Fix Kitbash3D Textures using Unreal Engine 5 & Cargo

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  • čas přidán 30. 10. 2023
  • Hello!
    Logan here! One of the Kitbash3D ambassadors!
    I get a lot of questions that start with "FIX MY TEXTURES!"
    couldn't be any more vague :p jokes aside, I generally do know why this happens.
    VIRTUAL TEXTURES!
    Learn more about them here:
    docs.unrealengine.com/5.3/en-...
    Kitbash3D does not have virtual textures or runtime virtual textures built in the materials in Unreal Engine 4/5. If you are using an asset pack or watch a tutorial telling you to turn on virtual textures, you probably did not notice you had on by default that every texture coming in after would also be set to virtual (even if it was not supported). Here is where the issue is occuring. I hope this video demonstrates that and helps anyone who is having this issue understand the source of the problem, and the solution!
    Let me know in the comments if there are any other Kitbash3D video or issues you would like covered.
    If it is not real time, then I don't have the time!
    Keep on world building!!
    / hollowswoodsman
    / hollowswoodsman
  • Hry

Komentáře • 11

  • @Romeo615Videos
    @Romeo615Videos Před 7 měsíci +3

    I was dealing with this issue and glad I found your video...

    • @LoganPinney
      @LoganPinney  Před 7 měsíci

      Yes!!! So glad you found it also. It makes me happy every time I get to read it's helped someone avoid a headache!

  • @adz951
    @adz951 Před 4 měsíci +2

    One issue I've had is the windows on some of the free assets look like multiple pieces of triangular glass with gaps between. I've no idea how to fix that, and whether the problem will go away during render or not.

    • @LoganPinney
      @LoganPinney  Před 4 měsíci

      Are you using nanite? Some material types (translucency) does not work with nanite currently

    • @adz951
      @adz951 Před 4 měsíci +1

      @@LoganPinney Yeah, I've since realised that and have found a couple of workarounds. One of them is a plugin on the Kitbash3d website, and it separates the translucent materials in a mesh from the opaque materials and turns Nanite on and off accordingly.

  • @UlysseProm
    @UlysseProm Před 8 měsíci +2

    🔥🔥🙌🙌

    • @LoganPinney
      @LoganPinney  Před 8 měsíci +1

      Now can finally link this to anyone in the discord who has this issues! Thanks for supporting me as always, brother!

    • @UlysseProm
      @UlysseProm Před 7 měsíci +1

      You Thank you!!@@LoganPinney

  • @UnrealEnginecode
    @UnrealEnginecode Před 4 měsíci

    Hello, I could not install the kitbash unreal engine source version, can you help me?

    • @LoganPinney
      @LoganPinney  Před 4 měsíci

      Check out my latest video and maybe that will help you!
      czcams.com/video/wy2NKW7phRo/video.htmlsi=Y-fYdqvjaWHnQ5Z9

    • @UnrealEnginecode
      @UnrealEnginecode Před 4 měsíci

      Didn't help, thank you. Also, kit bash assets support virtual texture and the candies seem to be of high quality to me. There was a problem with your project or you did something wrong.@@LoganPinney