HMG with PEAK Physique Armor - helldivers 2
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- čas přidán 24. 06. 2024
- HMG with PEAK Physique Armor - helldivers 2
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The passive turns the stalwart into the primary it always wanted to be.
Now that’s what I like to hear!
Trying Eruptor next
I'm thinking it might be good on laser weapons,.Scythe, Dagger, Laser Cannon.
@@kennethrobinson5111 I'm excited to try it on the laser cannon, it's always felt just a little unwieldy
That ergonomics increase should really go with the recoil reduction in one armor set
Could live without extra grenades,melee dmg, and explosion res
If only the armor perk is something like modules that we can mix&match.
@@rz3264 mix and matching perks you want would just be so good and give a lot more gameplay variety
28:34 peak comedy, tank dropping almost on Dough's head absolutely sent me ragdolling
That’s happened to me countless times
With no noise lol they are like ninjas
I'm glad they decided on doing more polished Warbonds where you get only 2 armors that don't work instead of 3.
Still salty about the arc armor here... They look dope but I used it once on release.
don't be fooled, they did 3. they just cut 1 from the warbond and put it in the paid shop rotation. so even if you buy the warbond, you don't get all 3 armour sets from it, have to pay to get the medium one to complete the set. :)
@@WARHOUND556hell they did 4 lol there’s a heavy armour that came with the other medium they cut and put both of them in the superstore. All they did was take the new armour buff off the heavy and swap it with extra Grenades
Makes me wonder why bother even saying “we’re making the warbonds smaller and more polished” when the content is gonna be released along side it regardless lol just blatant lies
@@WARHOUND556 as they said "less is more"... supercredits you have to spend
@TheQcjoe47 the arc armor would be "good" if it made you immune to arc damage, like a faraday cage, so you could stand inside the tesla tower
Saying "I have a condition!" when gunships surround you suddenly is what I'm going to say going forward 😂
Nice
Go Sharks
Can't add more ammo, it wouldn't be realistic with the mag size. Anyway, here's armor which makes you 50% stronger by baring your arms - but ONLY in regards to weapon handling and hitting things. You cannot throw things further, carry heavy objects easier (unlike guns), or move through deep snow easier. Also, you can stand 10 feet away from a detonating 500kg bomb and be unharmed. HD2, a very realistic game.
Not bieng a dick but its the model not realism. The model has the bullets in it modeled. So adding more means making the model adjust to fit more. So senator got six bullets if it had seven what happens to the senator? Tldr extended mags could be neat to change the model its a model issue, not realism issue.
@@bapnap6218nobody cares if helldivers is realistic. They need to up that ammo count or add another mag.
@@alexc9434 i know thats what I was saying. Its not a realism they have to remodel the weapon to do that. Its not a number that changes its the model that has to. It really isnt realism its a time investment spent remodeling the weapon and animation. Realism has nothing to do with the issue its not the point. If the gave senator 7 bullets they have to make the senator change to fit seven round in. That takes more time then adusjting an animation speed.
It's not that it's realistic. It's that the bullet casings take up actual physical space inside the magazine. They could easily do it by changing the mag size like they did when they changed the magazine size of the Breaker. So I don't know why they stated as if it's that difficult for them.
@@alexc9434True. Games can be immersive without being realistic. In fact, realism ends up making games boring
Let me get this straight... They released a new armor passive, but it didn't even work? wtf are they doing?
“Let them cook” xD
Arrowhead moment. Par for the course these days.
I thought is as going insane thinking this did nothing.
You can't bring up that kind of stuff or people just tell you to get good.
When I saw that fix in the patch notes I said to myself "I knew it!". They can not do anything right.
I had a feeling the armor passive didn't work when I tried it and it felt exactly the same. I love the game but this is happening so much it's embarrassing. A test server needs to be put in place immediately if the devs aren't going to test properly themselves, even if it ruins surprise additions going forward (surprises aren't cool if they don't work). I'm glad that it works now, definitely going to try it again tonight
Well also they could implement the test server as something in universe so they could introduce it to everyone there before it actually rolls out. They could do it in a way that jives with the story of things. Dropping in on a prototype weapons testing simulation ship where you can also use any strat or other weapon or armor.
