Using shaders for terrain destruction?
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- čas přidán 5. 08. 2024
- WISHLIST Star Mining Co. on STEAM:
store.steampowered.com/app/25...
Use Processing as a library: happycoding.io/tutorials/java...
Atomic counters: www.lighthouse3d.com/tutorial...
I'm making a game where you mine asteroids. If you want to get a peak behind the curtain and find out how I've gone from concept to prototype then come along for the journey! In this video I'll go over some of the techniques I use to get things like storing terrain data in an image and getting pixel based mining up and running!
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Support the channel: www.youtube.com/@BarneyCodes/...
Twitter: / barneycodes
Reddit: / barneycodes
Chapters:
0:00 Rationale
0:44 The idea
2:33 Tech stack
3:42 Collision
5:28 Terrain storage
6:21 Displaying the terrain
7:19 Pixel terrain destruction
8:12 We gotta go FAST
9:02 Uh oh
9:37 We gotta go FAST v2
10:07 Card system
11:11 What's next?
#gamedev #devlog #java - Zábava
WISHLIST Star Mining Co. on STEAM:
store.steampowered.com/app/2584800/Star_Mining_Co/
EDIT: I made this video private a while ago cos it's a little on the cringe side, but I was getting a lot of comments on my newer devlog about this game that where asking for more info, so I've decided to make it public again.
Sorry if you got it popping up in your notifications/subscription feed again, I couldn't find a way to turn that off!
Game name suggestions VERY welcome!
And let me know, is there any part you'd like me to go into more detail on?
Cool stuff! How are you planning to release the game/what will you count as releasing the game? I've only released one game on Steam but I've also hosted games on my website, or just let them be hosted in the p5 editor temporarily. As a self respecting dev I also have a pile of unfinished games haha or games that I'd love to one day expand upon more/polish further.
Thanks! Great question, at this stage I'm thinking I'll pop it onto itch.io to distribute it. As with any project it's hard to define when it's actually done (thanks scope creep...) but I would say it's released when it's completely open to the public to download and play once it's in its "done" state.
Glad to hear I'm not alone! Hope your projects go well!
@@BarneyCodes Makes sense, thanks!
No worries!
im not great at names but cosmos hollower might be decent, great video btw i realy enjoyed it exited to see more. i liked the card/ abilities idea
Oh that's a cool name, thanks for the idea! Maybe Cosmic Hollower?
Glad you enjoyed the video and thanks for the comment!
@@BarneyCodes ooo yeah cosmic hollower sounds sick
@@nillok4509 All thanks to you! It's definitely going on the potential names list!