Yes, You Can Sculpt Landscape With PCG

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  • čas přidán 11. 08. 2023
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Komentáře • 60

  • @DaniMarti_
    @DaniMarti_ Před 4 měsíci +13

    Hi! Thanks for sharing this tutorial!
    I don't know if that has been said already but you can get your landscape spline information in PCG by Get Spline Data >
    Actor Filter = All World Actors
    Actor Selection = By Class
    Actor Selection Class = Landscape

    • @HenryRronbertson
      @HenryRronbertson Před 3 měsíci +1

      Thanks man! your a life saver

    • @DaniMarti_
      @DaniMarti_ Před 3 měsíci +1

      No problem!! Happy to help :-) @@HenryRronbertson

    • @begbarros
      @begbarros Před měsícem

      Good approach!! Ty

  • @isaacashton5772
    @isaacashton5772 Před 9 měsíci +17

    I love all of your devlogs and videos! I’ve been watching since your horror character modeling and i haven’t missed a single video- Keep it up and i’m excited to see your development and progress!!

  • @real2late
    @real2late Před měsícem +1

    To make the falloff you could get the first and last point and move then down slightly

  • @la_lunatic
    @la_lunatic Před 9 měsíci +11

    I have never used a single 3D program and half the time i have no idea what you are saying yet i am so invested in the journey behind this game.
    Your personality really shines through, and while i don’t usually play horror games, i can’t wait to play this game!
    Your voice is also really comforting so i listen to it when doing chores.
    Keep up the good work!

    • @BoroCG
      @BoroCG  Před 9 měsíci +1

      Thank you for your support! Sometimes I get too nerdy in a random direction, and most of my audience have no idea what to do with this :)

  • @literallyjeff
    @literallyjeff Před 9 měsíci +2

    Thanks for showing some of those pitfalls. Will definitely save me time once I start experimenting with PCG.

  • @davesturchcgi
    @davesturchcgi Před 6 měsíci +1

    I literally saw this in the plugins today and wondered what it was, and then even more randomly found this video!

  • @felixg2062
    @felixg2062 Před 5 měsíci

    OMG now you can create really good streets with splines where the mode changes for instance bridges and more. Haven´t heard of this plugin so thank you sooo much

  • @fel3500
    @fel3500 Před 10 dny

    you could use a texture and have it place a red node on the beg of the spline in the spline bp... so like.... make world texture red on spline.... then you can use that red texture in pcg to make it so you can smoother the start and end points

  • @real2late
    @real2late Před měsícem

    Thie was super helpful! Thx

  • @AzguardMK
    @AzguardMK Před 8 měsíci +5

    Nice work...
    p.s.
    You can sample the Landscape Spline into the PCG, just TAG the spline with a name you like, then in the PCG> Sample Spline(All World Actors - by TAG) >> match the tag Name >> Into a spline sampler... and the rest is easy :)

    • @MrPangahas
      @MrPangahas Před 8 měsíci

      will this method allow custom heightmaps to be generated at runtime?

  • @dj_ayen
    @dj_ayen Před 5 měsíci

    This is very cool... Thanks for the video :)

  • @tomhikon
    @tomhikon Před 19 dny

    Super cool!

  • @PeterBowlesify
    @PeterBowlesify Před 4 měsíci

    Very cool, nice discovery!

  • @Unreality42
    @Unreality42 Před 8 měsíci

    well done!

  • @the-secrettutorials
    @the-secrettutorials Před 2 měsíci

    Great tutorial 👍

  • @Ready_Fire_Aim
    @Ready_Fire_Aim Před 5 měsíci

    this is what i was lookin for but i didnt know what it was called "i was trying to look for wrapping mesh/textures to landscape" you could even use the "landscape" change event from player states, say weapon effects, rocket launcher, blows parts of the ground deeper. and the terrain around proceduraly adjuststs =) add chaos =)

  • @Jofoyo
    @Jofoyo Před 8 měsíci

    This seems like something that'll hopefully get a dedicated node setup for in the future, until then though it feels like just combining landmass with PCG will be the best bet.

  • @karlblumstein8396
    @karlblumstein8396 Před 4 měsíci

    nice job...
    thx ;)

  • @NeBuLiSt
    @NeBuLiSt Před 9 měsíci

    Awesome project, I been watching for many months now!!!! Can you do some more videos on enemy A.i programming...

  • @ScupsReal
    @ScupsReal Před 9 měsíci +2

    Woah, neat!

  • @spc_ygadaikto6244
    @spc_ygadaikto6244 Před 7 měsíci

    Hi Borodante! may by we can use new logic nodes like Branch to include this landscape BP in to main graph. Like point data---->Branch(with atribute) (A)line get points to spawn BP and add atribute to this points -->> go back to Branch (attribute trigered) (B)line go next generaton...

  • @now_ever
    @now_ever Před 9 měsíci +1

    I'm wondering if PCG system can help to make run-time destruction/deformation for landscapes, like craters in Battlefield 4/ BF1. Because, the only way I've managed to find more or less similar - is voxel plugin. But it still looks bad in comparison to Battlefield)
    Or other way, is to make a crater mesh, which would stuck on top of the surface, so actually the borders of it would be higher, and the hole in center would be lower than borders, but still little bit above the landscape. Like a trick, but not actual deformation. But I think, I saw similar things in BF5.

