hey! not sure if you still need it, but it is online but doesn't appear in search. if you change the last number in the url from 4 to 3, the video comes up instead.
Thank you so much. I am so happy I purchased these. Just used them in Designer without problems. I am really freaked out! Now I am trying it with Painter. I learned about the Ultimate Trim Technique some time ago and I always wanted to try it but somewhat was intimated due to the intricate setup it requires, like manually sampling the bevel angles, setting up pixel perfect widths and such. Your tools are invluable and affordable! They really do what you intended them to: removing the setup hassle from this beautiful technique and have more time o focus on authoring the trim sheet itself. I am currently working on a short game for WebGL, where I had difficulties getting rid of my ugly low poly edges on my modular pieces. I tried intoducing beveling but it is difficult to keep modeled bevels consistent throughout pieces and also, with hundreds of them in the game world, it will affect vert count and therefore data amount. This technique is a perfect fit. It does two things simultanioulsy: Raises your performance and lowers build size, and lets you author modular pieces with less complex geometry and baking, which makes modular kit creation more handable and faster. I am incredible thankful for people like you putting tools like this out. Also loved your Ratched and CLank Fanart breakdwon on 80.level.
@@scumbrella606 ufortunelly i cant it run for 2018.3.1 too.. when i aplly material and preset its show me a flat normal and no one tools are not affect... what i am doing wrong?
@@AlexeyRumyantsev3d I don't know what could be causing you problems. If you email me your project file, I can test it on my system to see if I can figure out what's wrong. Justenlazzaro at gmail.com
@@scumbrella606 im at home now and on my home pc it works fine for substance 2019.2.. i dunno what the problem i has on my work pc.. will test it again in monday.. very intersting... thx you for the fastes answer i ever seen))
@@scumbrella606 I have the same issue appearentely in 2020.2.2. Not a big deal for me as I have latest Designer, where it works flawlessly. But still wanted to let you know :)
Seems as though the GDC ultimate trim technique video was removed and only the slides are available.
hey! not sure if you still need it, but it is online but doesn't appear in search. if you change the last number in the url from 4 to 3, the video comes up instead.
Thank you so much. I am so happy I purchased these. Just used them in Designer without problems. I am really freaked out! Now I am trying it with Painter. I learned about the Ultimate Trim Technique some time ago and I always wanted to try it but somewhat was intimated due to the intricate setup it requires, like manually sampling the bevel angles, setting up pixel perfect widths and such. Your tools are invluable and affordable! They really do what you intended them to: removing the setup hassle from this beautiful technique and have more time o focus on authoring the trim sheet itself. I am currently working on a short game for WebGL, where I had difficulties getting rid of my ugly low poly edges on my modular pieces. I tried intoducing beveling but it is difficult to keep modeled bevels consistent throughout pieces and also, with hundreds of them in the game world, it will affect vert count and therefore data amount. This technique is a perfect fit. It does two things simultanioulsy: Raises your performance and lowers build size, and lets you author modular pieces with less complex geometry and baking, which makes modular kit creation more handable and faster. I am incredible thankful for people like you putting tools like this out. Also loved your Ratched and CLank Fanart breakdwon on 80.level.
Thank you for the kind words! I'm glad you're finding this helpful!
Waaaaaaa! Thanks for the video and the gumroad Justen! :)
You're welcome!
Pro tip: you can watch series at flixzone. Me and my gf have been using them for watching all kinds of movies during the lockdown.
@Gianni Colson Yea, been using Flixzone} for years myself =)
Eu falo português
it's not working for substance 2019.2
Thanks for letting me know, I'll check into this as soon as I have an opportunity.
@@scumbrella606 ufortunelly i cant it run for 2018.3.1 too.. when i aplly material and preset its show me a flat normal and no one tools are not affect... what i am doing wrong?
@@AlexeyRumyantsev3d I don't know what could be causing you problems. If you email me your project file, I can test it on my system to see if I can figure out what's wrong. Justenlazzaro at gmail.com
@@scumbrella606 im at home now and on my home pc it works fine for substance 2019.2.. i dunno what the problem i has on my work pc.. will test it again in monday.. very intersting... thx you for the fastes answer i ever seen))
@@scumbrella606 I have the same issue appearentely in 2020.2.2. Not a big deal for me as I have latest Designer, where it works flawlessly. But still wanted to let you know :)