Water still work very weird and the water flow is a hard matter. Due to a tutorial from the developers you can use the aqueduct to water soil, but you need to build the aqueduct below the earth blocks. So you need to dig a 2 high tunnel in the middle directly beneath the block you want to be watered, so you can build the aqueduct directly beneath the dirt block. I never tried it, so I can't say if it really works. To destroy a waterblock, you need to completely build over it. So surround it and then close the hole with the water. What you can do to reduce pollution is to pump you waste water into a pool made from aqueduct blocks. Somehow it doesn't seem to count as ground pollution. As this pool will never fill up, there is no danger of an overflow. BUT! If you pump fresh water into this pool too, then the game counts it as ground pollution. So you can bring water somewhere underground, create two separate pools. One for fresh water, one for the waste water and everything is fine. By the way, you only need to fill the pool once, it will never empty. You can cut the incoming water. ;) :D
@@Y2KNW Didn't knew that either, just was building my blast furnaces underground as I do with my whole facility (keeps it nice and quiet up on the surface) and made a pool for freshwater and a pool for the wastewater. It was running fine, but I did get nearly no ground pollution. So I build the same at my oil platform, just with one pool and I was getting ground polution from the pool. So I made a aqueduct wall in the middle to seperate the freshwater from the wastewater and the ground pollution started to vanish. Now I have only the pollution by the refinery itself. I never expected that to work and I think that isn't intentionally. As our world is relative big, their might be still ground pollution that I can't see as it is eaten up by the surrounding, but it for sure reduces the pollution by a big margin.
@@Y2KNW It works the same way with source blocks spawning "virtual" or flow blocks around it, much like Minecraft... but with some very buggy results. Sometimes blocks will spawn with no outflow, sometimes water blocks can get removed resulting in hole that is never filled... The Devs for 7 Days to Die said that they'd obtained the code from a library, and that it was already "bugged to hell". Both games seem to have had their alpha's created at around the same time, and they both use Unity... Eco may be using the same Unity asset for Eco as 7 Days did... 7 Days had to redesign water from scratch to get it even half working correctly...
I remember on one old update, that i put waterwheel in large room underground close these deep end blocks and the water wheels works, and water nowhere, so i was thinging that is it afected by how deep i put the waterwheel, but maybe it was just a bug because aquaducts allready exist in the game..
It works either way to be honest. Apparently it works even better if flowing water hits the top and bottom of the wheel but I haven't gone back to try it yet.
Water still work very weird and the water flow is a hard matter. Due to a tutorial from the developers you can use the aqueduct to water soil, but you need to build the aqueduct below the earth blocks. So you need to dig a 2 high tunnel in the middle directly beneath the block you want to be watered, so you can build the aqueduct directly beneath the dirt block. I never tried it, so I can't say if it really works.
To destroy a waterblock, you need to completely build over it. So surround it and then close the hole with the water.
What you can do to reduce pollution is to pump you waste water into a pool made from aqueduct blocks. Somehow it doesn't seem to count as ground pollution. As this pool will never fill up, there is no danger of an overflow. BUT! If you pump fresh water into this pool too, then the game counts it as ground pollution. So you can bring water somewhere underground, create two separate pools. One for fresh water, one for the waste water and everything is fine. By the way, you only need to fill the pool once, it will never empty. You can cut the incoming water. ;) :D
Didn't know about the wastewater pool thing, I'm gonna have to try that.
@@Y2KNW Didn't knew that either, just was building my blast furnaces underground as I do with my whole facility (keeps it nice and quiet up on the surface) and made a pool for freshwater and a pool for the wastewater. It was running fine, but I did get nearly no ground pollution. So I build the same at my oil platform, just with one pool and I was getting ground polution from the pool. So I made a aqueduct wall in the middle to seperate the freshwater from the wastewater and the ground pollution started to vanish. Now I have only the pollution by the refinery itself.
I never expected that to work and I think that isn't intentionally.
As our world is relative big, their might be still ground pollution that I can't see as it is eaten up by the surrounding, but it for sure reduces the pollution by a big margin.
It looks like the developers might be using a derivative of the same code as 7 Day to Die uses for water
I've never played 7 Days to Die so I can't compare them myself, but water's kinda acted weird in this game ever since it came out.
@@Y2KNW It works the same way with source blocks spawning "virtual" or flow blocks around it, much like Minecraft... but with some very buggy results. Sometimes blocks will spawn with no outflow, sometimes water blocks can get removed resulting in hole that is never filled... The Devs for 7 Days to Die said that they'd obtained the code from a library, and that it was already "bugged to hell". Both games seem to have had their alpha's created at around the same time, and they both use Unity... Eco may be using the same Unity asset for Eco as 7 Days did... 7 Days had to redesign water from scratch to get it even half working correctly...
I remember on one old update, that i put waterwheel in large room underground close these deep end blocks and the water wheels works, and water nowhere, so i was thinging that is it afected by how deep i put the waterwheel, but maybe it was just a bug because aquaducts allready exist in the game..
I remember doing that, too. The game used to let us get away with a lot more.
@@Y2KNWYeah.. The game let us get away with lot more things.. :) Like making personal hiden totaly unusefull curency from tailings xD
1:38 I felt that in my soul. That's one of the most annoying things, when it works then just kidding. :/
Water should flow from above and hiting top of the wheel!
It works either way to be honest. Apparently it works even better if flowing water hits the top and bottom of the wheel but I haven't gone back to try it yet.