  • @Baltazar009
    @Baltazar009 Před 5 měsíci +1

    What are thouse trees and plants you are using pls? Is it quixel or something else?

  • @IamNeighborlee
    @IamNeighborlee Před 5 dny

    awesome ty :())

  • @peterallely5417
    @peterallely5417 Před 8 měsíci

    Damn, I saw a tutorial of a river spline going into a lake, where they had the gradient of point density as the spline entered the lake. Can’t remember who’s tut it was..

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 Před 6 měsíci

    Cool,! So I could actually attach this landscape component on a house and spawn the house and flatten/even out the terrain beneath? Its something I have never found away to do.

    • @BoroCG
      @BoroCG  Před 6 měsíci

      Yep, it works well for this situation

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 Před 6 měsíci

      @@BoroCG really? I saw raise and lower, is there a flattening option? .. and PCG takes that component in count when spawning the house with the attached component?

  • @eggZ663
    @eggZ663 Před 8 měsíci

    Can you use this with a texture patch? I can't seem to make that work

  • @GeneralNovais
    @GeneralNovais Před 3 měsíci

    Hi. Is possible to do this in runtime? For exemplo for digging or flatten a terrain?

  • @user-bn1yy1vr1z
    @user-bn1yy1vr1z Před 4 měsíci

    Thank you share your good skill. Do you have any problems running Unreal Engine on your laptop? I want to use Unreal Engine on my laptop, too. What laptop are you using?

  • @Swdgame
    @Swdgame Před 4 měsíci

    nice intro bro

  • @MichaelEmbers
    @MichaelEmbers Před 9 měsíci

    Nice, there is a pcg in electric dreams that does something like this too where there is a tree fallen and create a trench. I’ve wonder if they do this too.

    • @Jofoyo
      @Jofoyo Před 8 měsíci

      I don't believe so. From the PCG previews it looked more like they were just placing static meshes on top of a premade landscape, and then stacking more meshes on top.

    • @MichaelEmbers
      @MichaelEmbers Před 8 měsíci

      I stand corrected re watched and they dont so any landscape lifting with pcg@@Jofoyo

  • @Madlion
    @Madlion Před 5 měsíci

    U can interface with landmass and control splines directly

  • @timlindberg3833
    @timlindberg3833 Před 5 měsíci

    Why not use the Apply Spline node in the blueprint?

  • @kmtsvetanov
    @kmtsvetanov Před 25 dny

    So... for a noob like me that started UE 5.4 3 days ago how can i make PSG like that?
    Can you give me your code to cook at it?
    My idea is to be able to create forest with random paths (path is lower than the rest) in it.

  • @dan323609
    @dan323609 Před měsícem

    Прикольно

  • @Cabinet445
    @Cabinet445 Před 4 měsíci

    Radal

  • @lolaswift111
    @lolaswift111 Před 2 měsíci

    can it be done at runtime?

    • @jeromepotier5369
      @jeromepotier5369 Před dnem

      It doesn't. That's what I'm trying but I get no results so far

  • @adriank8792
    @adriank8792 Před 3 měsíci

    I wonder if it's even necessary to have everything procedural. Why not just generate the heightmap for the terrain and then go in and sculpt the paths yourself

  • @ThadeousM
    @ThadeousM Před 6 měsíci

    Anyone struggling to spawn the BP Actor at end of PCG Graph:
    In Spawn Actor Node: Settings / No Merging

  • @tijmdevries2222
    @tijmdevries2222 Před 8 měsíci

    Nice discovery! I'm testing it right now. I use a custom note to find the first and last point of a spline in PCG. This helped me making a path with complex shaped ground mesh having the start and end smoothly going into the landscape. Should also work for your usecase. Here is a video about finding the start and end point: czcams.com/video/N0HPzJaBrfs/video.html

    • @BoroCG
      @BoroCG  Před 8 měsíci

      Oh thanks! Should be exactly what I wanted to add

    • @justanopinion7029
      @justanopinion7029 Před 6 měsíci

      @@BoroCG in the plugins i dont get the pcg option required only the mesh one shows up.Advice pls

  • @andreiblackfish1185
    @andreiblackfish1185 Před 4 měsíci +3

    You look like you are a blueprint yourself

  • @BadTunes.
    @BadTunes. Před 9 měsíci

    "I Fell harassed walking on this" 2023 borocg😂

  • @DaddyVader87
    @DaddyVader87 Před 8 měsíci

    Are we going to get full tutorials of this?

  • @danelokikischdesign
    @danelokikischdesign Před 9 měsíci

    Now we are talking :)

  • @jamesmunroe6558
    @jamesmunroe6558 Před 9 měsíci +1

    It took me a while to realize you were talking about a framework within Unreal Engine. Simply adding the word "UE5's" before "PCG" in your title, or in your video description, would have made things much clearer. Thanks nonetheless for all you do.

  • @AresTechDirector
    @AresTechDirector Před 8 měsíci +1

    You look like a NPC from cyberpunk.