How Rage-Quitting Can Help You

Sdílet
Vložit
  • čas přidán 23. 10. 2020
  • Go to NordVPN.com/daryltg and use code DARYLTG to get 68% off a 2 year plan plus 1 additional month free. It’s risk free with Nord’s 30 day money-back guarantee!
    Learn how a VPN works! ▶ • What is a VPN and how ...
    Have you ever gotten furious at a game, quit, taken a break, and then came back to the game and felt silly because the boss was somehow super easy this time? Today on Psych of Play, we take a look at why on earth this happens, what extinction bursts are, and why you’ve been “Rage-Quitting” since you were literally in diapers.
    Twitter ▶ / daryltalksgames
    Twitch ▶ / daryltalksgames
    Support Daryl Talks Games on Patreon! ▶▶ / daryltalksgames
    Bonus content, early access, YOUR name at the end of videos, and more all for $1/month!
    ▶Games Shown
    Control (2019) - Remedy Entertainment
    Ghost of Tsushima (2020) - Sucker Punch Productions
    Hollow Knight (2017) - Team Cherry
    Dark Souls (2011) - FromSoftware
    Dark Souls 3 (2016) - FromSoftware
    Dandara (2018) - Long Hat House
    Dead Cells (2017) - Motion Twin
    Cuphead (2017) - Studio MDHR
    Bloodborne (2015) - FromSoftware
    Undertale (2015) - Toby Fox
    Sekiro: Shadows Die Twice (2019) - FromSoftware
    Dandara (2018) - Long Hat House
    Super Mario Odyssey (2017) - Nintendo
    Celeste (2018) - Matt Makes Games
    Fire Emblem Warriors (2017) Intelligent Systems
    Genshin Impact (2020) - miHoYo
    Monster Hunter: World (2017) - Capcom
    Final Fantasy VII Remake (2020) - Square Enix
    Final Fantasy VII (1997) - SquareSoft
    Nioh (2017) - Team Ninja
    Luigi's Mansion (2001) - NIntendo
    Animal Crossing: New Horizons (2020) - Nintendo
    Super Meat Boy (2010) - Team Meat, Edmund McMillen
    Getting Over It with Bennett Foddy (2017) - Bennett Foddy
    Ghost of Tsushima (2020) - Sucker Punch Productions
    Control (2019) - Remedy Entertainment
    Counter-Strike: Global Offensive (2012) - Valve Corporation
    Megaman X (1993) - Capcom
    Dead Cells (2017) - Motion Twin
    Geometry Dash (2013) - RobTop Games
    Ninja Gaiden Black (2005) - Team Ninja
    Journey (2012) - That Game Company
    Pode (2018) - Henchman & Goon
    ▶Clips/Movies Shown
    Friends (1994)
    Looney Tunes (1930-69)
    Dragonball Z (1989)
    Courage the Cowardly Dog (1996)
    Bruce Almighty (2003)
    Teen Titans (2003)
    JoJo's Bizarre Adventure (2014)
    Naruto (2002)
    Doctor Strange (2016)
    Tom and Jerry (1940)
    Inside Out (2015)
    The Pursuit of Happiness (2006)
    Star Trek: The Next Generation (1987)
    Babies (2020) - Netflix
    Marriage Story (2019)
    Kaguya Sama: Love is War (2019)
    Hoodwinked! (2013)
    Ed, Edd n Eddy (1999)
    Samurai Jack (2001)
    Man of Steel (2013)
    Other clips and considerations:
    • Optimal Arousal
    ▶Music Sources:
    Hyrule Field Morning - Zelda Ocarina of Time OST
    Bouldergeist (Fast) - Super Mario Galaxy OST
    Apparel Shop - Pokemon Sun/Moon OST
    Grumble Volcano - Mario Kart Wii OST
    Passionate Duelist Theme - Yu-Gi-Oh! OST
    DK Island Swing - Mario & Sonic at the Rio 2016 Olympic Games OST
    Re-Tail - Animal Crossing: New Leaf Music OST
    Magma Dragoon Stage Theme - Megaman X4
    System Settings - Dj Cutman ( • Dj Cutman ▸ System Set... )
    NoSlaps - DJ Grumble ( / gbeats )
    Celeste B-Sides - 07 - Kuraine - Summit (No More Running Mix)
    Water Wall - Transistor OST
    Pokémon BW - Low HP battle theme (Heavy metal version) - MATTIAmmazzo mix ( • Pokémon BW - Low HP ba... )
    White Palace - Hollow Knight OST
    Mii Maker ~ Editing a Mii (Gamepad) - Wii U System Music
    .Uzu - my gamecube broke.. - ( / my-gamecube-broke-so-d... )
    ▶Research Articles Cited
    docs.google.com/document/d/1c...
    *All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software. All gameplay footage captured with Elgato 60FPS recording device*
    #PsychofPlay
  • Hry

Komentáře • 996

  • @Poly_0000
    @Poly_0000 Před 3 lety +1192

    Came for game design and psychology, left with good parenting advice.

    • @3bodYking99
      @3bodYking99 Před 3 lety +27

      @BlueDragon 12 the advise of not to reward you children for every small thing, keep it leveled, they do good ok, they do it again good, the third time they deserve a toy, and like that, the same would go with punishment, the worst they do, like making more mistakes, the worse the punishment should be, don't shut down their ps4 for a week because they forget to do their homework one time, that would just make them hate school and just think "i NEED to do homework to play" and they would do it just for that, start with something simple like scolding them, they do it again, shorten their time on the game, and stuff like that, and on the other hand, if they did better and continue to do homework first then play later, and never forget to do it, reward them with one or two hours more on ps4, and like that

