How to use Affordances and Signifiers in Level Design

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  • čas přidán 21. 08. 2024
  • This episode is all about what expectations players have when interacting with your levels, the difference between affordances and signifiers and examples of how they can be applied to your levels
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    If there's any particular level design content or principles you'd like to see in the future, please drop a comment!
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Komentáře • 15

  • @decarrioden3445
    @decarrioden3445 Před 2 měsíci +1

    The consistency in signifiers allows the player to speak the games’ language 😮

    • @timdoesleveldesign
      @timdoesleveldesign  Před 2 měsíci +2

      That sounds like something Tommy Norberg would say 😁

    • @decarrioden3445
      @decarrioden3445 Před 2 měsíci

      @@timdoesleveldesign does he make videos on level design?

    • @timdoesleveldesign
      @timdoesleveldesign  Před 2 měsíci

      @@decarrioden3445 Not that I know of, but he teaches level design and is working on a book. You should check him out on twitter. Posts really cool stuff :)

    • @decarrioden3445
      @decarrioden3445 Před 2 měsíci

      @@timdoesleveldesign will do!

  • @woodchi
    @woodchi Před 6 měsíci

    The vertical bar on doors is a classic. Cheers for the explanations.

  • @maxpitta
    @maxpitta Před 5 měsíci

    Being consistent leads to build a visual dictionary

  • @Sandra-hc4vo
    @Sandra-hc4vo Před 2 lety +3

    Heard a bit of Don Normal "The Design of Everyday Things," in this. Nice job as usual. I like your videos.

    • @timdoesleveldesign
      @timdoesleveldesign  Před 2 lety +2

      Thanks! And for sure! Norman really helped bring behavioural psychology and design practices into the video game design field 🙂

  • @attben
    @attben Před 2 lety +3

    Amazing, your insight is invaluable

  • @manu3dart
    @manu3dart Před 2 lety

    Excellent video Tim!! I really liked it!

    • @timdoesleveldesign
      @timdoesleveldesign  Před 2 lety +1

      Much appreciated! I'll be adding a bunch more introduction videos to several level design topics over the course of the next months :)

    • @manu3dart
      @manu3dart Před 2 lety

      @@timdoesleveldesign looking forward to it! Your insights are really interesting!

  • @IstyManame
    @IstyManame Před měsícem

    my adhd ass almost left at the 15 seconds long title-intro

  • @iden1168
    @iden1168 Před 2 lety +1

    nic