Great work, thanks for sharing! One thing I'd add to the Faust section specifically is that after throw in the corner you can jump forward and go for either: * meaty low: empty jump 5K, which if done as tight as possible is +5 and links into c.S on hit. Also recovers quickly enough that you can punish wake-up backdashes. * meaty overhead: air backdash at the last possible moment into j.H or a little bit earlier into j.H>j.D (which now leads to a full combo with Dire Eclat immediately after landing). * "meaty" throw: empty jump > 5P whiff > throw auto times that throw to come out at frame 6, beating slow mashes and throwing DPs. * Delayed overhead: air dash forward at the last possible moment into j.S. it's fake, but it's useful for catching some fuzzy defensive options, also plus on block enough to true blockstring into c.S.
yeah thats fair. tbh this setup was in the back of my mind i just didn't include it cause i personally don't use it. probably still could have included it for completion sake. with faust especially even though there's slight rps with what is shown in the video it is very much not faust favored. he has to do a slight crawl and instantly tech/jump/whatever and he eats a full combo if hes wrong. either way thanks for the info gonna pin for visibility.
Great info! I was wondering how significant the season changes were. I’ll have to practice these later. Thanks for this. I also enjoyed the music in this :)
yeah i keep everything on my computer at like 1%. the editing software i use is pretty bad and not great for audio balancing. basically it's either really quiet or really loud. gonna download a new software for the next video i'm working on. also gonna record game clips at a higher volume to evade this problem in the future. thanks for watching.
The DE 5K meaty seems decently easy to time when midscreen but do you have any tips for doing it in the corner? It’s a little harder for me to time correctly there
uhhhh not really. the best thing i can give is make sure you're getting your dash as soon as possible. most of the time you land dire in the corner you get a pickup anyway, especially with the buffs. the only starter i haven't found a way to convert into full combo is non counterhit 2p/5p.
it depends on what reversal your trying it on. if its her parry then no strike will work because its a parry. whenever i say "entirely reversal safe" i mean besides anji and baiken. if you mean the super yeah its a little tighter cause of the flash, but its still possible. tbh i dont really like the safejumps after DE anyway i just included them because others think they are strong.
Bagless Faust is infinitely more unnerving than normal. I haven't played for a million billion seconds, what are the reversal changes, I can't seem to find anything after not trying very hard.
Do you have any tips on strings that make foudre arc plus on block? It feels very random. Sometimes I get to frame trap the opponent, and sometimes they counter hit ms.
if they are in shock state it is always +. if they fd you would have to run more so you frame traps are harder. in this patch it got changed so its even worse on stand block (-2 shock state, +4 shock state). its even more + on crouch block now, although this doesn't really matter since 99% of the time its getting stand blocked. generally my tip is don't 214k in strings unless they are in shock state and are bad at jabbing it out. as far as frame traps go 2k mostly always works unless they ibfd in which case its a neutral reset.
@@leonardoquintero1009 it is not reversal safe no. maybe against very slow reversals at certain spacing, but generally you need to hard bait reversals afterwards. edit: i'm a moron and wrong you can make 5k after stun dipper reversal safe
a microdash is just a way of saying a very short dash. if you don't dash at all you will be to far and cse wont meaty. if you dash up too far it takes too long and cse wont come out before they wake up. a dash of any kind is usually notated as 66, yes.
@@crazydiamond3430 how long you hold down the dash macro/forward for. generally if something is specified as a microdash, you'll usually just want to tap the button/tap forward
@@crowidiot thanks man. Just a silly question as someone whose this is the second fighting game. Is it normal that a character just have two overheads (the jump and dust)? My first game was Persona 4 Arena and my favorite character had four overheads withouth counting the classic jump and dust
@@crazydiamond3430 depends a lot on the character. a character having 4 unique overheads is going to be very rare in this game. a lot of characters in strive have one or maybe two extra overhead options. ky isn't the only character that only has two overheads, but even by strive standards his overhead options tend to be limited.
Great work, thanks for sharing!
One thing I'd add to the Faust section specifically is that after throw in the corner you can jump forward and go for either:
* meaty low: empty jump 5K, which if done as tight as possible is +5 and links into c.S on hit. Also recovers quickly enough that you can punish wake-up backdashes.
* meaty overhead: air backdash at the last possible moment into j.H or a little bit earlier into j.H>j.D (which now leads to a full combo with Dire Eclat immediately after landing).
* "meaty" throw: empty jump > 5P whiff > throw auto times that throw to come out at frame 6, beating slow mashes and throwing DPs.
* Delayed overhead: air dash forward at the last possible moment into j.S. it's fake, but it's useful for catching some fuzzy defensive options, also plus on block enough to true blockstring into c.S.