That would be so cool.
Maybe they should just not push out broken shit without making sure it doesn’t break something else in the process
@@Someguy6571 For AH thats asking alot lol
@@NSA-adminA testing facility back on super earth. Complete with capture termanids, training dummies, a shooting range and dummy buildings for demolition purposes.
I think there should be a ship module to upgrade your helldiver. It would give some progression and help with reload speed, recoil and other stuff.
I'd be so down
Don't dare mention anything like this on discord/reddit. You'll just be shouted down "THIS ISNT AN RPG" "GO PLAY BORDERLANDS". Ngl I had like the entire subreddit downvoting me for even suggesting transmog would be cool
This is a fn live service people, there NEEDS to be more depth to the progression imo
@@RepublicofODLUMat least give us something to spend our req and samples on. Kinda feels bad collecting samples when you're already capped. And req is basically always capped
@RepublicofODLUM That's a bit sad. But, while upgrades may not be the best answer, this armor highlights the current problem with the game. When most people agrees it has one of the best bonuses. They basically agree that just a bit better turning speed and accuracy is the best thing the game has offered in months. This indicates that most weapons are just not that fun to use. If they are not going to fix the weapons, at least they could give us some systems to compensate.
@@RepublicofODLUMWho cares what Leddit thinks? LMAO
This game desperately needs progression or else the few players left will leave.
The one thing I miss most from HD1 in HD2 is the reliability of stratagems in the first game. You absolutely don't need to bring a support weapon. The stratagems can deal with any situation with a much lower cooldown than in HD2. If you ever lose your support weapon in HD2, you end up playing a running simulator against most enemies.
HD2 needs to fix the auto-hit issue, tone down the ragdolling, and either give us the weaponry needed to deal with situations in a fun way (by making them more effective or lowering the cooldown) or add significant weak spots to the enemies so you can deal with them with any weapon, provided you aim correctly.
I couldn't agree more. Helldiver's 2 is too focused on immersion but helldiver's was more focused on being a fun little co-op game.
21:18 absolutely. I used to play on 7 for samples, but post patch, I’ve played exclusively on 6. It’s the right kind of chaotic, a majority of the randos are both wholesome and know what they’re doing, you can get away with slightly suboptimal builds - I get the sense that diffs 5-7 are AH’s intended Helldivers 2 experience. And that makes sense; mid-range difficulties reflecting the intended experience, low-range for new players or leisure seekers, and high-range for elites, sweats and thrill seekers.
Eh helldive is easy with frends even taking random gear
I do helldives. Not because I'm good enough. But just it's too many damn medals.
@@gangsterguardsman4576 Ya sure it is, egotard.
I play helldive as well, and for the past month I have yet to see any team I have been with actually finish the mission.😂😂😂
Keep flapping and spewing that BS.
5:35 - _OH THAT IS TOO FUNNY HAHAHA!_
That was a nice trickshot!
Felt the pain thru da screeeennnnn
The issue with automaton rockets described is that the rocket which normally will almost kill you, will kill you because your head is included in explosion radius, therefor the entire projectile becomes a headshot. As for why sometimes, ask Arrowhead and their pants on head decision to give enemies ability to do headshot damage.
The headshot is the most source of death on the bot front rn. Tbh the game will be pretty easy without it lol
waiting for the railgun buffs, that weapon being underpowered compared to it's brother AMR is a crime.
Facts. If they added a scope to it, it would be be better. A real scope. So if you're going to charge it up, you can be further back.
It needs to do more damage to strider turrets, add more damage back to bile titan headshots and then its back to being a great if subpar option
Maybe leave the current damage on tanks and gunships to leave a gaping weakness
It should just be a medium rof quasar, with only reload time between wind up shots and lower damage
Pen should be the same
I just want it to be great/decent against gunships, it's weird a railgun isn't making a dent but the AMR can shred it
The amr isn’t even that great either lol just a subpar autocannon if u ask me, certainly not bad, not amazing either
The patch notes are wild. It's mostly known issues. Apparently landmines are sometimes invisible and red stratagems are supposed to track
Got killed 3 times by invisible landmines last bot mission. Combined with the ridiculous accuracy, ragdoll, and impact damage I can't say I wanna play vs them at the moment.
