DPP: Simulation in Cinema 4D - Week 4 - Pyro Deep-Dive

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  • čas přidán 3. 08. 2024
  • Demystifying Post Production: Simulation in Cinema 4D - Week 4 - Pyro Deep-Dive
    Join us for a very special livestream where Maxon simulation developer Max will show some great Pyro tips and tricks. In this session we have the chance to dive really deep and Max is happy to reply to some of your questions live.
    00:00:00 Waiting Loop
    00:01:33 Welcome, introducing Max
    00:02:47 Housekeeping
    00:05:22 Snake Tube Session
    00:05:24 __ Set up, overview
    00:09:23 __ Substeps, Gaps
    00:10:14 Q Behavior change and Substeps
    00:10:35 Q __ Voxel size, Substeps
    00:11:28 __ Parameter used, overview
    00:11:50 __ Staggered Velocities
    00:12:48 __ Advection Mode, Clamp Advection
    00:13:12 __ Pressure Solver [1]
    00:13:45 __ Smooth Iteration Final
    00:14:47 __ Show Velocity in colors
    00:15:18 __ Pressure Solver [2]
    00:15:45 __ Result, Cubism and Upres Cache
    00:16:36 __ Upres, Velocity, Mask Velocity Off
    00:17:32 __ Density, Smoke cloud on end
    00:18:11 __ Color Example
    00:18:58 Cube Domain Session
    00:20:58 __ Pressure Solver, Color, Analyze
    00:22:57 Q Scale and simulation results
    00:23:32 Q __ Velocity, Timescale
    00:25:14 Q Velocity, Pressure define shading
    00:26:33 Q __ Difference of influence source
    00:28:06 Explosion Reaction
    00:28:50 __ Set up, overview
    00:30:26 __ Affecting MoGraph Matrix
    00:31:42 __ Tip Mass matters
    00:32:07 Q Mass of different elements, points
    00:34:24 __ Influence of Staggered Velocities
    00:35:12 Q Density, Temperature, influence
    00:37:17 Q __ Temperature change
    00:38:57 Q Hardware specs of Max's computer
    00:39:52 Cloth Collision Example
    00:41:38 __ Destructor Change
    00:43:16 Particle Affection, Example
    00:44:27 __ Field Force, Velocity
    00:46:57 __ Particles starting outside
    00:48:09 __ Formula Field
    00:52:16 Volume Fog Text Session
    00:54:12 __ Temperature
    00:55:00 __ Combining both to a Pyro Volume
    00:55:21 __ Connector magic
    00:56:26 __ Set and use Channel names, editable
    00:57:25 __ Source Pyro Object
    00:59:54 Volume Fog Pyro Tip
    01:00:40 __ Initial Volume Overwrite
    01:03:40 __ Tip - Cineversity Series Pyro
    01:04:36 __ Volume art-direct-able Pyro
    01:07:13 Housekeeping
    01:09:43 Wrapping up, Thank You, Bye
  • Krátké a kreslené filmy

Komentáře • 5

  • @julienriesen3535
    @julienriesen3535 Před 8 měsíci +5

    …and please publish these videos in a higher resolution!

  • @stemfourvisual
    @stemfourvisual Před 5 měsíci +1

    Whilst I understand there is a lot of trial and error with any kind of simulation, it would be great to have as much certainty as possible in Maxon's own tutorials. Instead Max seems to be caught out again and again by things either not working or working in unexpected ways, leading to a flurry of checking and unchecking parameters and adjusting values really quickly. With such a complex system, users need as much clarity as possible - it would have been good to see better scenes created to demo the difference in parameter settings, scene scale, collider usage and so on. To be honest more and more of Maxon's own demos/tuts are much more confusing than 3rd party ones ( both in terms of the not so clear explanations of how things work, as well as the seeming lack of script which leads to "umm, errr, I mean, no sorry not that, this one" - both of which just generate confusion where there should be clarity. Your user base are primarily artists and designers, not engineers, and a lot of Maxon demos are either dry and clinical walkthroughs of settings ( no different from reading the manual ) or in some cases with previous videos, they are demos by artists/designers who seem to barely know what theyre doing in the program.
    I really think you need to either train your staff better to do presentations, or just outsource them to some of the excellent existing youtube teachers in this space. It just makes your company seem amateur and disconnected from your user base and their needs. This is meant as constructive feedback ( quite valuable to a company who cares about this ), but looking at the comments on this video and others by Maxon, Im not sure how much attention you pay to feedback.
    This kind of "deep dive" should have MUCH more engagement, both in terms of views and comments. But I worry you are leaving viewers cold and more confused in some cases than before they watched.

  • @dmellis
    @dmellis Před 7 měsíci

    I'm not sure what you did but following along, my simulation dissipates long before reaching the end. I tried a second time in a new scene file and got the same result. Lowering the dissipation settings to 0 had no effect either.

  • @minwuan5768
    @minwuan5768 Před 8 měsíci +3

    Please turn on auto sub next time. I said this many time before.

  • @swm61230
    @swm61230 Před 9 dny

    its not even a year old and all the settings are changed and different. You need to redo all the pyro tutorials and information so it will match the latest version of c4d