    • @lilowhitney8614
      @lilowhitney8614 Před 3 lety +23

      @@3bodYking99 That's... not exactly correct, since children are very complicated and the action of reward/punishment interacts with several systems of behaviour. For one, there's the development of internal vs external motivation. Positive reinforcement is generally a lot healthier than negative reinforcement.
      Children often take really unexpected conclusions from certain actions. If we use the example given in the video of the toddler with the turtle toy, then sure they learn that crying won't give them the toy back, but they are just as likely to take from it that their emotional needs won't be met when they express distress (which is a complicated way to say that leaving a kid to cry themselves out tends to create fucked up adults).
      *TLDR: child psychology is complicated, don't apply to them adult psychology since it will have unexpected results*

    • @3bodYking99
      @3bodYking99 Před 3 lety +4

      @@lilowhitney8614 i know that's more complicated then what i said, but not that much, i was raised that way, and most my family did, i am not saying that everyone is the same, but what i am saying is, positive reinforcement only doesn't work, you need both positive and negative reinforcement is also necessary, not negative punishment, but negative reinforcement, as the example of adding more hours of playing when the child stops ignoring their schoolwork

    • @3bodYking99
      @3bodYking99 Před 3 lety +4

      and not doing so much of either, since always rewarding the small things would give a bad example as if everything they do is perfect and they NEED to always expect a reward for something good, while not trying better, and the same for punishment, if you punish a child harshly on insignificant mistakes you would make them hate you and the thing you're punishing then for, and for the turtle example, instead of ignoring the kid, it's better to encourage them to get it themselves, instead of "my feelings doesn't matter" make "i shouldn't ALWAYS rely on others" and like that

    • @Poly_0000
      @Poly_0000 Před 3 lety +3

      @@3bodYking99 man I'm happy my dumb comment is inspiring so much smart discussion.

  • @thedunceguy8530
    @thedunceguy8530 Před 3 lety +905

    “I wake up with a smile”
    That doesn’t happen often

    • @pepi7404
      @pepi7404 Před 3 lety +41

      And if it does, it's usually a bad omen.

    • @killerbug05
      @killerbug05 Před 3 lety +6

      Everyday of my life that I woke up with a smile bad things happened.

    • @hi28
      @hi28 Před 2 lety

      @@pepi7404 never forget to never have high expectations for any day

  • @madao7865
    @madao7865 Před 3 lety +1156

    A video about how personality affects anything in gaming sounds like an awesome topic. I would love to see a video on that. Or two. Or however many you are willing to make.

    • @BritAltie
      @BritAltie Před 3 lety +8

      That's interesting! I rlly wanna see that :0

    • @rastko7261
      @rastko7261 Před 3 lety +16

      Same here. I'd love if he explored personality tests in games like Pokemon Mistery Dungeon or if a person is more common to be an asshole to NPCs or other players based on their real life personalities.

    • @DarylTalksGames
      @DarylTalksGames  Před 3 lety +141

      I've accepted it's gotta happen, only a matter of time now... which I'm equally excited for and dreading the research for haha

    • @dracoplayz2757
      @dracoplayz2757 Před 3 lety +12

      @@DarylTalksGames just saying, if you actually upload it put a certain disclaimer since you say your kinda new and people is pretty complicated.

    • @toricraig2875
      @toricraig2875 Před 3 lety +2

      Me too!!!

  • @AshenDust_
    @AshenDust_ Před 3 lety +369

    This was uploaded as I was fighting Nightmare King Grimm. Pretty fitting

    • @diogopereira9559
      @diogopereira9559 Před 3 lety +27

      It took me so long to beat him. Eventually I even beat Radiant NKG. Just keep going!

    • @loafuscranbrry8488
      @loafuscranbrry8488 Před 3 lety +22

      I’d suggest switching out charms every 10-15 attempts. Trying different strategies couldn’t hurt.
      Let us know when you beat him!

    • @joshyboy6299
      @joshyboy6299 Před 3 lety +3

      I feel you😔😔😔

    • @cheiftainvulpix
      @cheiftainvulpix Před 3 lety +2

      Splatoon 2 secret boss and original pokemon blue rescue team harder dungeons. :')

    • @Makoto0729
      @Makoto0729 Před 3 lety +6

      I tried for hours to beat him, gave up, went to bed, and beat him on my first try the next time, kind of like it says here. You can do it!

  • @Boomerkbom57
    @Boomerkbom57 Před 3 lety +362

    "I hope you do the thing where you smile and blow a little through your nose."
    My Nose: I am going to do what is called a pro gamer move.

    • @a2pabmb2
      @a2pabmb2 Před 3 lety +13

      Snot Rocket: Imma boutta ruin this man's whole career

    • @3bodYking99
      @3bodYking99 Před 3 lety +4

      @@a2pabmb2 man why you gotta do me like that

    • @pinkajou656
      @pinkajou656 Před 3 lety +1

      Lmto I do that

  • @duchi882
    @duchi882 Před 3 lety +182

    *My Experience:*
    It happens in Rhythm Games most of the time when I want to "perfect" a song.
    Instead of repeating the same song over and over in order to hit all the notes at perfect times like I used to, I instead, pick a different song everytime I fail to do so.
    My mind seems to function better in rhythm games when I don't fully know/remember the notes that will pop up in the screen. Thus, relying solely on my reflexes, like a fresh start every time I pick a different song.

    • @olivegs5367
      @olivegs5367 Před 3 lety +4

      This comment just reminded me that I need to get back into Piano Tiles 2 because I used to love that game and I was pretty good.
      Can you please recommend me some other rhythm games? I'd like to get more into the genre.

    • @sacredyveltal4688
      @sacredyveltal4688 Před 3 lety +3

      @@olivegs5367 Cytus and deemo, both for android and iOS! Great rhythm games

    • @929er13
      @929er13 Před 3 lety +1

      same. i also seem to be better somehow at rhythm games when I'm slightly unfocused. lol.

