Battle For Chernarus 2020 Day 7 | Antistasi The Mod

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  • čas přidán 5. 08. 2024
  • antistasi.de/
    steamcommunity.com/sharedfile...
    My mods: www.thegeeksdayz.com/antistas...
    Some of my SQF scripts can be found here: pastebin.com/u/kerbo_
    Main Features
    Capture an island in a war against either one or two enemies at the same time, which might even fight each other.
    Dynamic agression system which is changing enemy reactions based on your actions. The system is influenced by basically everything you do like kills, completing missions, taking flags and even shooting civilians and POWs. So take care regarding what you do and who you kill!
    Persistant war in all aspects, destruction stays the same way as well as your vehicles and garrisons.
    Advanced AI system, the enemy and your friends will heal wounded or downed units, cover themselves and use multiple other tactics to win against their foes.
    Possibility of Undercovered approaches - utilize that to position yourself for the perfect attack.
    Persistent Stat Save System: You won't lose game or server progress upon a game update.
    AI Garrisons that use static weapon you add.
    Supports up to 3 Headless Clients.
    - NEW - Difficulty and enemy behaviour is balanced based on player count
    - NEW - Antistasi now has a Setup GUI for choosing factions, parameters, selecting a game to load or creating a new one.
    - NEW - You can have multiple campaigns running in parallel
    - NEW - Fuel economy system
    - NEW - Translated to Czech, French, Italian, Korean, Polish, Russian, Simplified Chinese and Spanish
    Supported Maps, Mods and Factions
    Antistasi supports quite a few mods and maps right out of the box.
    It supports RHS, 3CB Factions and BAF, CUP, Unsung and more for Templates and playable Factions.
    In terms of maps most Vanilla maps are supported, some CUP maps, selective CDLC maps and more.
    Regarding additional mods Antistasi supports CBA, ACE, TFAR, ACRE, KAT Medical Rewrite - just to name a few of them.
    This video was created using content of Bohemia Interactive a.s.
    Copyright © 2023 Bohemia Interactive a.s. All rights reserved.
    See www.bistudio.com for more information.
    00:00:00 Intro
    00:02:34 Stream
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Komentáře • 7

  • @11Mike_Cloner
    @11Mike_Cloner Před 16 dny +1

    Need more of these on this campaign lol....more....more. :)

  • @neofulcrum5013
    @neofulcrum5013 Před 24 dny +2

    A change in strategy seems to be needed here. If the situation gets outta hand, there’s no shame in retreating. That is what guerrillas typically do when faced with overwhelming odds.

    • @KerboOnYT
      @KerboOnYT  Před 24 dny +1

      It's hard to retreat when you're dead

  • @Valenorious
    @Valenorious Před 24 dny +2

    1:03:18 Well, now you can maybe fast-travel those squads to pavlovo. It's green now. (depending on if you set that as a parameter)

    • @KerboOnYT
      @KerboOnYT  Před 24 dny

      It's the default setting of fast travel to hq or airfields

  • @Valenorious
    @Valenorious Před 24 dny +2

    And it is on you to let your AI get killed when you send them off all alone through enemy controlled towns.

    • @KerboOnYT
      @KerboOnYT  Před 24 dny

      I should have set them to careless so they wouldn't engage, but also a full squad shouldn't get held up for 30 minutes by 2 police with shotguns.