GGST Ky Kiske Okizeme Guide ver 1.18

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  • čas přidán 6. 09. 2024

Komentáře • 50

  • @Diveji
    @Diveji Před 2 lety +17

    Great work, thanks for sharing!
    One thing I'd add to the Faust section specifically is that after throw in the corner you can jump forward and go for either:
    * meaty low: empty jump 5K, which if done as tight as possible is +5 and links into c.S on hit. Also recovers quickly enough that you can punish wake-up backdashes.
    * meaty overhead: air backdash at the last possible moment into j.H or a little bit earlier into j.H>j.D (which now leads to a full combo with Dire Eclat immediately after landing).
    * "meaty" throw: empty jump > 5P whiff > throw auto times that throw to come out at frame 6, beating slow mashes and throwing DPs.
    * Delayed overhead: air dash forward at the last possible moment into j.S. it's fake, but it's useful for catching some fuzzy defensive options, also plus on block enough to true blockstring into c.S.

    • @Diveji
      @Diveji Před 2 lety

      The meaty low and overhead options are safe to reversals in current version (except for Anji's counter and Baiken's parry)

    • @crowidiot
      @crowidiot  Před 2 lety +2

      yeah thats fair. tbh this setup was in the back of my mind i just didn't include it cause i personally don't use it. probably still could have included it for completion sake. with faust especially even though there's slight rps with what is shown in the video it is very much not faust favored. he has to do a slight crawl and instantly tech/jump/whatever and he eats a full combo if hes wrong. either way thanks for the info gonna pin for visibility.

  • @redwing646
    @redwing646 Před 2 lety +6

    i love ky especially when he run up grab, eat hot chip and lie

  • @halberdex1068
    @halberdex1068 Před 2 lety +3

    IT'S BACK....I'VE BEEN GIVEN SALVATION BY THE ALMIGHTY

  • @JayUpgraded
    @JayUpgraded Před 2 lety +2

    I love and appreciate this video

  • @courage7895
    @courage7895 Před 2 lety +3

    This guide is godlike and I really appreciate it man. It helps having a great reference like this.

  • @hymnoffaith2942
    @hymnoffaith2942 Před 2 lety +1

    Hell yeah man. Love the Great Ace Attorney Music. Instantly got hype lol

  • @AccuracyDown
    @AccuracyDown Před 2 lety +2

    Great info! I was wondering how significant the season changes were. I’ll have to practice these later. Thanks for this. I also enjoyed the music in this :)

  • @jeremiahc8465
    @jeremiahc8465 Před 2 lety +2

    this guide is amazing thank you so much

  • @TheWeapon33
    @TheWeapon33 Před 2 lety +1

    Great video, awesome music choices.

  • @kemikkal
    @kemikkal Před rokem +1

    This is really amazing work, thank you so much for this.

  • @veronica1953
    @veronica1953 Před 2 lety +1

    oh my god thank you so much this is amazing

  • @CorbinsChickenCafe
    @CorbinsChickenCafe Před rokem +1

    Thank you for the video, this is super helpful!

  • @Kombat_Wombat_
    @Kombat_Wombat_ Před 2 lety +1

    Awesome guide, thanks for making.

  • @JonathanRiverafrickinnice555

    Thank you so much. You really covered everything.

  • @zensei5659
    @zensei5659 Před 2 lety +1

    Some real great tips there that will hopefully help my gameplay as my oki with ky is quite trash 😂

  • @yasagani
    @yasagani Před 2 lety +1

    Thank you for the video, it was really helpful! Sadly the volume is very low so the lovely music was hard to hear!

    • @crowidiot
      @crowidiot  Před 2 lety +1

      yeah i keep everything on my computer at like 1%. the editing software i use is pretty bad and not great for audio balancing. basically it's either really quiet or really loud. gonna download a new software for the next video i'm working on. also gonna record game clips at a higher volume to evade this problem in the future. thanks for watching.

  • @bowofpho9872
    @bowofpho9872 Před rokem

    This is a good ass guide.

  • @imnot9923
    @imnot9923 Před rokem

    nice vid

  • @hsinto
    @hsinto Před 2 lety +2

    The DE 5K meaty seems decently easy to time when midscreen but do you have any tips for doing it in the corner? It’s a little harder for me to time correctly there

    • @crowidiot
      @crowidiot  Před 2 lety +2

      uhhhh not really. the best thing i can give is make sure you're getting your dash as soon as possible. most of the time you land dire in the corner you get a pickup anyway, especially with the buffs. the only starter i haven't found a way to convert into full combo is non counterhit 2p/5p.

  • @brucebball6377
    @brucebball6377 Před 2 lety +1

    Hey crow, not sure if I’m just not getting the input right, but I can’t seem to get the fdc js safejump after DE on baiken.