    • @Scanvas3
      @Scanvas3 Před 3 lety +1

      @@olivegs5367 Cytus is a good start

    • @saltymedicine4015
      @saltymedicine4015 Před 3 lety +11

      in communities like osu, this is referred to as “mindblock”. in my experience, i end up hyperfocusing on that one part of the song that keeps stuffing me over, that i end up shitmissing the easy parts.
      being given exactly the same information (replaying the same song) over and over again just ends up confusing your brain. retry spamming never ends up working out because of this, and if anything, makes you worse at that particular song/map

  • @gunnardenton5972
    @gunnardenton5972 Před 3 lety +96

    Thank you for refraining from using the word "arousal" in this context

  • @cafesportivo9004
    @cafesportivo9004 Před 3 lety +125

    Last vid: “this anime soundtrack makes me tear up”
    This vid: “maybe it wasn’t my fault dad left”
    Character development

  • @Jaspertine
    @Jaspertine Před 3 lety +115

    As someone with relatively high levels of anxiety, this makes a lot of sense to me, because certain types of stress push me directly into tantrum-throwing mode, while other types of stress are actually kind of enjoyable, and it seems to relate to the nature of the challenge being thrown at me. A Soulslike boss will invariably make me rage, but bullet hell puts me in a zen-like trance. (even though I suck at bullet hell... a lot... but it never gets me down for very long)

  • @theviralmelon
    @theviralmelon Před 3 lety +373

    Don't worry Daryl, everyone ragequits over Primal Aspids.
    _stupid homing venom_

    • @DarylTalksGames
      @DarylTalksGames  Před 3 lety +94

      I know you're meme-ing but that actually makes me feel a lil better lmao

    • @guythatdosethingssometimes2651
      @guythatdosethingssometimes2651 Před 3 lety +28

      I've never rage quit a game
      But primal aspids make me immensely sad.

    • @raegen9163
      @raegen9163 Před 3 lety +10

      I fear no man
      But that thing....
      *PRIMAL ASPIDS*
      ...it scares me.

    • @mrsponkman
      @mrsponkman Před 3 lety +2

      @@DarylTalksGames Same

    • @ronthehuman3618
      @ronthehuman3618 Před 3 lety +4

      oh wow viral
      i know you since when i was active in the levelhead discord and seeing you here kinda excites me for some reason

  • @duchi882
    @duchi882 Před 3 lety +190

    *"When Rage Quitting Helps"*
    *Vegeta:* Rage and Quitting should not go together. Bulma told me the same with Losing Weight. Why would I lose against Weight?!

    • @Mine_that_is_filled_with_salt
      @Mine_that_is_filled_with_salt Před 3 lety +7

      🅱️ruh

    • @B0redZer0
      @B0redZer0 Před 3 lety +11

      This sounds like straight out of DBZ abridged haha.

    • @Surokkh
      @Surokkh Před 3 lety +4

      @@B0redZer0 Anyone who's seen the series is born in the right generation hahahah

  • @fool9711
    @fool9711 Před 3 lety +7

    13:18 "Now you remember that one time you fist -bumped your crushes high-five"
    that hit too close to home

  • @misternoone6392
    @misternoone6392 Před 3 lety +248

    I spent 5 hours on the chapter 5 c side on celeste. I got all the way to the end-
    and missed the golden heart. And then fell into the spikes. So after I rage quit, and after another 2 hours, i beat it first try. And then missed the heart and fell into the spikes again. I never came back to that level for 2 months.

    • @JPOfAwesomeness
      @JPOfAwesomeness Před 3 lety +3

      Oh

    • @AshenDust_
      @AshenDust_ Před 3 lety +24

      I had a similar experience with the Radiance from Hollow Knight. After 10+ tries, I did her first phase hitless, took quite a lot of hits in her second phase, but got it over quickly with Abyss Shriek Spam, was left with 1 hp, and then died to her super easy final phase. I didn’t even get hit by the lasers, I just missed a jump and fell into the Void Tendrils below

    • @juanrodriguez9971
      @juanrodriguez9971 Před 3 lety +9

      Man, I don't have any patience for Celeste, I'm on Farwell since some time ago and I can barely consider finishing it (I'm on half the level and hadn't touch since a long time ago), I don't even want to try any golden strawberry or even the c sides. You have my respects.

    • @iveharzing
      @iveharzing Před 3 lety +2

      @@juanrodriguez9971 When Farewell was released, I had just finished the B-sides and 1 C-side.
      I knew that it was going to be hard, because they said that on release, but I decided to do it anyways before the other C-sides.
      It took me 16.5 hours and a total of 6000 deaths (summit B-side was only 6h and 2000 deaths for me)
      If you think it's worth it, do it.
      If you don't want to, that's fine as well, it's designed to be brutally difficult and long.

    • @Perfectix
      @Perfectix Před 3 lety +2

      ....did you try it again

  • @doctorbonez9685
    @doctorbonez9685 Před 3 lety +97

    I remember how shocked I was when I beat cuphead cause I never was good at hard games, but I think the reason I did is because of the great soundtrack. I was always willing to start again just to hear that great theme again and I never got overstimulated

    • @analogapotheosis4275
      @analogapotheosis4275 Před 3 lety +9

      This happened to me too. The Animation and concepts and music made me want to die again to watch it all over again

  • @Shiny_Hunter_Rob
    @Shiny_Hunter_Rob Před 3 lety +81

    That's why programmers should take a break then they are feeling frustrated. A lesson I keep forgetting...

    • @munchoongwong9295
      @munchoongwong9295 Před 3 lety +7

      Yup. I can tell the rest of the chapters of Deltarune are gonna be great already...

    • @maki6203
      @maki6203 Před 3 lety +7

      same i was watching this and suddenly understood why i got so unbelievably angry when my code i spent hours on didnt work

    • @nuclearbomb9483
      @nuclearbomb9483 Před 2 lety

      Why won't it print hello world? >:(

  • @thaumagraphist
    @thaumagraphist Před 3 lety +7

    I had never played any kind of roguelike game prior to Hades and I was honestly very concerned going in that the entire "you die, you start over from scratch" premise of the gameplay loop would make it way too stressful to be enjoyable, but what really surprised me was how soothing and rewarding they ended up making the entire death loop, so it always felt like you had not only learned more and gotten stronger but you also always felt rejuvenated and well-rested going into your next run.
    Back-to-back attempts at fighting Theseus and Asterius for the first time where you just instantly respawn into their arena to Theseus's taunting and them just continuing to gang up on you and overpower you would have honestly been infuriating. Having to fight my way back to them each time, reflecting on new strategies and working on my new build along the way, I think that helped me enter each attempt with a lot more clarity and peace of mind. Get too worked up and it's much harder to maneuver through the elements of the fight that require precision, like dodging Theseus's spear at the right moment, or steering Asterius's bull rush into one of the pillars.
    And getting that down is good practice using a lot of the same principles you need for the fight with Hades himself.

