Are You Using Blender's Hair Assets?

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  • čas přidán 7. 09. 2024

Komentáře • 100

  • @superalinath110
    @superalinath110 Před rokem +50

    5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.

    • @povarensky
      @povarensky Před rokem +2

      thank you dude!!!!!!!!!!

    • @superalinath110
      @superalinath110 Před rokem +1

      @@povarensky no worries, it took me a while to work out why it wasn't there :)

    • @damnfail9316
      @damnfail9316 Před rokem

      already create it, but it doesnt show in density mask drop down.

    • @ventiladordesuco
      @ventiladordesuco Před rokem +8

      I had the same problem. A quick fix is just write the name of the vertex group there and it will recognize it. Remember that the it is Case Sensitive

    • @amaexpert
      @amaexpert Před 10 měsíci

      Thanks!

  • @joelwalden5504
    @joelwalden5504 Před 5 měsíci +3

    Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget Před rokem +7

    For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else.
    My Solution to keep using tiled Materials was to
    1. Make a new UVmap on my Object and use smart project to unwrap it and enable that
    2. Ad my Hair curve systems
    3. switch the Object back to the UVmap I want enabled
    The Curves still use the New UVmap, I hope this helped someone 🙂

    • @dodeqaa
      @dodeqaa Před 6 měsíci

      Found it out the long way but man these hair geonodes should come with a big UV LAYOUT REQUIREMENT sign.

  • @thenerdygirlnextdoor314
    @thenerdygirlnextdoor314 Před 8 měsíci

    This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!

  • @theftking
    @theftking Před 10 měsíci +3

    It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...)
    I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer.
    You'd think "Hair Length" would literally be like... the _first thing_ they included.

    • @SouthernShotty
      @SouthernShotty  Před 10 měsíci +4

      If you add a trim curves, as the second modifier in the stack, you can control the length that way. It's not super intuitive, but should get results

    • @MaximilianonMars
      @MaximilianonMars Před 9 měsíci

      Thank you @@SouthernShotty this was the info I was looking for.

  • @cosmicmarauder7716
    @cosmicmarauder7716 Před 8 měsíci +23

    I'm stuck in the first 20 seconds

    • @spittingame4241
      @spittingame4241 Před 7 měsíci +2

      Yeah because the geometry hair node system is trash.
      The particle hair system is easier

    • @nosirve9458
      @nosirve9458 Před 5 měsíci

      geometry nodes hair system is the future@@spittingame4241

    • @ericdrob
      @ericdrob Před 4 měsíci +6

      yeah. first 17 seconds. doesn't tell you how to get to that search menu.
      there is a record for tutorial fail here
      "you just go..."
      oh thanks for that

    • @codeblack4462
      @codeblack4462 Před 4 měsíci +8

      Select the mesh and then hit F3

    • @kasairaion114
      @kasairaion114 Před 3 měsíci +1

      ​@@codeblack4462 thanks your a hero

  • @Argyle302
    @Argyle302 Před 5 měsíci +3

    How in the heck did you do that search at 0:15?

    • @knaxel
      @knaxel Před měsícem

      fr tf is that

  • @yeroslav11
    @yeroslav11 Před 9 měsíci +1

    More hair videos!!!! Iovveee how easy you make it thank you so much ❤

  • @cliffhansen7789
    @cliffhansen7789 Před měsícem

    Have they ever added hair dynamics to geonodes hair? I've been waiting on learning since there's no point in having hair if it's stiff an unrealistic, but there doesn't seem to be a plan.

  • @drukcg
    @drukcg Před 11 dny

    Does it have the option to add this quick effect over Modifier stacks? My model already had a subdiv to begin with and it had UVs, Weight painted on Density and everything but the results look wonky... Not usable for some reason, hopefully i can figure out something or find another video on the particular stuff

  • @kylewoodson
    @kylewoodson Před 4 dny

    Hey, I am very new to blender and hope someone could possibly answer a question I have, in the video on the left side of the screen when you activate the different styles of hair you can have right? Well, my question is how can I see that/access that? I am having trouble figuring out how and looking it up hasn't done me well either

  • @CritelliArt
    @CritelliArt Před 10 měsíci +2

    Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.

  • @LeoxDLUZ
    @LeoxDLUZ Před rokem +8

    This is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.