The meaty low and overhead options are safe to reversals in current version (except for Anji's counter and Baiken's parry)
yeah thats fair. tbh this setup was in the back of my mind i just didn't include it cause i personally don't use it. probably still could have included it for completion sake. with faust especially even though there's slight rps with what is shown in the video it is very much not faust favored. he has to do a slight crawl and instantly tech/jump/whatever and he eats a full combo if hes wrong. either way thanks for the info gonna pin for visibility.
i love ky especially when he run up grab, eat hot chip and lie
IT'S BACK....I'VE BEEN GIVEN SALVATION BY THE ALMIGHTY
I love and appreciate this video
This guide is godlike and I really appreciate it man. It helps having a great reference like this.
Hell yeah man. Love the Great Ace Attorney Music. Instantly got hype lol
Great info! I was wondering how significant the season changes were. I’ll have to practice these later. Thanks for this. I also enjoyed the music in this :)
this guide is amazing thank you so much
Great video, awesome music choices.
This is really amazing work, thank you so much for this.
oh my god thank you so much this is amazing
Thank you for the video, this is super helpful!
Awesome guide, thanks for making.
Thank you so much. You really covered everything.
Some real great tips there that will hopefully help my gameplay as my oki with ky is quite trash 😂
Thank you for the video, it was really helpful! Sadly the volume is very low so the lovely music was hard to hear!
yeah i keep everything on my computer at like 1%. the editing software i use is pretty bad and not great for audio balancing. basically it's either really quiet or really loud. gonna download a new software for the next video i'm working on. also gonna record game clips at a higher volume to evade this problem in the future. thanks for watching.
This is a good ass guide.
nice vid
The DE 5K meaty seems decently easy to time when midscreen but do you have any tips for doing it in the corner? It’s a little harder for me to time correctly there
uhhhh not really. the best thing i can give is make sure you're getting your dash as soon as possible. most of the time you land dire in the corner you get a pickup anyway, especially with the buffs. the only starter i haven't found a way to convert into full combo is non counterhit 2p/5p.
Hey crow, not sure if I’m just not getting the input right, but I can’t seem to get the fdc js safejump after DE on baiken.
it depends on what reversal your trying it on. if its her parry then no strike will work because its a parry. whenever i say "entirely reversal safe" i mean besides anji and baiken. if you mean the super yeah its a little tighter cause of the flash, but its still possible. tbh i dont really like the safejumps after DE anyway i just included them because others think they are strong.
@@crowidiot oh okay thanks. Thanks so much for the video. Amazing
Bagless Faust is infinitely more unnerving than normal.
I haven't played for a million billion seconds, what are the reversal changes, I can't seem to find anything after not trying very hard.
Reversals are 9 frames at the fastest now. Every 7-8 frame reversal got slowed down to 9-10.
Do you have any tips on strings that make foudre arc plus on block? It feels very random. Sometimes I get to frame trap the opponent, and sometimes they counter hit ms.
if they are in shock state it is always +. if they fd you would have to run more so you frame traps are harder. in this patch it got changed so its even worse on stand block (-2 shock state, +4 shock state). its even more + on crouch block now, although this doesn't really matter since 99% of the time its getting stand blocked. generally my tip is don't 214k in strings unless they are in shock state and are bad at jabbing it out. as far as frame traps go 2k mostly always works unless they ibfd in which case its a neutral reset.
@@crowidiot ah ok got it. And is 5k after stun dipper reversal safe?
@@leonardoquintero1009 it is not reversal safe no. maybe against very slow reversals at certain spacing, but generally you need to hard bait reversals afterwards.
edit: i'm a moron and wrong you can make 5k after stun dipper reversal safe
Can you do a guide on optimal cavalry saber pressure next?
serpentine then negative edge your left click hold
3:31 what is the difference between a dash and a microdash? is dash 6 6 in the notation right?
a microdash is just a way of saying a very short dash. if you don't dash at all you will be to far and cse wont meaty. if you dash up too far it takes too long and cse wont come out before they wake up. a dash of any kind is usually notated as 66, yes.
@@crowidiot if a dash of any kind is 6 6 how can I control the distance of the dash?
@@crazydiamond3430 how long you hold down the dash macro/forward for. generally if something is specified as a microdash, you'll usually just want to tap the button/tap forward
@@crowidiot thanks man. Just a silly question as someone whose this is the second fighting game. Is it normal that a character just have two overheads (the jump and dust)? My first game was Persona 4 Arena and my favorite character had four overheads withouth counting the classic jump and dust
@@crazydiamond3430 depends a lot on the character. a character having 4 unique overheads is going to be very rare in this game. a lot of characters in strive have one or maybe two extra overhead options. ky isn't the only character that only has two overheads, but even by strive standards his overhead options tend to be limited.
Engage
Is wake-up super still a viable strat?
does this apply to +r ky as well?
yeah literally 1 to 1 nothing has changed
@@crowidiot thanks, helps a lot
Hello Mr. Crow does this still work? Tell me it does 😭
idk probably? this video is very old but i dont think anything here would have stopped working. its likely missing stuff now tho
@@crowidiot aight thanks man you’re a godsend for these videos
but can he put his fucking coat on yet
This guide is amazing, thx !