  • @duchi882
    @duchi882 Před 3 lety +25

    I can't help but imagine
    how dark the video title would be
    if it is applied in real life, *TierZoo* style

  • @EtraGames
    @EtraGames Před 3 lety +15

    You have such an amazing knack for finding out the small repeated behaviors in video game players at a very high structural level, that hasn’t been talked about too much before. It always fascinates me when you make videos like this. Right now I’m working on a project to teach non-gamers how to play video games, and all these ideas on how to balance engagement, frustration, and motivation should be especially helpful in this task, so thank you.
    Also, I appreciate the increased amount of JoJo clips within this video. It’s silly but with there being a JoJo reference to everything does that help you find clips to reinforce your points lol. Anyway, great video as always Daryl!

  • @JayNerf
    @JayNerf Před 3 lety +5

    So this video has left a lasting impression for me. I think about it almost daily and tend to notice small extinction bursts all around me. I was in my last few days working at my local airport, training my replacement when I first watched this video and was able to implement the use of extinction bursts in helping my coworker get past some roadblocks. For context, I worked the night shift and only had to fuel several aircraft, one of which was a Boeing 737-400 cargo plane. For that plane, the attachment point for the fuel hose is located on the underside of the right wing and requires the fueler to be up on a ladder. Attaching the fuel hose while precariously perched can be a daunting task, and my coworker struggled severely with finding the right angle to properly hook up. He became flustered and angry, eventually giving up completely. I told him to step back and let me do it, then he would try again the next evening. Lo and behold, the following night he was able to hook up with only a minor struggle. I went into that first night fully knowing that he most likely wouldn't be able to accomplish the task, but that he'd stew on it overnight and come back the next day and pull it off. Thank you for the quality content and know that it absolutely has real-world applications!

  • @robertlockwood3277
    @robertlockwood3277 Před 3 lety +16

    Not even a gamer. Found you on accident and you're now one of my favorite channels. Keep it up

  • @fivecent4614
    @fivecent4614 Před 3 lety +4

    The way I see the idea of taking a break after raging for a bit, you already have a little bit of experience with how the boss fights or how the level is structured and, after a break to calm your mind and go over what you remember from the play session, you’re able to look at the level or boss fight with a clearer head, allowing you to properly adapt to what you’ve previously seen. That’s just the way I see and, in my opinion, it seems like a good addition to what you presented in the video.

  • @Not_Aaron_
    @Not_Aaron_ Před 3 lety +50

    Amazing video again Daryl! I also have wondered why this type of things happens and I'm super glad I now know. Also I feel like when you take a break or go to sleep your brain is processing all things you just think and possibly thinking of ways to improve your ability to beat for example a boss, without you noticing.

    • @DarylTalksGames
      @DarylTalksGames  Před 3 lety +23

      Dude I could do a whole series on the research done on sleep. It consolidates our memories, both procedural and declarative memory, and sooooo much more. Glad you enjoyed it man!

    • @voidora_
      @voidora_ Před 3 lety +3

      This guy is magic

    • @booisomeone834
      @booisomeone834 Před 3 lety

      21 hours ago even tho it just got published

    • @JPOfAwesomeness
      @JPOfAwesomeness Před 3 lety +2

      @@booisomeone834 patrons get early access to videos :)

    • @lirosphere956
      @lirosphere956 Před 3 lety

      *cough* www.patreon.com/daryltalksgames *cough*

  • @tinycatfriend
    @tinycatfriend Před 3 lety +4

    my stress level with games goes too high very easily, and it usually makes me stop playing for extended periods. i have a lot of anxiety, so that checks out! i have experienced the rage-quit and then success before, but it's not very often. my dexterity is pretty bad too, so some of the games i've given up probably just weren't accessible enough for me to enjoy, or my level of patience is not in sync with the amount of patience i'd need to succeed in the game since it'll take me longer than the average person. now i just seek out games that aren't as fast-paced or have easy modes, and i have a great time with them~

  • @mouse9039
    @mouse9039 Před 3 lety +32

    Me, vibing:
    Daryl: uploads video
    Me: IT'S GO TIME. ITS HIM, STOP EVERYTHING

  • @gamefreaknitro
    @gamefreaknitro Před 3 lety +8

    I remember playing Baba is you for like an hour stuck on this one puzzle, and never finished, and later when I was off to bed and thinking my thoughts, I literally imagined the puzzle in my head and solved it right then and there. I immediately got up and played it again and I was like “damn”

  • @quintusthegnome7429
    @quintusthegnome7429 Před 3 lety +21

    By suggesting a video on how personality interacts with games, you've primed the comments section to only talk about how much they want a video on how personality interacts with games.
    I still want that video though :P
    (PS: your stuff is awesome and i hope you do eventually go full time)

  • @7Metal7Monkey7
    @7Metal7Monkey7 Před 3 lety +1

    Damn, your talk on defeat in the beginning with the dbz clip kinda hit bro.
    2:11
    It made me think about all the trial and error vegeta has gone through in realizing his ambition in attempts of doing it all alone.
    And Im not even a huge dbz, vegeta fan either but this struct something in me, truly.

  • @fluffy8634
    @fluffy8634 Před 3 lety +115

    Intro: psych of Nord VPN.
    Ngl, that's probably one of the top 10 sponsorships I have seen

  • @SkyeWint
    @SkyeWint Před 3 lety +5

    Hey there, your comments towards the end are actually how I approach difficult game challenges! It's rarely a ragequit from me, I always try to look at each little bit of progress as a victory and it actually works really well. People tell me I'm one of the people with "veins of ice" like you mentioned before, but it's really just processing it differently than "victory = win" and "no victory = lose". I'm succeeding every time I get better.
    Always try to tell friends this but they don't seem to have an easy time tweaking their mental state like that or just outright deny that it's the case.

