Hey man, I just wanted to say thank you for these videos. I've been watching since the Baiken Tether mash and your videos are always helpful, practical, and really well put. It's very much appreciated.
there are some typos and notation is off on the 3rd rtl combo but im too lazy to reupload edit: i made a pretty important mistake actually, ch 6p > 236k doesnt lead to the combo i say it does in the video
i also remember something like grab rrcc cs hs 623hs dealing a fair amount of damage or something like that it might have been cs-kara dash cancel dire eclat-rrcc-cs-hs-vapor thrust or something like that
Thanks man, those are all great combos. I was just thinking about learning a new one or two, cuz my routing for post SD and grab conversions hasn't changed for what feels like a year
Thanks for showing more combo routing to learn! I’ve only labbed the ones from the combo theory video, and haven’t landed them in a real match yet. I’ll add these to the list of things to aim for
For the dust combo, do you only have to adjust for chipp? I know your previous one you said you had to adjust for both chipp and Gio. Also you're a godsend. Starting to become the Frakentank for Ky when it comes to youtube informational videos
i'm not really good enough to do full guides for matchups. i just see combos/tech and think "hey i could optimize that." like I have some matchup notes that cover the absolute basics, but i also have characters i don't know how to fight and am picking up a secondary for. basically i'm confident i can tell you how to run oki but not so much how to play neutral vs whatever character.
on the 5h -> stun dipper rrc combo, if you do charged 5d -> c.s -> dash cancel -> 2k -> c.s it'll do 235 on nago instead of 233, very meticulous but just smth i found 5h 236k rrc 5d c.s dc 2k cs 6h 214s 623h
so fun thing this combo actually does less damage because of guts. i honestly should have put a section about this in the video but oh well. if someone takes literally one point of damage, this combo now does less than the one in the video (233 vs 224). even characters with 1 guts take less damage from adding a 2k at 99% life. (on axl its 258 vs 251). against characters with 0 guts you can add in the 2k for a little bit more damage though, but at that rate its a 0 guts character so you probably want to just RRC and take the damage.
Great video man. Do you have any tips on consistently landing the optimal dust combo? More often than not I can't fit the j.ss at the end before landing.
do a different combo. that combo is really hard and super inconsistent, 5[D] > 9 > j.h > j.d > 66 > j.h (j.s on chipp) > j.c > j.h > j.s > j.hh is infinitely easier and you lose like 7 ish damage iirc. tbh i should have also included the combo i just listed as well because the one in the video is probably not worth the extra damage. however if you do wanna grind it out anyway just to be cool and flex on people, you have to be really fast on everything. including the dl j.h. just getting the dl j.h isn't enough you have to get it as fast as possible (without getting j.hh obviously). you can also try ending with j.s > j.dd instead if thats easier for you (same damage.)
@@crowidiot Hey, pretty emberassing to ask but i just picked up the game and played like 20 hours, what does j.c and j.ss stand for? Thanks in advance!, great video btw really helping me find something to practice
@@soulbound16 nah nothing embarrassing honest question, you don't know until you ask. j.c is jump cancel i notate it wrong it should technically be jc, j.c is just a bad habit. j.ss means hitting j.s twice in a row to get dust finisher. you can think of it as j.s > dust finisher if you want. same with j.dd, j.hh, etc.
yeah so the two biggest things are as follows 1. make sure its a starter you can get c.s > dash cancel > c.s off. 5h > 236k, f.s > 236k, raw 236k, and anti airs are gonna be the common ones. 2. for the 5[D] routes in particular, its about how the 5[D] hits them. there is a little bit of precision to the dash up 5[D] after the rc, but you can eyeball it with practice. you want as much height on the 5[D] launch as high as possible, although there is some leniency there (especially on mids and lights). the only real concrete thing i can say is start charging 5[D] a tiny bit early, your dash momentum will carry you slightly forward after you start charging. for fast rc just do everything as fast as possible, it should be autotimed.
