full song not too long ago which means the top is still fresh on their minds. So this may be the silver lining of getting a dlc we have been looking for
Kamiya may not have said outright she is alive, but for some reason Bayonetta’s physical form was restored before she was dragged down with Luka. This implies that she was either reunited with her umbran watch/magic and revived, or she no longer has a need for it and can sustain her form by other means. In the second game, Jeanne was dragged to hell in spirit form and was only physically restored after the reunion with her watch. The same principles can be applied to Bayonetta. Without an explanation for that, she could very well be presumed alive as her soul was never absorbed into inferno (Rodin’s definition of true death)
Still holsing out for a dlc that's like "legacy wardrobe" that includes the concepts of the background bayo variants and their weapons. Also like add the old weapons, I wanna have chernobog back,
Yeah, i'm more surpirsed we didn't go that route before the world-ending time devourer arc. A game where bayonetta had to embrace baldur's lineage as a lumen sage and do the impossible and contract angels to fight with the demons for her would make for some fun story and gameplay.
@@Eoryu This would make a lot of sense. After all, the first and second game were building her up to “awaken her true potential as the eyes of the world”. It’s like 3 went into such a left field. Like someone was half listening to her lore and just added in random cool shit. And not in a good way random cool shit. It’s cool, it just doesn’t fit
I remember reading somewhere of a developer's remark of Bayonetta 3's release that they felt like they had been working on Bayo 3 for too long (red flag) and were surprised that the game would be released at all (another red flag).
As happy as I am about this news this just tells me that 8 whole years was not enough time for platinum to include everything they wanted to put in... and they've done that with the first two games as well, but it was *MUCH* more apparent here... this game better get DLC (you think they'd get it right 3rd times the charm).
They might just re-release this as a trilogy. The ending did say see you next generation. It’s just kind of weird that Bayonetta 2 has a better presentation than 3
Keep in mind that there was a major director change during those eight years including scrapping the idea to have the game open world at some point. So development likely had to be largely restarted a couple times during that 8 year gap.
@@nodzee97 Bayonetta 2 having better presentation is honestly very arguable. Like yes, the enviornments aren't as nice looking in 3 because of the game having a much bigger sense of scope (more to explore, less linear hallways, etc.) But at the same time the character models are much better in 3 than in 2, with better texturework and more realistic looking skin that doesn't look like plastic so there's that. It's also worth noting that on the presentation front, Bayonetta 3 has almost every cutscene be an actual cutscene. Whereas over half the cutscenes in Bayonetta 2 were the slideshows (likely for budgetary reasons,) Bayonetta 2 had the most of these slideshow cutscenes by a fairly significant margin.
@@Robbie_Haruna the irony to that is that they admitted it costed more to do those in the end than to just animate em. Also, bayo3 was never in development for 8yrs, its just been 8yrs since bayo2. They already came and said they pitched the idea after Scalebound was cancelled in 2017, and i assume they started development late 2017
@@numbrerotime6683 Yeah the game was presumably started around 2017 but various shakeups meant development had to restructure in various different regards.
I kinda wish they went with more of the concept art idea with the story have both bayo 1 and 2 playable in the game even in certain areas would have been great but also they should have fleshed out more of the story ad a whole because so much is unanswered. Also why did we get a scene with viola and bayo 1 see how that is her actual mother at the end when she came back something small
imagine if concept arts turn out to be DLC lmao that would be cool,like..people complained about lack of DLC only to find out it was basically in front of us entire time
i think the shes immortal line is mainly about there being other varients... the bayo we play as isnt even the one from the previous continuity. i dont even think the two we seen where the original bayo in the first and second games looks where the og either. b2's earrings werent the same in bayonetta 2 and bayonetta one wouldnt still be wearing that outfit as that games events where long passed in the main line. in the eyes books b1 wasnt even gonna have madama butterfly her signature demon was the umbran clock tower..
We've already had instances of Singularity time traveling in Origins. For all we know he started attacking the multiverse in the past through time travel and got to the OG timeline before Bayo got to change styles. There's also the fact that B1 at the end is IDENTICAL to how she was in the first game, down to having a singular ribbon and the little piece of the watch every single Bayonetta in 3 lacks except for her.
This literally had nothing to do with hardware. The only thing we know had to do with hardware was them scrapping the idea of making the game open world. Which was a huge net positive considering making a Hack and Slash open world would just bloat the experience to hell and back.