I've had landmines be invisible for me, but not invisible for my friend (he wasn't the host either). When I stepped on it, it didn't hurt me at all, but the blast radius was close enough that it sent my friend flying and hurt him pretty bad lol
@@Greycobaltthe ragdoll needs to be toned down. i hate diving on a pebble, landing and being unable to move then just going into a ragdoll for 5 seconds before i get up. even off a 3 foot drop, why do we ragdoll at the slightest inconvenience? “SE elite” my ass
@@paparoach3071fr that shi annoyin as hell
Devs have made many mistakes. But the main mistake in balance is trying to balance weapons instead of enemies.
Weapons are used on both fronts. Enemies and combat on these fronts are totally different. You definetly can balance enemies one by one. But can you make 1 gun balanced for many different enemies? - is a real question.
This, frankly. A gun that feels bad on bots is gonna feel worse after a nerf. A gun that feels great on bugs will feel even better after a buff.
But making Beserkers less tanky would make ALL guns feel better against them. Making bile spewers or stalkers less tanky would make all guns feel better against them.
Yes, its called the Liberator. No one ever really complains about that.
Yeah, every time they nerf something like a spewer or bile titans, hulk flamers. it just makes the game better and more fun, more!
@@jaywerner8415 ppl still use the liberator? Asking honestly
@@GGBlaster I mean its a Solid option in my opinion, pack enough punch and decent rate of fire, little to no recoil, decent mag size. But no I don't think so less their lower leveled.
Every weapon is Viable if you can aim and hit weak points. Medium Armor pen is kinda overrated, plus all the ARs with medium armor pen kinda SUCK in one way or another. (the only enemies you would want medium armor pen for you could just use a support weapon on)
Like you can shoot a Bugs legs off instead of trying to bang you head vs its armored head. Or just shoot a Devastator in the FACE or Pelvis rather then just dumping bullets into their chest.
“I’m blowing his back out with precision, pause” dude ur too funny sometimes 😂😂
10:23 I don't understand how J1 was at the SEAF objective for 2-3 minutes and left without completing it.
J1 was smoking something strong this mission
Most well playin HD2 teammate...
7:14 agreed. The increased handling with the recoil reduction could complement each other really nicely. Or, even using a less related but still useful buff would work.
That's what I'm saying!
Did you try the new armor even before this fix? It definitely reduced recoil in its own way a lot on MG and HMG, Autocannon, etc. Recoil reduction reduced how far the circle moves away from your aim on a shot, the handling seemed to speed up how quickly the circle snaps back to your aim point. At first i thought it was only good for semi auto stuff but it definitely was less recoil on MG than the recoil armor passives. I think the only thing thar was "broken" was it didnt speed up how the circle followed your aim when like turning while aiming. The entire youtube community for this game has been saying this passive didnt work. They are wrong, and didnt do their due diligence testing it. Unfortunately most of the player base will take that at face value and just not ever try the armor themselves, echo chambering
@@TheJurzerker Players did their own testing on the armor to show the issues and the devs even acknowledged and fixed it, wtf are you yapping about.
@saphirsatillo2357 it didnt not work at all, everyone acts like it didn't work at all. It definitely worked in recoil, just not swinging your aim. I tested it, wore it constantly and its straight up less recoil than recoil armor on lower fire rate guns
@@TheJurzerker Turning speed is the advertised and the most important aspect of the gun because it makes certain guns feel bearable. Generally speaking, the armor simply wasn't worth bringing over other choices until it got fixed.
Peak physique armor only noticeably outclasses everything else after the third shot on the autocannon; I'd actually argue that the fortified armor has a better first shot recoil. When actually shooting MGs (not talking about initial aiming), nothing compares to fortified/engineering armor. The most important part is keeping the outer circle reticle on the target unless it's super far away.
bro...peak physique + exploding crossbow + HMG. never cleared bugholes so easily in my life.
Flamethrower > HMG imo
@RepublicofODLUM I agree. I find that HMG has very limited usage in bugs while flamethrower is good against most bugs.
