The first Fortress Walls, but I might not reach to see another summer! | Manor Lords Ep.2

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  • čas přidán 7. 05. 2024
  • In the second episode I am already building the first walls of my fortress, but I might not reach to see another summer!
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Komentáře • 5

  • @NobleRambler
    @NobleRambler Před 2 měsíci +1

    I've been sick with a cold, so playing and enjoying Manor Lords myself but not recording yet. Just like Ostriv, there are a lot of opportunities missed by running this game at full speed. However, with the addition of combat this game is less like Ostriv (beautifully peaceful) and more like Farthest Frontier (where your town gets raided by bandits!) These are dangerous lands and the priority of preparing for battle needs to be the background focus of every decision *right from the start.* Strong base economy, high citizen approval (75%+) to bring in families faster to fill your town militia numbers, and quickly advancing to the Artisan stage (tiers 2 & 3 houses turned into tailors and blacksmiths and fletchers instead of chickens and goats) to allow for bow, shield, spear, armor production to keep your town soldiers alive longer. Running it slower gives you time to think about priorities and exploring all of these options.👍
    - The effort to enclose that much of the town within the manor walls robs you of the planks you need to build up your weaponry and shields (I don't even build the walls). You set your first raid at year 3 and by now you should have 20-40 of your own soldiers equipped and ready. Instead you may end up with a half finished wall and few town troops when this raid comes in. 1st raid tends to be 2 sets of 18 soldiers strong, and if they win they tend to burn things down. 😱
    - As you figured out, mercenaries are hired from your lord's personal funds (top right) rather than from the town's funds (left top). Each province (town) you acquire will have their own funds separate from your noble's funds and will change as you move your camera from one province to another, while your (lord's) funds will pay for realm-level purchases (wars, troops, expanding into a new province). Those funds are increased by taxing the towns monthly (5%-10% each month over a long period of time) through their manors (each province gets their own manor) or taking loot from bandit camps (which your militia should be attacking often to take their loot to grow faster). Monthly taxes means taking money away from the towns - so playing war means affording less chickens. 😉
    - Taking out a bandit camp also give you 'Influence' which buys more provinces (zoom out to the world map and click on one). You now have 250 influence (top right).
    - This game essentially makes you manage several separate towns and economies all under one leader (you). Each province will have their own manor and development points and economy (not shared), allowing for each (town) to be specialized - one does the farming, another does the mining and armor making - then they can barter goods between each other (barter bread and linen for shields and spears between your separate towns).
    - Vegetable gardens seem best in wide short plots. Think of a long narrow plot with the house at one end, then turn it 90 degrees for a side entrance and see how you can have 2 houses in front and a wide backyard behind them. Then you can build both houses and 2 families will tend the one large garden. The reason is that they seem to harvest 1 plant (bushel basket) at a time then walk it to the house then go back for the next, so a normal plot with a long narrow garden means lots of long trips for each unit of vegetable. And it takes 1/3 to 2/3 of that family away from their real job (e.g. logging camp) while gardening, so shared between 2 families lessens the impact on the rest of the economy.
    - A helpful tip for your (and my) playstyle: uncheck Snap To Roads when placing buildings to give you much more flexibility to place as you wish.
    Manor Lords is a very different game from Ostriv and takes a different way of thinking about everything, especially the multi-town approach instead of one town doing everything. And like Ostriv, this first run is a great learning experience for the next series. 👍
    Good show!

    • @Skibitth
      @Skibitth  Před 2 měsíci +1

      Thanks for the tips, as always 🙏🏻