Unreal Engine 5.4 - My Fav Features!

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  • čas přidán 16. 06. 2024
  • If you like my horror game development process, you can support it on my Patreon page: / borodante
    Support Ukraine:
    razomforukraine.org/donate/ - Razom For Ukraine, donate for medical aid using PayPal etc.
    help.unicef.org/ukraine-emerg... - UNICEF, support children of Ukraine.
    Chapters:
    00:00 - Introduction
    00:43 - Performance
    03:09 - Displacement
    10:53 - Light Channels
    15:22 - New Features
    17:01 - Project Migration
    20:13 - More New Features
    28:32 - Conclusion
    Music: A Love Waltz - Justnormal.mp3

Komentáře • 34

  • @averagejoe9261
    @averagejoe9261 Před měsícem +7

    I can't wait to see new walking animations for john

  • @chelo111
    @chelo111 Před měsícem +1

    dope video broddy, hey how did you down scale the temporal sample count in game???? is the a short cut?

    • @BoroCG
      @BoroCG  Před měsícem +1

      There's a screen percentage console command, you can assign keyboard keys to different numbers in the level blueprint

  • @ethanwasme4307
    @ethanwasme4307 Před měsícem +1

    instead of using the specular channel to pass through displacement info, try using the opacity mask instead since it's uncompressed

  • @fleewortep6288
    @fleewortep6288 Před 11 hodinami

    frame drop every second happened with me when was not connected to the internet

  • @peterallely5417
    @peterallely5417 Před měsícem

    I want to know (talking about the Marvel clip showcasing displacement) - is that a landscape or a mesh that they’re showing? It looks like they’re layering things, like the depressions of the tyre tracks, how are they achieving that?? Like are the tyre tracks a masked decal type thing that can also displace??

    • @topraktunca1829
      @topraktunca1829 Před měsícem

      probably its a landscape that has layers and they used landscape painting but I am not sure

    • @peterallely5417
      @peterallely5417 Před měsícem

      @@topraktunca1829 yeah I don’t think you’d get tracks that narrow and detailed out of the landscape painting brushes though right? Usually landscape painting is limited to blocky vertex-style painting, not fine strokes

  • @IstyManame
    @IstyManame Před měsícem

    How do you convert a project with plugins if disabling them means breaking something? Ofc i can enable them later but some logic and assets are already broken at this point, do i do everything related to plugins from scratch every time?

    • @BoroCG
      @BoroCG  Před měsícem +2

      Plugins are the main reason people wait before upgrading. Devs gotta get those plugins ready first

  • @IrocZIV
    @IrocZIV Před měsícem

    I know when I was working with displacement for a very large scene I had to have image maps that were 32bit to get enough data to avoid stepping.

  • @plasid2
    @plasid2 Před měsícem

    what a big step to future to play game maked UE5 you must change setting to 240p or lower

  • @robertadams3925
    @robertadams3925 Před měsícem

    What laptop are you using that runs unreal like this? Guess it never clicked before, but have you been working entirely off a laptop this whole time??

    • @BoroCG
      @BoroCG  Před měsícem +2

      Yep I only have my trusty laptop, it's ROG Zephyrus M16 (2022) with 3080Ti and Core i9 Gen 12

  • @AkitaAbroad
    @AkitaAbroad Před měsícem

    To fix stutter; disable TCP messaging, UDP messaging, and Studio Telemetry plugins

    • @BoroCG
      @BoroCG  Před měsícem +1

      Thanks for reminding about these, but just as in previous version of UE, it didn't make a difference in my project

  • @Hippopotiverse
    @Hippopotiverse Před měsícem

    that lofi loop

  • @NANI_47
    @NANI_47 Před měsícem

    Something that was not clear to me or i missed did you use 5.4 or 5.4.1

    • @BoroCG
      @BoroCG  Před měsícem

      I believe it was still 5.4, I recorded like a week ago. They released 5.4.1 real fast

    • @NANI_47
      @NANI_47 Před měsícem

      @@BoroCG Yeah haha never seen epic releases a patch so fast! Thank you for the answer!

  • @now_ever
    @now_ever Před měsícem

    There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your.
    Should be useful. (Named "Nanite for Artists | GDC 2024").
    P.S. (If YT don't like links in comments, I just dublicate my comment without link)
    It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible.
    P.S. Hope it'll help you

    • @BoroCG
      @BoroCG  Před měsícem +1

      Yeah thank you I watched that video a bit, haven't had the time to finish it though

    • @peterallely5417
      @peterallely5417 Před měsícem +1

      @@BoroCGthat video was kinda whack imo, like they sold nanite as a solution to LOD, but that video basically ends in the dude working around nanite by using LODs..

    • @now_ever
      @now_ever Před měsícem +1

      @@peterallely5417 agree. I hope this will change in next versions, to use Nanite with no fallbacks on old systems.

    • @peterallely5417
      @peterallely5417 Před měsícem +1

      @@now_ever not wanting to be ungrateful for the progress their making, it’s really clever and the tech is really useful in some scenarios, but yeah definitely keen to see nanite and lumen fully realised. And also their planned overhaul of the landscape system! But yeah that was a weird talk I thought, though.

    • @now_ever
      @now_ever Před měsícem

      @@peterallely5417 indeed

  • @VirtualRook
    @VirtualRook Před měsícem

    im just so bummed that right now VR is broken in 5.4 ... but hopefully it gets resolved soon.

    • @MonsterJuiced
      @MonsterJuiced Před měsícem

      wait what? How please tell me how it's broken because I haven't noticed it yet

  • @now_ever
    @now_ever Před měsícem

    There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your.
    Should be useful. (Named "Nanite for Artists | GDC 2024" or by link: czcams.com/video/eoxYceDfKEM/video.html ).
    It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible.

  • @JonasBuechnerArt
    @JonasBuechnerArt Před měsícem

    This is all really interesting, but I kinda miss overpain..

  • @ezequielsanchez5722
    @ezequielsanchez5722 Před měsícem +4

    Miss the drawing times. This channel was one of mu fav of drawing. Tell me if you are not drawing anymore.

    • @KingdomTerrahearts
      @KingdomTerrahearts Před měsícem +3

      He does draw when he is designing characters and locations, but that's it

    • @hpraarts
      @hpraarts Před měsícem +3

      this channel used to be one of the places i learn how to draw

    • @JonasBuechnerArt
      @JonasBuechnerArt Před měsícem

      ​@@hpraartssame