I find the flamethrower the easier Charger killer when you're not using a Launcher. However, in missions against armored Bile Spewers, Stalkers (along with being able to destroy Spore Stalks, shrieker nest), I find using the HMG much more useful.
It'd be nice if it told us if bile spewers were present on whatever mission is selected.
Laughs in more grenade armor+grenade launcher...
@@tobiasrex8052 You're not wrong, but I'd argue maybe the autocannon/railgun would be the better single target support wpn vs bugs as having a long stationary reload is always rough on high diff bug missions. I'm not sure how the railgun does against spores n stuff though, and the AC is also great at closing holes
Imagine if the regular MG has the same AP, the difference just in lower recoil, significantly lower damage, and higher mag. Making it a sidegrade but both has the same usability in bot front.
23:26
that's craaaaaaazy
"game of the year" btw. lmao
Eh I think he was wearing the light armor of peak physique and he got two shot. Something probably head shot him putting him close to death and then the impact damage finished him off. Light armor is a bit risky when going against the bots imo.
He was left at around 5% health from the initial blast and was only running 50 armor rating gear. This on top of the unfortunate ragdoll and hitting the wall head first killed him. Wasn't because the game bugged or anything, it was just one of those unfortunate things that happen once in a while.
ragdolling is funny until it isn't
@@josephalmendarez5801 Almost like running around as a glass cannon against bots can lead to the eventual shatter.
Friendly tip for you botdivers: The gunships' laser machine guns are quite inaccurate, you could stand still and 1 out of 10 bullets will hit you. You should, however, start to worry when it fires its missile barrage as they are quite accurate and can ragdoll you pretty far. A general strategy I would use when fighting multiple gunships is to wait until they are firing their machine guns at you then start to retaliate by hitting the engines with your weapons. Start diving when they fire their missiles.
To further help, if there is a single gunship then shooting an engine with any damaging weapon (even liberator penetrator) will cause the rockets to have a lot of precision loss and most of the time they go really wide. Makes it easy once you start getting shots on the gunship, wanting to help a fellow helldiver, or protecting a hellbomb, since when they switch to rockets they are mostly harmless so long as you get a single hit on them.
This is like the most fun I've seen you have in a while besides that railgun video.
One of the things that I think make the stalwart and base machine feel bad is that they're essentially primary weapons in the support slot. I use them alongside wonky primaries like the crossbow.
They pair well with any weapon which has bad ammo/endurance. They are good with explosive, plasma, and sometimes marksman weapons (that is if you want to be the turret), but it seems pointless to bring them with a Tenderizer or something general purpose.
Ngl, The HMG , and the eruptor feel pretty good with the new armor.
Doesn't revive you *and* throws you in the direct opposition direction of your gear. Common sense is not common and multiplayer games bring out the worst in me
This community is actually pretty bad at the game and it's an unspoken thing. Most people play because of memes from TikTok, if the devs don't kill the game, the incompetence of the players will
@@arizonaanalog389 Honesty. I try not to be cynical but mp games w/ randos is taking a chance on hanging out with the most oblivious human beings. It reminds me why I only played single player games for years
had one game months ago i died and a teammate called me back in other the other side of the map, i wanted my gear turn to go that way and like six hulks looking at me and all i had was lib pen and everything on cooldown.
5:59 I sympathize. I always try to revive asap and on or near the place of death (provided it’s safe). So it does feel kinda disappointing when it feels like your teammates aren’t in any hurry to return the favor.
Oh yeah what's with the purple question marks. I recently saw my friend's backpack and gun replaced with it lol. They also spawn on the edges of maps some times.
Textures missing😂
Should be fixed with this hotfix patch, but AH gonna AH and some people keep seeing them
Those international shipping prices are no joke
okay i checked that with dominator and im pretty sure it was working but something like 10-20% more handling and now its SO MUCH MORE
I had one game where we dropped next to 2 double gunship factories + gunship patrols. It was terrible and I think we got down to 8 reinforcements by the time we destroyed both.
I hope you get your sick slide my dude.