@@mohamedmendoza9503 You'd be a special kind of ignorant then. Maybe you'd have some ground to stand on if you were arguing the removal of the open world elements that got scrapped (the Thule areas would presumably have served as this, possibly other areas depending on how much they leaned into it,) though open world would definitely have been a detriment to the game as a whole had it happened. But these scrapped areas are the segments like we already got in the game itself four times in four different areas, thus anyone with a functional brain can tell it wasn't because "durr switch weak."
Ah yes, Bayonetta is alive after the game ends with her getting dragged to hell and passing the Tourch. The Plot-writting of Platinium is so bad, I am unsure if this is them ret-conning what they set up or if they are actully this bad at showcasing the intent.
Oh it is ABSOfuckingLUTELY a retcon after they saw how horrendous the reception to their piss-poor attempt at a soap opera of a narrative was this time around. It speaks volumes when they try to get cheap emotional/shock value with no substance in their writing, retcon things that didn't need to be retconned in the process, then come back with their tail between their legs to retcon their botched attempt at a retcon.
@@usahknights Inb4 Bayo 4 (If they even get to make it before going Bankrupt) will just pretend that Bayo 3 never happened. Man, I feel bad for Viola, the game gives her a objectivly worse kit to Bayo, she eats it in every cutscene, get's awkwardly pushed into new Protag role only to have it ripped away again. A shame, because I liked her design and theme song.
@Plinfan I'm mad she never even got a good moment against the final boss. Instead, we get this half-baked battle with Dark Eve, which tries its best to make Viola seem cool for beating Cereza. I really wanted to like Viola, but nothing in this game was in her favor. Her make-up, story and character archetype all acted against her.
whaat??? so... which bayonetta is alive? xD i mean the ending kind of states that only B3 was gone, but nothing was said about the others after defeating singularity so any of them could keep the story with viola, now that aparently the bayonettas can jump through universes xD
The maker of the game said that people misunderstood the ending and during the award when Bayonetta 3 received best action game. Platinum stated that it will be Cereza's journey that will be continued.
@@Greyr4X Yes but I thought this was referring to the fact that all the universers were saved. In the final dance scene she turns to Umbran Tears, how can she be alive?
Except she's incredibly stupid, obnoxious, reckless, claustrophobic, desperate, and severely lacking mental and emotional discipline. Viola may have the name, but I'm not gonna kneel before her and be taunted by Viola defenders, let alone being guilt tripped into buying Bayonetta 4 anytime in the future.
Imagine doing a multiverse and not using the opportunity to show a male Bayonetta or a Lumen Bayonetta
I would call him Hunkonetta or Boyonetta LOL
Boy bayo won't git as hard tbh😔
There is some sketch design she looks like Lumen Nurse.
But yeah , no male Bayonetta, i'm disappointed
Like jesus I was thinking about how the katana woman could have been Bayonetta (female) but raised by Baldur
BUT WE GOT THE PRODIGY INSTEAD, ITS BEEN THREE GAMES I DONT THINK WE'VE EARNED THAT YET
I think this shows Bayonetta's spiritual attunement will always be closer to Inferno regardless of the reality she's in, but I agree we need more Lumens
I'm willing to pay for a DLC (all the bayonetta variant costumes + a 10-hour story expansion).
IN MY DREAMS as the dlc is way impossible now.🤣
The dlc should be free
@@nodzee97 they wouldn't do a free dlc as it's time and money. Unless they sold lots of copies.
i mean they made mario kart 8 dlc years after it’s initial release so you never know 🤷♂️
It's not even the same version of Bayonetta from 1 & 2, so I don't give a shit if she's immortal. I want the story of the original character to continue.
Finally a comment that makes sense ! Who cares about that Bayonetta wannabe ? We want OG Bayonetta or Bayonetta 2 !!!
If I had to guess they probably scrapped Shuraba here because Viola already uses a Katana of sorts, sure they're different, but at the end of the day it'd be less distinct compared to one of the other weapons.
also it might of made Viola look so useless if we DID have it for Bayonetta. Though if Viola is gonna be the MC going forward, she should get her moveset to be more like Shuraba to make up for her current style in 3.
@@sonictj3 I mean we already know Viola isn't gonna be the new main character. She's probably gonna be like the Nero to Cereza's Dante going forward.
