Making an Advanced Shmup #77 - Cutoff and Deadzone

Sdílet
Vložit
  • čas přidán 12. 09. 2024

Komentáře • 8

  • @Phodis
    @Phodis Před 6 měsíci +7

    Whoot, Picotron is out now!!!

    • @molochz
      @molochz Před 6 měsíci +1

      Downloaded it.
      Loads of bugs.

  • @smellyfishstiks
    @smellyfishstiks Před 6 měsíci

    Token saving part of my brain: If you don't have a lot of different sizes for shadows could use sacrifice sprite space to get the effect you want? agree that oval is very weird and unruly

  • @Ram-lr6ud
    @Ram-lr6ud Před 5 měsíci

    Pls make a vid about picotron! Would love to watch your take on it

  • @llpBR
    @llpBR Před 5 měsíci

    I just don't get the reason for another loop for the shadows. Why?

    • @LazyDevs
      @LazyDevs  Před 5 měsíci

      The shadows need to be drawn underneath all of the enemy sprites. Some enemy sprites will cover up parts of the shadows. That is why you need to draw ALL of the shadows first. Then you need to draw ALL of the enemy sprites on top

    • @WardenAzdron
      @WardenAzdron Před 4 měsíci

      @@LazyDevs Layering aye, shadows gotta be on the ground or the illusion is ruined