    • @kayleej
      @kayleej Před rokem +1

      I agree. It's frustrating that this new system doesn't include the simulation of hair which is why I use particle hair in the first place.

    • @thivolan3d
      @thivolan3d Před rokem +1

      You can actually take this and convert it into the old particle system with a simple button! Under curves, in sculpt mode, there is an option to convert it to the old system... Also you can take these hairs and customise them while in sculpt mode adding/ removing/ growing areas etc while still using vertex groups to separate/ control each piece; its actually quite robust! I didnt think it would replace the particle system but it just might be the answer we are looking for!
      Oh, you can also add even greater depths of control with the node system: czcams.com/video/gCQN5vNgHiI/video.html

  • @jbdh6510
    @jbdh6510 Před 2 měsíci

    So the hair system is only good for still renders and for animated characters i still have to use the particle hair?

  • @lorenzoplaatjies8971
    @lorenzoplaatjies8971 Před 5 měsíci +1

    what did you press to bring up the quick fur thing damn!

  • @sennabullet
    @sennabullet Před 10 měsíci

    Amazing tutorial! Thank you for sharing your knowledge!!

  • @DANIELROJAS94
    @DANIELROJAS94 Před 8 měsíci +1

    Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?

  • @xNIMZx1
    @xNIMZx1 Před rokem +4

    This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.

  • @itsneon5734
    @itsneon5734 Před 5 měsíci +1

    wait how do u get the quick fur again?

  • @GlaciaGalaxy
    @GlaciaGalaxy Před 4 měsíci

    Could this work on a model that uses 3 different textures? I have models that where originally made for a game, but kind of turned them into using them for animation and renders, but they are split up into 3 parts, head body tail.

  • @dzysmile
    @dzysmile Před 2 měsíci

    How do you make geometric node hairs follow the surface like particle hairs? When I adjusted the character model again after I finished the hair, the hair position was wrong, the hair did not follow the surface of the object

  • @ClaraBeack
    @ClaraBeack Před 3 měsíci

    okay but.. how do you put the geometry nodes in a CURVE???

  • @spittingame4241
    @spittingame4241 Před 8 měsíci

    I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics.
    Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.

  • @misshivani98
    @misshivani98 Před 4 měsíci

    Can we simulate geometry nodes hair ???

  • @deepnineforty5646
    @deepnineforty5646 Před 7 měsíci +1

    Right in the begining you just say "use quick fur" and it appears.... HOW DO YOU GET THE QUICK FUR OPTION.... Damn these blender tutorials are so damn hard to follow its crazy.

    • @spindriftstudio2727
      @spindriftstudio2727 Před 5 měsíci +1

      With your object selected, in object mode, open the Object drop down menu (next to the View, Select, Add menus) and about 5 options up from the bottom you will see Quick Effects.

  • @nickbarry659
    @nickbarry659 Před 9 měsíci +1

    Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.

  • @sarajakas2001
    @sarajakas2001 Před rokem +1

    i have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?

  • @drollicdreamer
    @drollicdreamer Před 6 měsíci

    Very nice! Is this character available in any of your resource packs on gumroad/blender market?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před rokem +2

    1:26 You can’t add an armature to a Hair Curves object.

  • @McWard
    @McWard Před rokem +1

    Can you simulate the hair/fur when using this technique?

  • @jeancarlo4862
    @jeancarlo4862 Před 2 měsíci

    How it could be animate the hair assets?

  • @sanketvaria9734
    @sanketvaria9734 Před 26 dny

    the character looks fed up, as if he was forced to do the tutorial. lol

  • @CGIMati
    @CGIMati Před rokem

    How to transfer the hair system from one to another identical model (not particle - new Hair system)?
    I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.

  • @connorjade5460
    @connorjade5460 Před 4 měsíci

    Can you export these as alembic files??

  • @wilhelmeniabilliedoherty5917

    Super helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?

    • @roberthintz4017
      @roberthintz4017 Před rokem

      This should answer your question. czcams.com/video/DhNmKw-oM7E/video.html

  • @paparallada
    @paparallada Před 5 měsíci

    Is possible change need change the curve radius profile whit a weight pain or texture map?. Please i need heeelp! T.T

  • @fellipeoliveira3d
    @fellipeoliveira3d Před 8 měsíci

    How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?

  • @MagicSwordFilms
    @MagicSwordFilms Před 11 měsíci

    Anyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig

  • @qubafootbag
    @qubafootbag Před rokem

    Thank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?