That being said there's nothing about her current style that needs to be made up for anyway, with the exception of an absurdly tight parry window (which was patched,) Viola's sword having a bunch of throw attacks and the unarmed stance is a really cool moveset.
@@Robbie_Haruna
But Nero is going to be the MC of the next DMC games so I don't think that's a good example... 😂😂😂
The level design of Bayo 1 and 2 were so good because the maps were so ethereal and outwardly. I used to spend hours just walking around and backtracking was actually fun.
Bayo 3 just made me feel like I was playing on some basic uninspired Final Fantasy and Assassin’s Creed map. The desert is just painful to play through, especially with Viola.
Bad take.
3 easily has the best level design of the bunch and it's not even close. The fact that the levels have so much more of value to explore for off the beaten path automatically puts it well above 1 and especially 2.
2 in particular, while pretty environmentally was extremely linear and there's very little you really need to explore in any capacity for.
@@Robbie_Haruna Linearity doesn't always equal bad, and I think the person was referring to the overall visual direction of the first two games. A lot of Bayo 3's environments are just huge barren arenas with a slightly different flavor of "generic destroyed city" and collectables scattered around for busywork.
@@BeatGoat That's... not accurate though? Only two of the areas are cities first of all, maybe 3 if we count the final boss arena (and even then Paris and Tokyo feel plenty distinct,) then there's the Great Wall of China and the desert+egyptian temples.
You're right in that linear doesn't always mean bad, but it is a super obvious improvement when exploration is more involved (especially when the game gives you all these different movement tools to explore with and reward your curiosity. The areas actually feel like they were filled with things to explore for as opposed to most exploration being "slightly down a deadend hallway," like in 2 or requiring a bunch of arbitrary backtracking like 1 to get Alfheims to spawn.
@@Robbie_Haruna I didn't really think exploration worked all that well because of very inconsistent rules where you could and couldn't go. There's plenty of places that look reachable, but you can't jump or drop there because of an invisible wall or a death trigger. Yes, there was stuff to pick up, but like I said, it was mostly padding/busywork, save for a few things here and there imo. I collected everything, and don't feel like doing it ever again because it's just not that interesting.
As for the environments, sure. Some areas might look distinct within the context of the game, otherwise they're hella generic (almost as if parts were repurposed from Platinum's other games) and mostly designed around the limitation of having to accommodate Demon Slave (which also introduces the issue of needing to balance it out with giant enemies). My main takeaway was "big and empty".
@@BeatGoat well, for bayonetta specifically, its an odd choice to go for exploration.
But going based off of the game initially being semi-open world, it makes sense.
I didnt think levels felt big and empty, i actually felt quite overwhelmed at how many collectibles were around, and eventually did get annoyed at it.
I think theres just some key things missing to make exploring more worthwhile, but oh well, bayo1 and 2's linear style isnt bad ofc, pacing and progression are easier to control, though bayo2 falters some on pacing due to so many boss battles.
I think both styles work for their respectives games, i'll admit I enjoy bayo3s a lot, because the movement options available make it so much fun to run around.
Honestly, I lost a lot of respect for Kamiya when he walked back on several statements regarding Luka and Bayonetta's relationship. Specifically saying that the relationship would be impossible for Bayo considering human's short lifespans. If he's willing to lie about such benign statements to placate the fan base, I don't see why he wouldn't lie about other things to make them feel better about the ending.
His intent and his words are two different things to me. And while U very much dislike the ending to 3, I have to say, it's weak to kill a character and then say, "Hey, they're doing alright in hell. But, we heard the fans and we're bringing back Bayo 3 despite her death being held as this monumental thing as she saved all worlds!"
I mean, did you play the game? It turns out Luka isn't even a regular human after all. And besides, that's not the OG Bayo. For all we know she still wouldn't even consider dating him.
@@CuteHimbo
We all know that NOW Luka isn't a normal human being... But don't act like they didn't pull this out of their ahh...
You're not the only one who lost your respect for Hideki Kamiya... I actually lost faith in him since he left Platinum Games last year, and I feel that the Bayonetta franchise is going to Hell in a handbasket.
Oh thank god you dont know how badly the ending in bayo 3 broke me ....yes i admit I'm a huge bayonetta fan when i see this woman all i see is a complete badass angel,demon,homunculi slayer this gives me hope 😢 thank you
End the end of bayo3 there was a white glow during the kissing.
