Applying Different Character Types to CC UE Control Rig | Unreal Control Rig Plug-in Tutorial
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- čas přidán 2. 08. 2024
- www.reallusion.com/character-... this video We’re going to look at what the types of characters - CC3+, Actorcore, and AccuRIG in CC are and the different features in between them. Furthermore,
we showed the difference of CC Control Rig in UE based on 3 main character types here.
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Character Creator www.reallusion.com/character-...
Actorcore actorcore.reallusion.com/3d-c...
AccuRIG actorcore.reallusion.com/auto...
Getting Started with CC UE Control Rig: • Getting Started with C...
00:00 Intro
00:28 Character Types
02:42 Facial animation profile
04:52 Fully Customized Skeletal model
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Love that you are integrating so tightly into the UE Control Rig ecosystem. The Facial profile for CC3+ characters looks pretty much the same as the Metahuman control rig. Does that mean that Metahuman Animator animation sequences will work on it?
Cool! So the Accurig only matches the bone positions and doesn't copy the existing skin weights, right? 6:11
Hi @incrediblesarath,
Yes, it only aligns with the existing bone positions; the skin weights will be recalculated.
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