  • @luclenders
    @luclenders Před rokem

    very helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?

  • @DarylSpeedman
    @DarylSpeedman Před rokem

    Not sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself

  • @wrillywonka1320
    @wrillywonka1320 Před 9 měsíci

    i have no idea how you got quick fur. im in 4.0 is it different in there or? i think you may have had a hot key but didnt tell us what it was?

  • @cesaramaral7007
    @cesaramaral7007 Před rokem

    Is hair simulation/dynamics planned for the near future?

  • @Ponlets
    @Ponlets Před 5 měsíci

    my characters fur is inside the skin but the normals are the proper direction

  • @charlesdhanielgarcia6961
    @charlesdhanielgarcia6961 Před 9 měsíci

    Why is it that when I add interpolate hair curves, blender runs very slow? Any solution for that?

  • @connorsabean9246
    @connorsabean9246 Před rokem

    For some reason when doing a mask for the Trim modifier it isn't working...

  • @Belfrahn
    @Belfrahn Před rokem +1

    I... cant see my vertex map in the pull down for Density. Anyone help?

    • @xNIMZx1
      @xNIMZx1 Před rokem +2

      don't know if its intentional or a bug but try typing in the name of your vertex group and hitting enter it should add it and show up in the list from now on.

    • @Belfrahn
      @Belfrahn Před rokem

      @@xNIMZx1 Thanks. It seeems to be a bug in 3.5. If you create the vertex group before applying the Quick Effect you get your maps on the dropdown. Otherwise it is as you said, you have to manually type the name of your map and press enter.

  • @vitaliikostiuk683
    @vitaliikostiuk683 Před rokem +1

    how can i animate, simulate hair?

  • @lawrencedoliveiro9104

    Anybody else tried to pose/animate hair curves?
    I have a scheme worked out. Not sure if CZcams will let me post the name of the place where I’ll be describing it.

  • @reijin3733
    @reijin3733 Před rokem

    I have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside

    • @firilexu
      @firilexu Před 2 měsíci

      add quick fur after applying position scale rotation to the mesh.

  • @DesignsbyDonBrown
    @DesignsbyDonBrown Před rokem +1

    How can hair made this way be converted into something that can be exported to game engines?

    • @travisyee7278
      @travisyee7278 Před rokem +2

      Altermesh

    • @DesignsbyDonBrown
      @DesignsbyDonBrown Před rokem

      ​@@travisyee7278 I'll look into it

    • @thivolan3d
      @thivolan3d Před rokem +1

      This might also be helpful: czcams.com/video/aZwWT1l44Ss/video.html&ab_channel=Noggi

  • @missoli
    @missoli Před rokem

    Didn’t know this was a thing 😫😫

  • @lajawi.
    @lajawi. Před rokem

    Where did you get the hair assets? They look amazing!

  • @anonandaft365
    @anonandaft365 Před 10 měsíci

    Will this port to Unreal?

  • @Serbo-Greek
    @Serbo-Greek Před 10 měsíci +1

    Damn tutorials, nothing works! As usual! :D

  • @binyot5505
    @binyot5505 Před 10 měsíci

    What key did you press in 0:12?

  • @user-jt337
    @user-jt337 Před rokem

    Thank you for the tutorial. It's really good.

  • @saintelmo5590
    @saintelmo5590 Před 10 měsíci

    Blender's Hair system is nice if you want to make hair for rendering. But if you're wanting to make hair (re: Hair cards) for games or external animation apps, it sucks. You'd think the Blender guys would've been all over creating a system that allows you to EASILY create hair cards out of this. Nope. Gotta navigate a spider web of Geometry Nodes, and bust your brain trying to figure out which nodes do what. It's the whole "Good Bye and Good Luck" attitude that is very off-putting about this system.

  • @AgustinCaniglia1992
    @AgustinCaniglia1992 Před 11 měsíci

    I can't see my hair in render...

  • @charlythompson9281
    @charlythompson9281 Před rokem +1

    The content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.

  • @Desire4Sound
    @Desire4Sound Před rokem

    Can we name him Fozzy? :)

  • @MSephirroth
    @MSephirroth Před 7 měsíci

    how did you bring up the window, that allowed you to "just" click quick fur?

    • @Spinofan
      @Spinofan Před 6 měsíci +1

      Try pressing F3 or fn+F3