@@-Pridebycreatons-
So ? Lol
I'm not sure "alive" counts if it's just that after she died her soul turned into a demon. "and well", sure, but she definitely dead. Then again an in conjunction with the Luka picture any one of these is just *a* version of the character rather than *the* version of the character. They can kill Bayo, Jeanne, Luka, and Enzo as much as they want since they can functionally bring them right back by setting the next game in an alternate universe.
The fact they have to keep hinting at us that she will continue to be the protagonist is hilarious. In an art book and a letter read by Doug Bowser at the game awards. What other franchise has an oopsie this bad? Like sure other games like last of us 2 kill off their protag but that’s done in a purposeful “I don’t care what the fans think” kind of way. But how else could we see this other than that they actually thought we would just be in love with viola like an “upgrade” or something
Theory: Bayo 3 was rushed and cut because Switch is about to end its timeline and Platinum were preparing two (or three) games at the same time: Bayo 3 for Switch and Bayo 4 for Nintendo next generation hardware, this hoping that new hardware could help in add more content to the game.
Every game has some leftover content. It’s just a matter of at some point having to finish and release it. It doesn’t mean it’s “rushed”. It was probably cut for either normal reasons (scope was too big for how long they planned to develop it). Or there were development issues and to meet their deadline without even further delays, cuts had to be made. And it still works to have them show up as a surprise.
@@mrshmuga9 game had development troubles and had to scale back some time, and obviously just finishing the game too
Theres parts where the game definitely does feel rushed, i wouldnt be surprised or even doubt the game was rushed in some way.
But even still, it ended up being a fun and well enough put together game, i definitely enjoyed it a ton
This could be true actually, especially with how early they announced Bayonetta Origins and Kamiya bringing up Bayonetta 4
I hate to break it to you but the reason the game feels as rushed as it does (I mean, it IS rushed) is because the game's director and producer Yusuke Hashimoto left Platinum 2 years into the project. (The total amount of time the game was in development was I believe 4 years, maybe 5), this meant that they were thrown into disarray and had to drastically shift the direction of the game, which needless to say can still be felt to this day in the final product.
My personal headcanon? Bayonetta and madama Butterfly running hell now
To me, that quote from Kamiya sounds like a way to appease the vocal group of angry fan(atic)s.
These games’ stories are bonkers. I wouldn’t trust anything being final… ever. I mean, if this one universe (I believe Bayo #3’s universe) restored at the end of the game, whose to say the other universes aren’t? I’m guessing Bayonetta 4 might be Viola looking for her mom just as Bayonetta 2 was looking for Jeanne.
Nintendo did release "We are as one" the full song not too long ago which means the top is still fresh on their minds. So this may be the silver lining of getting a dlc we have been looking for
Kamiya may not have said outright she is alive, but for some reason Bayonetta’s physical form was restored before she was dragged down with Luka. This implies that she was either reunited with her umbran watch/magic and revived, or she no longer has a need for it and can sustain her form by other means. In the second game, Jeanne was dragged to hell in spirit form and was only physically restored after the reunion with her watch. The same principles can be applied to Bayonetta. Without an explanation for that, she could very well be presumed alive as her soul was never absorbed into inferno (Rodin’s definition of true death)
Still holsing out for a dlc that's like "legacy wardrobe" that includes the concepts of the background bayo variants and their weapons. Also like add the old weapons, I wanna have chernobog back,
I want chain chomp
I would happily buy DLC if there was a Lumen Sage version of Bayonetta
Id pay big bucks for that, the Lumen get so little rep
THANK YOU IVE BEEN ASKING FOR THAT!!!! Glad I'm not the only one that wants that
Yeah, i'm more surpirsed we didn't go that route before the world-ending time devourer arc. A game where bayonetta had to embrace baldur's lineage as a lumen sage and do the impossible and contract angels to fight with the demons for her would make for some fun story and gameplay.
@@Eoryu and then after that we would have one where a Bayonetta has to do both angels and demons for fight this threat
@@Eoryu This would make a lot of sense. After all, the first and second game were building her up to “awaken her true potential as the eyes of the world”. It’s like 3 went into such a left field. Like someone was half listening to her lore and just added in random cool shit. And not in a good way random cool shit. It’s cool, it just doesn’t fit
SHE'S ALIVE!
