That's great man thanks for the tips keep it up ! One lil thing in case you don't know, you can use alt D instead of shift D if you want to duplicate the same object over and over since it doesn't copy the whole object but only a duplicate with the same object data which means it'll have 0 additional vertices and that'll help in the render time significantly
Not sure if this was the look you were going for or not, but you could play around with the focal length of your camera and depth of field settings to make it look less like a toy, and closer to looking like a real car. Color grading and motion blur on the wheels would bring it to the next level too. Good work though!
0:37 it does not takecomputing power if you instance it rather than duplicate (you instance by pressing alt+D) instances save a lot of computing power and also share properties with one object which is super useful edit: you also could animate the car. Simple A to B animation with spinning wheels. after you do that you can parrent the camera to the car or leave it in one spot. turn on motion blur and render the best frame. You get a photo with motion blur which is great in your situation as the car is on the road and it is logical for it to drive, otherwise it is not really realistic.
Hey man, amazing work. Good tips! I don't know if you need help making it even more real or not, but I think you can improve your scale of the scene to make it more realistic (right now it is looking miniature). Correcting scale would also correct your depth of field and lens distortion, because irl cameras usually distort and blur big objects like a car differently. For starters, your road railing to car height ratio seems a bit off, cars have more height than that. Don't get me wrong, your work is still amazing, in fact, that's what made me click on your video! Awesome work and nice tips!
@@hyper14102 Ok ok! Guilty as charged! I'm working on making an animation in Blender, and I'm trying to learn as much as I can about the software, that's why you see me everywhere 😅
Thanks for the Tutorial the second Window with the Preview is that a duplicate with the render mode or a specific one cause If i duplicate the Window and Set the one to render It dont Look exacly like the real render ?
If you go to the area between the tabs, you'll see a plus looking crosshair, you have to drag that, then make it a viewport shader, it's little hard to explain, but in some hours a new video is coming, I'll make sure to explain that
Bruh, it's not like that dude, sometimes it happens that one car suits better than the other, and tbh also i haven't modelled any of the cars, so I don't know how you got to your conclusion.
when AI man said "I'm using a spot light for some extra JUICE!" 🤣🤣🤣🤣🤣
That's great man thanks for the tips keep it up ! One lil thing in case you don't know, you can use alt D instead of shift D if you want to duplicate the same object over and over since it doesn't copy the whole object but only a duplicate with the same object data which means it'll have 0 additional vertices and that'll help in the render time significantly
Thanks for the tip!
superb
My first ever tutorial, i hope it'll help you people!
Thanks. It’s always greatly appreciated
Still a lot can b improved e g volumétric lights, fog , surface imperfections
Not sure if this was the look you were going for or not, but you could play around with the focal length of your camera and depth of field settings to make it look less like a toy, and closer to looking like a real car. Color grading and motion blur on the wheels would bring it to the next level too. Good work though!
0:37
it does not takecomputing power if you instance it rather than duplicate (you instance by pressing alt+D)
instances save a lot of computing power and also share properties with one object which is super useful
edit: you also could animate the car. Simple A to B animation with spinning wheels.
after you do that you can parrent the camera to the car or leave it in one spot.
turn on motion blur and render the best frame. You get a photo with motion blur which is great in your situation as the car is on the road and it is logical for it to drive, otherwise it is not really realistic.
Thanks for the tips buddy🙂👍
Hey man, amazing work. Good tips!
I don't know if you need help making it even more real or not, but I think you can improve your scale of the scene to make it more realistic (right now it is looking miniature). Correcting scale would also correct your depth of field and lens distortion, because irl cameras usually distort and blur big objects like a car differently.
For starters, your road railing to car height ratio seems a bit off, cars have more height than that.
Don't get me wrong, your work is still amazing, in fact, that's what made me click on your video! Awesome work and nice tips!
Thanks buddy, I appreciate that, from next time, I'll make sure to sacrifice a human model to get the correct scale😅
@@ventz69 great! I'll be looking for more of your stuff!
Great !
some tire spin/blur would also improve this specific render since its on the road and not pulled off to the side.
Actually it is pulled off to the side, the first car
Incredible value!
Bros on every tut I watch...
@@hyper14102 Me? Pssh! Nah.
(Not me trying to learn a year's worth of stuff in three months)
@@nishensamuel Bro I literally c u everywhere.
@@hyper14102 Ok ok! Guilty as charged!
I'm working on making an animation in Blender, and I'm trying to learn as much as I can about the software, that's why you see me everywhere 😅
Amazing tips. But I can't stop laugh at the AI voice on JUICE
Thanks for the Tutorial the second Window with the Preview is that a duplicate with the render mode or a specific one cause If i duplicate the Window and Set the one to render It dont Look exacly like the real render ?
I've explained than in another video called my process of making renders at 2:30
pretty good
Thanks mate
You need to change your focal length to a lower number
Попробовать разные машины это конечно сильно, особенно когда ты одну моделишь месяца 2-3
совершенно верно
people clicked your video just to learn your 'after some tweaks'
ai sounds like tim russ
Bro when from terrible to absolutely bad renders. Great improvement.
😅👍
nah there was improvement :) looking like a sweet toycar
how did u get the realtime rendering view? btw nice vid
If you go to the area between the tabs, you'll see a plus looking crosshair, you have to drag that, then make it a viewport shader, it's little hard to explain, but in some hours a new video is coming, I'll make sure to explain that
ah ok thx@@ventz69
Literally the final result is not a big difference from the previous
was this made with Ai or something lmao
Only the voice
"Try different cars" sounds like "YOUR MODEL SUCKS! TRY TO IMPROVE OR GO TO HELL!"
Bruh, it's not like that dude, sometimes it happens that one car suits better than the other, and tbh also i haven't modelled any of the cars, so I don't know how you got to your conclusion.
@@ventz69 bruh chill. I'm just joking
@@kerhabplays my bad bruh😅
nice, but please dont use the most standard ai voice available
thx man