    • @pencils7351
      @pencils7351 Před 3 lety

      I can only manage to do that with troll rage games, like Cat Mario

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache Před 3 lety +23

    “Huh! Maybe it's not my fault dad left”
    This dude is honestly a genius in creating informative and entertaining content

    • @cdutson
      @cdutson Před 3 lety +1

      That was a hell of a way to queue the intro

  • @NotTheZedCee
    @NotTheZedCee Před 2 lety +2

    Surprised to learn this is a documented thing. I always called it "simmering" because I thought it was just giving my mind and muscle reflexes time away to fully process and ingrain the patterns and methods I needed to win, like simmering food slowly to cook it. I had no idea it was a stress-related thing as well, since I don't full on rage quit as much as understand "This is as far as I'm gonna get in the state I'm in" before I get too frustrated. Great video!

  • @AshenDust_
    @AshenDust_ Před 3 lety +13

    14:00 props to you for doing the White Palace without Hiveblood

    • @AshenDust_
      @AshenDust_ Před 3 lety

      @@classified9651 in the other clips we see him not have Grubberfly’s Elegy, and that is needed to do the combo

    • @jonh3141
      @jonh3141 Před 3 lety

      I didn’t even have half the charms lol, I just used the mark of pride and soul catcher

  • @theoaremevano3227
    @theoaremevano3227 Před 3 lety +3

    This is a great topic, and a pretty accurate explanation for how stress impacts gaming. Stress overload can screw things up fast, especially when you're dealing with unknown factors, like "Will this boss have another phase?" or "I don't even know where the game will put me if I lose this." I feel like it's helpful to game design to observe how stress affects gameplay.
    I feel like I've also noticed that some games have features designed to produce a lot of stress, even if the content itself isn't that hard, and likewise, some players NEED to experience higher stress to feel challenged. A single boss can be extremely tough, but still not add a lot of stress, while a gauntlet of easy challenges can add a lot of stress if it's long enough. They're often seen as the same exact thing, but get very different responses from different people.

  • @pedroscoponi4905
    @pedroscoponi4905 Před 3 lety +19

    Having a growing, learned awareness of how this entire phenomenon happens in your particular case also really helps with the _really_ bad side of anger and frustration (namely, the breaking of controllers, and the hurting of yourself/ people around you). When the exhaustion starts kicking in and your effectiveness starts dropping, you can recognize that and take a _deliberate_ break instead of punching a hole in a wall (figuratively or literally!)

  • @cherubin7th
    @cherubin7th Před 7 měsíci +1

    Resting and especially sleeping is where the true learning takes place. Taking breaks makes you learn faster. It is like with learning anything else, when you try to force the entire book into your brain in one sitting that has diminishing returns.

  • @error707detected
    @error707detected Před 3 lety +30

    How personality affects gaming is a *very* interesting topic, I would love to see it

  • @hannahrich9476
    @hannahrich9476 Před 3 lety +14

    Its really cool to hear the science behind this, it happened to me when playing video games, but it also happens a lot when I'm learning a new piece on piano. I'll be struggling a ton with a complex rhythm or difficult fingering so I'll rage quit. Then I'll come back to it a day later and I can play it correctly the first time!

    • @j.a.shawkins7640
      @j.a.shawkins7640 Před 3 lety +2

      Huh! Hearing you say that actually reminds me that I DO use this tactic when I crochet! I hadn't even realized.

  • @worthasandwich
    @worthasandwich Před 3 lety +22

    For me that rage quit moment can cause me to walk away from a game. I start analyzing how far and how much enjoyment I have gotten out of the game. I walked away from Control when I spent an hour on the first boss and could not make progress, Typhoon. Control made me angry and it had yet to do enough prove it self yet. So I walked away, I tried it again a few months later got stuck at the same point and gave up much quicker that time.
    There are games where I have gone back and triumphed, but I have to be invested in them and having a good time.

    • @catboygremlin
      @catboygremlin Před 2 lety +1

      I do something kinda similar, except I ragequit, forget the game exists, then when I do remember I think "why bother going back it wasn't fun"

  • @8-bitnicolai5
    @8-bitnicolai5 Před 3 lety +1

    I see this in gaming and in music practice. I'll have hours of practice sessions where nothing goes right, and it feels like I got nothing done. Put the instrument down, go to sleep, wake up, and the next practice session, its weirdly much better. All of that obsessing over detail actually paid off, even if it didn't feel like it.

  • @seasidedoe8905
    @seasidedoe8905 Před 3 lety +1

    I feel this even in competitive games against other humans. I find vibing and hitting flow state way easier after being frustrated, retiring, and resting/peaceful labbing

  • @NocteAeternus
    @NocteAeternus Před 3 lety +26

    "You've been struggling to beat one of these three bosses for an hour and a half" lmao bro it took me almost three 1/2-ish years to beat Orphan of Kos. I didnt go into the dlc until ng+ and he fucking wiped the floor with me literally hundreds upon hundreds of times before I finally decided to do another playthrough last year and learned to parry his ass. The dopamine I got when I finished him off with a visceral was akin to what I imagine heroin is like.

  • @christina4558
    @christina4558 Před 3 lety +3

    This explains why I can do my works better when I "sleep it off", almost get fresh ideas the next morning!

  • @sclh
    @sclh Před 3 lety

    I would add the role that sleep and rest plays in learning, since you try a lot of new paths for motor executuion while trying and failing. Those paths, at first blocked by the arousal level you described, get reinforced with sleep and through replaying the scenarios in your head while you're not playing, giving you a new approach next time you play. Great vid :)

  • @jacksonsimpson344
    @jacksonsimpson344 Před 3 lety

    I’ve been bingeing your videos my guy so well executed keep up the great research

  • @Dylanfrias24
    @Dylanfrias24 Před 3 lety +37

    What about people who never rage even if they die 30 times to a boss? I just smile menacingly if I die lol.