I can replay Bayonetta 3 happily now.
I remember reading somewhere of a developer's remark of Bayonetta 3's release that they felt like they had been working on Bayo 3 for too long (red flag) and were surprised that the game would be released at all (another red flag).
She got drag down to hell with luka while luka still alive, i think bayonetta will be alright when luka is there with her
That's some great news!
As happy as I am about this news this just tells me that 8 whole years was not enough time for platinum to include everything they wanted to put in... and they've done that with the first two games as well, but it was *MUCH* more apparent here... this game better get DLC (you think they'd get it right 3rd times the charm).
They might just re-release this as a trilogy. The ending did say see you next generation.
It’s just kind of weird that Bayonetta 2 has a better presentation than 3
Keep in mind that there was a major director change during those eight years including scrapping the idea to have the game open world at some point.
So development likely had to be largely restarted a couple times during that 8 year gap.
@@nodzee97 Bayonetta 2 having better presentation is honestly very arguable.
Like yes, the enviornments aren't as nice looking in 3 because of the game having a much bigger sense of scope (more to explore, less linear hallways, etc.)
But at the same time the character models are much better in 3 than in 2, with better texturework and more realistic looking skin that doesn't look like plastic so there's that.
It's also worth noting that on the presentation front, Bayonetta 3 has almost every cutscene be an actual cutscene. Whereas over half the cutscenes in Bayonetta 2 were the slideshows (likely for budgetary reasons,) Bayonetta 2 had the most of these slideshow cutscenes by a fairly significant margin.
@@Robbie_Haruna the irony to that is that they admitted it costed more to do those in the end than to just animate em.
Also, bayo3 was never in development for 8yrs, its just been 8yrs since bayo2.
They already came and said they pitched the idea after Scalebound was cancelled in 2017, and i assume they started development late 2017
@@numbrerotime6683 Yeah the game was presumably started around 2017 but various shakeups meant development had to restructure in various different regards.
Ok, now I'm sad the Noatun part got cut, I really wish there was dlc
If Bayonetta is immortal, that means she can't die
Even if her Head was on top a Wooden stake with her eyes ripped off.
Imagine the pain.
You remind me of Zullie the Witch, I really like this style of videos ✨
That is such a nice compliment! I just went to check her videos and it is what I aim for, straight to the point and a bit relaxing
I love that our queen is immortal, step on me mommy
I miss noatun and vigrid
Watching this makes me hate even more what they did to this game
Because they Platinum games cut storylines from the game. The plot doesn't make sense.
*squints at Madama Butterfly* Spill the beans giant woman! It was you who brought Bayonetta back cause she's your BFF... ANSWER ME GIANT WOMAN!!!
It’s so interesting to watch how people always hate on the newest version of an old game
Yeah baby she's aliiiive!
I kinda wish they went with more of the concept art idea with the story have both bayo 1 and 2 playable in the game even in certain areas would have been great but also they should have fleshed out more of the story ad a whole because so much is unanswered. Also why did we get a scene with viola and bayo 1 see how that is her actual mother at the end when she came back something small
imagine if concept arts turn out to be DLC
lmao that would be cool,like..people complained about lack of DLC only to find out it was basically in front of us entire time
It's also worth mentioning that
The Luka in bayo 3 is not brave cereza's Luka. Brave cereza's Luka is the one in the photo
I say they have to take advantage of bayonetta 3 and make a dlc
Bayonetta 3 Re 𝄌 Mind
To think that KH3 was my worst KH name and now remind made it my second favorite shows the strength of a good DLC
I mean, aren't all witches inmortal?
Well, the name of the city in Bayonetta 2 is NoAtun, but thanks for the info
Ofc, my pleasure
i think the shes immortal line is mainly about there being other varients... the bayo we play as isnt even the one from the previous continuity. i dont even think the two we seen where the original bayo in the first and second games looks where the og either. b2's earrings werent the same in bayonetta 2 and bayonetta one wouldnt still be wearing that outfit as that games events where long passed in the main line. in the eyes books b1 wasnt even gonna have madama butterfly her signature demon was the umbran clock tower..
