Burning Shader In Cinema 4D And Octane

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  • čas přidán 23. 04. 2022
  • Hello and welcome in this tutorial about Octane Renderer and Cinema 4D i will show you how you can create burning material shader in C4D & Octane.
    My instagram: / nojs.graphics

Komentáře • 91

  • @erikpatakcreative
    @erikpatakcreative Před dnem +1

    Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!

    • @NojsGraphics
      @NojsGraphics  Před dnem

      it really is a simple solution with many possibilities!

  • @SAideRsaY
    @SAideRsaY Před 2 lety +7

    Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!

  • @joakimulseth
    @joakimulseth Před 2 lety +2

    Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on CZcams!

  • @kickheavy8982
    @kickheavy8982 Před rokem +1

    Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff

  • @patricktaylor8637
    @patricktaylor8637 Před 2 lety +1

    One of the best Octane tuts I've seen. Nice job! Please do more!!

  • @otratelpa
    @otratelpa Před 2 lety +1

    Fantastic tutorials, packed with great workflow tricks! Thanks so much!

  • @benedicthein126
    @benedicthein126 Před 28 dny

    Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.

  • @mcfkndub
    @mcfkndub Před 2 lety +2

    Your tutorial always at its finest!

  • @krenskiy
    @krenskiy Před 2 lety +1

    Thank you so much man! That's incredible cool tutorials that you do!

  • @alexromeroj
    @alexromeroj Před rokem +1

    NICE WORK!! Thanks for another great tutorial!

  • @MographChamp
    @MographChamp Před 2 lety +1

    Now I know how to actually use triplanar projection! Thanks for another great tutorial!

  • @IVNDRR
    @IVNDRR Před 2 lety +1

    Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call

  • @tommythetooth9395
    @tommythetooth9395 Před 2 lety +1

    Unreal work!

  • @pabloarvelo8472
    @pabloarvelo8472 Před 2 lety +1

    Thanks man good material you have on this channel!

  • @TheSiimur
    @TheSiimur Před 2 lety +1

    This sooo sick!!! well done

  • @yoNikma
    @yoNikma Před 2 lety +1

    thank you so much for this! looks really cool

  • @thewarlock192
    @thewarlock192 Před 2 lety +2

    Bruh, thank you so much, what a nice tutorial!!

  • @drigogers
    @drigogers Před 2 lety +1

    Great tutorial mate! tks for that

  • @tompijnappel7368
    @tompijnappel7368 Před 2 lety +1

    Awesome tutorial man!

  • @yasirjaved6677
    @yasirjaved6677 Před 2 lety +1

    Thanks a lot for sharing please keep it up really appreciate your efforts.

  • @aharmon
    @aharmon Před 2 lety +1

    This tutorial is 🔥 😉

  • @SHIVAM.M.S
    @SHIVAM.M.S Před 2 lety +1

    Gr8 tutorial 🔥

  • @happytoolbox
    @happytoolbox Před 2 lety +1

    This is awesome!

  • @SidharthGanguly
    @SidharthGanguly Před 2 lety +1

    So Cooool!

  • @sabirvolume583
    @sabirvolume583 Před 2 lety +1

    Great, thanks!

  • @lucaslemos4627
    @lucaslemos4627 Před 2 lety +1

    Amazing content

  • @william_fairbrother
    @william_fairbrother Před rokem +1

    Amazing tutorial

  • @AndySilvaCinema4D
    @AndySilvaCinema4D Před 2 lety +1

    Amazing!

  • @ultimodesigner9497
    @ultimodesigner9497 Před 2 lety +1

    Nice stuff! 👍

  • @studiobasler3558
    @studiobasler3558 Před 2 lety +1

    so good!

  • @aeon7195
    @aeon7195 Před 2 lety +1

    AMAZING!!!!

  • @FelipeRisallah
    @FelipeRisallah Před 2 lety +1

    awesome!

  • @muser7935
    @muser7935 Před 2 lety +1

    really thanks man

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Před 2 lety +1

    very good!

  • @devix7474
    @devix7474 Před 2 lety +1

    Onelove!

  • @user-jg8yr6do1j
    @user-jg8yr6do1j Před 5 měsíci

    In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.

  • @studiobasler3558
    @studiobasler3558 Před 2 lety +1

    Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?

  • @MOHA-zd8zz
    @MOHA-zd8zz Před 2 lety +1

    thank you !

  • @huntethan-jt2gz
    @huntethan-jt2gz Před rokem +1

    cool!

  • @nowemfaith3186
    @nowemfaith3186 Před 2 lety +1

    Thanks

  • @M3d_art_
    @M3d_art_ Před 2 lety +1

    thanks!

