At least one of the CRAMmandments should have mentioned actually hitting the target, but I may be mistaken and just have too little faith in the CRAM-father.
I've been experimenting with APS lately and I think I found a hidden gem in the form of hyper-accurate HEAT rounds. They use a Fin Stabilizer on the front to give a 20% inaccuracy modifier and visible tracers to further improve inaccuracy. I've been able to get inaccuracy down to 0.01 with those shells. I'd love to see you experiment with them when you get the chance.
Not necessarily. My 180mm guns use inertial fuses to solve the initial penetration problem, and I managed to get 48 Heat pen off the warhead with 2m loaders.
@@Attaxalotl yes but by giving up normal head, you are loosing potential kinetic ap that could help going through space armor. Also, slow ammo means less accuracy which voids whole point of fin head. It definitely have some good use, I agree. But I'm not sure if the addition of tracer is useful. If you have tracer, head part could be used for something more damaging. Why would you want heat sniper with slow ammo?
Yep, this happened basically exactly as I expected it to. Y'know, the Drakenslang is more a skimmer, which follows an entirely separate religion for skimmers and airships and planes. ;) You'd only be a heretic for a Cram ship, not for a skimmer. ;D I'm glad that you're in a better mood after the fight- knowing I'd lose the fight ahead of time, I'm not upset by it (and if I didn't I'd only be disappointed with m'self): It is still a good design against other ships. :) Something else to take away from the fight: The Drakkenslang is meant to counter Cram designs and does so- as long as there's a little bit of distance weaving involved rather than a straight circle, anything about 60m/s and over ought to be dodging most Cram shells. (And the Drakenslang is zipping along at 90+) You deserve the validation this video provides, Borderwise. :) Both the Crammandments and Drakenslang made it to the top 8 for Big Boi Boss Battles 3, which will be rounds of swiss. (I'm just running some exhibitions in the interrim and taking care of irl stuff)
lol You're going to win this, Borderwise, I'm 99% sure- you should be fast enough to just dodge the Cram shots. Cheers to the possibility of a lucky 1% hit, though. ;P
Fiddle with projectile, avoidance plz you save me so much time 😄 and I don’t think I once heard you say something along the lines (leave this a like and comment ext) you should run that in the middle of ur next vid! Keep up the good work
Omg I have no idea how projectile avoidance works and it’s all in there😦 I would love a small vid on that I can’t find a talked through tutorial anywhere. Your canoes are amazing and I don’t know why mine don’t work or even come close to
Thank you for praising my canoes! 😀 I don't understand projetile avoidance either. I just make my craft naturally bounce up and down or wiggle from side to side as they move. 😅
I have finished one of 2 ships I hope to actually punch comfortably above their weight. And by finished, I mean I actually have it together and capable of moving, and I still need to tweak its settings to make it live long, as well as adding shield projectors. One day hopefully my ships will take part in these totally scientific battle tests. Oh and also I've done some tests already with more on the way just to see how survivable it is if you're interested.
At least one of the CRAMmandments should have mentioned actually hitting the target, but I may be mistaken and just have too little faith in the CRAM-father.
This ship Is part of a custom faction someone is making
I've been experimenting with APS lately and I think I found a hidden gem in the form of hyper-accurate HEAT rounds. They use a Fin Stabilizer on the front to give a 20% inaccuracy modifier and visible tracers to further improve inaccuracy. I've been able to get inaccuracy down to 0.01 with those shells. I'd love to see you experiment with them when you get the chance.
Problem is they get horribly slow and loose all ap. Not very effective unless you sandblast with it or dif
Not necessarily. My 180mm guns use inertial fuses to solve the initial penetration problem, and I managed to get 48 Heat pen off the warhead with 2m loaders.
@@dongleseon8785 The thing is... HEAT doesn't need to be fast. It's damage is from the fragments spawned not the actual impact.
@@Attaxalotl yes but by giving up normal head, you are loosing potential kinetic ap that could help going through space armor. Also, slow ammo means less accuracy which voids whole point of fin head.
It definitely have some good use, I agree. But I'm not sure if the addition of tracer is useful. If you have tracer, head part could be used for something more damaging. Why would you want heat sniper with slow ammo?
@@oventoaster955 you have a slider to change heat pen
Yep, this happened basically exactly as I expected it to. Y'know, the Drakenslang is more a skimmer, which follows an entirely separate religion for skimmers and airships and planes. ;) You'd only be a heretic for a Cram ship, not for a skimmer. ;D I'm glad that you're in a better mood after the fight- knowing I'd lose the fight ahead of time, I'm not upset by it (and if I didn't I'd only be disappointed with m'self): It is still a good design against other ships. :) Something else to take away from the fight: The Drakkenslang is meant to counter Cram designs and does so- as long as there's a little bit of distance weaving involved rather than a straight circle, anything about 60m/s and over ought to be dodging most Cram shells. (And the Drakenslang is zipping along at 90+) You deserve the validation this video provides, Borderwise. :) Both the Crammandments and Drakenslang made it to the top 8 for Big Boi Boss Battles 3, which will be rounds of swiss. (I'm just running some exhibitions in the interrim and taking care of irl stuff)
Cheers! Glad I get a pass on CRAM heresy this time. XD
The Ten CRAMmandments vs The CRAMty-Five Theses
What's scary is that speed seems to be the best/?only counter to this sort of design.
lol You're going to win this, Borderwise, I'm 99% sure- you should be fast enough to just dodge the Cram shots. Cheers to the possibility of a lucky 1% hit, though. ;P
This is FtD, there's always a chance of a 1% hit. :D
Awesome, here is where the D excels, your hollowpoints is probably doing the best damage for this!
The MK2 doesn't have hollowpoints, but she's still good at dodging CRAM shells! :D
An emotional support mortar likes an emotional support gigantic slow target.
The Permian and other Airships without cram are the archenemies of the church of cram.
You should try fighting the Cataclysm. It crushed the Gimle fair and square
Ok! :D
I forgot I set my YT to .25 speed and the intro was amazing
Yes, inquisitor. This canoe builder right here.
Fiddle with projectile, avoidance plz you save me so much time 😄 and I don’t think I once heard you say something along the lines (leave this a like and comment ext) you should run that in the middle of ur next vid! Keep up the good work
Holy moley, thank you! Will do! :D
Omg I have no idea how projectile avoidance works and it’s all in there😦 I would love a small vid on that I can’t find a talked through tutorial anywhere. Your canoes are amazing and I don’t know why mine don’t work or even come close to
Thank you for praising my canoes! 😀
I don't understand projetile avoidance either. I just make my craft naturally bounce up and down or wiggle from side to side as they move. 😅
I do hear ya say like comment but in the middle would remind me better
If this can get a wideo i have a chance
I have finished one of 2 ships I hope to actually punch comfortably above their weight. And by finished, I mean I actually have it together and capable of moving, and I still need to tweak its settings to make it live long, as well as adding shield projectors. One day hopefully my ships will take part in these totally scientific battle tests.
Oh and also I've done some tests already with more on the way just to see how survivable it is if you're interested.
Borderwise going full heretical in this one I see.
NO ONE EXPECTS THE CRAMMISH INQUISITION! Our weapons are, well, CRAMs.