We've already had instances of Singularity time traveling in Origins. For all we know he started attacking the multiverse in the past through time travel and got to the OG timeline before Bayo got to change styles. There's also the fact that B1 at the end is IDENTICAL to how she was in the first game, down to having a singular ribbon and the little piece of the watch every single Bayonetta in 3 lacks except for her.
I wonder about Jeanne’s fate.
Blame the limited hardware of Nintendo switch 😤 hope the Nintendo next generation console to be better like ps5 - Xbox one
Cut content isn't the Switch's fault. That's normal of any video game in existence. Stop blaming the hardware because it's an easy target
Bayonetta 3 could’ve been so much better
This literally had nothing to do with hardware.
The only thing we know had to do with hardware was them scrapping the idea of making the game open world. Which was a huge net positive considering making a Hack and Slash open world would just bloat the experience to hell and back.
I firmly believe that Switch's hardware limitations played a big role in cutting content decisions.
@@mohamedmendoza9503 You'd be a special kind of ignorant then.
Maybe you'd have some ground to stand on if you were arguing the removal of the open world elements that got scrapped (the Thule areas would presumably have served as this, possibly other areas depending on how much they leaned into it,) though open world would definitely have been a detriment to the game as a whole had it happened.
But these scrapped areas are the segments like we already got in the game itself four times in four different areas, thus anyone with a functional brain can tell it wasn't because "durr switch weak."
Ah yes, Bayonetta is alive after the game ends with her getting dragged to hell and passing the Tourch. The Plot-writting of Platinium is so bad, I am unsure if this is them ret-conning what they set up or if they are actully this bad at showcasing the intent.
I think they are this bad with stories
Oh it is ABSOfuckingLUTELY a retcon after they saw how horrendous the reception to their piss-poor attempt at a soap opera of a narrative was this time around. It speaks volumes when they try to get cheap emotional/shock value with no substance in their writing, retcon things that didn't need to be retconned in the process, then come back with their tail between their legs to retcon their botched attempt at a retcon.
@@usahknights Inb4 Bayo 4 (If they even get to make it before going Bankrupt) will just pretend that Bayo 3 never happened.
Man, I feel bad for Viola, the game gives her a objectivly worse kit to Bayo, she eats it in every cutscene, get's awkwardly pushed into new Protag role only to have it ripped away again. A shame, because I liked her design and theme song.
@Plinfan I'm mad she never even got a good moment against the final boss. Instead, we get this half-baked battle with Dark Eve, which tries its best to make Viola seem cool for beating Cereza. I really wanted to like Viola, but nothing in this game was in her favor. Her make-up, story and character archetype all acted against her.
my delusional self thinking bayo will come back in bayo 4 to end violas circus
Another Destiny situation 😔
do you have the source about Kamiya stating about Bayonetta 3 being alive ? Thx :)))
It is the eyes of bayonetta 3 book the texts are all in Japanese
whaat??? so... which bayonetta is alive? xD i mean the ending kind of states that only B3 was gone, but nothing was said about the others after defeating singularity so any of them could keep the story with viola, now that aparently the bayonettas can jump through universes xD
It's just kamiya retconing his own history after the dumbass tweets he made and kept making before/after the release of bayo 3
What's the background music?
background music of the first chapter in bayo 1. “The Angels Metropolis”
"Vigrid Station Platform", from Bayo 1
That's is true
Egyptian bayo better be in th next dlc/games despite the few good things out of bayo 3 she was one of my fave varients
But...how can she be alive??
The maker of the game said that people misunderstood the ending and during the award when Bayonetta 3 received best action game.
Platinum stated that it will be Cereza's journey that will be continued.
In one of the Bayonetta 2 commercials states “Heaven condemned me and hell deceived me.”
So it’s possible she has been rejected by both.
Well, when she was going down the hell portal with Luka they both were glowing blue, (which isn't normally the case.)
@@Greyr4X Yes but I thought this was referring to the fact that all the universers were saved. In the final dance scene she turns to Umbran Tears, how can she be alive?
@@Robbie_Haruna that's a possibility
Too little too late.... remember viola is bayo now 😂
Except she's incredibly stupid, obnoxious, reckless, claustrophobic, desperate, and severely lacking mental and emotional discipline. Viola may have the name, but I'm not gonna kneel before her and be taunted by Viola defenders, let alone being guilt tripped into buying Bayonetta 4 anytime in the future.
This game seems like a cashgrab
No dlc for bayo 3