Listening to the yap session is much better than listening to ppl say the same thing about the game for 40 minutes
cracking me up bro, keep em coming
28:32 u move just in time to not get crushed by a tank😮
I find it pure comedy goal the moment that Bot flew across his face/screen and he missed it by looking away 32:48
S2 even noticed it lol, as soon as it happened they turned and looked in the direction it was flung lol.
@@yourstrulli9089lmfao you’re right, he does
I've also found the fortified armors with their recoil reduction is super nice on the HMG aswell.
Verry inspiring story, now i have to try do a frontflip from the first water slide i see, ngl water slide sounds amzin rn after a day of baking in the sun at work!
the jar still has problems with accuracy but you can see that if you simply see that the laser (were the bullet lands) and the crosshair dont match. also how the bullets works dont helps either. that is nothing the armor can fix but it makes working with it much easier
22:51 I appreciate the acknowledgement of interest loss and providing a quick summary. Read my mind like a book. I tried this out yesterday with the hmg first then stalwart and I can't decide on which to use; stalwart feels weak and puny but you can sustain fire for what feels like 10 seconds of action meanwhile the HMG feels like a "tank killer" HMG rather than a chaff sweeper that CAN also kill heavies reliably
Dough fuck the haters and copers you’re just real much love
they hate truth and criticism, then just go "why are you always complaining" to undermine your feeling for bad things in the game.
@@black_ghost1215 bro on god preach 🙏
@@black_ghost1215 the haters are gaslighters to the 9th degree. HMG clearly needs a bigger mag size. no excuses haters.
Knew you'd do this video, now that it's fixed.
I think that ergonomics increase and lezs recoil should just be in all heavy armor to a lesser extent. Would give more incentive to use it
Dominator feels so smooth with this passive finally working. It’s just kinda unfortunate how the main buff of the armor is to melee damage. Damage really doesn’t feel too much different than normal.
Also, Hi Dough! I love your content. I feel like some creators don’t voice their opinion enough.
They could probably just reduce the armor on the gunship engines to 2 from 3 and that would do wonders for bot weapon variety.
Really proves weapon turn sway needs to be halved by default
@@geronimo5537 they need to be removed... It's unrealistic garbage mechanic that only does one thing... Makes the game more frustrating to play.
Oh noo he wants game to be easier!! Noooo!!!
- Any redditor
Nah, that would make the gun feel too good while using this new armour. They have to make it not feel fun obviously.
@@UmbraWeissyah hmm already have too mutch disadvantage in defaults
Half is extreme. I could maybe get behind reducing sway by 25%, but as is I enjoy the game just fine.
They need to increase ammo on hmg and or increase mags
100 rounds per Drum, and sure give it 1 extra mag prehapes.
The Predator armour now that it works, makes for some pretty fun builds. one that i tried out which i liked a lot was of course the light armour version, Exploding Crossbow (for destroying Bug/Bot Spawners, you could swap it for Erruptor, but that weapon still aims rather slowly when using the armour) Dagger for a non ammo secondary, and the support was the normal Machine gun that i used as a primary. stratagems were Napalm airstrike (but could be replaced by whatever you want) supply pack, and some EATs for any heavy units. it works pretty solidly, the ONLY drawback, is the machine guns need to stay still while reloading, which might get you killed depending on how heated your current situation is. but the working passive turns the normal Machine gun into a very solid Bread and Butter weapon cause of its generous 150 clip size and medium pen, if you set the fire rate to 650, the recoil is VERY manageable and tap fires fairly accurately. this armour pretty much turns the Machine gun into an expanded clip medium pen Liberator, which is a damn good thing in my book.
This being the only Helldiver who works-out is hillarious.
It finally makes sense why a primary weapons turns like the Helldivers have never moved 20 pounds before.
I'm not sure which armor I'd stick with, the better accuracy when crouching + grenades or this. . .
Obviously it depends on the gun you're using but IDK, better aiming feels like a good option on most guns unless we're talking the shotgun which has that cone-for-error .
I honestly like the HMG with this new passive I've been rocking it today I just wish the HMG had a little bit tighter aim at range but I'm basing that off my battlefield experiences, laying covering fire was insanely fun in thoses games when they were fun.