@@crowidiot Thanks, this helped. I thought they could be done off any RC before I saw this video, but off these specific starters its a lot more consistent
so couple things 1. make sure your starter enables it. raw 236k, f.s > 236k, and 5h > 236k are gonna be the common rc starters that let you get two c.s 2. you can probably start charging 5[D] slightly earlier than you think. it carries a very very slight amount of dash momentum. as long as you are getting the right height on 5[D] c.s dash cancel c.s (or 2k off more scaled starters) should be autotimed.
second c.s always works off that starter. if you are doing the rrc 5[D] route the only tip i can really give is start charging 5[D] a little early. any route that uses 5[D] c.s dash cancel c.s needs a bit of height. otherwise the timing isn't that strict its just practice. 2s is spacing dependent. if you are too close to the wall 2s doesn't work. if you are doing the combo from roughly round start distance (also works both a bit closer and farther), then again its just a timing thing. i don't know if i show it in this video cause its been a while but you can use 2k > 6h or 5k >6h instead of 2s > 5h. its easier and works at more ranges at the cost of some damage.
Okay what’s the SECOND optimal route off the scum dipper into charged dust route? I cannot for the life of me land the double dash cancel close slashes in real games.
second most optimal would probably be just doing the same route without the dash cancel. you lose a lot of damage and corner carry though, so i'd recommend just practicing until you can hit it. its really not that bad, just make sure you are doing a starter you can get c.s > 66 > c.s off of, and make sure the height is right. 5[D] carries a little bit of momentum so start charging it ever so slightly earlier than you think you would need to.
Hey man, I just wanted to say thank you for these videos. I've been watching since the Baiken Tether mash and your videos are always helpful, practical, and really well put. It's very much appreciated.
thanks for the kind words, i'm glad people get something out of these tech videos.
there are some typos and notation is off on the 3rd rtl combo but im too lazy to reupload
edit: i made a pretty important mistake actually, ch 6p > 236k doesnt lead to the combo i say it does in the video
FRC... someboy's an accent core player :DD
i also remember something like grab rrcc cs hs 623hs dealing a fair amount of damage or something like that
it might have been cs-kara dash cancel dire eclat-rrcc-cs-hs-vapor thrust or something like that
youre videos are making me realize how shallow my Ky actually is. super useful, thanks!
Crow is our father. Thanks for these ky vids
Thanks man, those are all great combos. I was just thinking about learning a new one or two, cuz my routing for post SD and grab conversions hasn't changed for what feels like a year
Thanks for showing more combo routing to learn! I’ve only labbed the ones from the combo theory video, and haven’t landed them in a real match yet. I’ll add these to the list of things to aim for
Incredibly useful video. Keep up the good work
Thank you very much for your awesome tech videos man
holy crap thanks for this sauce G!
Great stuff man
Love the content
For the dust combo, do you only have to adjust for chipp? I know your previous one you said you had to adjust for both chipp and Gio.
Also you're a godsend. Starting to become the Frakentank for Ky when it comes to youtube informational videos
yeah i was wrong about gio. both j.s and j.h work, not just j.s.
thanks, i'm glad people get something out of them.
Thanks for video
hey crow, you should really start doing matchup guides for kyle! That'd be awesome. We don't have much ky representation here in youtube.
i'm not really good enough to do full guides for matchups. i just see combos/tech and think "hey i could optimize that." like I have some matchup notes that cover the absolute basics, but i also have characters i don't know how to fight and am picking up a secondary for. basically i'm confident i can tell you how to run oki but not so much how to play neutral vs whatever character.
@@crowidiot Makes sense. Thanks for the reply!
on the 5h -> stun dipper rrc combo, if you do charged 5d -> c.s -> dash cancel -> 2k -> c.s it'll do 235 on nago instead of 233, very meticulous but just smth i found
5h 236k rrc 5d c.s dc 2k cs 6h 214s 623h
so fun thing this combo actually does less damage because of guts. i honestly should have put a section about this in the video but oh well. if someone takes literally one point of damage, this combo now does less than the one in the video (233 vs 224). even characters with 1 guts take less damage from adding a 2k at 99% life. (on axl its 258 vs 251). against characters with 0 guts you can add in the 2k for a little bit more damage though, but at that rate its a 0 guts character so you probably want to just RRC and take the damage.
Sweet, this'll help in my tourney I'm going to soon
Great video man. Do you have any tips on consistently landing the optimal dust combo? More often than not I can't fit the j.ss at the end before landing.
do a different combo. that combo is really hard and super inconsistent, 5[D] > 9 > j.h > j.d > 66 > j.h (j.s on chipp) > j.c > j.h > j.s > j.hh is infinitely easier and you lose like 7 ish damage iirc. tbh i should have also included the combo i just listed as well because the one in the video is probably not worth the extra damage.
however if you do wanna grind it out anyway just to be cool and flex on people, you have to be really fast on everything. including the dl j.h. just getting the dl j.h isn't enough you have to get it as fast as possible (without getting j.hh obviously). you can also try ending with j.s > j.dd instead if thats easier for you (same damage.)