    • @taltzi
      @taltzi Před 3 lety +12

      psycho smile is the optimal reaction to dying, can confirm

    • @cr33p3rhd6
      @cr33p3rhd6 Před 3 lety +2

      Damn dude, such badass!

    • @juanrodriguez9971
      @juanrodriguez9971 Před 3 lety +3

      I guess I'm in that profile, when I lose I have only 2 possible reactions "Ok, I did it wrong there, let's do it again" and "What the heck did just happen???" If the boss is completely fair and I can notice it then I won't complain, just accept my errors, if thw game throws some kind of weird hitbox or just random bullshit I can just ask myelf what happens and how do I avoid it the next time.

    • @taltzi
      @taltzi Před 3 lety +2

      @@juanrodriguez9971 honestly props to u for managing to stay calm and not throw a cursing fit that would make a sailor proud

    • @mikelelola86
      @mikelelola86 Před 3 lety +1

      @@juanrodriguez9971 Same for me, the Souls series, Touhou and beating the Hollow Knight bosses in radiant have taught me a lot about learning from my mistakes and nor rage quitting.
      Except for radiant Absolute Radiance, FUCK that boss and her bullshit rng

  • @sacredyveltal4688
    @sacredyveltal4688 Před 3 lety +4

    4:13 Look, mom, I'm on TV! :D
    Jokes aside, good video, my friend :)

  • @SurveyingBTS
    @SurveyingBTS Před 2 lety

    12:55
    Oh Alma. You PTSD inducing biatch. I'm so glad you were included in this.
    She still holds the title of one of the hardest bosses in gaming; and her second phase is an absolute nightmare.

  • @MrBombSTI
    @MrBombSTI Před 3 lety

    I remember getting stuck on the last level of Super Mario Galaxy 2, actually getting mad and having to stop for the day, I looked at a few tips and tricks and the next day, I crushed that level. I was always fascinated by this concept. A great place to consistently see it in action is when Rubber Ross plays his own Mario Maker levels when creating them. He plays and fails over and over again, you see him get slightly frustrated but he knows to take a break for a while and come back because that makes him improve immensly. Also a great watch in general.

  • @Sa_Co_Mi
    @Sa_Co_Mi Před 3 lety +14

    This was my experience with nightmare king Grimm in hallow knight. I was trying to beat him for so long and then after an hour of trying on day number 6. I just stopped. But then the next day I had this urge this feeling that I had to fight him, and I did and it was like a dance he only hit me once or twice and then I beat him on my second try and it felt so good
    and nosk is really easy just stand next to the platform's edge in the middle of the arena and he is really easy and you just have to dodge a few attacks

    • @jlin592
      @jlin592 Před 3 lety +1

      BRUH ME TOO. I had so much problems with NKG, so many freaking deaths, and then the next day I beat him in like three tries :DDD. Same with the Radiance

    • @N0M3YA
      @N0M3YA Před 3 lety

      my strat is to practice a million times with Lifeblood. once you think you’re ready do it with powerful charms.

  • @Posby95
    @Posby95 Před 3 lety +11

    The individual zones of optimal functioning seem a lot like the "flow" theory, where there's a goldilocks degree of difficulty on a task that's most enjoyable.

  • @mikerice868
    @mikerice868 Před 3 lety +1

    I'm one of those plow on though type of people. I've felt before the dip in the quality of my gameplay but over time it comes back with a vengeance. I just usually focus on what I did right and try my best to replicate or learn from it. I feel rage at every death but I guess it just drives me to learn it more so I can overcome it once and for all

  • @NoNameArtist89
    @NoNameArtist89 Před 2 lety

    Very good videos, thanks a lot!! I remember how I got desperate over Golden Freezer at the end of DBZ Kakarot (Switch). I took a break. One day, I woke up thinking "you just have to dodge constantly", and I won second try :D Thank you for reframing temper tantrums into "taking a break", it sounds so much more kind and reasonable to oneself.

  • @georgia2361
    @georgia2361 Před 3 lety +5

    would love to see something on personality types and gaming !

  • @lirosphere956
    @lirosphere956 Před 3 lety +3

    A late night thought soup before sleep, make me think about things, thanks Daryl.

  • @Amins88
    @Amins88 Před 3 lety

    I appreciate you documenting your source material. I needed to know where to find that outro song.

  • @primorock8141
    @primorock8141 Před 3 lety +1

    I love the scenarios this guys makes, it really personalizes the situation.

  • @metamayto
    @metamayto Před 3 lety +6

    "Your nose won't stop itching."
    Wait that's not just a me thing?

  • @jonahtran1834
    @jonahtran1834 Před 3 lety +54

    I would love to see an episode on how personality affects gameplay! Also great video.

  • @joshuaroa8503
    @joshuaroa8503 Před 3 lety

    Not only that, there's proof that when we go to sleep, we practice the difficult task in our brains over and over and look for solutions.
    I can't be the only one that goes to sleep and analyzes all the moves I did wrong and how I could've done better on a boss or a multi-player match, lots of times giving me some insomnia lol.
    Great video!! Keep up the good content.

  • @jaspertucker4263
    @jaspertucker4263 Před 3 lety

    Incredibly cool video dude - I'm studying cognitive psychology/philosophy in school along with making a game of my own, and its super interesting to see you talk about studies I know from things I've had to do in school - keep up the awesome work.

  • @dillbourne
    @dillbourne Před 3 lety +8

    Learning how personality affects what type of gamer (or even if you enjoy the types of games) you are would be siiiiick

  • @nameofthename
    @nameofthename Před 3 lety +3

    it's like you turned your skills off and on again

  • @wolfrayne8355
    @wolfrayne8355 Před 3 lety

    How have I not discovered you sooner. Not only was this video entertaining, this is exactly how I was able to train my dog out of his aggressive/reactive behaviours.
    The conditioning, not the boss fights. Give treats about 75% of the time, so that they always know there is a *possibility* of a treat, but don't necessarily expect a treat every time.