Your clarified point about the gunships is spot on. They are a fun interesting enemy to fight, it's just the fact that only a handful of weapons and almost no strategems can reasonably take them out. Give us proper anti-air sentries or air-to-air eagle missiles and gunships would be one of the cooler enemies in the game. Plus I like the sounds they make while crashing to the ground tbh.
It does feel better to handle for sure, however the recoil is still ridiculous.
I'm still gonna use engie kit or fortified perks when using the big guns.
I mean Super Earth owns most of the galaxy map, has exosuits, laser weapons and arc throwers, but cant make a machine gun with bigger mags, the realism is just too real :D :D
Honestly i love watching your full rounds, great content. You should post more with different weapons
explains why7 i tried the new armour for 2-3 days them shelved it not feeling any difference.
may give it a go again now tho the explosive resist with reduced-recoil remains my go-to since i started playing, especially now xbow is pretty okayish and eruptor remains barely usable due to that low ammo n fire-rate.
I use twig snapper (peak physique) armor on bots with Eruptor, senator, and HMG. One of the best non-”meta” load outs I’ve ever used. I bring stuns and supply pack for utility and ammo. Not only does it look badass but it feels badass
FYI you have to delay the pick up & change weapon button to throw the SEAF artillery
I genuinely think the illuminate shouldn’t be added until they’re able to stabilise the game more and ensure everything already in the game works as intended.
The new faction would add a lot of new/returning players and would be a waste if they decide to stop because the game hasn’t gotten better in regards to bugs, crashes etc
Also the fact that Sony still hasn’t made any comments on whether there unlocking HD2 in the 190 countries.
I think that's why the haven't released it yet. The recent updates have been about optimizing the game and not really the content itself.
Despite the state of the game right now, I'm really happy to see you still put out videos for HD2.
yeah, they did an ammo reduction across most weapons same time they buffed spawns. nothing like dying while reloading in the middle of a firefight.
2:46 so my guess is... the factory spawned some gunships, and a gunship patrole flew ulij your direction.... great.
I’ve been thinking about the machine gun stratagems a bit and wondering how they could make them better.
What if they allowed you to reload the machine gun while on the move, even if it’s slower and then add the stalwart to the armoury. Thoughts?
Nice to know i wasn't going crazy
I just spent the evening with the HMG and the fixed passive and it’s honestly fun now. Still could use a bigger mag but so much more fun. AMR life is still superior but yeah
Starting to realize oh dough sounds eerily similar to Ben Shapiro (aka Sonic’s va)
If you’re experienced with HMG try scout armor with HMG with jetpack no supply pack . It’s fun to sneak up on enemies and tear them to shreds. Infiltrator armor is goated
29:00
The problem WAS getting one shot by rockets but now that we live them the problem is they ragdoll the shi outta you. Back then you couldn't be ragdolled cuz you were dead
Handles like a dang SMG! But I do miss that 30% reduced recoil lol
and +2 grenades
Aim straihht for the top of the face plate against scout striders. Generally it penetrates right theough after 3-5 shots and also kills the guy in the back.
im honestly fine with the low mag on the HMG, but I wish it had lower recoil/was a bit more precise when you are crouch/laying down.
It's is if you single tap fire but if you hold it down for more than 0.5 sec, it's all over the place.
Had 5 towers + patrols, spent 30 minutes to take them out.
Malevelon Creek seemd a nice, breezy, sunshiny place after that.
I liked the talk about the flip and the pool
Okay is it me or is he running incredibly fast!
max fov + light armor. Big fov makes things look faster :)
And the boostet too
@@robertman369 does fov affect fps?
@@IHL2005 It should. Bigger fov means more things on screen = having to render more things
@@geraltthewitcher1822 What booster?
They need to bring back HD1 mission where you have to carry an objective item to another point... kind of similar to what we have when we carry the package around now... but HD1 had one that was a big pelican suitcase and it was heavy to the point where you couldn't run. I know it kind of sucks but if that suitcase could be turned into some kind of weapon en-route to destination, I think it would be a worthwhile mission.
Grenade launcher feels a lot better this patch. Running it with supply back has become my favorite build for solo helldive. consider giving it a shot.
