Foundry VTT Animated Tokens - Finding and Using Them: Updated

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  • čas přidán 28. 05. 2021
  • Is this video we take a look at animated tokens. Animated tokens can inherently work with Foundry, just make sure that the file type is .webm. For character sheets to have animated avatars, you’ll want to use .webp.
    There are a number of creators making animated tokens for Foundry and other virtual tabletops, listed below are some of the ones I have found and use from time to time:
    Jinker: / jinker
    Jack Kerouac's Animated Tokens: github.com/jackkerouac/animat...
    Devin Night: immortalnights.com/?s=animate...
    Vivid Adventure Maps/Tokens: / posts
    Using macros we cover how we can easily change these animations for attacks, when tokens join combat, and more.
    Here are the macros used in the video. The only adjustment that is necessary is to change the file path for the images. You can also change the time as you see fit, I suggest increments of 1000.
    Change image on attack:
    pastebin.com/u0JdF1AU
    Toggle combat and change image:
    pastebin.com/EcZaQz1m
    Foundry 0.7.9
    DnD 5e 1.2.4
    Modules Used:
    MIDI-QOL
    Token Action HUD
    Token Hud Wildcard
    Wildcard Images and Token Information:
    foundryvtt.com/article/tokens/

Komentáře • 27

  • @mr.weaver6742
    @mr.weaver6742  Před 3 lety +3

    Apologies for the typo in the video: Devin Night* You can find all of the creators mentioned in the video in the description as well as a few more. Macros should be updated and functioning now for Foundry Version 9.

  • @HappyTokenz
    @HappyTokenz Před 16 dny

    Thank you very much for this video. It actually inspired me to create animated tokens myself. Since I use After Effects to animate 2D characters, my tokens only have an idle animation each. But still it looks quite nice and adds a lot of life to the game. I love Foundry for the ability to handle animations nicley. Roll20 has major performance issues with webm.

  • @astronemir
    @astronemir Před 2 lety +1

    Aw man, sad that your content stopped. It was amazing

  • @KammaKhazi
    @KammaKhazi Před 2 lety +4

    missing your fantastic foundry videos Mr Weaver, hope all is going well with you.

  • @RakeshPoluri
    @RakeshPoluri Před 3 lety +6

    Definitely interested in seeing how to make simple animated tokens

  • @subatoistormborn5499
    @subatoistormborn5499 Před 3 lety +2

    Havent seen a new video in a while hope you make more, really helpfull!!!!

    • @mr.weaver6742
      @mr.weaver6742  Před 3 lety +2

      Thank you! I will be soon, I needed to take a short break due to a change in my work. (I also wanted to give module developers a chance to catch up to the Foundry updates as well.) I've got some vacation time though coming up in about a week so it'll be time for me to release some new content. :)

  • @LikelyMimics
    @LikelyMimics Před 2 lety +1

    I'd also love to see a video of how you created the Wow model webm's!
    Thanks for the video.

  • @jarethebear
    @jarethebear Před 3 lety +1

    This is awesome!

  • @BDavis-mo1cx
    @BDavis-mo1cx Před 3 lety +1

    A Wow Model Viewer to token vid? Oh yes please.

    • @arcanjl
      @arcanjl Před 2 lety

      I would love to know how to do this as well :)

  • @demenacho4145
    @demenacho4145 Před 3 lety

    Nice info!

  • @subatoistormborn5499
    @subatoistormborn5499 Před 2 lety

    Any chance you could do a video about Monks Active tiles? Looks like a pretty incredible module that can do a lot of things with minimal effort. Hope to see more videos you are my go-to for foundry tutorials

  • @TheJayFoxx
    @TheJayFoxx Před rokem

    Would it be possible to make a macro where the token switches to a walk animation when it's moved? And beyond that, would it be possible for that animation to be different depending on the direction of the movement? Like to replicate the walk cycle of a character sprite in an old 8bit game.

  • @subatoistormborn5499
    @subatoistormborn5499 Před 2 lety +1

    You coming back at some point? Your videos are Soo good and nobody is really explaining Foundry things on you tube

  • @drew_and_dragons
    @drew_and_dragons Před 3 lety +1

    Is there a macro that would call ALL tokens of a certain name and replace them with all tokens of another?

    • @mr.weaver6742
      @mr.weaver6742  Před 3 lety

      Yeah, you could definitely do that. You can take a look at the macro featured in this video. It's designed to filter through based on name and update off of triggers, but it could be modified to meet your needs. czcams.com/video/uM6FghSs7Sc/video.html

  • @ironicallygoth9573
    @ironicallygoth9573 Před 3 lety

    im having a slight issue, when i Use the macro the animation will loop between the two for the attack macro. Even adding a line for the toekn to update causes the loop to happen,

    • @mr.weaver6742
      @mr.weaver6742  Před 3 lety

      That is odd. What happens if you just activate the macro on its own and not through MIDI-QOL?

  • @michaelcourtemanche1620
    @michaelcourtemanche1620 Před 3 lety +1

    Curious if anyone has found or uses a good way to make your own animated tokens?

    • @mr.weaver6742
      @mr.weaver6742  Před 3 lety +1

      I'll be covering the way I've made some in a future video.

    • @thexenobunny
      @thexenobunny Před 2 lety

      I've experimented with but not implemented a strategy for full body tokens using Esoteric Spine, which is very similar to the free software for Unity's 2D toolkit, but simplified. If you intend to animate a 2d figure, create the figure in a way that lets you plot bones to the limbs, like a T pose. Spine has mesh manipulation for 2d characters so you can squish a graphic in a way to make it look like it is rotating in 3d space. For simpler solutions, there are AI programs that will auto render a facial animation loop based of a portrait, Roll20 has examples of this done successfully on the marketplace. For outputs I dunno, most people do GIFs but I need to experiment more and find a cleaner solution. Json would be cool but then you need more code knowledge. Spine is about $300. Unity might be the way to go. Photoshop or Toonboom for frame by frame.

  • @LoStMonKeY1990
    @LoStMonKeY1990 Před 2 lety

    The macro won't work for me. Any chance it is not working because of a newer version of anything?

  • @gluthvongluth9474
    @gluthvongluth9474 Před 10 měsíci

    the Wildcard module no longer seems to be present in 2023

  • @arcanjl
    @arcanjl Před 2 lety

    Has anyone got this macro to work?

    • @JacksonBockus
      @JacksonBockus Před 2 lety +1

      Just change token.update to token.document.update