@@crowidiot Hey, pretty emberassing to ask but i just picked up the game and played like 20 hours, what does j.c and j.ss stand for?
Thanks in advance!, great video btw really helping me find something to practice
@@soulbound16 nah nothing embarrassing honest question, you don't know until you ask. j.c is jump cancel i notate it wrong it should technically be jc, j.c is just a bad habit.
j.ss means hitting j.s twice in a row to get dust finisher. you can think of it as j.s > dust finisher if you want. same with j.dd, j.hh, etc.
@@crowidiot Got it!
Thanks dude :)
edit - So how do i actually do a jump cancel? xD your help is yet again greatly appreciated
@@soulbound16 you input jump during any normal that is jump cancellable, for most characters in strive this will be 5k, c.s, and all jump buttons.
Any advice for the cS -> dash cancel -> cS combos? My 2nd cS seems to always whiff
yeah so the two biggest things are as follows
1. make sure its a starter you can get c.s > dash cancel > c.s off. 5h > 236k, f.s > 236k, raw 236k, and anti airs are gonna be the common ones.
2. for the 5[D] routes in particular, its about how the 5[D] hits them. there is a little bit of precision to the dash up 5[D] after the rc, but you can eyeball it with practice. you want as much height on the 5[D] launch as high as possible, although there is some leniency there (especially on mids and lights). the only real concrete thing i can say is start charging 5[D] a tiny bit early, your dash momentum will carry you slightly forward after you start charging.
for fast rc just do everything as fast as possible, it should be autotimed.
@@crowidiot Thanks, this helped. I thought they could be done off any RC before I saw this video, but off these specific starters its a lot more consistent
hey man just wondering if these combos are still possible in the current slayer patch, im struggling with the timing abit for some of these combos
i dont remember exactly whats in this video but everything should still work. this video is outdated though, ive put out stuff thats way more relevant
And all the girls say "he's pretty fly, for a white Ky".
Any advice on why the first combo is dropping a lot between the two CS?
so couple things
1. make sure your starter enables it. raw 236k, f.s > 236k, and 5h > 236k are gonna be the common rc starters that let you get two c.s
2. you can probably start charging 5[D] slightly earlier than you think. it carries a very very slight amount of dash momentum.
as long as you are getting the right height on 5[D] c.s dash cancel c.s (or 2k off more scaled starters) should be autotimed.
Any tips to land the first combo consistently? sometimes i can't land the second c.s, and the times i do, i can't land the 2s
second c.s always works off that starter. if you are doing the rrc 5[D] route the only tip i can really give is start charging 5[D] a little early. any route that uses 5[D] c.s dash cancel c.s needs a bit of height. otherwise the timing isn't that strict its just practice.
2s is spacing dependent. if you are too close to the wall 2s doesn't work. if you are doing the combo from roughly round start distance (also works both a bit closer and farther), then again its just a timing thing.
i don't know if i show it in this video cause its been a while but you can use 2k > 6h or 5k >6h instead of 2s > 5h. its easier and works at more ranges at the cost of some damage.
if you don't mind my asking what is the voice mod you use?
xrd english ky
what is DL JH when youre using the d jump combos
Okay what’s the SECOND optimal route off the scum dipper into charged dust route? I cannot for the life of me land the double dash cancel close slashes in real games.
second most optimal would probably be just doing the same route without the dash cancel. you lose a lot of damage and corner carry though, so i'd recommend just practicing until you can hit it. its really not that bad, just make sure you are doing a starter you can get c.s > 66 > c.s off of, and make sure the height is right. 5[D] carries a little bit of momentum so start charging it ever so slightly earlier than you think you would need to.
video editing software? :>
adobe premiere
Love the vid, but this goofy music has got to go.
this vid is super outdated and shouldnt be used and also i'll use whatever music i damn well please
There any combo trials on these concepts? They seem cool but I learn better doing rather than reading.
no? the video has full notation and clips for each combo so it would be the same thing as a combo trial.