Liberator Carbine, Bushwacker, Stun Grenade, Engineer armor
Supply Pack, Grenade Launcher, Railcannon Strike, Orbital Precision Strike
The Grenade Launcher can finish off bile titans very quickly after the railcannon strike, I'm talking like 2-4 grenades and it goes down. The orbital precision can take down any chargers you don't have the time to position for to hit their ass, otherwise just shoot 3 grenades into their butt and you're golden. Grenade launcher solos bug breaches easily, and it works no matter what bugs spawn, since it might be the best weapon for bile spewers. Liberator carbine is a personal pick just because I like gun go brrrrrr, but you could easily swap it with your primary of choice. The bushwacker is my favorite "get off of me" gun, since it staggers basically every bug, including stalkers. Its also good for shooting down shriekers.
ok but having a system that lets you select an armour set and change what passives it has would be SICK though, replace the 50% melee damage with 30% less recoil when crouching and prone along with the weapon handling bonus would make some weapons feel like a DREAM.
It would also let me run the Stay Puft armour without the only benefit being I'm chonkier to hit.
It feels like the ergonomics also reduce the reload time. Idk.
I like the chaos of full party
It’s good to see ya enjoying the game again
That would be our VAT tax. Also it really doesn't feel like they fixed the patrols
I agree about single shot weapons. Also, I made a post about medium armor pen and heavy armor pen being the main thing that determines if something is great or if it is just niche. So much cope and tons of replies of people disagreeing and then pointing out how you can use X weapon/strat and they don't realize that it does medium or heavy armor pen. So many people don't actually think about game mechanics and this is how we end up with 50%+ of guns being basically trash at higher levels and so little loadout variety.
I think they should change the SEAF artillery to be more like the SAM Site. Activate it and it will just rain down hell when you target something. Make it a base leveler.
With the striders I feel if you shoot them in the crotch the rider survives more, shoot in the chest the rider dies more.
AMR I find is before on the chest.
28:35 I'll make sure I come back to this channel after amazing tips like these
I am doing so much better in my games after learning this
I was wondering what was up with the coin. I fgured you were a vet, but brats cool too.
12:45 Just in general, it would rule if the reticles had more in-depth customization.
I get that some people play on consoles with a TV screen so the standard configuration shouldn't be too small, but personally I would love to get rid of the static dot, make the circle even smaller and more precise (maybe even replace it with a cross instead), a bit more transparent, and configure the colors individually on the circle and the dot.
About team work, sometimes my deads on a match, is because the team.
Throwing stratagem on me, bring a breach to a objetive (dude out run the breach to other way)
didn't know the hmg can take down gunships....
maybe i should give it a try.
I don't run support weapons against terminids, instead I run resupply pack and just use whatever I pick up. I do because I run armor with 6 incendiary grenades. I speed run the entire map and ignore all the heavies unless I need to clear them off an objective.
The weapon handling is nice, but for high recoil weapons like the jar/HMG/AC the recoil reduction armor is better. I still get faster TTK with the recoil reduction as the time saved getting to the target is more than offset by being able to slam multiple rounds on target back to back.
5:34 idk man, today i got a mission with 2 perfectly positioned strat jammers that covered almost the entire playable map and a watch tower, we failed that mission HARD
pilots always stay alive in coop but not in singleplayer
Honeslty I love your commentary, doesn't have to be about the game 100% of the time
lser cannon is basically the hmg, that's wild
Bad reinforce etiquette is my Number 1 pet peeve with the smoothbrain playerbase of this game, my god. I'm the guy looking for death skulls the nanosecond I hear the audio cue someone died and insta-reviving you literally on top of your gear. Then when I die I wait 2 mins to get reinforced light years away from my body. The playerbase is dumb as fuck i swear to god.
I like the HMG post-buff but it arguably *requires* a supply backpack to be consistently useful and I'm not sure that a HMG + Supply pack is anywhere close to as useful as a AC/LC + an extra eagle/orbital/sentry
Is the laser cannon good on bots??
I do not care how big the magazine model is. At all.
Pro tip: disable mouse smoothing and use this armour for crazy responsiveness