  • @hideshiseyes2804
    @hideshiseyes2804 Před 9 měsíci

    Fascinating video. I was definitely icy-veined by the end of Hollow Knight and Dark Souls because I had just learned that that’s how those games work. I got in the habit of just defending and not even trying to attack at all when I met a new boss, for about the first nine or ten attempts. That kind of game ends up having the opposite effect and being quite relaxing, the process of try, die, try, die and so on, while always learning and iterating.

  • @Rickfernello
    @Rickfernello Před 3 lety +5

    Interesting.
    I think I'm more of the "icy veins" you mentioned, it's very hard for me to "rage quit". Although, sometimes I do just quit and take a break.
    I am very into Celeste, and I have over 400 hours on Steam, I'm now playing the Spring Collab mod, on the final 3 levels of Grandmaster difficulty, and I also got all of the vanilla Golden Berries.
    For some reason, most of these times I didn't feel this burst of rage. One other game that I play is osu!, and I don't think I am as good at this game. Osu is when I feel I am less in control, and cannot translate my thoughts into movement as well. In this game I quit much more often, but I don't come back to the same songs with same frequency; but I've noticed just now that when I do come back, it really is much easier. But often when I take very long breaks even, like when I'm not playing for weeks or months.
    And similarly, sure enough, you're right about the jobs stress level; I used to be one of the top performers in my job when I was afraid of my low performance. But, I'm thinking that, after getting positive feedback, that might be a bad thing for me? When I got positive feedback, I stopped caring as much, and suddenly I was one of the worst performers. Then, I got negative feedback, and I was back at the top again. My supervisor even joked that I was one of the few agents that could suddenly "flip a switch whenever I felt like it", but it's just very hard to "feel like it" to me. I wonder if this has to do with my mental disorders.
    I wonder how to accurately make yourself on the correct level of stress for each task. At the same time I do want to perform well, I don't want to receive negative feedback despite doing my best; but apparently, that is the best to be done sometimes.

  • @flame3942
    @flame3942 Před 3 lety +5

    Me beating the last few levels of halo 3 on Legendary:
    "WAIT MY BRAIN IS WORKING!"

  • @Grencye2
    @Grencye2 Před 3 lety

    This was an absolute pleasure to watch. Thanks a ton.
    My greatest example of this was as a kid I couldn't take down Ruby or Emerald Weapon in FF7. Gave up. Maybe 2 or 3 years later, I loaded up the file and crushed them with no effort wondering why they were ever a problem... Oh well!

  • @timmit4819
    @timmit4819 Před 3 lety +1

    7:30 just seeing this screen gave me some sever flashbacks...

  • @jahad-4409
    @jahad-4409 Před 3 lety +4

    A while back I remember spending hours trying to kill nameless king, every other boss in ds3 had been fine for me but for some reason nameless king would just beat me down for hours a day.
    then one run I got him down to literally 2 hits of health left and I rage quit for the day.
    came back the next and beat him flawlessly first try lmao.

  • @Dark_Peace
    @Dark_Peace Před 3 lety +50

    Daryl: "In conclusion : take a break"
    Me who's been on a break on Mario3DW 's Champions Road for 3 years : meh
    My dad who left to take a break 20 years ago: hey
    (Please dive into the psych fallpit for us !)

  • @Torpadorp
    @Torpadorp Před 3 lety

    Great video today, but funny enough that you mention something like this.
    As a speedrunner, a lot of things that you mention here parallel the whole of a grind, and what goes on in the derusting side of things. An example of my own is that I had to take a break from Ratchet & Clank 2 speedrunning due to the sheer amount of pain my wrists were in. While it isn't an extinction burst akin to the subject matter in the video, the renewed mindset, the lower pressure to PB, and being able to forgive myself more for making mistakes has already led to massive strides toward improvement. And this isn't a case for just me, but rather a large number of speedrunners too. Day 1 Derust PBs tend to be a thing that can happen, and I'd like to believe it's a similar sort of deal to some of the things discussed here.

  • @christinaVennegerts
    @christinaVennegerts Před 3 lety

    Well picked scenes =)! I actually watched this and didn't have it runnibg in the background because of the way you made it.

  • @Evitrea
    @Evitrea Před 3 lety +3

    I remember my first time fighting sans, I lost like twenty or thirty times in a row.
    I rage quitted, yet still being eager to know what happens next, I went to youtube to find spoilers.
    Then I reset the world and deleted the game. I never touched Genocide ever since.

    • @RF-Ataraxia
      @RF-Ataraxia Před 3 lety

      Same. After he "spares you" I wanted to reset, and it took many tries. I could've reset anytime, but I really wanted to beat his ass. After I did, I reset and nothing ever happened in this save file.

  • @chatfou57
    @chatfou57 Před 3 lety +3

    1:03 We were on the verge of greatness. We were this close.
    Sorry, bad reddit habits.

  • @briandawley7808
    @briandawley7808 Před rokem +1

    I think the message "Winners never quit" really hurt us. Taking a break feels like quitting and that means we'll never be winners, which piles on the anxiety. At least that's what I've found for me at the back of my mind when I'm like, I know I need to just step away, but...

  • @dustinaspectrum6337
    @dustinaspectrum6337 Před 3 lety

    So glad to see a vid about this!
    This has been my strat for hard bosses since I was a teen.
    It's like magic (most of the time)

  • @ze0tech189
    @ze0tech189 Před 3 lety

    would love to see a video on personalities vs gameplay or game types, thank you for being awesome!!