    • @crowidiot
      @crowidiot  Před 2 lety

      it depends on what reversal your trying it on. if its her parry then no strike will work because its a parry. whenever i say "entirely reversal safe" i mean besides anji and baiken. if you mean the super yeah its a little tighter cause of the flash, but its still possible. tbh i dont really like the safejumps after DE anyway i just included them because others think they are strong.

    • @brucebball6377
      @brucebball6377 Před 2 lety +1

      @@crowidiot oh okay thanks. Thanks so much for the video. Amazing

  • @Giraffinator
    @Giraffinator Před 2 lety

    Bagless Faust is infinitely more unnerving than normal.
    I haven't played for a million billion seconds, what are the reversal changes, I can't seem to find anything after not trying very hard.

    • @crowidiot
      @crowidiot  Před 2 lety +1

      Reversals are 9 frames at the fastest now. Every 7-8 frame reversal got slowed down to 9-10.

  • @leonardoquintero1009
    @leonardoquintero1009 Před 2 lety

    Do you have any tips on strings that make foudre arc plus on block? It feels very random. Sometimes I get to frame trap the opponent, and sometimes they counter hit ms.

    • @crowidiot
      @crowidiot  Před 2 lety

      if they are in shock state it is always +. if they fd you would have to run more so you frame traps are harder. in this patch it got changed so its even worse on stand block (-2 shock state, +4 shock state). its even more + on crouch block now, although this doesn't really matter since 99% of the time its getting stand blocked. generally my tip is don't 214k in strings unless they are in shock state and are bad at jabbing it out. as far as frame traps go 2k mostly always works unless they ibfd in which case its a neutral reset.

    • @leonardoquintero1009
      @leonardoquintero1009 Před 2 lety +1

      @@crowidiot ah ok got it. And is 5k after stun dipper reversal safe?

    • @crowidiot
      @crowidiot  Před 2 lety +2

      @@leonardoquintero1009 it is not reversal safe no. maybe against very slow reversals at certain spacing, but generally you need to hard bait reversals afterwards.
      edit: i'm a moron and wrong you can make 5k after stun dipper reversal safe

  • @HugeWangPiece
    @HugeWangPiece Před 2 lety

    Can you do a guide on optimal cavalry saber pressure next?

    • @crowidiot
      @crowidiot  Před 2 lety

      serpentine then negative edge your left click hold

  • @crazydiamond3430
    @crazydiamond3430 Před rokem

    3:31 what is the difference between a dash and a microdash? is dash 6 6 in the notation right?

    • @crowidiot
      @crowidiot  Před rokem

      a microdash is just a way of saying a very short dash. if you don't dash at all you will be to far and cse wont meaty. if you dash up too far it takes too long and cse wont come out before they wake up. a dash of any kind is usually notated as 66, yes.

    • @crazydiamond3430
      @crazydiamond3430 Před rokem

      @@crowidiot if a dash of any kind is 6 6 how can I control the distance of the dash?

    • @crowidiot
      @crowidiot  Před rokem

      @@crazydiamond3430 how long you hold down the dash macro/forward for. generally if something is specified as a microdash, you'll usually just want to tap the button/tap forward

    • @crazydiamond3430
      @crazydiamond3430 Před rokem

      @@crowidiot thanks man. Just a silly question as someone whose this is the second fighting game. Is it normal that a character just have two overheads (the jump and dust)? My first game was Persona 4 Arena and my favorite character had four overheads withouth counting the classic jump and dust

    • @crowidiot
      @crowidiot  Před rokem

      @@crazydiamond3430 depends a lot on the character. a character having 4 unique overheads is going to be very rare in this game. a lot of characters in strive have one or maybe two extra overhead options. ky isn't the only character that only has two overheads, but even by strive standards his overhead options tend to be limited.

  • @soren1803
    @soren1803 Před rokem

    Engage

  • @Bezim666
    @Bezim666 Před 2 lety

    Is wake-up super still a viable strat?

  • @Hunter_Half_Hands
    @Hunter_Half_Hands Před 2 lety +3

    does this apply to +r ky as well?

  • @cobaltghost34
    @cobaltghost34 Před 5 měsíci

    Hello Mr. Crow does this still work? Tell me it does 😭

    • @crowidiot
      @crowidiot  Před 5 měsíci

      idk probably? this video is very old but i dont think anything here would have stopped working. its likely missing stuff now tho

    • @cobaltghost34
      @cobaltghost34 Před 5 měsíci

      @@crowidiot aight thanks man you’re a godsend for these videos

  • @noah__jd4883
    @noah__jd4883 Před 2 lety +1

    but can he put his fucking coat on yet

  • @kazuma112
    @kazuma112 Před 2 lety +1

    This guide is amazing, thx !