Advanced Squad Leader Tutorial #30 - Vehicular Movement
Vložit
- čas přidán 5. 08. 2024
- Hard to believe this is tutorial #30! This ASL Boot Camp covers the basics of vehicular movement, with the second half focusing on the sometimes confusing concepts of vehicle movement states: Stopped, Non-Stopped, and Motion. I cover what each of those terms mean, when they can occur, and the implications when they do occur. If you have questions about anything presented, post up in the comments below!
Advanced Squad Leader Tutorial #30
0:00 - Thanks, Supporters!!
0:08 - What's Covered
2:00 - Vehicle Types
9:24 - Terrain Chart
11:00 - Basic Move Mechanics
20:58 - Stopped/Non-Stopped/Motion
35:07 - End Comments
36:06 - Outro
Boot Camp tutorials are rule and tactical discussions for new and veteran players. These tutorials are mere summaries and examples and are NOT meant as exhaustive replacements for reading the relevant rule sections.
______________________________________________
JOIN THE SUPPORTERS:
/ @aslacademy
WEBSITE:
asl-players.net
DONATE:
paypal.me/nulen
FACEBOOK:
/ aslplayersnet
TWITTER:
/ aslplayers
______________________________________________
#advancedsquadleader #boardgames #wargaming - Hry
Neal's back!!!
This is one of the best videos I've seen on the topic of vehicle movement, particularly the differences between stopped/non-stopped/motion status. Don't know if I've fully grokked it yet (I have not knowingly applied these concepts in a game ye), but I felt a bit more of the Teflon wear off and few things stick. Thank you so much for this truly outstanding series of videos!
Glad to have you back !! And that's one hell of a topic you're coming back with, thanks a million, you made my day :)
Thank you. I had been trying playing with stopped and non stopped vehicles wrong. Now my attacking tanks might actually have a chance against the defenders
Great to see these back! all of your tutorials have gotten me back into ASL in a big way since selling all of my games back in the early 90s.
Great to hear!
Clear and thorough, as usual. The "Let's Play" video will seal the deal, I'm sure. Thanks!
When you cover bypass, please clarify the bypassing of multiple obstacle hexes--in other words, can a vehicle continue to bypass as long as it has the MP to do so. For example: a corridor of clear terrain hexsides wide enough for a vehicle, but running through several woods hexes.
Will do.
Super helpful!
The most important effect of Stopped/non-stopped is whether Point Blank Fire can apply.
Learn something new every day in ASL. I did not know you couldn't fire in PFPh if you have a Motion counter on you. Where in the rules does it mention (or imply) this?
D2.4 "A vehicle (and its PRC) which starts its Player Turn in Motion may not Prep Fire and must expend at least one MP (even if just to stop) during its MPh." It's moving (in Motion), so it obviously can't Prep Fire. No unit can Prep Fire and move.
Woohoo! New tutorial! \(>.
Would you be able to provide these charts on your site?
There are jpg up on my main website, under the article about it. Can't really post a link because youtube often deletes comments that contain links.
@@IDKline Logically, that would make PERFECT sense, but I've had many of my comments with links disappear, so I don't bother including links in comments anymore.
Your explanation of Delay is incorrect: 2.17DELAY: The expenditure of MP without moving is termed Delay and can be used only while the vehicle is stopped or using platoon movement (14.21). This might be done to increase its MP expenditure in LOS of its target during that MPh before firing (so as to use To Hit Case C instead of Case C1 or C2), to change its TCA (3.12), or to draw enemy Defensive First Fire, or to use up part of its MP allotment while stopped before starting to move.
You're correct. I forgot to mention spending a stop MP.
I think Neal was mixing D2.17 Delay and D2.18 which refers to using more MP than necessary to move to next hex. I think of D2.18 as "mobile delay".
I’m lost …
The mantra of most ASL players. 😁😁 Keep at it, it will click eventually.
@@ASLAcademy Thanks
I just find the rules could be soooo much better written and many of the names changed … ie. If I’m driving a car I’m either stopped or moving … there isn’t a third option … and if I’m “stopped“ hoe can I still be a moving target ??? Makes zero sense …
@@Icarus931 In ASL "moving" has a different meaning. A target can be stopped or non-stopped but still be a "moving" target if fired upon, if it changed hexes. Stopped, Non-Stopped, Motion are terms that apply to the playing who's Movement turn it is. "Moving" or non-moving target applies to the player firing at a target.
Vehicle movement is the pinnacle of ASL's complexity when learning the basics ! Don't get discouraged, it will be slowly easier time after time ! Especially if you play and "touch" the rules by yourself :)
@@InikoMonkoya thank you for your encouragement …!!!
Can’t believe we played all these games as kids in 1975 and grasped them.