  • @tazman4475
    @tazman4475 Před 3 lety +2

    My rage quit moment was the fight with the Watcher Knights in Hollow Knight. I would get into a nice rhythm and then get overwhelmed towards the end on the fight. One time I got to the final knight and my brain kinda switched off and died to it. Took a week off the game afterwards and when I did come back, It felt really easy

  • @Boomerkbom57
    @Boomerkbom57 Před 3 lety +1

    One of the most dramatic examples for me was that I spent several days trying to beat all the bosses of hollow knight without getting hit, I got a bit less than 1/3. I came back several months later and I went from less than 1/3 to all except one. IN A SINGLE DAY.
    Also side note, that one boss still haunts me to this day.

  • @tomsko863
    @tomsko863 Před 3 lety

    13:35 - This graph is awesome! Thank you for it!

  • @juuy2223
    @juuy2223 Před 3 lety

    Just found this channel and love your videos! Also I can apply the stress level --> extinction burst cycle to work IRL

  • @bretthake7713
    @bretthake7713 Před 3 lety

    Found you because of the new personality video. I really love your content. Keep it up.

  • @AlbelTheWicked2
    @AlbelTheWicked2 Před 3 lety

    Just found this channel recently, I know I’m going to be binging every single video already

  • @pearlkite8474
    @pearlkite8474 Před 3 lety +1

    I’m early for once! I always look forward to your videos- I want to make a game eventually, and whenever I watch a video of yours I always have new ideas to consider. So thank you for making the things you do!

  • @pittoofiggu7276
    @pittoofiggu7276 Před 3 lety +2

    Absolutely loved this episode bro. Great editing, music, and jokes. Hope to see more videos on topics like this.

  • @irrelevantgames
    @irrelevantgames Před 3 lety

    Amazing like always!! And yeah we want the personality game type video.

  • @Glaas_
    @Glaas_ Před 3 lety

    Great video Daryl, thanks ! I'm definitely interested in a video about personalities in gaming.
    Really happy to be your Patron. ♥

  • @aliasfakename1755
    @aliasfakename1755 Před 3 lety

    Loved the video but i really hope you make more "from the heart" content. That one video is one of my favorites and I've watched it so many times. Either way, i'm hyped for future content. Keep up the good work!

  • @FableworldVT
    @FableworldVT Před 3 lety

    I rarely experience this rage quitting sensation when it comes to games. but I did feel a uncontrollable rage when I shifted my drawing program to another and had to relearn it from scratch.
    I went from practicing, cursing a storm out of frustrations, left the program for an hour and when I had calmed down, threw myself at it again.
    it took me a week to learn the whole drawing program's functions

  • @chloebangco3752
    @chloebangco3752 Před 3 lety

    There's also a concept in stress regarding distress ("bad stress") or eustress ("good stress"). Eustress gives you that push or motivation to perform at a task (the stimulation you were talking about) while distress causes anxiety, makes you perform worse in video games, and ultimately makes you ragequit. It's also a useful question to ask while playing challenging games, "do I feel more eustress than distress right now?" or "what kind of stress am I feeling?"

  • @mastermindgaming5803
    @mastermindgaming5803 Před 2 měsíci

    Honestly, this is incredibly true, as someone who has done very difficult achievements in gaming such as completing the Dark Souls games, Sekiro, Elden Ring, Mein Leben on Wolfenstein 2, the Halo MCC Laso challenges, Cuphead, taking a break instead of screaming at the screen, is basically required, and the amount of times I've spent hours on the same thing, came back, only to two-shot it is astounding...

  • @urosmirkovic8353
    @urosmirkovic8353 Před rokem

    Im just binging All your videos, so well done!!!

  • @randombozo1306
    @randombozo1306 Před 3 lety

    Great video as always, daryl! I've watching these

  • @urban_gabor
    @urban_gabor Před 3 lety +2

    3:06 "Maybe for some folks it may take more than 2 tries." I died 4203 times in Celeste (actual stat).

    • @CalebWillden
      @CalebWillden Před 3 lety

      I died on Farewell more times than I had with the entire rest of the game. I was definitely in that "tantrum" state, haha.

  • @rachelburson900
    @rachelburson900 Před 3 lety

    10:47 The Parasympathetic Nervous System and the Sympathetic Nervous System came to mind when I saw this part. It seems like the more active you are in whatever activity you are playing at the moment, the more unlikely you will rage quit from said activity. This makes sense because when your Sympathetic Nervous System turns on, that is "fight or flight" kicking on. So in summary, if you are struggling with a boss, go do something physical to calm down.

  • @IlaMedlin
    @IlaMedlin Před rokem

    My best friend has been playing Bloodborne over discord for me to watch because it is one of his favorite games, and I have never played. We got to the orphan, and he was like “this is commonly thought of as the hardest boss in the game, we probably don’t get this today.” And then he got it on the second try with very little struggle. I think he only died on the first try because he was trying to let me see all the phases. I heard him set down his controller. And he said quietly: “That is the first time I have ever beaten this boss. I have spent 8 hour game sessions with overtuned characters, but never got it before. Another friend and I tried for days. I don’t know what just happened. I didn’t think I was going to get it, I figured we would move on after I got frustrated or you got bored.” It was truly a thing to witness for his reaction to himself. Big proud of him.

  • @qttheunicorntherapist8513
    @qttheunicorntherapist8513 Před 3 měsíci

    Awesome as always! Love these and they are informative!
    Though now I am crying due to the sneaked in clip of Land Before Time and Little Foot's Mother dying during the word "extinction." So I am now depressed but now I feel more educated. T_T

  • @yourpaladin
    @yourpaladin Před 3 lety

    I spent like 4 days on the Ruin Hunter fight by Wangshu Inn in Genshin Impact doing this haha.
    This was video was really interesting though! I love creators (you especially) that tie games and learning like this :]

  • @Pokoro211
    @Pokoro211 Před 2 lety +1

    I rage quit ff13 because of the 1st barthandeuls boss which I quit for 1 year. Rage quit the second time on the 2nd barthandeuls boss for 2 years and after a few days of grinding the hell out of ff13, I was the only one in my family able to finish ff13. Rage quiting is absolutely amazing

  • @benistingray6097
    @benistingray6097 Před 3 lety

    Daang, that hit way to close lol, please more of that, that was fantastic!