  • @randollwei3630
    @randollwei3630 Před 2 lety +1

    Thank you

  • @Sleezy.Design
    @Sleezy.Design Před 2 lety +2

    Incredible tutorial as always!
    Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(

    • @NojsGraphics
      @NojsGraphics  Před 2 lety +1

      Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!

    • @Sleezy.Design
      @Sleezy.Design Před 2 lety +1

      @@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)

  • @user-ds8vj6js2q
    @user-ds8vj6js2q Před rokem +1

    I want to make the use of the growth function of freeze smooth. Can't bake this function?

  • @MansooryanPowerPro
    @MansooryanPowerPro Před 2 lety +2

    Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?

    • @NojsGraphics
      @NojsGraphics  Před 2 lety

      Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!

  • @oleksandrzymnytskyi5819
    @oleksandrzymnytskyi5819 Před 2 lety +1

    faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)

  • @kickheavy8982
    @kickheavy8982 Před rokem +2

    Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.

    • @NojsGraphics
      @NojsGraphics  Před 11 měsíci +1

      Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!

    • @kickheavy8982
      @kickheavy8982 Před 10 měsíci

      @@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!

  • @adventurefilms
    @adventurefilms Před rokem +2

    Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?

    • @NojsGraphics
      @NojsGraphics  Před rokem +1

      Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!

    • @adventurefilms
      @adventurefilms Před rokem +1

      @@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?

    • @NojsGraphics
      @NojsGraphics  Před rokem

      @@adventurefilms hey, you can message me on discord: Adrian Antolak#0290

  • @JesseKinnamon
    @JesseKinnamon Před 7 měsíci

    Is there a way to to this across an object that has multiple materials?

  • @specialengineer2718
    @specialengineer2718 Před 10 měsíci

    Somebody knows how to do the same with corona render? I can't find Distribution

  • @agence_bluecat
    @agence_bluecat Před rokem +2

    hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot

    • @NojsGraphics
      @NojsGraphics  Před 11 měsíci

      Hey! i will look into that in free time!

  • @fantazia_pubgmobile
    @fantazia_pubgmobile Před 2 lety +1

    how to set the animation time, I have animation going on for 25 frames

    • @NojsGraphics
      @NojsGraphics  Před 2 lety

      Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!

  • @kingmichael4357
    @kingmichael4357 Před 2 lety +1

    What should I do if my group model has many materials

    • @NojsGraphics
      @NojsGraphics  Před rokem

      I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.

  • @designspr3d268
    @designspr3d268 Před 2 lety +1

    They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free

  • @davidartz6313
    @davidartz6313 Před rokem

    lightnings pls!

  • @XciteBot
    @XciteBot Před 2 lety +1

    Any idea to do this in Maya?

  • @jacquelwhitt2168
    @jacquelwhitt2168 Před rokem +1

    How do you make this effect loop?

    • @NojsGraphics
      @NojsGraphics  Před rokem

      good question haha, i would have to try it

  • @eeo
    @eeo Před 2 lety +1

    What is the graphics card you are using?

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS Před 8 měsíci +1

    When I render it out, it doesn't show the effect on my export render. Any idea why?

    • @NojsGraphics
      @NojsGraphics  Před 8 měsíci

      Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.

  • @slitroy6988
    @slitroy6988 Před rokem +1

    Can I do the same in Redshift?

    • @NojsGraphics
      @NojsGraphics  Před 11 měsíci

      100% will cover that in one of next tutorials

  • @Willopo100
    @Willopo100 Před 2 lety +1

    mine is coming out blurry. any ideas

    • @NojsGraphics
      @NojsGraphics  Před 2 lety

      probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.

    • @Willopo100
      @Willopo100 Před 2 lety

      @@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry

    • @NojsGraphics
      @NojsGraphics  Před 2 lety

      ​@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!

  • @JO_Artificial
    @JO_Artificial Před rokem +1

    What Am I doing wrong, mine isn't growing all the way.

    • @NojsGraphics
      @NojsGraphics  Před rokem

      Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!

    • @JO_Artificial
      @JO_Artificial Před rokem +1

      @@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.

    • @JO_Artificial
      @JO_Artificial Před rokem +1

      @@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.

  • @user-dd9cj2xy7p
    @user-dd9cj2xy7p Před 2 lety +1

    i follow your tutorial but didn't work..
    Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞

    • @NojsGraphics
      @NojsGraphics  Před 2 lety +1

      Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".

    • @user-dd9cj2xy7p
      @user-dd9cj2xy7p Před 2 lety +1

      @@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊

    • @motionpablo
      @motionpablo Před rokem

      @@NojsGraphics same here! this solved it! thank you

  • @Whosakh
    @Whosakh Před 2 lety +1

    Why are you rushing...why are you rushing
    moer

  • @vanmurman1
    @vanmurman1 Před 3 měsíci

    Thanks!